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mirror of https://github.com/ppy/osu.git synced 2024-11-11 08:27:49 +08:00

Restructure TaikoPlayfield for better skin support

This commit is contained in:
Dean Herbert 2020-04-23 12:33:34 +09:00
parent 58bf288595
commit 37f7e0a734
6 changed files with 165 additions and 113 deletions

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@ -5,7 +5,9 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Skinning; using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.Taiko.UI;
@ -20,6 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{ {
typeof(TaikoHitTarget), typeof(TaikoHitTarget),
typeof(TaikoLegacyHitTarget), typeof(TaikoLegacyHitTarget),
typeof(PlayfieldBackground),
}).ToList(); }).ToList();
[Cached(typeof(IScrollingInfo))] [Cached(typeof(IScrollingInfo))]
@ -33,10 +36,11 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{ {
AddStep("Load playfield", () => SetContents(() => new TaikoPlayfield(new ControlPointInfo()) AddStep("Load playfield", () => SetContents(() => new TaikoPlayfield(new ControlPointInfo())
{ {
Height = 0.4f,
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
})); }));
AddRepeatStep("change height", () => this.ChildrenOfType<TaikoPlayfield>().ForEach(p => p.Height = Math.Max(0.2f, (p.Height + 0.2f) % 1f)), 50);
} }
} }
} }

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@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning namespace osu.Game.Rulesets.Taiko.Skinning
{ {
@ -55,6 +56,23 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return new TaikoLegacyHitTarget(); return new TaikoLegacyHitTarget();
return null; return null;
case TaikoSkinComponents.PlayfieldBackgroundRight:
if (GetTexture("taiko-bar-right") != null)
return this.GetAnimation("taiko-bar-right", false, false).With(d =>
{
d.RelativeSizeAxes = Axes.Both;
d.Size = Vector2.One;
});
return null;
case TaikoSkinComponents.PlayfieldBackgroundLeft:
// This is displayed inside LegacyInputDrum. It is required to be there for layout purposes (can be seen on legacy skins).
if (GetTexture("taiko-bar-right") != null)
return Drawable.Empty();
return null;
} }
return source.GetDrawableComponent(component); return source.GetDrawableComponent(component);

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@ -11,6 +11,8 @@ namespace osu.Game.Rulesets.Taiko
DrumRollBody, DrumRollBody,
DrumRollTick, DrumRollTick,
Swell, Swell,
HitTarget HitTarget,
PlayfieldBackgroundLeft,
PlayfieldBackgroundRight
} }
} }

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.UI
JudgedObject = judgedObject; JudgedObject = judgedObject;
Anchor = Anchor.CentreLeft; Anchor = Anchor.Centre;
Origin = Anchor.Centre; Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;

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@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.UI
{
public class PlayfieldBackground : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Name = "Transparent playfield background";
RelativeSizeAxes = Axes.Both;
Masking = true;
BorderColour = colours.Gray1;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Radius = 5,
};
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray0,
Alpha = 0.6f
},
new Container
{
Name = "Border",
RelativeSizeAxes = Axes.Both,
Masking = true,
MaskingSmoothness = 0,
BorderThickness = 2,
AlwaysPresent = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
}
};
}
}
}

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@ -6,7 +6,6 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics; using osu.Game.Graphics;
@ -25,162 +24,132 @@ namespace osu.Game.Rulesets.Taiko.UI
{ {
public class TaikoPlayfield : ScrollingPlayfield public class TaikoPlayfield : ScrollingPlayfield
{ {
private readonly ControlPointInfo controlPoints;
/// <summary> /// <summary>
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>. /// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
/// </summary> /// </summary>
public const float DEFAULT_HEIGHT = 178; public const float DEFAULT_HEIGHT = 178;
/// <summary>
/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
/// </summary>
public const float HIT_TARGET_OFFSET = 100;
/// <summary> /// <summary>
/// The size of the left area of the playfield. This area contains the input drum. /// The size of the left area of the playfield. This area contains the input drum.
/// </summary> /// </summary>
private const float left_area_size = 240; private const float left_area_size = 180;
private readonly Container<HitExplosion> hitExplosionContainer; private Container<HitExplosion> hitExplosionContainer;
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer; private Container<KiaiHitExplosion> kiaiExplosionContainer;
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer; private JudgementContainer<DrawableTaikoJudgement> judgementContainer;
internal readonly Drawable HitTarget; internal Drawable HitTarget;
private readonly ProxyContainer topLevelHitContainer; private ProxyContainer topLevelHitContainer;
private readonly ProxyContainer barlineContainer; private ProxyContainer barlineContainer;
private Container rightArea;
private Container leftArea;
private readonly Container overlayBackgroundContainer; private Container hitTargetOffsetContent;
private readonly Container backgroundContainer;
private readonly Box overlayBackground;
private readonly Box background;
public TaikoPlayfield(ControlPointInfo controlPoints) public TaikoPlayfield(ControlPointInfo controlPoints)
{
this.controlPoints = controlPoints;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{ {
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
backgroundContainer = new Container new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackground()),
{ rightArea = new Container
Name = "Transparent playfield background",
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Radius = 5,
},
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.6f
},
}
},
new Container
{ {
Name = "Right area", Name = "Right area",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = left_area_size }, RelativePositionAxes = Axes.Both,
Masking = true,
Children = new Drawable[] Children = new Drawable[]
{ {
new Container new Container
{ {
Name = "Masked elements before hit objects", Name = "Masked elements before hit objects",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }, FillMode = FillMode.Fit,
Masking = true,
Children = new[] Children = new[]
{ {
hitExplosionContainer = new Container<HitExplosion> hitExplosionContainer = new Container<HitExplosion>
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Blending = BlendingParameters.Additive, Blending = BlendingParameters.Additive,
}, },
HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget()) HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget())
{ {
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit
} }
} }
}, },
barlineContainer = new ProxyContainer hitTargetOffsetContent = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET } Children = new Drawable[]
}, {
new Container barlineContainer = new ProxyContainer
{ {
Name = "Hit objects", RelativeSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.Both, },
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }, new Container
Masking = true, {
Child = HitObjectContainer Name = "Hit objects",
}, RelativeSizeAxes = Axes.Both,
kiaiExplosionContainer = new Container<KiaiHitExplosion> Child = HitObjectContainer
{ },
Name = "Kiai hit explosions", kiaiExplosionContainer = new Container<KiaiHitExplosion>
RelativeSizeAxes = Axes.Both, {
FillMode = FillMode.Fit, Name = "Kiai hit explosions",
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET }, RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive FillMode = FillMode.Fit,
}, Blending = BlendingParameters.Additive
judgementContainer = new JudgementContainer<DrawableTaikoJudgement> },
{ judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
Name = "Judgements", {
RelativeSizeAxes = Axes.Y, Name = "Judgements",
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET }, RelativeSizeAxes = Axes.Y,
Blending = BlendingParameters.Additive Blending = BlendingParameters.Additive
},
}
}, },
} }
}, },
overlayBackgroundContainer = new Container leftArea = new Container
{ {
Name = "Left overlay", Name = "Left overlay",
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
BorderColour = colours.Gray0,
Size = new Vector2(left_area_size, 1), Size = new Vector2(left_area_size, 1),
Children = new Drawable[] Children = new Drawable[]
{ {
overlayBackground = new Box new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, Children = new Drawable[]
{
new Box
{
Colour = colours.Gray1,
RelativeSizeAxes = Axes.Both,
},
new Box
{
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = 10,
Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
},
}
}),
new InputDrum(controlPoints) new InputDrum(controlPoints)
{ {
Anchor = Anchor.CentreRight, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreRight, Origin = Anchor.CentreLeft,
Scale = new Vector2(0.9f),
Margin = new MarginPadding { Right = 20 }
}, },
new Box
{
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = 10,
Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
},
}
},
new Container
{
Name = "Border",
RelativeSizeAxes = Axes.Both,
Masking = true,
MaskingSmoothness = 0,
BorderThickness = 2,
AlwaysPresent = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
} }
}, },
topLevelHitContainer = new ProxyContainer topLevelHitContainer = new ProxyContainer
@ -191,14 +160,12 @@ namespace osu.Game.Rulesets.Taiko.UI
}; };
} }
[BackgroundDependencyLoader] protected override void Update()
private void load(OsuColour colours)
{ {
overlayBackgroundContainer.BorderColour = colours.Gray0; base.Update();
overlayBackground.Colour = colours.Gray1;
backgroundContainer.BorderColour = colours.Gray1; rightArea.Padding = new MarginPadding { Left = leftArea.DrawWidth };
background.Colour = colours.Gray0; hitTargetOffsetContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
} }
public override void Add(DrawableHitObject h) public override void Add(DrawableHitObject h)