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Ensure placement uses currently selected bank
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50e24ddd87
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@ -77,9 +77,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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// we own SelectionHandler so don't need to worry about making bindable copies (for simplicity)
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foreach (var kvp in SelectionHandler.SelectionSampleStates)
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{
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kvp.Value.BindValueChanged(_ => updatePlacementSamples());
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}
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foreach (var kvp in SelectionHandler.SelectionBankStates)
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kvp.Value.BindValueChanged(_ => updatePlacementSamples());
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}
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protected override void TransferBlueprintFor(HitObject hitObject, DrawableHitObject drawableObject)
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@ -146,6 +147,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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foreach (var kvp in SelectionHandler.SelectionSampleStates)
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sampleChanged(kvp.Key, kvp.Value.Value);
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foreach (var kvp in SelectionHandler.SelectionBankStates)
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bankChanged(kvp.Key, kvp.Value.Value);
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}
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private void sampleChanged(string sampleName, TernaryState state)
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@ -170,6 +174,18 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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}
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private void bankChanged(string bankName, TernaryState state)
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{
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if (currentPlacement == null) return;
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switch (state)
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{
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case TernaryState.True:
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currentPlacement.HitObject.SampleControlPoint.SampleBank = bankName;
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break;
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}
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}
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public readonly Bindable<TernaryState> NewCombo = new Bindable<TernaryState> { Description = "New Combo" };
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/// <summary>
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