diff --git a/osu.Game.Tests/NonVisual/ControlPointInfoTest.cs b/osu.Game.Tests/NonVisual/ControlPointInfoTest.cs index 0535473a3f..2782e902fe 100644 --- a/osu.Game.Tests/NonVisual/ControlPointInfoTest.cs +++ b/osu.Game.Tests/NonVisual/ControlPointInfoTest.cs @@ -45,7 +45,7 @@ namespace osu.Game.Tests.NonVisual cpi.Add(1000, new DifficultyControlPoint()); // is redundant Assert.That(cpi.Groups.Count, Is.EqualTo(0)); - Assert.That(cpi.TimingPoints.Count, Is.EqualTo(0)); + Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(0)); Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0)); cpi.Add(1000, new DifficultyControlPoint { SpeedMultiplier = 2 }); // is not redundant @@ -64,7 +64,7 @@ namespace osu.Game.Tests.NonVisual cpi.Add(1000, new SampleControlPoint()); // is redundant Assert.That(cpi.Groups.Count, Is.EqualTo(1)); - Assert.That(cpi.TimingPoints.Count, Is.EqualTo(0)); + Assert.That(cpi.SamplePoints.Count, Is.EqualTo(1)); Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1)); cpi.Add(1000, new SampleControlPoint { SampleVolume = 50 }); // is not redundant @@ -83,7 +83,7 @@ namespace osu.Game.Tests.NonVisual cpi.Add(1000, new EffectControlPoint()); // is redundant Assert.That(cpi.Groups.Count, Is.EqualTo(0)); - Assert.That(cpi.TimingPoints.Count, Is.EqualTo(0)); + Assert.That(cpi.EffectPoints.Count, Is.EqualTo(0)); Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0)); cpi.Add(1000, new EffectControlPoint { KiaiMode = true }); // is not redundant