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Remove local handling of realm when switching thread modes
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b8b61a196f
commit
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@ -13,24 +13,23 @@ using osu.Framework.Development;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Online.API;
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using osu.Framework.Graphics.Performance;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Framework.IO.Stores;
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using osu.Framework.Logging;
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using osu.Framework.Threading;
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using osu.Framework.Platform;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Input;
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using osu.Game.Input.Bindings;
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using osu.Game.IO;
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using osu.Game.Online;
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using osu.Game.Online.API;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Spectator;
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@ -160,8 +159,6 @@ namespace osu.Game
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private readonly BindableNumber<double> globalTrackVolumeAdjust = new BindableNumber<double>(GLOBAL_TRACK_VOLUME_ADJUST);
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private IBindable<GameThreadState> updateThreadState;
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public OsuGameBase()
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{
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UseDevelopmentServer = DebugUtils.IsDebugBuild;
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@ -189,9 +186,6 @@ namespace osu.Game
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dependencies.Cache(realmFactory = new RealmContextFactory(Storage));
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updateThreadState = Host.UpdateThread.State.GetBoundCopy();
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updateThreadState.BindValueChanged(updateThreadStateChanged);
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AddInternal(realmFactory);
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dependencies.CacheAs(Storage);
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@ -367,23 +361,6 @@ namespace osu.Game
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AddFont(Resources, @"Fonts/Venera/Venera-Black");
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}
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private IDisposable blocking;
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private void updateThreadStateChanged(ValueChangedEvent<GameThreadState> state)
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{
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switch (state.NewValue)
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{
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case GameThreadState.Running:
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blocking?.Dispose();
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blocking = null;
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break;
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case GameThreadState.Paused:
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blocking = realmFactory.BlockAllOperations();
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break;
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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