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Implement BeatmapSearchFilter component
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapListing;
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using osuTK;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneBeatmapSearchFilter : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(BeatmapSearchFilter<>),
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typeof(BeatmapSearchRulesetFilter)
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};
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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private readonly FillFlowContainer resizableContainer;
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public TestSceneBeatmapSearchFilter()
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{
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Add(resizableContainer = new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Y,
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Width = 600,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 10),
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Children = new Drawable[]
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{
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new BeatmapSearchRulesetFilter(),
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new BeatmapSearchFilter<BeatmapSearchCategory>(),
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}
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});
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}
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[Test]
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public void TestResize()
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{
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AddStep("Resize to 100px", () => resizableContainer.ResizeWidthTo(100, 1000));
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AddStep("Resize to 600px", () => resizableContainer.ResizeWidthTo(600, 1000));
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}
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}
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}
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104
osu.Game/Overlays/BeatmapListing/BeatmapSearchFilter.cs
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104
osu.Game/Overlays/BeatmapListing/BeatmapSearchFilter.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Overlays.BeatmapListing
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{
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public class BeatmapSearchFilter<T> : TabControl<T>
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{
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public BeatmapSearchFilter()
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{
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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if (typeof(T).IsEnum)
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{
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foreach (var val in (T[])Enum.GetValues(typeof(T)))
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AddItem(val);
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}
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}
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protected override Dropdown<T> CreateDropdown() => null;
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protected override TabItem<T> CreateTabItem(T value) => new FilterTabItem(value);
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Full,
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Spacing = new Vector2(10),
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AllowMultiline = true,
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};
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protected class FilterTabItem : TabItem<T>
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{
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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private readonly OsuSpriteText text;
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public FilterTabItem(T value)
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: base(value)
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{
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AutoSizeAxes = Axes.Both;
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AddRangeInternal(new Drawable[]
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{
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text = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 13, weight: FontWeight.Regular),
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Text = GetText(value)
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},
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new HoverClickSounds()
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});
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Enabled.Value = true;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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updateState();
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}
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protected virtual string GetText(T value) => (value as Enum)?.GetDescription() ?? value.ToString();
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protected override bool OnHover(HoverEvent e)
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{
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base.OnHover(e);
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updateState();
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(e);
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updateState();
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}
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protected override void OnActivated() => updateState();
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protected override void OnDeactivated() => updateState();
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private void updateState()
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{
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text.Font = text.Font.With(weight: Active.Value ? FontWeight.Medium : FontWeight.Regular);
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text.FadeColour(Active.Value ? Color4.White : getStateColour(), 200, Easing.OutQuint);
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}
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private Color4 getStateColour() => IsHovered ? colourProvider.Light1 : colourProvider.Light3;
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}
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}
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}
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@ -0,0 +1,36 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Rulesets;
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using osu.Framework.Graphics.UserInterface;
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namespace osu.Game.Overlays.BeatmapListing
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{
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public class BeatmapSearchRulesetFilter : BeatmapSearchFilter<RulesetInfo>
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{
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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AddItem(new RulesetInfo
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{
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Name = @"Any"
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});
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foreach (var r in rulesets.AvailableRulesets)
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AddItem(r);
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}
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new RulesetTabItem(value);
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private class RulesetTabItem : FilterTabItem
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{
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public RulesetTabItem(RulesetInfo value)
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: base(value)
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{
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}
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protected override string GetText(RulesetInfo value) => value.Name;
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}
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}
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}
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