mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 12:33:01 +08:00
Merge branch 'master' into add-slider-tick-end-miss-sprites
This commit is contained in:
commit
3748541569
4
.github/ISSUE_TEMPLATE/bug-issue.yml
vendored
4
.github/ISSUE_TEMPLATE/bug-issue.yml
vendored
@ -11,6 +11,10 @@ body:
|
|||||||
- Current open `priority:0` issues, filterable [here](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3Apriority%3A0).
|
- Current open `priority:0` issues, filterable [here](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3Apriority%3A0).
|
||||||
- And most importantly, search for your issue both in the [issue listing](https://github.com/ppy/osu/issues) and the [Q&A discussion listing](https://github.com/ppy/osu/discussions/categories/q-a). If you find that it already exists, respond with a reaction or add any further information that may be helpful.
|
- And most importantly, search for your issue both in the [issue listing](https://github.com/ppy/osu/issues) and the [Q&A discussion listing](https://github.com/ppy/osu/discussions/categories/q-a). If you find that it already exists, respond with a reaction or add any further information that may be helpful.
|
||||||
|
|
||||||
|
# ATTENTION LINUX USERS
|
||||||
|
|
||||||
|
If you are having an issue and it is hardware related, **please open a [q&a discussion](https://github.com/ppy/osu/discussions/categories/q-a)** instead of an issue. There's a high chance your issue is due to your system configuration, and not our software.
|
||||||
|
|
||||||
- type: dropdown
|
- type: dropdown
|
||||||
attributes:
|
attributes:
|
||||||
label: Type
|
label: Type
|
||||||
|
162
osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs
Normal file
162
osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs
Normal file
@ -0,0 +1,162 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Localisation;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Mods
|
||||||
|
{
|
||||||
|
public class OsuModDepth : ModWithVisibilityAdjustment, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
|
||||||
|
{
|
||||||
|
public override string Name => "Depth";
|
||||||
|
public override string Acronym => "DP";
|
||||||
|
public override IconUsage? Icon => FontAwesome.Solid.Cube;
|
||||||
|
public override ModType Type => ModType.Fun;
|
||||||
|
public override LocalisableString Description => "3D. Almost.";
|
||||||
|
public override double ScoreMultiplier => 1;
|
||||||
|
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModFreezeFrame), typeof(ModWithVisibilityAdjustment) }).ToArray();
|
||||||
|
|
||||||
|
private static readonly Vector3 camera_position = new Vector3(OsuPlayfield.BASE_SIZE.X * 0.5f, OsuPlayfield.BASE_SIZE.Y * 0.5f, -200);
|
||||||
|
private readonly float sliderMinDepth = depthForScale(1.5f); // Depth at which slider's scale will be 1.5f
|
||||||
|
|
||||||
|
[SettingSource("Maximum depth", "How far away objects appear.", 0)]
|
||||||
|
public BindableFloat MaxDepth { get; } = new BindableFloat(100)
|
||||||
|
{
|
||||||
|
Precision = 10,
|
||||||
|
MinValue = 50,
|
||||||
|
MaxValue = 200
|
||||||
|
};
|
||||||
|
|
||||||
|
[SettingSource("Show Approach Circles", "Whether approach circles should be visible.", 1)]
|
||||||
|
public BindableBool ShowApproachCircles { get; } = new BindableBool(true);
|
||||||
|
|
||||||
|
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTransform(hitObject, state);
|
||||||
|
|
||||||
|
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTransform(hitObject, state);
|
||||||
|
|
||||||
|
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||||
|
{
|
||||||
|
// Hide judgment displays and follow points as they won't make any sense.
|
||||||
|
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
|
||||||
|
drawableRuleset.Playfield.DisplayJudgements.Value = false;
|
||||||
|
(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void applyTransform(DrawableHitObject drawable, ArmedState state)
|
||||||
|
{
|
||||||
|
switch (drawable)
|
||||||
|
{
|
||||||
|
case DrawableHitCircle circle:
|
||||||
|
if (!ShowApproachCircles.Value)
|
||||||
|
{
|
||||||
|
var hitObject = (OsuHitObject)drawable.HitObject;
|
||||||
|
double appearTime = hitObject.StartTime - hitObject.TimePreempt;
|
||||||
|
|
||||||
|
using (circle.BeginAbsoluteSequence(appearTime))
|
||||||
|
circle.ApproachCircle.Hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update(Playfield playfield)
|
||||||
|
{
|
||||||
|
double time = playfield.Time.Current;
|
||||||
|
|
||||||
|
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
|
||||||
|
{
|
||||||
|
switch (drawable)
|
||||||
|
{
|
||||||
|
case DrawableHitCircle circle:
|
||||||
|
processHitObject(time, circle);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DrawableSlider slider:
|
||||||
|
processSlider(time, slider);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void processHitObject(double time, DrawableOsuHitObject drawable)
|
||||||
|
{
|
||||||
|
var hitObject = drawable.HitObject;
|
||||||
|
|
||||||
|
// Circles are always moving at the constant speed. They'll fade out before reaching the camera even at extreme conditions (AR 11, max depth).
|
||||||
|
double speed = MaxDepth.Value / hitObject.TimePreempt;
|
||||||
|
double appearTime = hitObject.StartTime - hitObject.TimePreempt;
|
||||||
|
float z = MaxDepth.Value - (float)((Math.Max(time, appearTime) - appearTime) * speed);
|
||||||
|
|
||||||
|
float scale = scaleForDepth(z);
|
||||||
|
drawable.Position = toPlayfieldPosition(scale, hitObject.StackedPosition);
|
||||||
|
drawable.Scale = new Vector2(scale);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void processSlider(double time, DrawableSlider drawableSlider)
|
||||||
|
{
|
||||||
|
var hitObject = drawableSlider.HitObject;
|
||||||
|
|
||||||
|
double baseSpeed = MaxDepth.Value / hitObject.TimePreempt;
|
||||||
|
double appearTime = hitObject.StartTime - hitObject.TimePreempt;
|
||||||
|
|
||||||
|
// Allow slider to move at a constant speed if its scale at the end time will be lower than 1.5f
|
||||||
|
float zEnd = MaxDepth.Value - (float)((Math.Max(hitObject.StartTime + hitObject.Duration, appearTime) - appearTime) * baseSpeed);
|
||||||
|
|
||||||
|
if (zEnd > sliderMinDepth)
|
||||||
|
{
|
||||||
|
processHitObject(time, drawableSlider);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
double offsetAfterStartTime = hitObject.Duration + 500;
|
||||||
|
double slowSpeed = Math.Min(-sliderMinDepth / offsetAfterStartTime, baseSpeed);
|
||||||
|
|
||||||
|
double decelerationTime = hitObject.TimePreempt * 0.2;
|
||||||
|
float decelerationDistance = (float)(decelerationTime * (baseSpeed + slowSpeed) * 0.5);
|
||||||
|
|
||||||
|
float z;
|
||||||
|
|
||||||
|
if (time < hitObject.StartTime - decelerationTime)
|
||||||
|
{
|
||||||
|
float fullDistance = decelerationDistance + (float)(baseSpeed * (hitObject.TimePreempt - decelerationTime));
|
||||||
|
z = fullDistance - (float)((Math.Max(time, appearTime) - appearTime) * baseSpeed);
|
||||||
|
}
|
||||||
|
else if (time < hitObject.StartTime)
|
||||||
|
{
|
||||||
|
double timeOffset = time - (hitObject.StartTime - decelerationTime);
|
||||||
|
double deceleration = (slowSpeed - baseSpeed) / decelerationTime;
|
||||||
|
z = decelerationDistance - (float)(baseSpeed * timeOffset + deceleration * timeOffset * timeOffset * 0.5);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
double endTime = hitObject.StartTime + offsetAfterStartTime;
|
||||||
|
z = -(float)((Math.Min(time, endTime) - hitObject.StartTime) * slowSpeed);
|
||||||
|
}
|
||||||
|
|
||||||
|
float scale = scaleForDepth(z);
|
||||||
|
drawableSlider.Position = toPlayfieldPosition(scale, hitObject.StackedPosition);
|
||||||
|
drawableSlider.Scale = new Vector2(scale);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static float scaleForDepth(float depth) => -camera_position.Z / Math.Max(1f, depth - camera_position.Z);
|
||||||
|
|
||||||
|
private static float depthForScale(float scale) => -camera_position.Z / scale + camera_position.Z;
|
||||||
|
|
||||||
|
private static Vector2 toPlayfieldPosition(float scale, Vector2 positionAtZeroDepth)
|
||||||
|
{
|
||||||
|
return (positionAtZeroDepth - camera_position.Xy) * scale + camera_position.Xy;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
public override LocalisableString Description => "Burn the notes into your memory.";
|
public override LocalisableString Description => "Burn the notes into your memory.";
|
||||||
|
|
||||||
//Alters the transforms of the approach circles, breaking the effects of these mods.
|
//Alters the transforms of the approach circles, breaking the effects of these mods.
|
||||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModApproachDifferent), typeof(OsuModTransform) }).ToArray();
|
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModApproachDifferent), typeof(OsuModTransform), typeof(OsuModDepth) }).ToArray();
|
||||||
|
|
||||||
public override ModType Type => ModType.Fun;
|
public override ModType Type => ModType.Fun;
|
||||||
|
|
||||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
public override LocalisableString Description => @"Play with no approach circles and fading circles/sliders.";
|
public override LocalisableString Description => @"Play with no approach circles and fading circles/sliders.";
|
||||||
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
|
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
|
||||||
|
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn) };
|
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn), typeof(OsuModDepth) };
|
||||||
|
|
||||||
public const double FADE_IN_DURATION_MULTIPLIER = 0.4;
|
public const double FADE_IN_DURATION_MULTIPLIER = 0.4;
|
||||||
public const double FADE_OUT_DURATION_MULTIPLIER = 0.3;
|
public const double FADE_OUT_DURATION_MULTIPLIER = 0.3;
|
||||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
public override ModType Type => ModType.Fun;
|
public override ModType Type => ModType.Fun;
|
||||||
public override LocalisableString Description => "No need to chase the circles – your cursor is a magnet!";
|
public override LocalisableString Description => "No need to chase the circles – your cursor is a magnet!";
|
||||||
public override double ScoreMultiplier => 0.5;
|
public override double ScoreMultiplier => 0.5;
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel), typeof(OsuModBubbles) };
|
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel), typeof(OsuModBubbles), typeof(OsuModDepth) };
|
||||||
|
|
||||||
[SettingSource("Attraction strength", "How strong the pull is.", 0)]
|
[SettingSource("Attraction strength", "How strong the pull is.", 0)]
|
||||||
public BindableFloat AttractionStrength { get; } = new BindableFloat(0.5f)
|
public BindableFloat AttractionStrength { get; } = new BindableFloat(0.5f)
|
||||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
protected virtual float EndScale => 1;
|
protected virtual float EndScale => 1;
|
||||||
|
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn), typeof(OsuModObjectScaleTween) };
|
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn), typeof(OsuModObjectScaleTween), typeof(OsuModDepth) };
|
||||||
|
|
||||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||||
{
|
{
|
||||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
public override ModType Type => ModType.Fun;
|
public override ModType Type => ModType.Fun;
|
||||||
public override LocalisableString Description => "Hit objects run away!";
|
public override LocalisableString Description => "Hit objects run away!";
|
||||||
public override double ScoreMultiplier => 1;
|
public override double ScoreMultiplier => 1;
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModMagnetised), typeof(OsuModBubbles) };
|
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModMagnetised), typeof(OsuModBubbles), typeof(OsuModDepth) };
|
||||||
|
|
||||||
[SettingSource("Repulsion strength", "How strong the repulsion is.", 0)]
|
[SettingSource("Repulsion strength", "How strong the repulsion is.", 0)]
|
||||||
public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.5f)
|
public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.5f)
|
||||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
// todo: this mod needs to be incompatible with "hidden" due to forcing the circle to remain opaque,
|
// todo: this mod needs to be incompatible with "hidden" due to forcing the circle to remain opaque,
|
||||||
// further implementation will be required for supporting that.
|
// further implementation will be required for supporting that.
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModObjectScaleTween), typeof(OsuModHidden) };
|
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModObjectScaleTween), typeof(OsuModHidden), typeof(OsuModDepth) };
|
||||||
|
|
||||||
private const int rotate_offset = 360;
|
private const int rotate_offset = 360;
|
||||||
private const float rotate_starting_width = 2;
|
private const float rotate_starting_width = 2;
|
||||||
|
@ -47,7 +47,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
typeof(OsuModRandom),
|
typeof(OsuModRandom),
|
||||||
typeof(OsuModSpunOut),
|
typeof(OsuModSpunOut),
|
||||||
typeof(OsuModStrictTracking),
|
typeof(OsuModStrictTracking),
|
||||||
typeof(OsuModSuddenDeath)
|
typeof(OsuModSuddenDeath),
|
||||||
|
typeof(OsuModDepth)
|
||||||
}).ToArray();
|
}).ToArray();
|
||||||
|
|
||||||
[SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(SettingsNumberBox))]
|
[SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(SettingsNumberBox))]
|
||||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
public override LocalisableString Description => "Put your faith in the approach circles...";
|
public override LocalisableString Description => "Put your faith in the approach circles...";
|
||||||
public override double ScoreMultiplier => 1;
|
public override double ScoreMultiplier => 1;
|
||||||
|
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles) };
|
public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles), typeof(OsuModDepth) };
|
||||||
|
|
||||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||||
{
|
{
|
||||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
public override ModType Type => ModType.Fun;
|
public override ModType Type => ModType.Fun;
|
||||||
public override LocalisableString Description => "Everything rotates. EVERYTHING.";
|
public override LocalisableString Description => "Everything rotates. EVERYTHING.";
|
||||||
public override double ScoreMultiplier => 1;
|
public override double ScoreMultiplier => 1;
|
||||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModWiggle), typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModFreezeFrame) }).ToArray();
|
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModWiggle), typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModFreezeFrame), typeof(OsuModDepth) }).ToArray();
|
||||||
|
|
||||||
private float theta;
|
private float theta;
|
||||||
|
|
||||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
public override ModType Type => ModType.Fun;
|
public override ModType Type => ModType.Fun;
|
||||||
public override LocalisableString Description => "They just won't stay still...";
|
public override LocalisableString Description => "They just won't stay still...";
|
||||||
public override double ScoreMultiplier => 1;
|
public override double ScoreMultiplier => 1;
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModMagnetised), typeof(OsuModRepel) };
|
public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModDepth) };
|
||||||
|
|
||||||
private const int wiggle_duration = 100; // (ms) Higher = fewer wiggles
|
private const int wiggle_duration = 100; // (ms) Higher = fewer wiggles
|
||||||
|
|
||||||
|
@ -211,7 +211,8 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
new ModAdaptiveSpeed(),
|
new ModAdaptiveSpeed(),
|
||||||
new OsuModFreezeFrame(),
|
new OsuModFreezeFrame(),
|
||||||
new OsuModBubbles(),
|
new OsuModBubbles(),
|
||||||
new OsuModSynesthesia()
|
new OsuModSynesthesia(),
|
||||||
|
new OsuModDepth()
|
||||||
};
|
};
|
||||||
|
|
||||||
case ModType.System:
|
case ModType.System:
|
||||||
|
@ -62,7 +62,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
|||||||
/// </remarks>
|
/// </remarks>
|
||||||
public virtual void PlayAnimation()
|
public virtual void PlayAnimation()
|
||||||
{
|
{
|
||||||
if (Result.IsMiss())
|
if (Result == HitResult.IgnoreMiss || Result == HitResult.LargeTickMiss)
|
||||||
|
{
|
||||||
|
this.RotateTo(-45);
|
||||||
|
this.ScaleTo(1.8f);
|
||||||
|
this.ScaleTo(1.2f, 100, Easing.In);
|
||||||
|
|
||||||
|
this.MoveTo(Vector2.Zero);
|
||||||
|
this.MoveToOffset(new Vector2(0, 10), 800, Easing.InQuint);
|
||||||
|
}
|
||||||
|
else if (Result.IsMiss())
|
||||||
{
|
{
|
||||||
this.ScaleTo(1.6f);
|
this.ScaleTo(1.6f);
|
||||||
this.ScaleTo(1, 100, Easing.In);
|
this.ScaleTo(1, 100, Easing.In);
|
||||||
|
@ -38,7 +38,20 @@ namespace osu.Game.Rulesets.Judgements
|
|||||||
/// </remarks>
|
/// </remarks>
|
||||||
public virtual void PlayAnimation()
|
public virtual void PlayAnimation()
|
||||||
{
|
{
|
||||||
if (Result != HitResult.None && !Result.IsHit())
|
// TODO: make these better. currently they are using a text `-` and it's not centered properly.
|
||||||
|
// Should be an explicit drawable.
|
||||||
|
//
|
||||||
|
// When this is done, remove the [Description] attributes from HitResults which were added for this purpose.
|
||||||
|
if (Result == HitResult.IgnoreMiss || Result == HitResult.LargeTickMiss)
|
||||||
|
{
|
||||||
|
this.RotateTo(-45);
|
||||||
|
this.ScaleTo(1.8f);
|
||||||
|
this.ScaleTo(1.2f, 100, Easing.In);
|
||||||
|
|
||||||
|
this.MoveTo(Vector2.Zero);
|
||||||
|
this.MoveToOffset(new Vector2(0, 10), 800, Easing.InQuint);
|
||||||
|
}
|
||||||
|
else if (Result.IsMiss())
|
||||||
{
|
{
|
||||||
this.ScaleTo(1.6f);
|
this.ScaleTo(1.6f);
|
||||||
this.ScaleTo(1, 100, Easing.In);
|
this.ScaleTo(1, 100, Easing.In);
|
||||||
|
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
/// Indicates a large tick miss.
|
/// Indicates a large tick miss.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[EnumMember(Value = "large_tick_miss")]
|
[EnumMember(Value = "large_tick_miss")]
|
||||||
[Description(@"x")]
|
[Description("-")]
|
||||||
[Order(10)]
|
[Order(10)]
|
||||||
LargeTickMiss,
|
LargeTickMiss,
|
||||||
|
|
||||||
@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
/// Indicates a miss that should be ignored for scoring purposes.
|
/// Indicates a miss that should be ignored for scoring purposes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[EnumMember(Value = "ignore_miss")]
|
[EnumMember(Value = "ignore_miss")]
|
||||||
[Description("x")]
|
[Description("-")]
|
||||||
[Order(13)]
|
[Order(13)]
|
||||||
IgnoreMiss,
|
IgnoreMiss,
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user