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Isolate client's LocalUser from TestMultiplayerClient
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@ -56,6 +56,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public new MultiplayerRoom Room => throw new InvalidOperationException($"Accessing the client-side room via {nameof(TestMultiplayerClient)} is unsafe. "
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+ $"Use {nameof(ClientRoom)} if this was intended.");
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public new MultiplayerRoomUser? LocalUser => ServerRoom?.Users.SingleOrDefault(u => u.User?.Id == API.LocalUser.Value.Id);
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public Action<MultiplayerRoom>? RoomSetupAction;
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public bool RoomJoined { get; private set; }
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