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Delete SongProgressGraphColumn.cs

This commit is contained in:
DrabWeb 2017-03-23 07:20:16 -03:00
parent 546a3d0914
commit 3923892863

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Extensions.Color4Extensions;
namespace osu.Game.Screens.Play
{
public class SongProgressGraphColumn : Container
{
private const float cube_count = 6;
private const float cube_size = 4;
private const float padding = 2;
public const float WIDTH = cube_size + padding;
public const float HEIGHT = cube_count * WIDTH;
private readonly Color4 emptyColour = Color4.White.Opacity(100);
private readonly Color4 litColour = SongProgress.FILL_COLOUR;
private readonly Color4 dimmedColour = Color4.White.Opacity(175);
private readonly List<Box> drawableRows = new List<Box>();
private int filled;
public int Filled
{
get
{
return filled;
}
set
{
if (value == filled) return;
filled = value;
fillActive();
}
}
private ColumnState state;
public ColumnState State
{
get
{
return state;
}
set
{
if (value == state) return;
state = value;
fillActive();
}
}
public SongProgressGraphColumn()
{
Size = new Vector2(WIDTH, HEIGHT);
for (int r = 0; r < cube_count; r++)
{
drawableRows.Add(new Box
{
EdgeSmoothness = new Vector2(padding / 4),
Size = new Vector2(cube_size),
Position = new Vector2(0, r * WIDTH + padding)
});
Add(drawableRows[drawableRows.Count - 1]);
}
// Reverse drawableRows so when iterating through them they start at the bottom
drawableRows.Reverse();
}
private void fillActive()
{
Color4 colour = State == ColumnState.Lit ? litColour : dimmedColour;
for (int i = 0; i < drawableRows.Count; i++)
{
if (Filled == 0) // i <= Filled doesn't work for zero fill
{
drawableRows[i].Colour = emptyColour;
}
else
{
drawableRows[i].Colour = i <= Filled ? colour : emptyColour;
}
}
}
}
public enum ColumnState
{
Lit,
Dimmed
}
}