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Merge branch 'master' into settings-source-value-changed

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Dan Balasescu 2019-12-25 18:03:36 +09:00 committed by GitHub
commit 38219255c7
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11 changed files with 217 additions and 2 deletions

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@ -106,6 +106,12 @@ namespace osu.Game.Rulesets.Catch
new CatchModFlashlight(),
};
case ModType.Conversion:
return new Mod[]
{
new CatchModDifficultyAdjust(),
};
case ModType.Automation:
return new Mod[]
{

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@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Fruit Size", "Override a beatmap's set CS.")]
public BindableNumber<float> CircleSize { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.")]
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
protected override void TransferSettings(BeatmapDifficulty difficulty)
{
base.TransferSettings(difficulty);
CircleSize.Value = CircleSize.Default = difficulty.CircleSize;
ApproachRate.Value = ApproachRate.Default = difficulty.ApproachRate;
}
protected override void ApplySettings(BeatmapDifficulty difficulty)
{
base.ApplySettings(difficulty);
difficulty.CircleSize = CircleSize.Value;
difficulty.ApproachRate = ApproachRate.Value;
}
}
}

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@ -151,6 +151,7 @@ namespace osu.Game.Rulesets.Mania
new ManiaModRandom(),
new ManiaModDualStages(),
new ManiaModMirror(),
new ManiaModDifficultyAdjust(),
};
case ModType.Automation:

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@ -0,0 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModDifficultyAdjust : ModDifficultyAdjust
{
}
}

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@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Circle Size", "Override a beatmap's set CS.")]
public BindableNumber<float> CircleSize { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.")]
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
protected override void TransferSettings(BeatmapDifficulty difficulty)
{
base.TransferSettings(difficulty);
CircleSize.Value = CircleSize.Default = difficulty.CircleSize;
ApproachRate.Value = ApproachRate.Default = difficulty.ApproachRate;
}
protected override void ApplySettings(BeatmapDifficulty difficulty)
{
base.ApplySettings(difficulty);
difficulty.CircleSize = CircleSize.Value;
difficulty.ApproachRate = ApproachRate.Value;
}
}
}

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@ -130,6 +130,7 @@ namespace osu.Game.Rulesets.Osu
return new Mod[]
{
new OsuModTarget(),
new OsuModDifficultyAdjust(),
};
case ModType.Automation:

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@ -0,0 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModDifficultyAdjust : ModDifficultyAdjust
{
}
}

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@ -105,6 +105,12 @@ namespace osu.Game.Rulesets.Taiko
new TaikoModFlashlight(),
};
case ModType.Conversion:
return new Mod[]
{
new TaikoModDifficultyAdjust(),
};
case ModType.Automation:
return new Mod[]
{

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@ -0,0 +1,81 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using System;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModDifficultyAdjust : Mod, IApplicableToDifficulty
{
public override string Name => @"Difficulty Adjust";
public override string Description => @"Override a beatmap's difficulty settings.";
public override string Acronym => "DA";
public override ModType Type => ModType.Conversion;
public override IconUsage Icon => FontAwesome.Solid.Hammer;
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
[SettingSource("Drain Rate", "Override a beatmap's set HP.")]
public BindableNumber<float> DrainRate { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Overall Difficulty", "Override a beatmap's set OD.")]
public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
private BeatmapDifficulty difficulty;
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
if (this.difficulty == null || this.difficulty.ID != difficulty.ID)
{
this.difficulty = difficulty;
TransferSettings(difficulty);
}
else
ApplySettings(difficulty);
}
/// <summary>
/// Transfer initial settings from the beatmap to settings.
/// </summary>
/// <param name="difficulty">The beatmap's initial values.</param>
protected virtual void TransferSettings(BeatmapDifficulty difficulty)
{
DrainRate.Value = DrainRate.Default = difficulty.DrainRate;
OverallDifficulty.Value = OverallDifficulty.Default = difficulty.OverallDifficulty;
}
/// <summary>
/// Apply all custom settings to the provided beatmap.
/// </summary>
/// <param name="difficulty">The beatmap to have settings applied.</param>
protected virtual void ApplySettings(BeatmapDifficulty difficulty)
{
difficulty.DrainRate = DrainRate.Value;
difficulty.OverallDifficulty = OverallDifficulty.Value;
}
}
}

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.DifficultyReduction;
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) };
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock), typeof(ModDifficultyAdjust) };
private int retries = 2;

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => OsuIcon.ModHardrock;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Everything just got a bit harder...";
public override Type[] IncompatibleMods => new[] { typeof(ModEasy) };
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) };
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{