diff --git a/osu.Game/Rulesets/Timing/DrawableTimingSection.cs b/osu.Game/Rulesets/Timing/DrawableTimingSection.cs index c565fd73a6..3ad9f23605 100644 --- a/osu.Game/Rulesets/Timing/DrawableTimingSection.cs +++ b/osu.Game/Rulesets/Timing/DrawableTimingSection.cs @@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Timing // If we have a singular hit object at the timing section's start time, let's set a sane default duration if (baseDuration == 0) - baseDuration = 1000; + baseDuration = 1; // Scrolling ruleset hit objects typically have anchors+origins set to the hit object's start time, but if the hit object doesn't implement IHasEndTime and lies on the control point // then the baseDuration above will be 0. This will cause problems with masking when it is further set as the value for Size in Update(). We _want_ the timing section bounds to