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Fix typos in comments
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@ -73,7 +73,7 @@ namespace osu.Game.Online.Multiplayer
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builder.AddMessagePackProtocol();
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builder.AddMessagePackProtocol();
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else
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else
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{
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{
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// eventuall we will precompile resolvers for messagepack, but this isn't working currently
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// eventually we will precompile resolvers for messagepack, but this isn't working currently
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// see https://github.com/neuecc/MessagePack-CSharp/issues/780#issuecomment-768794308.
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// see https://github.com/neuecc/MessagePack-CSharp/issues/780#issuecomment-768794308.
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builder.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; });
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builder.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; });
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}
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}
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@ -124,7 +124,7 @@ namespace osu.Game.Online.Spectator
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builder.AddMessagePackProtocol();
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builder.AddMessagePackProtocol();
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else
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else
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{
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{
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// eventuall we will precompile resolvers for messagepack, but this isn't working currently
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// eventually we will precompile resolvers for messagepack, but this isn't working currently
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// see https://github.com/neuecc/MessagePack-CSharp/issues/780#issuecomment-768794308.
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// see https://github.com/neuecc/MessagePack-CSharp/issues/780#issuecomment-768794308.
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builder.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; });
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builder.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; });
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}
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}
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