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Add test coverage for all added features
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Game.Users;
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using osu.Game.Users;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Testing;
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using osu.Game.Overlays.Rankings;
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using osu.Game.Overlays.Rankings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Taiko;
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namespace osu.Game.Tests.Visual.Online
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namespace osu.Game.Tests.Visual.Online
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{
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{
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@ -35,6 +39,44 @@ namespace osu.Game.Tests.Visual.Online
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AddStep("Show", rankingsOverlay.Show);
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AddStep("Show", rankingsOverlay.Show);
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}
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}
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[Test]
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public void TestRulesetResetsOnNoFilters()
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{
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AddStep("Set different ruleset", () => rankingsOverlay.ChildrenOfType<RulesetSelector>().Single().SwitchTab(1));
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AddAssert("Ruleset not default", () => !rankingsOverlay.Header.Ruleset.IsDefault);
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AddStep("Hide overlay", () => rankingsOverlay.Hide());
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AddUntilStep("Wait for hide", () => !rankingsOverlay.IsPresent);
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AddStep("Show overlay again", () => rankingsOverlay.Show());
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AddAssert("Ruleset reverted", () => rankingsOverlay.Header.Ruleset.IsDefault);
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}
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[Test]
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public void TestRulesetDoesntResetOnCountryFilter()
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{
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AddStep("Set different ruleset", () => rankingsOverlay.ChildrenOfType<RulesetSelector>().Single().SwitchTab(1));
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AddAssert("Ruleset not default", () => !rankingsOverlay.Header.Ruleset.IsDefault);
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AddStep("Set country filter", () => countryBindable.Value = us_country);
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AddStep("Hide overlay", () => rankingsOverlay.Hide());
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AddUntilStep("Wait for hide", () => !rankingsOverlay.IsPresent);
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AddStep("Show overlay again", () => rankingsOverlay.Show());
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AddAssert("Ruleset not reverted", () => !rankingsOverlay.Header.Ruleset.IsDefault);
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}
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[Test]
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public void TestRulesetDoesntResetOnScopeChange()
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{
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AddStep("Set ruleset to osu!taiko", () => rankingsOverlay.Header.Ruleset.Value = new TaikoRuleset().RulesetInfo);
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AddAssert("Ruleset not default", () => !rankingsOverlay.Header.Ruleset.IsDefault);
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AddStep("Set different scope", () => scope.Value = RankingsScope.Score);
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AddStep("Hide overlay", () => rankingsOverlay.Hide());
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AddUntilStep("Wait for hide", () => !rankingsOverlay.IsPresent);
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AddStep("Show overlay again", () => rankingsOverlay.Show());
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AddAssert("Ruleset not reverted", () => !rankingsOverlay.Header.Ruleset.IsDefault);
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}
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[Test]
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[Test]
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public void TestFlagScopeDependency()
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public void TestFlagScopeDependency()
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{
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{
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@ -70,5 +70,27 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("Select catch", () => ruleset.Value = new CatchRuleset().RulesetInfo);
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AddStep("Select catch", () => ruleset.Value = new CatchRuleset().RulesetInfo);
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AddAssert("Check catch selected", () => selector.Current.Value.Equals(new CatchRuleset().RulesetInfo));
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AddAssert("Check catch selected", () => selector.Current.Value.Equals(new CatchRuleset().RulesetInfo));
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}
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}
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[Test]
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public void TestUserPreferredRuleset()
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{
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OverlayRulesetSelector localSelector = null;
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AddStep("Set osu! preferred ruleset", () => API.LocalUser.Value.PlayMode = OsuRuleset.SHORT_NAME);
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AddStep("load overlay ruleset selector", () => Child = localSelector = new OverlayRulesetSelector());
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AddAssert("Check osu! selected", () => localSelector.Current.Value.Equals(new OsuRuleset().RulesetInfo));
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AddStep("Set osu!taiko preferred ruleset", () => API.LocalUser.Value.PlayMode = TaikoRuleset.SHORT_NAME);
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AddStep("load overlay ruleset selector", () => Child = localSelector = new OverlayRulesetSelector());
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AddAssert("Check osu!taiko selected", () => localSelector.Current.Value.Equals(new TaikoRuleset().RulesetInfo));
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AddStep("Set osu!catch preferred ruleset", () => API.LocalUser.Value.PlayMode = CatchRuleset.SHORT_NAME);
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AddStep("load overlay ruleset selector", () => Child = localSelector = new OverlayRulesetSelector());
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AddAssert("Check osu!catch selected", () => localSelector.Current.Value.Equals(new CatchRuleset().RulesetInfo));
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AddStep("Set osu!mania preferred ruleset", () => API.LocalUser.Value.PlayMode = ManiaRuleset.SHORT_NAME);
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AddStep("load overlay ruleset selector", () => Child = localSelector = new OverlayRulesetSelector());
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AddAssert("Check osu!mania selected", () => localSelector.Current.Value.Equals(new ManiaRuleset().RulesetInfo));
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}
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}
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}
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}
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}
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