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Fix post-merge errors.
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parent
b4ed8aeb98
commit
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@ -35,9 +35,9 @@ namespace osu.Desktop.VisualTests.Tests
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AddStep("Swell", addSwell);
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AddStep("Swell", addSwell);
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AddStep("Centre", () => addCentreHit(false));
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AddStep("Centre", () => addCentreHit(false));
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AddStep("Strong Centre", () => addCentreHit(true));
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AddStep("Strong Centre", () => addCentreHit(true));
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AddButton("Add bar line", addBarLine);
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AddStep("Rim", () => addRimHit(false));
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AddStep("Rim", () => addRimHit(false));
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AddStep("Strong Rim", () => addRimHit(true));
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AddStep("Strong Rim", () => addRimHit(true));
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AddStep("Add bar line", addBarLine);
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Add(new Container
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Add(new Container
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{
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{
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@ -6,11 +6,13 @@ using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Objects.Types;
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using osu.Game.Modes.Replays;
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using osu.Game.Modes.Replays;
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using osu.Game.Modes.Scoring;
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using osu.Game.Modes.Scoring;
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using osu.Game.Modes.Taiko.Beatmaps;
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using osu.Game.Modes.Taiko.Beatmaps;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Taiko.Objects.Drawable;
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using osu.Game.Modes.Taiko.Replays;
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using osu.Game.Modes.Taiko.Replays;
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using osu.Game.Modes.Taiko.Scoring;
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using osu.Game.Modes.Taiko.Scoring;
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using osu.Game.Modes.UI;
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using osu.Game.Modes.UI;
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@ -70,7 +72,7 @@ namespace osu.Game.Modes.Taiko.UI
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{
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{
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bool isMajor = currentBeat % (int)current.TimeSignature == 0;
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bool isMajor = currentBeat % (int)current.TimeSignature == 0;
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BarLine barLine = new BarLine
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var barLine = new BarLine
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{
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{
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StartTime = time,
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StartTime = time,
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};
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};
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@ -39,7 +39,7 @@ namespace osu.Game.Modes.Taiko.UI
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protected override Container<Drawable> Content => hitObjectContainer;
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protected override Container<Drawable> Content => hitObjectContainer;
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private readonly Container<HitExplosion> hitExplosionContainer;
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private readonly Container<HitExplosion> hitExplosionContainer;
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private Container<DrawableBarLine> barLineContainer;
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private readonly Container<DrawableBarLine> barLineContainer;
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private readonly Container<DrawableTaikoJudgement> judgementContainer;
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private readonly Container<DrawableTaikoJudgement> judgementContainer;
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private readonly Container hitObjectContainer;
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private readonly Container hitObjectContainer;
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