mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 16:27:26 +08:00
Merge branch 'master' into reduce-fruit-spread
This commit is contained in:
commit
378a957b33
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
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||||||
using System.Linq;
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using System.Linq;
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||||||
|
using osu.Framework.Testing;
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||||||
using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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||||||
using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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|
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@ -23,7 +24,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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|||||||
{
|
{
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AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
|
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
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||||||
AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.BreakOverlay.Breaks.First().StartTime));
|
AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.ChildrenOfType<BreakTracker>().First().Breaks.First().StartTime));
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AddUntilStep("wait for seek to complete", () =>
|
AddUntilStep("wait for seek to complete", () =>
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Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
|
Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
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AddAssert("test keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
|
AddAssert("test keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
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|
@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
|
using System.Collections.Generic;
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using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
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|
using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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@ -12,14 +13,16 @@ using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual.Gameplay
|
namespace osu.Game.Tests.Visual.Gameplay
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{
|
{
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[TestFixture]
|
[TestFixture]
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public class TestSceneBreakOverlay : OsuTestScene
|
public class TestSceneBreakTracker : OsuTestScene
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{
|
{
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public override IReadOnlyList<Type> RequiredTypes => new[]
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
{
|
{
|
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typeof(BreakOverlay),
|
typeof(BreakOverlay),
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||||||
};
|
};
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|
|
||||||
private readonly TestBreakOverlay breakOverlay;
|
private readonly BreakOverlay breakOverlay;
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|
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||||||
|
private readonly TestBreakTracker breakTracker;
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|
|
||||||
private readonly IReadOnlyList<BreakPeriod> testBreaks = new List<BreakPeriod>
|
private readonly IReadOnlyList<BreakPeriod> testBreaks = new List<BreakPeriod>
|
||||||
{
|
{
|
||||||
@ -35,9 +38,23 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
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public TestSceneBreakOverlay()
|
public TestSceneBreakTracker()
|
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{
|
{
|
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Add(breakOverlay = new TestBreakOverlay(true));
|
AddRange(new Drawable[]
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||||||
|
{
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|
breakTracker = new TestBreakTracker(),
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|
breakOverlay = new BreakOverlay(true)
|
||||||
|
{
|
||||||
|
ProcessCustomClock = false,
|
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|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
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|
|
||||||
|
breakOverlay.Clock = breakTracker.Clock;
|
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}
|
}
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|
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[Test]
|
[Test]
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@ -88,7 +105,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
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loadBreaksStep("multiple breaks", testBreaks);
|
loadBreaksStep("multiple breaks", testBreaks);
|
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|
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seekAndAssertBreak("seek to break start", testBreaks[1].StartTime, true);
|
seekAndAssertBreak("seek to break start", testBreaks[1].StartTime, true);
|
||||||
AddAssert("is skipped to break #2", () => breakOverlay.CurrentBreakIndex == 1);
|
AddAssert("is skipped to break #2", () => breakTracker.CurrentBreakIndex == 1);
|
||||||
|
|
||||||
seekAndAssertBreak("seek to break middle", testBreaks[1].StartTime + testBreaks[1].Duration / 2, true);
|
seekAndAssertBreak("seek to break middle", testBreaks[1].StartTime + testBreaks[1].Duration / 2, true);
|
||||||
seekAndAssertBreak("seek to break end", testBreaks[1].EndTime, false);
|
seekAndAssertBreak("seek to break end", testBreaks[1].EndTime, false);
|
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@ -110,7 +127,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
private void addShowBreakStep(double seconds)
|
private void addShowBreakStep(double seconds)
|
||||||
{
|
{
|
||||||
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = new List<BreakPeriod>
|
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = breakTracker.Breaks = new List<BreakPeriod>
|
||||||
{
|
{
|
||||||
new BreakPeriod
|
new BreakPeriod
|
||||||
{
|
{
|
||||||
@ -122,12 +139,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
private void setClock(bool useManual)
|
private void setClock(bool useManual)
|
||||||
{
|
{
|
||||||
AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakOverlay.SwitchClock(useManual));
|
AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakTracker.SwitchClock(useManual));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void loadBreaksStep(string breakDescription, IReadOnlyList<BreakPeriod> breaks)
|
private void loadBreaksStep(string breakDescription, IReadOnlyList<BreakPeriod> breaks)
|
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{
|
{
|
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AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breaks);
|
AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breakTracker.Breaks = breaks);
|
||||||
seekAndAssertBreak("seek back to 0", 0, false);
|
seekAndAssertBreak("seek back to 0", 0, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -151,17 +168,18 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
private void seekAndAssertBreak(string seekStepDescription, double time, bool shouldBeBreak)
|
private void seekAndAssertBreak(string seekStepDescription, double time, bool shouldBeBreak)
|
||||||
{
|
{
|
||||||
AddStep(seekStepDescription, () => breakOverlay.ManualClockTime = time);
|
AddStep(seekStepDescription, () => breakTracker.ManualClockTime = time);
|
||||||
AddAssert($"is{(!shouldBeBreak ? " not" : string.Empty)} break time", () =>
|
AddAssert($"is{(!shouldBeBreak ? " not" : string.Empty)} break time", () =>
|
||||||
{
|
{
|
||||||
breakOverlay.ProgressTime();
|
breakTracker.ProgressTime();
|
||||||
return breakOverlay.IsBreakTime.Value == shouldBeBreak;
|
return breakTracker.IsBreakTime.Value == shouldBeBreak;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TestBreakOverlay : BreakOverlay
|
private class TestBreakTracker : BreakTracker
|
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{
|
{
|
||||||
private readonly FramedClock framedManualClock;
|
public readonly FramedClock FramedManualClock;
|
||||||
|
|
||||||
private readonly ManualClock manualClock;
|
private readonly ManualClock manualClock;
|
||||||
private IFrameBasedClock originalClock;
|
private IFrameBasedClock originalClock;
|
||||||
|
|
||||||
@ -173,20 +191,19 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
set => manualClock.CurrentTime = value;
|
set => manualClock.CurrentTime = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
public TestBreakOverlay(bool letterboxing)
|
public TestBreakTracker()
|
||||||
: base(letterboxing)
|
|
||||||
{
|
{
|
||||||
framedManualClock = new FramedClock(manualClock = new ManualClock());
|
FramedManualClock = new FramedClock(manualClock = new ManualClock());
|
||||||
ProcessCustomClock = false;
|
ProcessCustomClock = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ProgressTime()
|
public void ProgressTime()
|
||||||
{
|
{
|
||||||
framedManualClock.ProcessFrame();
|
FramedManualClock.ProcessFrame();
|
||||||
Update();
|
Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SwitchClock(bool setManual) => Clock = setManual ? framedManualClock : originalClock;
|
public void SwitchClock(bool setManual) => Clock = setManual ? FramedManualClock : originalClock;
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
@ -40,7 +40,7 @@ namespace osu.Game.Graphics.Containers
|
|||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether player is in break time.
|
/// Whether player is in break time.
|
||||||
/// Must be bound to <see cref="BreakOverlay.IsBreakTime"/> to allow for dim adjustments in gameplay.
|
/// Must be bound to <see cref="BreakTracker.IsBreakTime"/> to allow for dim adjustments in gameplay.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
|
public readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
|
||||||
|
|
||||||
|
@ -72,9 +72,9 @@ namespace osu.Game.Rulesets.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public override Playfield Playfield => playfield.Value;
|
public override Playfield Playfield => playfield.Value;
|
||||||
|
|
||||||
private Container overlays;
|
public override Container Overlays { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||||
|
|
||||||
public override Container Overlays => overlays;
|
public override Container FrameStableComponents { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||||
|
|
||||||
public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock;
|
public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock;
|
||||||
|
|
||||||
@ -187,11 +187,12 @@ namespace osu.Game.Rulesets.UI
|
|||||||
FrameStablePlayback = FrameStablePlayback,
|
FrameStablePlayback = FrameStablePlayback,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
|
FrameStableComponents,
|
||||||
KeyBindingInputManager
|
KeyBindingInputManager
|
||||||
.WithChild(CreatePlayfieldAdjustmentContainer()
|
.WithChild(CreatePlayfieldAdjustmentContainer()
|
||||||
.WithChild(Playfield)
|
.WithChild(Playfield)
|
||||||
),
|
),
|
||||||
overlays = new Container { RelativeSizeAxes = Axes.Both }
|
Overlays,
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
@ -406,10 +407,15 @@ namespace osu.Game.Rulesets.UI
|
|||||||
public abstract Playfield Playfield { get; }
|
public abstract Playfield Playfield { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Place to put drawables above hit objects but below UI.
|
/// Content to be placed above hitobjects. Will be affected by frame stability.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract Container Overlays { get; }
|
public abstract Container Overlays { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Components to be run potentially multiple times in line with frame-stable gameplay.
|
||||||
|
/// </summary>
|
||||||
|
public abstract Container FrameStableComponents { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The frame-stable clock which is being used for playfield display.
|
/// The frame-stable clock which is being used for playfield display.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A container which consumes a parent gameplay clock and standardises frame counts for children.
|
/// A container which consumes a parent gameplay clock and standardises frame counts for children.
|
||||||
/// Will ensure a minimum of 40 frames per clock second is maintained, regardless of any system lag or seeks.
|
/// Will ensure a minimum of 50 frames per clock second is maintained, regardless of any system lag or seeks.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class FrameStabilityContainer : Container, IHasReplayHandler
|
public class FrameStabilityContainer : Container, IHasReplayHandler
|
||||||
{
|
{
|
||||||
|
@ -2,8 +2,6 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
@ -16,8 +14,6 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
public class BreakOverlay : Container
|
public class BreakOverlay : Container
|
||||||
{
|
{
|
||||||
private readonly ScoreProcessor scoreProcessor;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The duration of the break overlay fading.
|
/// The duration of the break overlay fading.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -37,10 +33,6 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
breaks = value;
|
breaks = value;
|
||||||
|
|
||||||
// reset index in case the new breaks list is smaller than last one
|
|
||||||
isBreakTime.Value = false;
|
|
||||||
CurrentBreakIndex = 0;
|
|
||||||
|
|
||||||
if (IsLoaded)
|
if (IsLoaded)
|
||||||
initializeBreaks();
|
initializeBreaks();
|
||||||
}
|
}
|
||||||
@ -48,27 +40,17 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
public override bool RemoveCompletedTransforms => false;
|
public override bool RemoveCompletedTransforms => false;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Whether the gameplay is currently in a break.
|
|
||||||
/// </summary>
|
|
||||||
public IBindable<bool> IsBreakTime => isBreakTime;
|
|
||||||
|
|
||||||
protected int CurrentBreakIndex;
|
|
||||||
|
|
||||||
private readonly BindableBool isBreakTime = new BindableBool();
|
|
||||||
|
|
||||||
private readonly Container remainingTimeAdjustmentBox;
|
private readonly Container remainingTimeAdjustmentBox;
|
||||||
private readonly Container remainingTimeBox;
|
private readonly Container remainingTimeBox;
|
||||||
private readonly RemainingTimeCounter remainingTimeCounter;
|
private readonly RemainingTimeCounter remainingTimeCounter;
|
||||||
private readonly BreakInfo info;
|
|
||||||
private readonly BreakArrows breakArrows;
|
private readonly BreakArrows breakArrows;
|
||||||
private readonly double gameplayStartTime;
|
|
||||||
|
|
||||||
public BreakOverlay(bool letterboxing, double gameplayStartTime = 0, ScoreProcessor scoreProcessor = null)
|
public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor = null)
|
||||||
{
|
{
|
||||||
this.gameplayStartTime = gameplayStartTime;
|
|
||||||
this.scoreProcessor = scoreProcessor;
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
BreakInfo info;
|
||||||
|
|
||||||
Child = fadeContainer = new Container
|
Child = fadeContainer = new Container
|
||||||
{
|
{
|
||||||
Alpha = 0,
|
Alpha = 0,
|
||||||
@ -119,13 +101,11 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
if (scoreProcessor != null) bindProcessor(scoreProcessor);
|
if (scoreProcessor != null)
|
||||||
}
|
{
|
||||||
|
info.AccuracyDisplay.Current.BindTo(scoreProcessor.Accuracy);
|
||||||
[BackgroundDependencyLoader(true)]
|
info.GradeDisplay.Current.BindTo(scoreProcessor.Rank);
|
||||||
private void load(GameplayClock clock)
|
}
|
||||||
{
|
|
||||||
if (clock != null) Clock = clock;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -134,42 +114,6 @@ namespace osu.Game.Screens.Play
|
|||||||
initializeBreaks();
|
initializeBreaks();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
|
||||||
{
|
|
||||||
base.Update();
|
|
||||||
updateBreakTimeBindable();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void updateBreakTimeBindable() =>
|
|
||||||
isBreakTime.Value = getCurrentBreak()?.HasEffect == true
|
|
||||||
|| Clock.CurrentTime < gameplayStartTime
|
|
||||||
|| scoreProcessor?.HasCompleted == true;
|
|
||||||
|
|
||||||
private BreakPeriod getCurrentBreak()
|
|
||||||
{
|
|
||||||
if (breaks?.Count > 0)
|
|
||||||
{
|
|
||||||
var time = Clock.CurrentTime;
|
|
||||||
|
|
||||||
if (time > breaks[CurrentBreakIndex].EndTime)
|
|
||||||
{
|
|
||||||
while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
|
|
||||||
CurrentBreakIndex++;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
|
|
||||||
CurrentBreakIndex--;
|
|
||||||
}
|
|
||||||
|
|
||||||
var closest = breaks[CurrentBreakIndex];
|
|
||||||
|
|
||||||
return closest.Contains(time) ? closest : null;
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void initializeBreaks()
|
private void initializeBreaks()
|
||||||
{
|
{
|
||||||
FinishTransforms(true);
|
FinishTransforms(true);
|
||||||
@ -207,11 +151,5 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void bindProcessor(ScoreProcessor processor)
|
|
||||||
{
|
|
||||||
info.AccuracyDisplay.Current.BindTo(processor.Accuracy);
|
|
||||||
info.GradeDisplay.Current.BindTo(processor.Rank);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
82
osu.Game/Screens/Play/BreakTracker.cs
Normal file
82
osu.Game/Screens/Play/BreakTracker.cs
Normal file
@ -0,0 +1,82 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Beatmaps.Timing;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Play
|
||||||
|
{
|
||||||
|
public class BreakTracker : Component
|
||||||
|
{
|
||||||
|
private readonly ScoreProcessor scoreProcessor;
|
||||||
|
|
||||||
|
private readonly double gameplayStartTime;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the gameplay is currently in a break.
|
||||||
|
/// </summary>
|
||||||
|
public IBindable<bool> IsBreakTime => isBreakTime;
|
||||||
|
|
||||||
|
protected int CurrentBreakIndex;
|
||||||
|
|
||||||
|
private readonly BindableBool isBreakTime = new BindableBool();
|
||||||
|
|
||||||
|
private IReadOnlyList<BreakPeriod> breaks;
|
||||||
|
|
||||||
|
public IReadOnlyList<BreakPeriod> Breaks
|
||||||
|
{
|
||||||
|
get => breaks;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
breaks = value;
|
||||||
|
|
||||||
|
// reset index in case the new breaks list is smaller than last one
|
||||||
|
isBreakTime.Value = false;
|
||||||
|
CurrentBreakIndex = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public BreakTracker(double gameplayStartTime = 0, ScoreProcessor scoreProcessor = null)
|
||||||
|
{
|
||||||
|
this.gameplayStartTime = gameplayStartTime;
|
||||||
|
this.scoreProcessor = scoreProcessor;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
isBreakTime.Value = getCurrentBreak()?.HasEffect == true
|
||||||
|
|| Clock.CurrentTime < gameplayStartTime
|
||||||
|
|| scoreProcessor?.HasCompleted == true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private BreakPeriod getCurrentBreak()
|
||||||
|
{
|
||||||
|
if (breaks?.Count > 0)
|
||||||
|
{
|
||||||
|
var time = Clock.CurrentTime;
|
||||||
|
|
||||||
|
if (time > breaks[CurrentBreakIndex].EndTime)
|
||||||
|
{
|
||||||
|
while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
|
||||||
|
CurrentBreakIndex++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
|
||||||
|
CurrentBreakIndex--;
|
||||||
|
}
|
||||||
|
|
||||||
|
var closest = breaks[CurrentBreakIndex];
|
||||||
|
|
||||||
|
return closest.Contains(time) ? closest : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -76,6 +76,8 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
public BreakOverlay BreakOverlay;
|
public BreakOverlay BreakOverlay;
|
||||||
|
|
||||||
|
private BreakTracker breakTracker;
|
||||||
|
|
||||||
protected ScoreProcessor ScoreProcessor { get; private set; }
|
protected ScoreProcessor ScoreProcessor { get; private set; }
|
||||||
|
|
||||||
protected HealthProcessor HealthProcessor { get; private set; }
|
protected HealthProcessor HealthProcessor { get; private set; }
|
||||||
@ -204,7 +206,7 @@ namespace osu.Game.Screens.Play
|
|||||||
foreach (var mod in Mods.Value.OfType<IApplicableToHealthProcessor>())
|
foreach (var mod in Mods.Value.OfType<IApplicableToHealthProcessor>())
|
||||||
mod.ApplyToHealthProcessor(HealthProcessor);
|
mod.ApplyToHealthProcessor(HealthProcessor);
|
||||||
|
|
||||||
BreakOverlay.IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
|
breakTracker.IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addUnderlayComponents(Container target)
|
private void addUnderlayComponents(Container target)
|
||||||
@ -231,6 +233,18 @@ namespace osu.Game.Screens.Play
|
|||||||
DrawableRuleset,
|
DrawableRuleset,
|
||||||
new ComboEffects(ScoreProcessor)
|
new ComboEffects(ScoreProcessor)
|
||||||
});
|
});
|
||||||
|
|
||||||
|
DrawableRuleset.FrameStableComponents.AddRange(new Drawable[]
|
||||||
|
{
|
||||||
|
ScoreProcessor,
|
||||||
|
HealthProcessor,
|
||||||
|
breakTracker = new BreakTracker(DrawableRuleset.GameplayStartTime, ScoreProcessor)
|
||||||
|
{
|
||||||
|
Breaks = working.Beatmap.Breaks
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
HealthProcessor.IsBreakTime.BindTo(breakTracker.IsBreakTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addOverlayComponents(Container target, WorkingBeatmap working)
|
private void addOverlayComponents(Container target, WorkingBeatmap working)
|
||||||
@ -293,20 +307,14 @@ namespace osu.Game.Screens.Play
|
|||||||
performImmediateExit();
|
performImmediateExit();
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
|
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, },
|
||||||
|
BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks)
|
||||||
|
{
|
||||||
|
Clock = DrawableRuleset.FrameStableClock,
|
||||||
|
ProcessCustomClock = false,
|
||||||
|
Breaks = working.Beatmap.Breaks
|
||||||
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
DrawableRuleset.Overlays.Add(BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, DrawableRuleset.GameplayStartTime, ScoreProcessor)
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Breaks = working.Beatmap.Breaks
|
|
||||||
});
|
|
||||||
|
|
||||||
DrawableRuleset.Overlays.Add(ScoreProcessor);
|
|
||||||
DrawableRuleset.Overlays.Add(HealthProcessor);
|
|
||||||
|
|
||||||
HealthProcessor.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onBreakTimeChanged(ValueChangedEvent<bool> isBreakTime)
|
private void onBreakTimeChanged(ValueChangedEvent<bool> isBreakTime)
|
||||||
@ -318,7 +326,7 @@ namespace osu.Game.Screens.Play
|
|||||||
private void updatePauseOnFocusLostState() =>
|
private void updatePauseOnFocusLostState() =>
|
||||||
HUDOverlay.HoldToQuit.PauseOnFocusLost = PauseOnFocusLost
|
HUDOverlay.HoldToQuit.PauseOnFocusLost = PauseOnFocusLost
|
||||||
&& !DrawableRuleset.HasReplayLoaded.Value
|
&& !DrawableRuleset.HasReplayLoaded.Value
|
||||||
&& !BreakOverlay.IsBreakTime.Value;
|
&& !breakTracker.IsBreakTime.Value;
|
||||||
|
|
||||||
private IBeatmap loadPlayableBeatmap()
|
private IBeatmap loadPlayableBeatmap()
|
||||||
{
|
{
|
||||||
@ -540,7 +548,7 @@ namespace osu.Game.Screens.Play
|
|||||||
PauseOverlay.Hide();
|
PauseOverlay.Hide();
|
||||||
|
|
||||||
// breaks and time-based conditions may allow instant resume.
|
// breaks and time-based conditions may allow instant resume.
|
||||||
if (BreakOverlay.IsBreakTime.Value)
|
if (breakTracker.IsBreakTime.Value)
|
||||||
completeResume();
|
completeResume();
|
||||||
else
|
else
|
||||||
DrawableRuleset.RequestResume(completeResume);
|
DrawableRuleset.RequestResume(completeResume);
|
||||||
@ -574,8 +582,8 @@ namespace osu.Game.Screens.Play
|
|||||||
Background.BlurAmount.Value = 0;
|
Background.BlurAmount.Value = 0;
|
||||||
|
|
||||||
// bind component bindables.
|
// bind component bindables.
|
||||||
Background.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
|
Background.IsBreakTime.BindTo(breakTracker.IsBreakTime);
|
||||||
DimmableStoryboard.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
|
DimmableStoryboard.IsBreakTime.BindTo(breakTracker.IsBreakTime);
|
||||||
|
|
||||||
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||||
DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||||
|
Loading…
Reference in New Issue
Block a user