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Update overlay ruleset selector design
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parent
43ff4635a2
commit
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@ -5,14 +5,12 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using osuTK;
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays
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namespace osu.Game.Overlays
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{
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{
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@ -26,7 +24,7 @@ namespace osu.Game.Overlays
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set
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set
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{
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{
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accentColour = value;
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accentColour = value;
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text.FadeColour(value, 120, Easing.OutQuint);
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icon.FadeColour(value, 120, Easing.OutQuint);
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}
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}
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}
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}
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@ -35,7 +33,7 @@ namespace osu.Game.Overlays
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[Resolved]
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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private OverlayColourProvider colourProvider { get; set; }
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private readonly OsuSpriteText text;
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private readonly Drawable icon;
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public OverlayRulesetTabItem(RulesetInfo value)
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public OverlayRulesetTabItem(RulesetInfo value)
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: base(value)
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: base(value)
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@ -48,15 +46,14 @@ namespace osu.Game.Overlays
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{
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{
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(3, 0),
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Spacing = new Vector2(5f, 0),
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Child = text = new OsuSpriteText
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Child = icon = new ConstrainedIconContainer
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{
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Text = value.Name,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 14),
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Size = new Vector2(20f),
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ShadowColour = Color4.Black.Opacity(0.75f)
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Icon = value.CreateInstance().CreateIcon(),
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}
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},
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},
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},
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new HoverClickSounds()
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new HoverClickSounds()
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});
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});
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@ -91,7 +88,6 @@ namespace osu.Game.Overlays
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private void updateState()
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private void updateState()
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{
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{
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text.Font = text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium);
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AccentColour = Enabled.Value ? getActiveColour() : colourProvider.Foreground1;
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AccentColour = Enabled.Value ? getActiveColour() : colourProvider.Foreground1;
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}
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}
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