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Remove unnecessary exitConfirmed condition check

This commit is contained in:
Joehu 2019-10-02 12:28:48 -07:00
parent ff56453f1a
commit 38fe519c91

View File

@ -80,9 +80,9 @@ namespace osu.Game.Screens.Menu
Action = () =>
{
if (holdDelay.Value > 0)
confirmAndExit();
else if (!exitConfirmed && dialogOverlay != null && !(dialogOverlay.CurrentDialog is ConfirmExitDialog))
dialogOverlay.Push(new ConfirmExitDialog(confirmAndExit, () => exitConfirmOverlay.Abort()));
this.Exit();
else if (dialogOverlay != null && !(dialogOverlay.CurrentDialog is ConfirmExitDialog))
dialogOverlay.Push(new ConfirmExitDialog(this.Exit, () => exitConfirmOverlay.Abort()));
}
});
}
@ -100,7 +100,7 @@ namespace osu.Game.Screens.Menu
OnEdit = delegate { this.Push(new Editor()); },
OnSolo = onSolo,
OnMulti = delegate { this.Push(new Multiplayer()); },
OnExit = confirmAndExit,
OnExit = this.Exit,
}
}
},
@ -129,12 +129,6 @@ namespace osu.Game.Screens.Menu
preloadSongSelect();
}
private void confirmAndExit()
{
exitConfirmed = true;
this.Exit();
}
private void preloadSongSelect()
{
if (songSelect == null)
@ -172,8 +166,6 @@ namespace osu.Game.Screens.Menu
Beatmap.ValueChanged += beatmap_ValueChanged;
}
private bool exitConfirmed;
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);