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Merge branch 'master' into settings-source-value-changed
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commit
38219255c7
@ -106,6 +106,12 @@ namespace osu.Game.Rulesets.Catch
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new CatchModFlashlight(),
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};
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case ModType.Conversion:
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return new Mod[]
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{
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new CatchModDifficultyAdjust(),
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};
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case ModType.Automation:
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return new Mod[]
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{
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49
osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs
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49
osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs
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@ -0,0 +1,49 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModDifficultyAdjust : ModDifficultyAdjust
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{
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[SettingSource("Fruit Size", "Override a beatmap's set CS.")]
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public BindableNumber<float> CircleSize { get; } = new BindableFloat
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{
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Precision = 0.1f,
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MinValue = 1,
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MaxValue = 10,
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Default = 5,
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Value = 5,
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};
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[SettingSource("Approach Rate", "Override a beatmap's set AR.")]
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public BindableNumber<float> ApproachRate { get; } = new BindableFloat
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{
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Precision = 0.1f,
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MinValue = 1,
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MaxValue = 10,
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Default = 5,
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Value = 5,
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};
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protected override void TransferSettings(BeatmapDifficulty difficulty)
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{
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base.TransferSettings(difficulty);
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CircleSize.Value = CircleSize.Default = difficulty.CircleSize;
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ApproachRate.Value = ApproachRate.Default = difficulty.ApproachRate;
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}
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protected override void ApplySettings(BeatmapDifficulty difficulty)
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{
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base.ApplySettings(difficulty);
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difficulty.CircleSize = CircleSize.Value;
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difficulty.ApproachRate = ApproachRate.Value;
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}
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}
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}
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@ -151,6 +151,7 @@ namespace osu.Game.Rulesets.Mania
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new ManiaModRandom(),
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new ManiaModDualStages(),
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new ManiaModMirror(),
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new ManiaModDifficultyAdjust(),
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};
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case ModType.Automation:
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11
osu.Game.Rulesets.Mania/Mods/ManiaModDifficultyAdjust.cs
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11
osu.Game.Rulesets.Mania/Mods/ManiaModDifficultyAdjust.cs
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@ -0,0 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModDifficultyAdjust : ModDifficultyAdjust
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{
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}
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}
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49
osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs
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49
osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs
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@ -0,0 +1,49 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModDifficultyAdjust : ModDifficultyAdjust
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{
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[SettingSource("Circle Size", "Override a beatmap's set CS.")]
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public BindableNumber<float> CircleSize { get; } = new BindableFloat
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{
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Precision = 0.1f,
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MinValue = 1,
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MaxValue = 10,
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Default = 5,
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Value = 5,
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};
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[SettingSource("Approach Rate", "Override a beatmap's set AR.")]
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public BindableNumber<float> ApproachRate { get; } = new BindableFloat
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{
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Precision = 0.1f,
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MinValue = 1,
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MaxValue = 10,
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Default = 5,
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Value = 5,
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};
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protected override void TransferSettings(BeatmapDifficulty difficulty)
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{
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base.TransferSettings(difficulty);
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CircleSize.Value = CircleSize.Default = difficulty.CircleSize;
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ApproachRate.Value = ApproachRate.Default = difficulty.ApproachRate;
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}
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protected override void ApplySettings(BeatmapDifficulty difficulty)
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{
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base.ApplySettings(difficulty);
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difficulty.CircleSize = CircleSize.Value;
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difficulty.ApproachRate = ApproachRate.Value;
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}
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}
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}
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@ -130,6 +130,7 @@ namespace osu.Game.Rulesets.Osu
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return new Mod[]
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{
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new OsuModTarget(),
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new OsuModDifficultyAdjust(),
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};
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case ModType.Automation:
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11
osu.Game.Rulesets.Taiko/Mods/TaikoModDifficultyAdjust.cs
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11
osu.Game.Rulesets.Taiko/Mods/TaikoModDifficultyAdjust.cs
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@ -0,0 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public class TaikoModDifficultyAdjust : ModDifficultyAdjust
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{
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}
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}
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@ -105,6 +105,12 @@ namespace osu.Game.Rulesets.Taiko
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new TaikoModFlashlight(),
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};
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case ModType.Conversion:
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return new Mod[]
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{
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new TaikoModDifficultyAdjust(),
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};
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case ModType.Automation:
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return new Mod[]
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{
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81
osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs
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81
osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs
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@ -0,0 +1,81 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using System;
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using osu.Game.Configuration;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModDifficultyAdjust : Mod, IApplicableToDifficulty
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{
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public override string Name => @"Difficulty Adjust";
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public override string Description => @"Override a beatmap's difficulty settings.";
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public override string Acronym => "DA";
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public override ModType Type => ModType.Conversion;
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public override IconUsage Icon => FontAwesome.Solid.Hammer;
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public override double ScoreMultiplier => 1.0;
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public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
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[SettingSource("Drain Rate", "Override a beatmap's set HP.")]
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public BindableNumber<float> DrainRate { get; } = new BindableFloat
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{
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Precision = 0.1f,
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MinValue = 1,
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MaxValue = 10,
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Default = 5,
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Value = 5,
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};
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[SettingSource("Overall Difficulty", "Override a beatmap's set OD.")]
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public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
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{
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Precision = 0.1f,
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MinValue = 1,
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MaxValue = 10,
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Default = 5,
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Value = 5,
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};
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private BeatmapDifficulty difficulty;
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public void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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if (this.difficulty == null || this.difficulty.ID != difficulty.ID)
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{
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this.difficulty = difficulty;
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TransferSettings(difficulty);
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}
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else
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ApplySettings(difficulty);
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}
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/// <summary>
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/// Transfer initial settings from the beatmap to settings.
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/// </summary>
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/// <param name="difficulty">The beatmap's initial values.</param>
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protected virtual void TransferSettings(BeatmapDifficulty difficulty)
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{
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DrainRate.Value = DrainRate.Default = difficulty.DrainRate;
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OverallDifficulty.Value = OverallDifficulty.Default = difficulty.OverallDifficulty;
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}
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/// <summary>
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/// Apply all custom settings to the provided beatmap.
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/// </summary>
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/// <param name="difficulty">The beatmap to have settings applied.</param>
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protected virtual void ApplySettings(BeatmapDifficulty difficulty)
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{
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difficulty.DrainRate = DrainRate.Value;
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difficulty.OverallDifficulty = OverallDifficulty.Value;
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}
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}
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}
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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mods
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public override ModType Type => ModType.DifficultyReduction;
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public override double ScoreMultiplier => 0.5;
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) };
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public override Type[] IncompatibleMods => new[] { typeof(ModHardRock), typeof(ModDifficultyAdjust) };
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private int retries = 2;
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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mods
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public override IconUsage Icon => OsuIcon.ModHardrock;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Everything just got a bit harder...";
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public override Type[] IncompatibleMods => new[] { typeof(ModEasy) };
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public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) };
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public void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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