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Merge pull request #19107 from peppy/first-run-language-selection
Add language selection to first run overlay
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commit
3806416541
@ -1,14 +1,24 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Threading;
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using osu.Game.Extensions;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation;
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using osuTK;
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namespace osu.Game.Overlays.FirstRunSetup
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{
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@ -20,13 +30,175 @@ namespace osu.Game.Overlays.FirstRunSetup
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{
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Content.Children = new Drawable[]
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{
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
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new GridContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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RowDimensions = new[]
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{
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// Avoid height changes when changing language.
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new Dimension(GridSizeMode.AutoSize, minSize: 100),
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},
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Content = new[]
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{
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new Drawable[]
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{
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
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{
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Text = FirstRunSetupOverlayStrings.WelcomeDescription,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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},
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},
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}
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},
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new LanguageSelectionFlow
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{
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Text = FirstRunSetupOverlayStrings.WelcomeDescription,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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},
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}
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};
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}
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private class LanguageSelectionFlow : FillFlowContainer
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{
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private Bindable<string> frameworkLocale = null!;
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private ScheduledDelegate? updateSelectedDelegate;
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager frameworkConfig)
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{
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Direction = FillDirection.Full;
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Spacing = new Vector2(5);
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ChildrenEnumerable = Enum.GetValues(typeof(Language))
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.Cast<Language>()
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.Select(l => new LanguageButton(l)
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{
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Action = () => frameworkLocale.Value = l.ToCultureCode()
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});
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frameworkLocale = frameworkConfig.GetBindable<string>(FrameworkSetting.Locale);
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frameworkLocale.BindValueChanged(locale =>
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{
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if (!LanguageExtensions.TryParseCultureCode(locale.NewValue, out var language))
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language = Language.en;
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// Changing language may cause a short period of blocking the UI thread while the new glyphs are loaded.
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// Scheduling ensures the button animation plays smoothly after any blocking operation completes.
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// Note that a delay is required (the alternative would be a double-schedule; delay feels better).
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updateSelectedDelegate?.Cancel();
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updateSelectedDelegate = Scheduler.AddDelayed(() => updateSelectedStates(language), 50);
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}, true);
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}
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private void updateSelectedStates(Language language)
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{
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foreach (var c in Children.OfType<LanguageButton>())
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c.Selected = c.Language == language;
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}
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private class LanguageButton : OsuClickableContainer
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{
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public readonly Language Language;
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private Box backgroundBox = null!;
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private OsuSpriteText text = null!;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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private bool selected;
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public bool Selected
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{
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get => selected;
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set
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{
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if (selected == value)
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return;
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selected = value;
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if (IsLoaded)
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updateState();
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}
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}
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public LanguageButton(Language language)
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{
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Language = language;
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Size = new Vector2(160, 50);
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Masking = true;
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CornerRadius = 10;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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backgroundBox = new Box
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{
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Alpha = 0,
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Colour = colourProvider.Background5,
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RelativeSizeAxes = Axes.Both,
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},
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text = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = colourProvider.Light1,
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Text = Language.GetDescription(),
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateState();
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}
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protected override bool OnHover(HoverEvent e)
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{
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if (!selected)
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updateState();
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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if (!selected)
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updateState();
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base.OnHoverLost(e);
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}
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private void updateState()
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{
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if (selected)
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{
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const double selected_duration = 1000;
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backgroundBox.FadeTo(1, selected_duration, Easing.OutQuint);
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backgroundBox.FadeColour(colourProvider.Background2, selected_duration, Easing.OutQuint);
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text.FadeColour(colourProvider.Content1, selected_duration, Easing.OutQuint);
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text.ScaleTo(1.2f, selected_duration, Easing.OutQuint);
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}
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else
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{
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const double duration = 500;
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backgroundBox.FadeTo(IsHovered ? 1 : 0, duration, Easing.OutQuint);
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backgroundBox.FadeColour(colourProvider.Background5, duration, Easing.OutQuint);
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text.FadeColour(colourProvider.Light1, duration, Easing.OutQuint);
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text.ScaleTo(1, duration, Easing.OutQuint);
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}
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}
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}
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}
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}
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}
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