From 3920758981a233b1b05dfcdea98a6a6652a3fbef Mon Sep 17 00:00:00 2001 From: smoogipooo Date: Mon, 3 Apr 2017 10:59:49 +0900 Subject: [PATCH] Rename all occurrences of finishers to strong. --- osu.Game.Modes.Taiko/Judgements/TaikoJudgement.cs | 2 +- osu.Game.Modes.Taiko/UI/HitTarget.cs | 14 +++++++------- osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs | 2 +- 3 files changed, 9 insertions(+), 9 deletions(-) diff --git a/osu.Game.Modes.Taiko/Judgements/TaikoJudgement.cs b/osu.Game.Modes.Taiko/Judgements/TaikoJudgement.cs index f4745730db..c2c4093b1b 100644 --- a/osu.Game.Modes.Taiko/Judgements/TaikoJudgement.cs +++ b/osu.Game.Modes.Taiko/Judgements/TaikoJudgement.cs @@ -43,7 +43,7 @@ namespace osu.Game.Modes.Taiko.Judgements public override string MaxResultString => MAX_HIT_RESULT.GetDescription(); /// - /// Whether this Judgement has a secondary hit in the case of finishers. + /// Whether this Judgement has a secondary hit in the case of strong hits. /// public virtual bool SecondHit { get; set; } diff --git a/osu.Game.Modes.Taiko/UI/HitTarget.cs b/osu.Game.Modes.Taiko/UI/HitTarget.cs index 32b2877545..27562cd916 100644 --- a/osu.Game.Modes.Taiko/UI/HitTarget.cs +++ b/osu.Game.Modes.Taiko/UI/HitTarget.cs @@ -21,9 +21,9 @@ namespace osu.Game.Modes.Taiko.UI private const float normal_diameter = TaikoHitObject.CIRCLE_RADIUS * 2; /// - /// Diameter of finisher hit object circles. + /// Diameter of strong hit object circles. /// - private const float finisher_diameter = normal_diameter * 1.5f; + private const float strong_hit_diameter = normal_diameter * 1.5f; /// /// The 1px inner border of the taiko playfield. @@ -47,15 +47,15 @@ namespace osu.Game.Modes.Taiko.UI Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Y = border_offset, - Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - finisher_diameter) / 2f - border_offset), + Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - strong_hit_diameter) / 2f - border_offset), Alpha = 0.1f }, new CircularContainer { - Name = "Finisher Ring", + Name = "Strong Hit Ring", Anchor = Anchor.Centre, Origin = Anchor.Centre, - Size = new Vector2(finisher_diameter), + Size = new Vector2(strong_hit_diameter), Masking = true, BorderColour = Color4.White, BorderThickness = border_thickness, @@ -72,7 +72,7 @@ namespace osu.Game.Modes.Taiko.UI }, new CircularContainer { - Name = "Normal Ring", + Name = "Normal Hit Ring", Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(normal_diameter), @@ -96,7 +96,7 @@ namespace osu.Game.Modes.Taiko.UI Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, Y = -border_offset, - Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - finisher_diameter) / 2f - border_offset), + Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - strong_hit_diameter) / 2f - border_offset), Alpha = 0.1f }, }; diff --git a/osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs index 8efb815fc0..c23d920eda 100644 --- a/osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs @@ -23,7 +23,7 @@ namespace osu.Game.Modes.Taiko.UI { /// /// The play field height. This is relative to the size of hit objects - /// such that the playfield is just a bit larger than finishers. + /// such that the playfield is just a bit larger than strong hits. /// public const float PLAYFIELD_HEIGHT = TaikoHitObject.CIRCLE_RADIUS * 2 * 2;