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Merge pull request #26567 from peppy/cusor-scale-rate

Fix cursor scale animation not matching stable on classic skins
This commit is contained in:
Bartłomiej Dach 2024-01-18 13:59:49 +01:00 committed by GitHub
commit 3853f63b74
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GPG Key ID: B5690EEEBB952194
5 changed files with 51 additions and 28 deletions

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@ -13,7 +13,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon namespace osu.Game.Rulesets.Osu.Skinning.Argon
{ {
public partial class ArgonCursor : OsuCursorSprite public partial class ArgonCursor : SkinnableCursor
{ {
public ArgonCursor() public ArgonCursor()
{ {

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@ -9,8 +9,11 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{ {
public partial class LegacyCursor : OsuCursorSprite public partial class LegacyCursor : SkinnableCursor
{ {
private const float pressed_scale = 1.3f;
private const float released_scale = 1f;
private readonly ISkin skin; private readonly ISkin skin;
private bool spin; private bool spin;
@ -51,5 +54,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
if (spin) if (spin)
ExpandTarget.Spin(10000, RotationDirection.Clockwise); ExpandTarget.Spin(10000, RotationDirection.Clockwise);
} }
public override void Expand()
{
ExpandTarget?.ScaleTo(released_scale)
.ScaleTo(pressed_scale, 100, Easing.Out);
}
public override void Contract()
{
ExpandTarget?.ScaleTo(released_scale, 100, Easing.Out);
}
} }
} }

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@ -24,15 +24,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{ {
public const float SIZE = 28; public const float SIZE = 28;
private const float pressed_scale = 1.2f;
private const float released_scale = 1f;
private bool cursorExpand; private bool cursorExpand;
private SkinnableDrawable cursorSprite; private SkinnableDrawable cursorSprite;
private Container cursorScaleContainer = null!; private Container cursorScaleContainer = null!;
private Drawable expandTarget => (cursorSprite.Drawable as OsuCursorSprite)?.ExpandTarget ?? cursorSprite; private SkinnableCursor skinnableCursor => (SkinnableCursor)cursorSprite.Drawable;
public IBindable<float> CursorScale => cursorScale; public IBindable<float> CursorScale => cursorScale;
@ -108,10 +105,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{ {
if (!cursorExpand) return; if (!cursorExpand) return;
expandTarget.ScaleTo(released_scale).ScaleTo(pressed_scale, 400, Easing.OutElasticHalf); skinnableCursor.Expand();
} }
public void Contract() => expandTarget.ScaleTo(released_scale, 400, Easing.OutQuad); public void Contract() => skinnableCursor.Contract();
/// <summary> /// <summary>
/// Get the scale applicable to the ActiveCursor based on a beatmap's circle size. /// Get the scale applicable to the ActiveCursor based on a beatmap's circle size.
@ -119,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public static float GetScaleForCircleSize(float circleSize) => public static float GetScaleForCircleSize(float circleSize) =>
1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY; 1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
private partial class DefaultCursor : OsuCursorSprite private partial class DefaultCursor : SkinnableCursor
{ {
public DefaultCursor() public DefaultCursor()
{ {

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@ -1,19 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
public abstract partial class OsuCursorSprite : CompositeDrawable
{
/// <summary>
/// The an optional piece of the cursor to expand when in a clicked state.
/// If null, the whole cursor will be affected by expansion.
/// </summary>
public Drawable ExpandTarget { get; protected set; }
}
}

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@ -0,0 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
public abstract partial class SkinnableCursor : CompositeDrawable
{
private const float pressed_scale = 1.2f;
private const float released_scale = 1f;
public virtual void Expand()
{
ExpandTarget?.ScaleTo(released_scale)
.ScaleTo(pressed_scale, 400, Easing.OutElasticHalf);
}
public virtual void Contract()
{
ExpandTarget?.ScaleTo(released_scale, 400, Easing.OutQuad);
}
/// <summary>
/// The an optional piece of the cursor to expand when in a clicked state.
/// If null, the whole cursor will be affected by expansion.
/// </summary>
public Drawable? ExpandTarget { get; protected set; }
}
}