From 38ae9d905e44c0a132046bbd2151f0c6847f2cb5 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Sat, 7 Oct 2017 01:42:45 +0900 Subject: [PATCH] Fix bindable binding to make the editor load a screen by default again --- osu.Game/Screens/Edit/Menus/EditorMenuBar.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/Menus/EditorMenuBar.cs b/osu.Game/Screens/Edit/Menus/EditorMenuBar.cs index fdaac81c68..17b2e64d8e 100644 --- a/osu.Game/Screens/Edit/Menus/EditorMenuBar.cs +++ b/osu.Game/Screens/Edit/Menus/EditorMenuBar.cs @@ -20,8 +20,6 @@ namespace osu.Game.Screens.Edit.Menus { public readonly Bindable Mode = new Bindable(); - private readonly ScreenSelectionTabControl tabControl; - public EditorMenuBar() : base(Direction.Horizontal, true) { @@ -31,6 +29,7 @@ namespace osu.Game.Screens.Edit.Menus ItemsContainer.Padding = new MarginPadding { Left = 100 }; BackgroundColour = OsuColour.FromHex("111"); + ScreenSelectionTabControl tabControl; AddRangeInternal(new Drawable[] { tabControl = new ScreenSelectionTabControl @@ -41,13 +40,13 @@ namespace osu.Game.Screens.Edit.Menus } }); - tabControl.Current.BindTo(Mode); + Mode.BindTo(tabControl.Current); } protected override void LoadComplete() { base.LoadComplete(); - tabControl.Current.TriggerChange(); + Mode.TriggerChange(); } protected override Framework.Graphics.UserInterface.Menu CreateSubMenu() => new SubMenu();