diff --git a/osu.Game/Graphics/Containers/SectionsContainer.cs b/osu.Game/Graphics/Containers/SectionsContainer.cs index 540ca85809..9fa8b352cf 100644 --- a/osu.Game/Graphics/Containers/SectionsContainer.cs +++ b/osu.Game/Graphics/Containers/SectionsContainer.cs @@ -149,13 +149,11 @@ namespace osu.Game.Graphics.Containers { lastKnownScroll = null; - float fixedHeaderSize = FixedHeader?.BoundingBox.Height ?? 0; - // implementation similar to ScrollIntoView but a bit more nuanced. float top = scrollContainer.GetChildPosInContent(target); - float bottomScrollExtent = scrollContainer.ScrollableExtent - fixedHeaderSize; - float scrollTarget = top - fixedHeaderSize - scrollContainer.DisplayableContent * scroll_y_centre; + float bottomScrollExtent = scrollContainer.ScrollableExtent; + float scrollTarget = top - scrollContainer.DisplayableContent * scroll_y_centre; if (scrollTarget > bottomScrollExtent) scrollContainer.ScrollToEnd(); @@ -270,9 +268,13 @@ namespace osu.Game.Graphics.Containers { if (!Children.Any()) return; - var newMargin = originalSectionsMargin; + // if a fixed header is present, apply top padding for it + // to make the scroll container aware of its displayable area. + // (i.e. for page up/down to work properly) + scrollContainer.Padding = new MarginPadding { Top = FixedHeader?.LayoutSize.Y ?? 0 }; - newMargin.Top += (headerHeight ?? 0); + var newMargin = originalSectionsMargin; + newMargin.Top += (ExpandableHeader?.LayoutSize.Y ?? 0); newMargin.Bottom += (footerHeight ?? 0); scrollContentContainer.Margin = newMargin;