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Revert unnecessary changes and actually trim the whitespace
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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@ -107,12 +107,12 @@ namespace osu.Game.Tests.Visual.Online
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AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
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AddStep("Switch to channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
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AddStep("Close channel 2", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
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AddStep("Close channel 2", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
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AddAssert("Selector remained closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
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AddAssert("Current channel is channel 1", () => currentChannel == channel1);
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AddStep("Close channel 1", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
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AddStep("Close channel 1", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
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AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
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}
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@ -189,7 +189,7 @@ namespace osu.Game.Tests.Visual.Online
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AddAssert("Last visible selected", () => currentChannel == visibleChannels.Last());
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// Closing the last channel with dropdown no longer present
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AddStep("Close last when selector next", () =>
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AddStep("Close last when selector next", () =>
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{
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expectedChannel = previousChannel;
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chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
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@ -198,7 +198,7 @@ namespace osu.Game.Tests.Visual.Online
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// Standard channel closing
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AddStep("Switch to previous channel", () => chatOverlay.ChannelTabControl.SwitchTab(-1));
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AddStep("Close current channel", () =>
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AddStep("Close current channel", () =>
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{
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expectedChannel = nextChannel;
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chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
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