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Merge pull request #23861 from Xinnoh/taiko-kiai-reduction

Reduce argon Taiko kiai flashing
This commit is contained in:
Dean Herbert 2023-06-12 14:19:43 +09:00 committed by GitHub
commit 38365893bb
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2 changed files with 4 additions and 4 deletions

View File

@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
private const double pre_beat_transition_time = 80;
private const float flash_opacity = 0.3f;
private const float kiai_flash_opacity = 0.15f;
private ColourInfo accentColour;
@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
if (drawableHitObject.State.Value == ArmedState.Idle)
{
flash
.FadeTo(flash_opacity)
.FadeTo(kiai_flash_opacity)
.Then()
.FadeOut(timingPoint.BeatLength * 0.75, Easing.OutSine);
}

View File

@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
private const double pre_beat_transition_time = 80;
private const float flash_opacity = 0.3f;
private const float kiai_flash_opacity = 0.15f;
[Resolved]
private DrawableHitObject drawableHitObject { get; set; } = null!;
@ -187,7 +187,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
if (drawableHitObject.State.Value == ArmedState.Idle)
{
flashBox
.FadeTo(flash_opacity)
.FadeTo(kiai_flash_opacity)
.Then()
.FadeOut(timingPoint.BeatLength * 0.75, Easing.OutSine);
}