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Fix incorrect overlays overlapping
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parent
11c59a141f
commit
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@ -65,8 +65,6 @@ namespace osu.Game
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private DirectOverlay direct;
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private RankingsOverlay rankings;
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private SocialOverlay social;
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private UserProfileOverlay userProfile;
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@ -602,7 +600,7 @@ namespace osu.Game
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//overlay elements
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loadComponentSingleFile(direct = new DirectOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(social = new SocialOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(rankings = new RankingsOverlay(), overlayContent.Add, true);
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var rankingsOverlay = loadComponentSingleFile(new RankingsOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true);
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loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(Settings = new SettingsOverlay { GetToolbarHeight = () => ToolbarOffset }, leftFloatingOverlayContent.Add, true);
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@ -646,7 +644,7 @@ namespace osu.Game
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}
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// eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time.
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var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile, rankings };
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var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile };
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foreach (var overlay in informationalOverlays)
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{
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@ -659,7 +657,7 @@ namespace osu.Game
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}
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// ensure only one of these overlays are open at once.
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var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, social, direct, changelogOverlay };
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var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, social, direct, changelogOverlay, rankingsOverlay };
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foreach (var overlay in singleDisplayOverlays)
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{
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