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Remove unnecessary exitConfirmed condition check
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parent
ff56453f1a
commit
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@ -80,9 +80,9 @@ namespace osu.Game.Screens.Menu
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Action = () =>
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{
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if (holdDelay.Value > 0)
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confirmAndExit();
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else if (!exitConfirmed && dialogOverlay != null && !(dialogOverlay.CurrentDialog is ConfirmExitDialog))
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dialogOverlay.Push(new ConfirmExitDialog(confirmAndExit, () => exitConfirmOverlay.Abort()));
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this.Exit();
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else if (dialogOverlay != null && !(dialogOverlay.CurrentDialog is ConfirmExitDialog))
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dialogOverlay.Push(new ConfirmExitDialog(this.Exit, () => exitConfirmOverlay.Abort()));
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}
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});
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}
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@ -100,7 +100,7 @@ namespace osu.Game.Screens.Menu
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OnEdit = delegate { this.Push(new Editor()); },
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OnSolo = onSolo,
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OnMulti = delegate { this.Push(new Multiplayer()); },
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OnExit = confirmAndExit,
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OnExit = this.Exit,
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}
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}
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},
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@ -129,12 +129,6 @@ namespace osu.Game.Screens.Menu
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preloadSongSelect();
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}
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private void confirmAndExit()
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{
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exitConfirmed = true;
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this.Exit();
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}
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private void preloadSongSelect()
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{
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if (songSelect == null)
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@ -172,8 +166,6 @@ namespace osu.Game.Screens.Menu
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Beatmap.ValueChanged += beatmap_ValueChanged;
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}
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private bool exitConfirmed;
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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