mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 23:52:57 +08:00
Merge branch 'master' into multiple-keys-one-binding
This commit is contained in:
commit
37411f923e
@ -12,12 +12,6 @@ namespace osu.Game.Rulesets.Mania.Judgements
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{
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switch (result)
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{
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case HitResult.LargeTickHit:
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return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
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case HitResult.LargeTickMiss:
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return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
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case HitResult.Meh:
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return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
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@ -385,22 +385,9 @@ namespace osu.Game.Rulesets.Mania
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HitResult.Good,
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HitResult.Ok,
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HitResult.Meh,
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HitResult.LargeTickHit,
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};
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}
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public override LocalisableString GetDisplayNameForHitResult(HitResult result)
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{
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switch (result)
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{
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case HitResult.LargeTickHit:
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return "hold tick";
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}
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return base.GetDisplayNameForHitResult(result);
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}
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public override StatisticItem[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
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{
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new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap)
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|
@ -11,8 +11,8 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD.JudgementCounter;
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@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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};
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});
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protected override Ruleset CreateRuleset() => new ManiaRuleset();
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protected override Ruleset CreateRuleset() => new OsuRuleset();
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private void applyOneJudgement(HitResult result)
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{
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|
@ -2,16 +2,19 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.UI;
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@ -34,6 +37,49 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Test]
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public void TestMania() => createSwitchTestFor(new ManiaRuleset());
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[Test]
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public void TestShowRateAdjusts()
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{
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AddStep("create mod icons", () =>
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{
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Full,
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ChildrenEnumerable = Ruleset.Value.CreateInstance().CreateAllMods()
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.OfType<ModRateAdjust>()
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.SelectMany(m =>
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{
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List<TestModSwitchTiny> icons = new List<TestModSwitchTiny> { new TestModSwitchTiny(m) };
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for (double i = m.SpeedChange.MinValue; i < m.SpeedChange.MaxValue; i += m.SpeedChange.Precision * 10)
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{
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m = (ModRateAdjust)m.DeepClone();
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m.SpeedChange.Value = i;
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icons.Add(new TestModSwitchTiny(m, true));
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}
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return icons;
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}),
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};
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});
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AddStep("adjust rates", () =>
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{
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foreach (var icon in this.ChildrenOfType<TestModSwitchTiny>())
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{
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if (icon.Mod is ModRateAdjust rateAdjust)
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{
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rateAdjust.SpeedChange.Value = RNG.NextDouble() > 0.9
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? rateAdjust.SpeedChange.Default
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: RNG.NextDouble(rateAdjust.SpeedChange.MinValue, rateAdjust.SpeedChange.MaxValue);
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}
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}
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});
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AddToggleStep("toggle active", active => this.ChildrenOfType<TestModSwitchTiny>().ForEach(s => s.Active.Value = active));
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}
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private void createSwitchTestFor(Ruleset ruleset)
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{
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AddStep("no colour scheme", () => Child = createContent(ruleset, null));
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@ -43,7 +89,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep($"{scheme} colour scheme", () => Child = createContent(ruleset, scheme));
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}
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AddToggleStep("toggle active", active => this.ChildrenOfType<ModSwitchTiny>().ForEach(s => s.Active.Value = active));
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AddToggleStep("toggle active", active => this.ChildrenOfType<TestModSwitchTiny>().ForEach(s => s.Active.Value = active));
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}
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private static Drawable createContent(Ruleset ruleset, OverlayColourScheme? colourScheme)
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@ -62,7 +108,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Full,
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Spacing = new Vector2(5),
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ChildrenEnumerable = group.Select(mod => new ModSwitchTiny(mod))
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ChildrenEnumerable = group.Select(mod => new TestModSwitchTiny(mod))
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})
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};
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@ -81,5 +127,15 @@ namespace osu.Game.Tests.Visual.UserInterface
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return switchFlow;
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}
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private partial class TestModSwitchTiny : ModSwitchTiny
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{
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public new IMod Mod => base.Mod;
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public TestModSwitchTiny(IMod mod, bool showExtendedInformation = false)
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: base(mod, showExtendedInformation)
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{
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}
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}
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}
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}
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|
@ -14,6 +14,8 @@ namespace osu.Game.Input.Bindings
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{
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public partial class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput, IKeyBindingHandler<GlobalAction>
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{
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protected override bool Prioritised => true;
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private readonly IKeyBindingHandler<GlobalAction>? handler;
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public GlobalActionContainer(OsuGameBase? game)
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@ -23,22 +25,62 @@ namespace osu.Game.Input.Bindings
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handler = h;
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}
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protected override bool Prioritised => true;
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// IMPORTANT: Take care when changing order of the items in the enumerable.
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// It is used to decide the order of precedence, with the earlier items having higher precedence.
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings
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.Concat(EditorKeyBindings)
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.Concat(InGameKeyBindings)
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.Concat(ReplayKeyBindings)
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.Concat(SongSelectKeyBindings)
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.Concat(AudioControlKeyBindings)
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/// <summary>
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/// All default key bindings across all categories, ordered with highest priority first.
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/// </summary>
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/// <remarks>
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/// IMPORTANT: Take care when changing order of the items in the enumerable.
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/// It is used to decide the order of precedence, with the earlier items having higher precedence.
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/// </remarks>
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => globalKeyBindings
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.Concat(editorKeyBindings)
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.Concat(inGameKeyBindings)
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.Concat(replayKeyBindings)
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.Concat(songSelectKeyBindings)
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.Concat(audioControlKeyBindings)
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// Overlay bindings may conflict with more local cases like the editor so they are checked last.
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// It has generally been agreed on that local screens like the editor should have priority,
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// based on such usages potentially requiring a lot more key bindings that may be "shared" with global ones.
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.Concat(OverlayKeyBindings);
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.Concat(overlayKeyBindings);
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||||
public static IEnumerable<KeyBinding> GlobalKeyBindings => new[]
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public static IEnumerable<KeyBinding> GetDefaultBindingsFor(GlobalActionCategory category)
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{
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switch (category)
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{
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case GlobalActionCategory.General:
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return globalKeyBindings;
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case GlobalActionCategory.Editor:
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return editorKeyBindings;
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case GlobalActionCategory.InGame:
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return inGameKeyBindings;
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case GlobalActionCategory.Replay:
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return replayKeyBindings;
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case GlobalActionCategory.SongSelect:
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return songSelectKeyBindings;
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case GlobalActionCategory.AudioControl:
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return audioControlKeyBindings;
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case GlobalActionCategory.Overlays:
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return overlayKeyBindings;
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default:
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||||
throw new ArgumentOutOfRangeException(nameof(category), category, $"Unexpected {nameof(GlobalActionCategory)}");
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||||
}
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||||
}
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||||
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public static IEnumerable<GlobalAction> GetGlobalActionsFor(GlobalActionCategory category)
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=> GetDefaultBindingsFor(category).Select(binding => binding.Action).Cast<GlobalAction>().Distinct();
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||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e) => handler?.OnPressed(e) == true;
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) => handler?.OnReleased(e);
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private static IEnumerable<KeyBinding> globalKeyBindings => new[]
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{
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new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious),
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new KeyBinding(InputKey.Down, GlobalAction.SelectNext),
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@ -68,7 +110,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot),
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};
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public static IEnumerable<KeyBinding> OverlayKeyBindings => new[]
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private static IEnumerable<KeyBinding> overlayKeyBindings => new[]
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{
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new KeyBinding(InputKey.F8, GlobalAction.ToggleChat),
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new KeyBinding(InputKey.F6, GlobalAction.ToggleNowPlaying),
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@ -78,7 +120,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.Control, InputKey.N }, GlobalAction.ToggleNotifications),
|
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};
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public static IEnumerable<KeyBinding> EditorKeyBindings => new[]
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private static IEnumerable<KeyBinding> editorKeyBindings => new[]
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{
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new KeyBinding(new[] { InputKey.F1 }, GlobalAction.EditorComposeMode),
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||||
new KeyBinding(new[] { InputKey.F2 }, GlobalAction.EditorDesignMode),
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@ -102,7 +144,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.Control, InputKey.R }, GlobalAction.EditorToggleRotateControl),
|
||||
};
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||||
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||||
public static IEnumerable<KeyBinding> InGameKeyBindings => new[]
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private static IEnumerable<KeyBinding> inGameKeyBindings => new[]
|
||||
{
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||||
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
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||||
new KeyBinding(InputKey.ExtraMouseButton2, GlobalAction.SkipCutscene),
|
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@ -119,7 +161,7 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(InputKey.F2, GlobalAction.ExportReplay),
|
||||
};
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||||
|
||||
public static IEnumerable<KeyBinding> ReplayKeyBindings => new[]
|
||||
private static IEnumerable<KeyBinding> replayKeyBindings => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay),
|
||||
new KeyBinding(InputKey.MouseMiddle, GlobalAction.TogglePauseReplay),
|
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@ -128,7 +170,7 @@ namespace osu.Game.Input.Bindings
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||||
new KeyBinding(new[] { InputKey.Control, InputKey.H }, GlobalAction.ToggleReplaySettings),
|
||||
};
|
||||
|
||||
public static IEnumerable<KeyBinding> SongSelectKeyBindings => new[]
|
||||
private static IEnumerable<KeyBinding> songSelectKeyBindings => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.F1, GlobalAction.ToggleModSelection),
|
||||
new KeyBinding(InputKey.F2, GlobalAction.SelectNextRandom),
|
||||
@ -137,7 +179,7 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(InputKey.BackSpace, GlobalAction.DeselectAllMods),
|
||||
};
|
||||
|
||||
public static IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
|
||||
private static IEnumerable<KeyBinding> audioControlKeyBindings => new[]
|
||||
{
|
||||
new KeyBinding(new[] { InputKey.Alt, InputKey.Up }, GlobalAction.IncreaseVolume),
|
||||
new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume),
|
||||
@ -154,43 +196,6 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(InputKey.PlayPause, GlobalAction.MusicPlay),
|
||||
new KeyBinding(InputKey.F3, GlobalAction.MusicPlay)
|
||||
};
|
||||
|
||||
public static IEnumerable<KeyBinding> GetDefaultBindingsFor(GlobalActionCategory category)
|
||||
{
|
||||
switch (category)
|
||||
{
|
||||
case GlobalActionCategory.General:
|
||||
return GlobalKeyBindings;
|
||||
|
||||
case GlobalActionCategory.Editor:
|
||||
return EditorKeyBindings;
|
||||
|
||||
case GlobalActionCategory.InGame:
|
||||
return InGameKeyBindings;
|
||||
|
||||
case GlobalActionCategory.Replay:
|
||||
return ReplayKeyBindings;
|
||||
|
||||
case GlobalActionCategory.SongSelect:
|
||||
return SongSelectKeyBindings;
|
||||
|
||||
case GlobalActionCategory.AudioControl:
|
||||
return AudioControlKeyBindings;
|
||||
|
||||
case GlobalActionCategory.Overlays:
|
||||
return OverlayKeyBindings;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(category), category, $"Unexpected {nameof(GlobalActionCategory)}");
|
||||
}
|
||||
}
|
||||
|
||||
public static IEnumerable<GlobalAction> GetGlobalActionsFor(GlobalActionCategory category)
|
||||
=> GetDefaultBindingsFor(category).Select(binding => binding.Action).Cast<GlobalAction>().Distinct();
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e) => handler?.OnPressed(e) == true;
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) => handler?.OnReleased(e);
|
||||
}
|
||||
|
||||
public enum GlobalAction
|
||||
|
@ -3,15 +3,16 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
@ -21,8 +22,10 @@ namespace osu.Game.Rulesets.UI
|
||||
public BindableBool Active { get; } = new BindableBool();
|
||||
|
||||
public const float DEFAULT_HEIGHT = 30;
|
||||
private const float width = 73;
|
||||
|
||||
private readonly IMod mod;
|
||||
protected readonly IMod Mod;
|
||||
private readonly bool showExtendedInformation;
|
||||
|
||||
private readonly Box background;
|
||||
private readonly OsuSpriteText acronymText;
|
||||
@ -33,33 +36,69 @@ namespace osu.Game.Rulesets.UI
|
||||
private Color4 activeBackgroundColour;
|
||||
private Color4 inactiveBackgroundColour;
|
||||
|
||||
public ModSwitchTiny(IMod mod)
|
||||
{
|
||||
this.mod = mod;
|
||||
Size = new Vector2(73, DEFAULT_HEIGHT);
|
||||
private readonly CircularContainer extendedContent;
|
||||
private readonly Box extendedBackground;
|
||||
private readonly OsuSpriteText extendedText;
|
||||
private ModSettingChangeTracker? modSettingsChangeTracker;
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
public ModSwitchTiny(IMod mod, bool showExtendedInformation = false)
|
||||
{
|
||||
Mod = mod;
|
||||
this.showExtendedInformation = showExtendedInformation;
|
||||
AutoSizeAxes = Axes.X;
|
||||
Height = DEFAULT_HEIGHT;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
extendedContent = new CircularContainer
|
||||
{
|
||||
background = new Box
|
||||
Name = "extended content",
|
||||
Width = 100 + DEFAULT_HEIGHT / 2,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Masking = true,
|
||||
X = width,
|
||||
Margin = new MarginPadding { Left = -DEFAULT_HEIGHT },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
acronymText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Shadow = false,
|
||||
Font = OsuFont.Numeric.With(size: 24, weight: FontWeight.Black),
|
||||
Text = mod.Acronym,
|
||||
Margin = new MarginPadding
|
||||
extendedBackground = new Box
|
||||
{
|
||||
Top = 4
|
||||
}
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
extendedText = new OsuSpriteText
|
||||
{
|
||||
Margin = new MarginPadding { Left = 3 * DEFAULT_HEIGHT / 4 },
|
||||
Font = OsuFont.Default.With(size: 30f, weight: FontWeight.Bold),
|
||||
UseFullGlyphHeight = false,
|
||||
Text = mod.ExtendedIconInformation,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
}
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Width = width,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
acronymText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Shadow = false,
|
||||
Font = OsuFont.Numeric.With(size: 24, weight: FontWeight.Black),
|
||||
Text = mod.Acronym,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = 4
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -68,7 +107,7 @@ namespace osu.Game.Rulesets.UI
|
||||
private void load(OsuColour colours, OverlayColourProvider? colourProvider)
|
||||
{
|
||||
inactiveBackgroundColour = colourProvider?.Background5 ?? colours.Gray3;
|
||||
activeBackgroundColour = colours.ForModType(mod.Type);
|
||||
activeBackgroundColour = colours.ForModType(Mod.Type);
|
||||
|
||||
inactiveForegroundColour = colourProvider?.Background2 ?? colours.Gray5;
|
||||
activeForegroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, activeForegroundColour, 0, 1);
|
||||
@ -80,12 +119,37 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
Active.BindValueChanged(_ => updateState(), true);
|
||||
FinishTransforms(true);
|
||||
|
||||
if (Mod is Mod actualMod)
|
||||
{
|
||||
modSettingsChangeTracker = new ModSettingChangeTracker(new[] { actualMod });
|
||||
modSettingsChangeTracker.SettingChanged = _ => updateExtendedInformation();
|
||||
}
|
||||
|
||||
updateExtendedInformation();
|
||||
}
|
||||
|
||||
private void updateExtendedInformation()
|
||||
{
|
||||
bool showExtended = showExtendedInformation && !string.IsNullOrEmpty(Mod.ExtendedIconInformation);
|
||||
|
||||
extendedContent.Alpha = showExtended ? 1 : 0;
|
||||
extendedText.Text = Mod.ExtendedIconInformation;
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
acronymText.FadeColour(Active.Value ? activeForegroundColour : inactiveForegroundColour, 200, Easing.OutQuint);
|
||||
background.FadeColour(Active.Value ? activeBackgroundColour : inactiveBackgroundColour, 200, Easing.OutQuint);
|
||||
|
||||
extendedText.Colour = Active.Value ? activeBackgroundColour.Lighten(0.2f) : inactiveBackgroundColour;
|
||||
extendedBackground.Colour = Active.Value ? activeBackgroundColour.Darken(2.4f) : inactiveBackgroundColour.Darken(2.8f);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
modSettingsChangeTracker?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -346,7 +346,7 @@ namespace osu.Game.Scoring
|
||||
case HitResult.LargeBonus:
|
||||
case HitResult.SmallBonus:
|
||||
if (MaximumStatistics.TryGetValue(r.result, out int count) && count > 0)
|
||||
yield return new HitResultDisplayStatistic(r.result, value, null, r.displayName);
|
||||
yield return new HitResultDisplayStatistic(r.result, value, count, r.displayName);
|
||||
|
||||
break;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user