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Rewrite how swell circle piece is instantiated.
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parent
400a57ace6
commit
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@ -62,20 +62,16 @@ namespace osu.Desktop.VisualTests.Tests
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Position = new Vector2(350, 300)
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Position = new Vector2(350, 300)
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});
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});
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Add(new SwellCirclePiece(new CirclePiece
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Add(new CirclePiece
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{
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{
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KiaiMode = kiai
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Position = new Vector2(100, 500),
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})
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Width = 0,
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AccentColour = Color4.Orange,
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KiaiMode = kiai,
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Children = new[]
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{
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{
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Position = new Vector2(100, 500)
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new SwellSymbolPiece()
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});
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}
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Add(new SwellCirclePiece(new StrongCirclePiece
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(350, 500)
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});
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});
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Add(new DrumRollCircle(new CirclePiece()
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Add(new DrumRollCircle(new CirclePiece()
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@ -41,6 +41,8 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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private readonly CircularContainer targetRing;
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private readonly CircularContainer targetRing;
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private readonly CircularContainer innerRing;
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private readonly CircularContainer innerRing;
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private readonly CirclePiece circlePiece;
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private bool hasStarted;
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private bool hasStarted;
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public DrawableSwell(Swell swell)
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public DrawableSwell(Swell swell)
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@ -107,7 +109,13 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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}
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}
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}
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}
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},
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},
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new SwellCirclePiece(new CirclePiece())
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circlePiece = new CirclePiece
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{
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Children = new []
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{
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new SwellSymbolPiece()
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}
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}
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}
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}
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}
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}
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};
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};
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@ -116,6 +124,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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circlePiece.AccentColour = colours.YellowDark;
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innerRing.Colour = colours.YellowDark;
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innerRing.Colour = colours.YellowDark;
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targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
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targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
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}
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}
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@ -1,35 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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public class SwellCirclePiece : Container
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{
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private readonly CirclePiece circle;
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public SwellCirclePiece(CirclePiece piece)
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{
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Add(circle = piece);
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circle.Add(new TextAwesome
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = CirclePiece.SYMBOL_INNER_SIZE,
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Icon = FontAwesome.fa_asterisk,
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Shadow = false
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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circle.AccentColour = colours.YellowDark;
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}
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}
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}
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@ -0,0 +1,23 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Graphics;
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using osu.Framework.Graphics;
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namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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/// <summary>
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/// The symbol used for swell pieces.
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/// </summary>
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public class SwellSymbolPiece : TextAwesome
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{
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public SwellSymbolPiece()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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TextSize = CirclePiece.SYMBOL_INNER_SIZE;
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Icon = FontAwesome.fa_asterisk;
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Shadow = false;
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}
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}
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}
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@ -58,9 +58,9 @@
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<Compile Include="Objects\Drawable\DrawableDrumRollTick.cs" />
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<Compile Include="Objects\Drawable\DrawableDrumRollTick.cs" />
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<Compile Include="Objects\Drawable\DrawableSwell.cs" />
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<Compile Include="Objects\Drawable\DrawableSwell.cs" />
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<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
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<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
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<Compile Include="Objects\Drawable\Pieces\SwellCirclePiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\StrongCirclePiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\StrongCirclePiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\CirclePiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\CirclePiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\SwellSymbolPiece.cs" />
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<Compile Include="Objects\DrumRoll.cs" />
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<Compile Include="Objects\DrumRoll.cs" />
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<Compile Include="Objects\DrumRollTick.cs" />
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<Compile Include="Objects\DrumRollTick.cs" />
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<Compile Include="Objects\Hit.cs" />
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<Compile Include="Objects\Hit.cs" />
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