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Fix tab controls overflowing
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parent
c2b44401b4
commit
38c1cee5fd
@ -9,7 +9,6 @@ using osuTK;
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Overlays.Chat.Tabs
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namespace osu.Game.Overlays.Chat.Tabs
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{
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{
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@ -25,19 +24,11 @@ namespace osu.Game.Overlays.Chat.Tabs
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public ChannelTabControl()
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public ChannelTabControl()
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{
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{
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TabContainer.Margin = new MarginPadding { Left = 50 };
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Padding = new MarginPadding { Left = 50 };
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TabContainer.Spacing = new Vector2(-SHEAR_WIDTH, 0);
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TabContainer.Spacing = new Vector2(-SHEAR_WIDTH, 0);
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TabContainer.Masking = false;
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TabContainer.Masking = false;
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AddInternal(new SpriteIcon
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{
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Icon = FontAwesome.Solid.Comments,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Size = new Vector2(20),
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Margin = new MarginPadding(10),
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});
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AddTabItem(selectorTab = new ChannelSelectorTabItem());
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AddTabItem(selectorTab = new ChannelSelectorTabItem());
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ChannelSelectorActive.BindTo(selectorTab.Active);
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ChannelSelectorActive.BindTo(selectorTab.Active);
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@ -21,6 +21,7 @@ using osu.Game.Overlays.Chat;
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using osu.Game.Overlays.Chat.Selection;
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using osu.Game.Overlays.Chat.Selection;
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using osu.Game.Overlays.Chat.Tabs;
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using osu.Game.Overlays.Chat.Tabs;
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using osuTK.Input;
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using osuTK.Input;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Overlays
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namespace osu.Game.Overlays
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{
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{
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@ -156,6 +157,14 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Colour = Color4.Black,
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},
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},
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new SpriteIcon
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{
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Icon = FontAwesome.Solid.Comments,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Size = new Vector2(20),
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Margin = new MarginPadding(10),
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},
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ChannelTabControl = CreateChannelTabControl().With(d =>
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ChannelTabControl = CreateChannelTabControl().With(d =>
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{
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{
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d.Anchor = Anchor.BottomLeft;
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d.Anchor = Anchor.BottomLeft;
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@ -18,6 +18,7 @@ namespace osu.Game.Overlays.SearchableList
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private const float padding = 10;
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private const float padding = 10;
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private readonly Container filterContainer;
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private readonly Container filterContainer;
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private readonly Container tabsContainer;
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private readonly Box tabStrip;
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private readonly Box tabStrip;
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public readonly SearchTextBox Search;
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public readonly SearchTextBox Search;
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@ -85,9 +86,14 @@ namespace osu.Game.Overlays.SearchableList
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Top = controls != null ? padding : 0 },
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Margin = new MarginPadding { Top = controls != null ? padding : 0 },
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},
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},
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Tabs = new PageTabControl<T>
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tabsContainer = new Container
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = Tabs = new PageTabControl<T>
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{
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RelativeSizeAxes = Axes.X,
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},
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},
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},
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new Box //keep the tab strip part of autosize, but don't put it in the flow container
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new Box //keep the tab strip part of autosize, but don't put it in the flow container
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{
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{
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@ -127,6 +133,8 @@ namespace osu.Game.Overlays.SearchableList
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Height = filterContainer.Height;
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Height = filterContainer.Height;
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DisplayStyleControl.Margin = new MarginPadding { Top = filterContainer.Height - 35, Right = SearchableListOverlay.WIDTH_PADDING };
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DisplayStyleControl.Margin = new MarginPadding { Top = filterContainer.Height - 35, Right = SearchableListOverlay.WIDTH_PADDING };
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tabsContainer.Padding = new MarginPadding { Right = DisplayStyleControl.Width };
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}
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}
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private class FilterSearchTextBox : SearchTextBox
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private class FilterSearchTextBox : SearchTextBox
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@ -20,6 +20,7 @@ namespace osu.Game.Screens.Select
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public static readonly float HEIGHT = 24;
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public static readonly float HEIGHT = 24;
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private readonly OsuTabControlCheckbox modsCheckbox;
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private readonly OsuTabControlCheckbox modsCheckbox;
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private readonly OsuTabControl<BeatmapDetailTab> tabs;
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private readonly OsuTabControl<BeatmapDetailTab> tabs;
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private readonly Container tabsContainer;
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public Action<BeatmapDetailTab, bool> OnFilter; //passed the selected tab and if mods is checked
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public Action<BeatmapDetailTab, bool> OnFilter; //passed the selected tab and if mods is checked
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@ -39,11 +40,15 @@ namespace osu.Game.Screens.Select
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Height = 1,
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Height = 1,
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Colour = Color4.White.Opacity(0.2f),
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Colour = Color4.White.Opacity(0.2f),
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},
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},
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tabs = new OsuTabControl<BeatmapDetailTab>
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tabsContainer = new Container
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{
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Child = tabs = new OsuTabControl<BeatmapDetailTab>
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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},
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},
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},
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modsCheckbox = new OsuTabControlCheckbox
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modsCheckbox = new OsuTabControlCheckbox
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{
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{
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@ -69,6 +74,13 @@ namespace osu.Game.Screens.Select
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tabs.Current.TriggerChange();
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tabs.Current.TriggerChange();
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}
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}
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protected override void Update()
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{
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base.Update();
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tabsContainer.Padding = new MarginPadding { Right = modsCheckbox.Width };
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}
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private void invokeOnFilter()
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private void invokeOnFilter()
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{
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{
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OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value);
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OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value);
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