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Alter test case to comply with new behaviour

This commit is contained in:
Salman Ahmed 2023-11-06 21:55:00 +03:00
parent b2749943e2
commit 38d16f620c

View File

@ -12,9 +12,7 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
@ -258,10 +256,10 @@ namespace osu.Game.Tests.Visual.Navigation
var item = getEditor().ChildrenOfType<Menu.DrawableMenuItem>().Single(i => i.Item.Text.Value.ToString() == "osu!catch");
item.TriggerClick();
});
AddAssert("save dialog displayed", () => Game.ChildrenOfType<DialogOverlay>().Single().CurrentDialog is PromptForSaveDialog);
AddAssert("save dialog displayed", () => Game.ChildrenOfType<DialogOverlay>().Single().CurrentDialog is SaveRequiredPopupDialog);
AddStep("press forget all changes", () => Game.ChildrenOfType<DialogOverlay>().Single().CurrentDialog!.PerformAction<PopupDialogDangerousButton>());
AddWaitStep("wait", 5);
AddStep("press save", () => Game.ChildrenOfType<DialogOverlay>().Single().CurrentDialog!.PerformOkAction());
AddUntilStep("wait for editor", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.IsLoaded);
AddAssert("editor beatmap uses catch ruleset", () => getEditorBeatmap().BeatmapInfo.Ruleset.ShortName == "fruits");
}