diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCircleOverlapMarker.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCircleOverlapMarker.cs index e00abadb7e..b2fc310dcb 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCircleOverlapMarker.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCircleOverlapMarker.cs @@ -5,7 +5,6 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Utils; -using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Skinning.Default; @@ -55,12 +54,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components [Resolved] private ISkinSource skin { get; set; } - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - circle.BorderColour = colours.Yellow; - } - public override void UpdateFrom(HitCircle hitObject) { base.UpdateFrom(hitObject);