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Merge branch 'master' into osu-mod-repel

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Dean Herbert 2022-07-09 00:26:49 +09:00 committed by GitHub
commit 36f129a9b6
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45 changed files with 654 additions and 219 deletions

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@ -52,7 +52,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.702.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.704.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.707.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
{
base.LoadComplete();
complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200));
complete.BindValueChanged(complete => updateDiscColour(complete.NewValue, 200));
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
@ -137,6 +137,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
this.ScaleTo(initial_scale);
this.RotateTo(0);
updateDiscColour(false);
using (BeginDelayedSequence(spinner.TimePreempt / 2))
{
// constant ambient rotation to give the spinner "spinning" character.
@ -177,12 +179,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
}
}
// transforms we have from completing the spinner will be rolled back, so reapply immediately.
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
updateComplete(state == ArmedState.Hit, 0);
if (drawableSpinner.Result?.TimeCompleted is double completionTime)
{
using (BeginAbsoluteSequence(completionTime))
updateDiscColour(true, 200);
}
}
private void updateComplete(bool complete, double duration)
private void updateDiscColour(bool complete, double duration = 0)
{
var colour = complete ? completeColour : normalColour;

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@ -196,6 +196,27 @@ namespace osu.Game.Rulesets.Osu.Utils
var slider = (Slider)workingObject.HitObject;
var possibleMovementBounds = CalculatePossibleMovementBounds(slider);
// The slider rotation applied in computeModifiedPosition might make it impossible to fit the slider into the playfield
// For example, a long horizontal slider will be off-screen when rotated by 90 degrees
// In this case, limit the rotation to either 0 or 180 degrees
if (possibleMovementBounds.Width < 0 || possibleMovementBounds.Height < 0)
{
float currentRotation = getSliderRotation(slider);
float diff1 = getAngleDifference(workingObject.RotationOriginal, currentRotation);
float diff2 = getAngleDifference(workingObject.RotationOriginal + MathF.PI, currentRotation);
if (diff1 < diff2)
{
RotateSlider(slider, workingObject.RotationOriginal - getSliderRotation(slider));
}
else
{
RotateSlider(slider, workingObject.RotationOriginal + MathF.PI - getSliderRotation(slider));
}
possibleMovementBounds = calculatePossibleMovementBounds(slider);
}
var previousPosition = workingObject.PositionModified;
// Clamp slider position to the placement area
@ -355,6 +376,18 @@ namespace osu.Game.Rulesets.Osu.Utils
return MathF.Atan2(endPositionVector.Y, endPositionVector.X);
}
/// <summary>
/// Get the absolute difference between 2 angles measured in Radians.
/// </summary>
/// <param name="angle1">The first angle</param>
/// <param name="angle2">The second angle</param>
/// <returns>The absolute difference with interval <c>[0, MathF.PI)</c></returns>
private static float getAngleDifference(float angle1, float angle2)
{
float diff = MathF.Abs(angle1 - angle2) % (MathF.PI * 2);
return MathF.Min(diff, MathF.PI * 2 - diff);
}
public class ObjectPositionInfo
{
/// <summary>
@ -397,6 +430,7 @@ namespace osu.Game.Rulesets.Osu.Utils
private class WorkingObject
{
public float RotationOriginal { get; }
public Vector2 PositionOriginal { get; }
public Vector2 PositionModified { get; set; }
public Vector2 EndPositionModified { get; set; }
@ -407,6 +441,7 @@ namespace osu.Game.Rulesets.Osu.Utils
public WorkingObject(ObjectPositionInfo positionInfo)
{
PositionInfo = positionInfo;
RotationOriginal = HitObject is Slider slider ? getSliderRotation(slider) : 0;
PositionModified = PositionOriginal = HitObject.Position;
EndPositionModified = HitObject.EndPosition;
}

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@ -59,6 +59,64 @@ namespace osu.Game.Tests.Database
});
}
[Test]
public void TestFailedWritePerformsRollback()
{
RunTestWithRealm((realm, _) =>
{
Assert.Throws<InvalidOperationException>(() =>
{
realm.Write(r =>
{
r.Add(new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata()));
throw new InvalidOperationException();
});
});
Assert.That(realm.Run(r => r.All<BeatmapInfo>()), Is.Empty);
});
}
[Test]
public void TestFailedNestedWritePerformsRollback()
{
RunTestWithRealm((realm, _) =>
{
Assert.Throws<InvalidOperationException>(() =>
{
realm.Write(r =>
{
realm.Write(_ =>
{
r.Add(new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata()));
throw new InvalidOperationException();
});
});
});
Assert.That(realm.Run(r => r.All<BeatmapInfo>()), Is.Empty);
});
}
[Test]
public void TestNestedWriteCalls()
{
RunTestWithRealm((realm, _) =>
{
var beatmap = new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata());
var liveBeatmap = beatmap.ToLive(realm);
realm.Run(r =>
r.Write(_ =>
r.Write(_ =>
r.Add(beatmap)))
);
Assert.IsFalse(liveBeatmap.PerformRead(l => l.Hidden));
});
}
[Test]
public void TestAccessAfterAttach()
{

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@ -9,7 +9,6 @@ using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
@ -116,10 +115,10 @@ namespace osu.Game.Tests.Gameplay
AddStep($"set audio offset to {userOffset}", () => localConfig.SetValue(OsuSetting.AudioOffset, userOffset));
AddStep("seek to 2500", () => gameplayClockContainer.Seek(2500));
AddAssert("gameplay clock time = 2500", () => Precision.AlmostEquals(gameplayClockContainer.CurrentTime, 2500, 10f));
AddStep("gameplay clock time = 2500", () => Assert.AreEqual(gameplayClockContainer.CurrentTime, 2500, 10f));
AddStep("seek to 10000", () => gameplayClockContainer.Seek(10000));
AddAssert("gameplay clock time = 10000", () => Precision.AlmostEquals(gameplayClockContainer.CurrentTime, 10000, 10f));
AddStep("gameplay clock time = 10000", () => Assert.AreEqual(gameplayClockContainer.CurrentTime, 10000, 10f));
}
protected override void Dispose(bool isDisposing)

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@ -212,17 +212,17 @@ namespace osu.Game.Tests.Online
{
}
protected override BeatmapImporter CreateBeatmapImporter(Storage storage, RealmAccess realm, RulesetStore rulesets, BeatmapUpdater beatmapUpdater)
protected override BeatmapImporter CreateBeatmapImporter(Storage storage, RealmAccess realm)
{
return new TestBeatmapImporter(this, storage, realm, beatmapUpdater);
return new TestBeatmapImporter(this, storage, realm);
}
internal class TestBeatmapImporter : BeatmapImporter
{
private readonly TestBeatmapManager testBeatmapManager;
public TestBeatmapImporter(TestBeatmapManager testBeatmapManager, Storage storage, RealmAccess databaseAccess, BeatmapUpdater beatmapUpdater)
: base(storage, databaseAccess, beatmapUpdater)
public TestBeatmapImporter(TestBeatmapManager testBeatmapManager, Storage storage, RealmAccess databaseAccess)
: base(storage, databaseAccess)
{
this.testBeatmapManager = testBeatmapManager;
}

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@ -83,20 +83,20 @@ namespace osu.Game.Tests.Skins.IO
#region Cases where imports should match existing
[Test]
public Task TestImportTwiceWithSameMetadataAndFilename() => runSkinTest(async osu =>
public Task TestImportTwiceWithSameMetadataAndFilename([Values] bool batchImport) => runSkinTest(async osu =>
{
var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("test skin", "skinner"), "skin.osk"));
var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("test skin", "skinner"), "skin.osk"));
var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("test skin", "skinner"), "skin.osk"), batchImport);
var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("test skin", "skinner"), "skin.osk"), batchImport);
assertImportedOnce(import1, import2);
});
[Test]
public Task TestImportTwiceWithNoMetadataSameDownloadFilename() => runSkinTest(async osu =>
public Task TestImportTwiceWithNoMetadataSameDownloadFilename([Values] bool batchImport) => runSkinTest(async osu =>
{
// if a user downloads two skins that do have skin.ini files but don't have any creator metadata in the skin.ini, they should both import separately just for safety.
var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni(string.Empty, string.Empty), "download.osk"));
var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni(string.Empty, string.Empty), "download.osk"));
var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni(string.Empty, string.Empty), "download.osk"), batchImport);
var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni(string.Empty, string.Empty), "download.osk"), batchImport);
assertImportedOnce(import1, import2);
});
@ -134,10 +134,10 @@ namespace osu.Game.Tests.Skins.IO
});
[Test]
public Task TestSameMetadataNameSameFolderName() => runSkinTest(async osu =>
public Task TestSameMetadataNameSameFolderName([Values] bool batchImport) => runSkinTest(async osu =>
{
var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("name 1", "author 1"), "my custom skin 1"));
var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("name 1", "author 1"), "my custom skin 1"));
var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("name 1", "author 1"), "my custom skin 1"), batchImport);
var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("name 1", "author 1"), "my custom skin 1"), batchImport);
assertImportedOnce(import1, import2);
assertCorrectMetadata(import1, "name 1 [my custom skin 1]", "author 1", osu);
@ -357,10 +357,10 @@ namespace osu.Game.Tests.Skins.IO
}
}
private async Task<Live<SkinInfo>> loadSkinIntoOsu(OsuGameBase osu, ImportTask import)
private async Task<Live<SkinInfo>> loadSkinIntoOsu(OsuGameBase osu, ImportTask import, bool batchImport = false)
{
var skinManager = osu.Dependencies.Get<SkinManager>();
return await skinManager.Import(import);
return await skinManager.Import(import, batchImport);
}
}
}

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using NUnit.Framework;
@ -24,7 +22,7 @@ namespace osu.Game.Tests.Visual.Editing
[TestFixture]
public class TestSceneComposeScreen : EditorClockTestScene
{
private EditorBeatmap editorBeatmap;
private EditorBeatmap editorBeatmap = null!;
[Cached]
private EditorClipboard clipboard = new EditorClipboard();

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.IO;
using System.Linq;
@ -39,7 +37,9 @@ namespace osu.Game.Tests.Visual.Editing
protected override bool IsolateSavingFromDatabase => false;
[Resolved]
private BeatmapManager beatmapManager { get; set; }
private BeatmapManager beatmapManager { get; set; } = null!;
private Guid currentBeatmapSetID => EditorBeatmap.BeatmapInfo.BeatmapSet?.ID ?? Guid.Empty;
public override void SetUpSteps()
{
@ -50,19 +50,19 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("make new beatmap unique", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString());
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new DummyWorkingBeatmap(Audio, null);
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) => new DummyWorkingBeatmap(Audio, null);
[Test]
public void TestCreateNewBeatmap()
{
AddStep("save beatmap", () => Editor.Save());
AddAssert("new beatmap in database", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.Value.DeletePending == false);
AddAssert("new beatmap in database", () => beatmapManager.QueryBeatmapSet(s => s.ID == currentBeatmapSetID)?.Value.DeletePending == false);
}
[Test]
public void TestExitWithoutSave()
{
EditorBeatmap editorBeatmap = null;
EditorBeatmap editorBeatmap = null!;
AddStep("store editor beatmap", () => editorBeatmap = EditorBeatmap);
@ -78,7 +78,7 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen());
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == editorBeatmap.BeatmapInfo.BeatmapSet.ID)?.Value.DeletePending == true);
AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == editorBeatmap.BeatmapInfo.BeatmapSet.AsNonNull().ID)?.Value.DeletePending == true);
}
[Test]
@ -160,7 +160,7 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("new beatmap persisted", () =>
{
var beatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == firstDifficultyName);
var set = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID);
var set = beatmapManager.QueryBeatmapSet(s => s.ID == currentBeatmapSetID);
return beatmap != null
&& beatmap.DifficultyName == firstDifficultyName
@ -179,7 +179,7 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("wait for created", () =>
{
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != firstDifficultyName;
});
@ -195,7 +195,7 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("new beatmap persisted", () =>
{
var beatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == secondDifficultyName);
var set = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID);
var set = beatmapManager.QueryBeatmapSet(s => s.ID == currentBeatmapSetID);
return beatmap != null
&& beatmap.DifficultyName == secondDifficultyName
@ -246,7 +246,7 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("new beatmap persisted", () =>
{
var beatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == originalDifficultyName);
var set = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID);
var set = beatmapManager.QueryBeatmapSet(s => s.ID == currentBeatmapSetID);
return beatmap != null
&& beatmap.DifficultyName == originalDifficultyName
@ -262,7 +262,7 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("wait for created", () =>
{
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != originalDifficultyName;
});
@ -281,13 +281,13 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("save beatmap", () => Editor.Save());
BeatmapInfo refetchedBeatmap = null;
Live<BeatmapSetInfo> refetchedBeatmapSet = null;
BeatmapInfo? refetchedBeatmap = null;
Live<BeatmapSetInfo>? refetchedBeatmapSet = null;
AddStep("refetch from database", () =>
{
refetchedBeatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == copyDifficultyName);
refetchedBeatmapSet = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID);
refetchedBeatmapSet = beatmapManager.QueryBeatmapSet(s => s.ID == currentBeatmapSetID);
});
AddAssert("new beatmap persisted", () =>
@ -323,7 +323,7 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("wait for created", () =>
{
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != "New Difficulty";
});
AddAssert("new difficulty has correct name", () => EditorBeatmap.BeatmapInfo.DifficultyName == "New Difficulty (1)");
@ -359,7 +359,7 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("wait for created", () =>
{
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != duplicate_difficulty_name;
});

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@ -40,6 +40,8 @@ namespace osu.Game.Tests.Visual.Editing
SaveEditor();
AddAssert("Hash updated", () => !string.IsNullOrEmpty(EditorBeatmap.BeatmapInfo.BeatmapSet?.Hash));
AddAssert("Beatmap has correct metadata", () => EditorBeatmap.BeatmapInfo.Metadata.Artist == "artist" && EditorBeatmap.BeatmapInfo.Metadata.Title == "title");
AddAssert("Beatmap has correct author", () => EditorBeatmap.BeatmapInfo.Metadata.Author.Username == "author");
AddAssert("Beatmap has correct difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName == "difficulty");

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@ -24,10 +24,11 @@ namespace osu.Game.Tests.Visual.Menus
public void TestMusicPlayAction()
{
AddStep("ensure playing something", () => Game.MusicController.EnsurePlayingSomething());
AddUntilStep("music playing", () => Game.MusicController.IsPlaying);
AddStep("toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
AddAssert("music paused", () => !Game.MusicController.IsPlaying && Game.MusicController.UserPauseRequested);
AddUntilStep("music paused", () => !Game.MusicController.IsPlaying && Game.MusicController.UserPauseRequested);
AddStep("toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
AddAssert("music resumed", () => Game.MusicController.IsPlaying && !Game.MusicController.UserPauseRequested);
AddUntilStep("music resumed", () => Game.MusicController.IsPlaying && !Game.MusicController.UserPauseRequested);
}
[Test]

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@ -33,20 +31,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
public class TestSceneMultiSpectatorScreen : MultiplayerTestScene
{
[Resolved]
private OsuGameBase game { get; set; }
private OsuGameBase game { get; set; } = null!;
[Resolved]
private OsuConfigManager config { get; set; }
private OsuConfigManager config { get; set; } = null!;
[Resolved]
private BeatmapManager beatmapManager { get; set; }
private BeatmapManager beatmapManager { get; set; } = null!;
private MultiSpectatorScreen spectatorScreen;
private MultiSpectatorScreen spectatorScreen = null!;
private readonly List<MultiplayerRoomUser> playingUsers = new List<MultiplayerRoomUser>();
private BeatmapSetInfo importedSet;
private BeatmapInfo importedBeatmap;
private BeatmapSetInfo importedSet = null!;
private BeatmapInfo importedBeatmap = null!;
private int importedBeatmapId;
[BackgroundDependencyLoader]
@ -340,7 +339,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
sendFrames(getPlayerIds(count), 300);
}
Player player = null;
Player? player = null;
AddStep($"get {PLAYER_1_ID} player instance", () => player = getInstance(PLAYER_1_ID).ChildrenOfType<Player>().Single());
@ -369,7 +368,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
b.Storyboard.GetLayer("Background").Add(sprite);
});
private void testLeadIn(Action<WorkingBeatmap> applyToBeatmap = null)
private void testLeadIn(Action<WorkingBeatmap>? applyToBeatmap = null)
{
start(PLAYER_1_ID);
@ -387,7 +386,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
assertRunning(PLAYER_1_ID);
}
private void loadSpectateScreen(bool waitForPlayerLoad = true, Action<WorkingBeatmap> applyToBeatmap = null)
private void loadSpectateScreen(bool waitForPlayerLoad = true, Action<WorkingBeatmap>? applyToBeatmap = null)
{
AddStep("load screen", () =>
{

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Diagnostics;
using System.Linq;
@ -51,17 +49,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayer : ScreenTestScene
{
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
private BeatmapManager beatmaps = null!;
private RulesetStore rulesets = null!;
private BeatmapSetInfo importedSet = null!;
private TestMultiplayerComponents multiplayerComponents;
private TestMultiplayerComponents multiplayerComponents = null!;
private TestMultiplayerClient multiplayerClient => multiplayerComponents.MultiplayerClient;
private TestMultiplayerRoomManager roomManager => multiplayerComponents.RoomManager;
[Resolved]
private OsuConfigManager config { get; set; }
private OsuConfigManager config { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
@ -146,7 +144,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void removeLastUser()
{
APIUser lastUser = multiplayerClient.ServerRoom?.Users.Last().User;
APIUser? lastUser = multiplayerClient.ServerRoom?.Users.Last().User;
if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
return;
@ -156,7 +154,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void kickLastUser()
{
APIUser lastUser = multiplayerClient.ServerRoom?.Users.Last().User;
APIUser? lastUser = multiplayerClient.ServerRoom?.Users.Last().User;
if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
return;
@ -351,7 +349,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("select room", () => InputManager.Key(Key.Down));
AddStep("join room", () => InputManager.Key(Key.Enter));
DrawableLoungeRoom.PasswordEntryPopover passwordEntryPopover = null;
DrawableLoungeRoom.PasswordEntryPopover? passwordEntryPopover = null;
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "password");
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
@ -678,7 +676,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestGameplayExitFlow()
{
Bindable<double> holdDelay = null;
Bindable<double>? holdDelay = null;
AddStep("Set hold delay to zero", () =>
{
@ -709,7 +707,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for lounge", () => multiplayerComponents.CurrentScreen is Screens.OnlinePlay.Multiplayer.Multiplayer);
AddStep("stop holding", () => InputManager.ReleaseKey(Key.Escape));
AddStep("set hold delay to default", () => holdDelay.SetDefault());
AddStep("set hold delay to default", () => holdDelay?.SetDefault());
}
[Test]
@ -992,7 +990,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for ready button to be enabled", () => readyButton.Enabled.Value);
MultiplayerUserState lastState = MultiplayerUserState.Idle;
MultiplayerRoomUser user = null;
MultiplayerRoomUser? user = null;
AddStep("click ready button", () =>
{

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -66,7 +64,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestRemoveUser()
{
APIUser secondUser = null;
APIUser? secondUser = null;
AddStep("add a user", () =>
{
@ -80,7 +78,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("remove host", () => MultiplayerClient.RemoveUser(API.LocalUser.Value));
AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.UserID == secondUser.Id);
AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.UserID == secondUser?.Id);
}
[Test]
@ -368,7 +366,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void createNewParticipantsList()
{
ParticipantsList participantsList = null;
ParticipantsList? participantsList = null;
AddStep("create new list", () => Child = participantsList = new ParticipantsList
{
@ -378,7 +376,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
Size = new Vector2(380, 0.7f)
});
AddUntilStep("wait for list to load", () => participantsList.IsLoaded);
AddUntilStep("wait for list to load", () => participantsList?.IsLoaded == true);
}
private void checkProgressBarVisibility(bool visible) =>

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Overlays.BeatmapSet;
using System.Collections.Specialized;
using System.Linq;
@ -29,7 +27,7 @@ namespace osu.Game.Tests.Visual.Online
LeaderboardModSelector modSelector;
FillFlowContainer<SpriteText> selectedMods;
var ruleset = new Bindable<IRulesetInfo>();
var ruleset = new Bindable<IRulesetInfo?>();
Add(selectedMods = new FillFlowContainer<SpriteText>
{

View File

@ -31,12 +31,11 @@ namespace osu.Game.Beatmaps
protected override string[] HashableFileTypes => new[] { ".osu" };
private readonly BeatmapUpdater? beatmapUpdater;
public Action<BeatmapSetInfo>? ProcessBeatmap { private get; set; }
public BeatmapImporter(Storage storage, RealmAccess realm, BeatmapUpdater? beatmapUpdater = null)
public BeatmapImporter(Storage storage, RealmAccess realm)
: base(storage, realm)
{
this.beatmapUpdater = beatmapUpdater;
}
protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path).ToLowerInvariant() == ".osz";
@ -100,7 +99,7 @@ namespace osu.Game.Beatmaps
{
base.PostImport(model, realm);
beatmapUpdater?.Process(model);
ProcessBeatmap?.Invoke(model);
}
private void validateOnlineIds(BeatmapSetInfo beatmapSet, Realm realm)

View File

@ -34,14 +34,15 @@ namespace osu.Game.Beatmaps
/// Handles general operations related to global beatmap management.
/// </summary>
[ExcludeFromDynamicCompile]
public class BeatmapManager : ModelManager<BeatmapSetInfo>, IModelImporter<BeatmapSetInfo>, IWorkingBeatmapCache, IDisposable
public class BeatmapManager : ModelManager<BeatmapSetInfo>, IModelImporter<BeatmapSetInfo>, IWorkingBeatmapCache
{
public ITrackStore BeatmapTrackStore { get; }
private readonly BeatmapImporter beatmapImporter;
private readonly WorkingBeatmapCache workingBeatmapCache;
private readonly BeatmapUpdater? beatmapUpdater;
public Action<BeatmapSetInfo>? ProcessBeatmap { private get; set; }
public BeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider? api, AudioManager audioManager, IResourceStore<byte[]> gameResources, GameHost? host = null,
WorkingBeatmap? defaultBeatmap = null, BeatmapDifficultyCache? difficultyCache = null, bool performOnlineLookups = false)
@ -54,15 +55,14 @@ namespace osu.Game.Beatmaps
if (difficultyCache == null)
throw new ArgumentNullException(nameof(difficultyCache), "Difficulty cache must be provided if online lookups are required.");
beatmapUpdater = new BeatmapUpdater(this, difficultyCache, api, storage);
}
var userResources = new RealmFileStore(realm, storage).Store;
BeatmapTrackStore = audioManager.GetTrackStore(userResources);
beatmapImporter = CreateBeatmapImporter(storage, realm, rulesets, beatmapUpdater);
beatmapImporter = CreateBeatmapImporter(storage, realm);
beatmapImporter.ProcessBeatmap = obj => ProcessBeatmap?.Invoke(obj);
beatmapImporter.PostNotification = obj => PostNotification?.Invoke(obj);
workingBeatmapCache = CreateWorkingBeatmapCache(audioManager, gameResources, userResources, defaultBeatmap, host);
@ -74,8 +74,7 @@ namespace osu.Game.Beatmaps
return new WorkingBeatmapCache(BeatmapTrackStore, audioManager, resources, storage, defaultBeatmap, host);
}
protected virtual BeatmapImporter CreateBeatmapImporter(Storage storage, RealmAccess realm, RulesetStore rulesets, BeatmapUpdater? beatmapUpdater) =>
new BeatmapImporter(storage, realm, beatmapUpdater);
protected virtual BeatmapImporter CreateBeatmapImporter(Storage storage, RealmAccess realm) => new BeatmapImporter(storage, realm);
/// <summary>
/// Create a new beatmap set, backed by a <see cref="BeatmapSetInfo"/> model,
@ -317,13 +316,15 @@ namespace osu.Game.Beatmaps
AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo));
setInfo.Hash = beatmapImporter.ComputeHash(setInfo);
Realm.Write(r =>
{
var liveBeatmapSet = r.Find<BeatmapSetInfo>(setInfo.ID);
setInfo.CopyChangesToRealm(liveBeatmapSet);
beatmapUpdater?.Process(liveBeatmapSet, r);
ProcessBeatmap?.Invoke(liveBeatmapSet);
});
}
@ -468,15 +469,6 @@ namespace osu.Game.Beatmaps
#endregion
#region Implementation of IDisposable
public void Dispose()
{
beatmapUpdater?.Dispose();
}
#endregion
#region Implementation of IPostImports<out BeatmapSetInfo>
public Action<IEnumerable<Live<BeatmapSetInfo>>>? PresentImport

View File

@ -10,7 +10,6 @@ using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Rulesets.Objects;
using Realms;
namespace osu.Game.Beatmaps
{
@ -31,6 +30,14 @@ namespace osu.Game.Beatmaps
onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
}
/// <summary>
/// Queue a beatmap for background processing.
/// </summary>
public void Queue(int beatmapSetId)
{
// TODO: implement
}
/// <summary>
/// Queue a beatmap for background processing.
/// </summary>
@ -44,9 +51,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Run all processing on a beatmap immediately.
/// </summary>
public void Process(BeatmapSetInfo beatmapSet) => beatmapSet.Realm.Write(r => Process(beatmapSet, r));
public void Process(BeatmapSetInfo beatmapSet, Realm realm)
public void Process(BeatmapSetInfo beatmapSet) => beatmapSet.Realm.Write(r =>
{
// Before we use below, we want to invalidate.
workingBeatmapCache.Invalidate(beatmapSet);
@ -71,7 +76,7 @@ namespace osu.Game.Beatmaps
// And invalidate again afterwards as re-fetching the most up-to-date database metadata will be required.
workingBeatmapCache.Invalidate(beatmapSet);
}
});
private double calculateLength(IBeatmap b)
{

View File

@ -137,8 +137,17 @@ namespace osu.Game.Beatmaps
try
{
using (var stream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path))))
return Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
string fileStorePath = BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path);
var stream = GetStream(fileStorePath);
if (stream == null)
{
Logger.Log($"Beatmap failed to load (file {BeatmapInfo.Path} not found on disk at expected location {fileStorePath}).", level: LogLevel.Error);
return null;
}
using (var reader = new LineBufferedReader(stream))
return Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
}
catch (Exception e)
{
@ -154,7 +163,16 @@ namespace osu.Game.Beatmaps
try
{
return resources.LargeTextureStore.Get(BeatmapSetInfo.GetPathForFile(Metadata.BackgroundFile));
string fileStorePath = BeatmapSetInfo.GetPathForFile(Metadata.BackgroundFile);
var texture = resources.LargeTextureStore.Get(fileStorePath);
if (texture == null)
{
Logger.Log($"Beatmap background failed to load (file {Metadata.BackgroundFile} not found on disk at expected location {fileStorePath}).", level: LogLevel.Error);
return null;
}
return texture;
}
catch (Exception e)
{
@ -173,7 +191,16 @@ namespace osu.Game.Beatmaps
try
{
return resources.Tracks.Get(BeatmapSetInfo.GetPathForFile(Metadata.AudioFile));
string fileStorePath = BeatmapSetInfo.GetPathForFile(Metadata.AudioFile);
var track = resources.Tracks.Get(fileStorePath);
if (track == null)
{
Logger.Log($"Beatmap failed to load (file {Metadata.AudioFile} not found on disk at expected location {fileStorePath}).", level: LogLevel.Error);
return null;
}
return track;
}
catch (Exception e)
{
@ -192,8 +219,17 @@ namespace osu.Game.Beatmaps
try
{
var trackData = GetStream(BeatmapSetInfo.GetPathForFile(Metadata.AudioFile));
return trackData == null ? null : new Waveform(trackData);
string fileStorePath = BeatmapSetInfo.GetPathForFile(Metadata.AudioFile);
var trackData = GetStream(fileStorePath);
if (trackData == null)
{
Logger.Log($"Beatmap waveform failed to load (file {Metadata.AudioFile} not found on disk at expected location {fileStorePath}).", level: LogLevel.Error);
return null;
}
return new Waveform(trackData);
}
catch (Exception e)
{
@ -211,20 +247,38 @@ namespace osu.Game.Beatmaps
try
{
using (var stream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path))))
string fileStorePath = BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path);
var beatmapFileStream = GetStream(fileStorePath);
if (beatmapFileStream == null)
{
var decoder = Decoder.GetDecoder<Storyboard>(stream);
Logger.Log($"Beatmap failed to load (file {BeatmapInfo.Path} not found on disk at expected location {fileStorePath})", level: LogLevel.Error);
return null;
}
string storyboardFilename = BeatmapSetInfo?.Files.FirstOrDefault(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename;
using (var reader = new LineBufferedReader(beatmapFileStream))
{
var decoder = Decoder.GetDecoder<Storyboard>(reader);
// todo: support loading from both set-wide storyboard *and* beatmap specific.
if (string.IsNullOrEmpty(storyboardFilename))
storyboard = decoder.Decode(stream);
else
Stream storyboardFileStream = null;
if (BeatmapSetInfo?.Files.FirstOrDefault(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename is string storyboardFilename)
{
using (var secondaryStream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(storyboardFilename))))
storyboard = decoder.Decode(stream, secondaryStream);
string storyboardFileStorePath = BeatmapSetInfo?.GetPathForFile(storyboardFilename);
storyboardFileStream = GetStream(storyboardFileStorePath);
if (storyboardFileStream == null)
Logger.Log($"Storyboard failed to load (file {storyboardFilename} not found on disk at expected location {storyboardFileStorePath})", level: LogLevel.Error);
}
if (storyboardFileStream != null)
{
// Stand-alone storyboard was found, so parse in addition to the beatmap's local storyboard.
using (var secondaryReader = new LineBufferedReader(storyboardFileStream))
storyboard = decoder.Decode(reader, secondaryReader);
}
else
storyboard = decoder.Decode(reader);
}
}
catch (Exception e)

View File

@ -167,6 +167,8 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.DiscordRichPresence, DiscordRichPresenceMode.Full);
SetDefault(OsuSetting.EditorWaveformOpacity, 0.25f);
SetDefault(OsuSetting.LastProcessedMetadataId, -1);
}
public IDictionary<OsuSetting, string> GetLoggableState() =>
@ -363,5 +365,6 @@ namespace osu.Game.Configuration
DiscordRichPresence,
AutomaticallyDownloadWhenSpectating,
ShowOnlineExplicitContent,
LastProcessedMetadataId
}
}

View File

@ -258,15 +258,13 @@ namespace osu.Game.Database
{
cancellationToken.ThrowIfCancellationRequested();
bool checkedExisting = false;
TModel? existing = null;
TModel? existing;
if (batchImport && archive != null)
{
// this is a fast bail condition to improve large import performance.
item.Hash = computeHashFast(archive);
checkedExisting = true;
existing = CheckForExisting(item, realm);
if (existing != null)
@ -311,8 +309,12 @@ namespace osu.Game.Database
// TODO: we may want to run this outside of the transaction.
Populate(item, archive, realm, cancellationToken);
if (!checkedExisting)
existing = CheckForExisting(item, realm);
// Populate() may have adjusted file content (see SkinImporter.updateSkinIniMetadata), so regardless of whether a fast check was done earlier, let's
// check for existing items a second time.
//
// If this is ever a performance issue, the fast-check hash can be compared and trigger a skip of this second check if it still matches.
// I don't think it is a huge deal doing a second indexed check, though.
existing = CheckForExisting(item, realm);
if (existing != null)
{
@ -386,7 +388,7 @@ namespace osu.Game.Database
/// <remarks>
/// In the case of no matching files, a hash will be generated from the passed archive's <see cref="ArchiveReader.Name"/>.
/// </remarks>
protected string ComputeHash(TModel item)
public string ComputeHash(TModel item)
{
// for now, concatenate all hashable files in the set to create a unique hash.
MemoryStream hashable = new MemoryStream();

View File

@ -8,19 +8,60 @@ namespace osu.Game.Database
{
public static class RealmExtensions
{
/// <summary>
/// Perform a write operation against the provided realm instance.
/// </summary>
/// <remarks>
/// This will automatically start a transaction if not already in one.
/// </remarks>
/// <param name="realm">The realm to operate on.</param>
/// <param name="function">The write operation to run.</param>
public static void Write(this Realm realm, Action<Realm> function)
{
using var transaction = realm.BeginWrite();
function(realm);
transaction.Commit();
Transaction? transaction = null;
try
{
if (!realm.IsInTransaction)
transaction = realm.BeginWrite();
function(realm);
transaction?.Commit();
}
finally
{
transaction?.Dispose();
}
}
/// <summary>
/// Perform a write operation against the provided realm instance.
/// </summary>
/// <remarks>
/// This will automatically start a transaction if not already in one.
/// </remarks>
/// <param name="realm">The realm to operate on.</param>
/// <param name="function">The write operation to run.</param>
public static T Write<T>(this Realm realm, Func<Realm, T> function)
{
using var transaction = realm.BeginWrite();
var result = function(realm);
transaction.Commit();
return result;
Transaction? transaction = null;
try
{
if (!realm.IsInTransaction)
transaction = realm.BeginWrite();
var result = function(realm);
transaction?.Commit();
return result;
}
finally
{
transaction?.Dispose();
}
}
/// <summary>

View File

@ -38,15 +38,21 @@ namespace osu.Game.Graphics.Backgrounds
private void load(OsuConfigManager config, SessionStatics sessionStatics)
{
seasonalBackgroundMode = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode);
seasonalBackgroundMode.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke());
seasonalBackgroundMode.BindValueChanged(_ => triggerSeasonalBackgroundChanged());
seasonalBackgrounds = sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds);
seasonalBackgrounds.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke());
seasonalBackgrounds.BindValueChanged(_ => triggerSeasonalBackgroundChanged());
apiState.BindTo(api.State);
apiState.BindValueChanged(fetchSeasonalBackgrounds, true);
}
private void triggerSeasonalBackgroundChanged()
{
if (shouldShowSeasonal)
SeasonalBackgroundChanged?.Invoke();
}
private void fetchSeasonalBackgrounds(ValueChangedEvent<APIState> stateChanged)
{
if (seasonalBackgrounds.Value != null || stateChanged.NewValue != APIState.Online)
@ -64,15 +70,10 @@ namespace osu.Game.Graphics.Backgrounds
public SeasonalBackground LoadNextBackground()
{
if (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Never
|| (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Sometimes && !isInSeason))
{
if (!shouldShowSeasonal)
return null;
}
var backgrounds = seasonalBackgrounds.Value?.Backgrounds;
if (backgrounds == null || !backgrounds.Any())
return null;
var backgrounds = seasonalBackgrounds.Value.Backgrounds;
current = (current + 1) % backgrounds.Count;
string url = backgrounds[current].Url;
@ -80,6 +81,20 @@ namespace osu.Game.Graphics.Backgrounds
return new SeasonalBackground(url);
}
private bool shouldShowSeasonal
{
get
{
if (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Never)
return false;
if (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Sometimes && !isInSeason)
return false;
return seasonalBackgrounds.Value?.Backgrounds?.Any() == true;
}
}
private bool isInSeason => seasonalBackgrounds.Value != null && DateTimeOffset.Now < seasonalBackgrounds.Value.EndDate;
}

View File

@ -14,6 +14,7 @@ namespace osu.Game.Online
APIClientID = "5";
SpectatorEndpointUrl = $"{APIEndpointUrl}/spectator";
MultiplayerEndpointUrl = $"{APIEndpointUrl}/multiplayer";
MetadataEndpointUrl = $"{APIEndpointUrl}/metadata";
}
}
}

View File

@ -39,5 +39,10 @@ namespace osu.Game.Online
/// The endpoint for the SignalR multiplayer server.
/// </summary>
public string MultiplayerEndpointUrl { get; set; }
/// <summary>
/// The endpoint for the SignalR metadata server.
/// </summary>
public string MetadataEndpointUrl { get; set; }
}
}

View File

@ -144,7 +144,7 @@ namespace osu.Game.Online
/// </summary>
private async Task handleErrorAndDelay(Exception exception, CancellationToken cancellationToken)
{
Logger.Log($"{clientName} connection error: {exception}", LoggingTarget.Network);
Logger.Log($"{clientName} connect attempt failed: {exception.Message}", LoggingTarget.Network);
await Task.Delay(5000, cancellationToken).ConfigureAwait(false);
}

View File

@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using MessagePack;
namespace osu.Game.Online.Metadata
{
/// <summary>
/// Describes a set of beatmaps which have been updated in some way.
/// </summary>
[MessagePackObject]
[Serializable]
public class BeatmapUpdates
{
[Key(0)]
public int[] BeatmapSetIDs { get; set; }
[Key(1)]
public int LastProcessedQueueID { get; set; }
public BeatmapUpdates(int[] beatmapSetIDs, int lastProcessedQueueID)
{
BeatmapSetIDs = beatmapSetIDs;
LastProcessedQueueID = lastProcessedQueueID;
}
}
}

View File

@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
namespace osu.Game.Online.Metadata
{
public interface IMetadataClient
{
Task BeatmapSetsUpdated(BeatmapUpdates updates);
}
}

View File

@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
namespace osu.Game.Online.Metadata
{
/// <summary>
/// Metadata server is responsible for keeping the osu! client up-to-date with any changes.
/// </summary>
public interface IMetadataServer
{
/// <summary>
/// Get any changes since a specific point in the queue.
/// Should be used to allow the client to catch up with any changes after being closed or disconnected.
/// </summary>
/// <param name="queueId">The last processed queue ID.</param>
/// <returns></returns>
Task<BeatmapUpdates> GetChangesSince(int queueId);
}
}

View File

@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
using osu.Framework.Graphics;
namespace osu.Game.Online.Metadata
{
public abstract class MetadataClient : Component, IMetadataClient, IMetadataServer
{
public abstract Task BeatmapSetsUpdated(BeatmapUpdates updates);
public abstract Task<BeatmapUpdates> GetChangesSince(int queueId);
}
}

View File

@ -0,0 +1,134 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR.Client;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Online.API;
namespace osu.Game.Online.Metadata
{
public class OnlineMetadataClient : MetadataClient
{
private readonly BeatmapUpdater beatmapUpdater;
private readonly string endpoint;
private IHubClientConnector? connector;
private Bindable<int> lastQueueId = null!;
private HubConnection? connection => connector?.CurrentConnection;
public OnlineMetadataClient(EndpointConfiguration endpoints, BeatmapUpdater beatmapUpdater)
{
this.beatmapUpdater = beatmapUpdater;
endpoint = endpoints.MetadataEndpointUrl;
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api, OsuConfigManager config)
{
// Importantly, we are intentionally not using MessagePack here to correctly support derived class serialization.
// More information on the limitations / reasoning can be found in osu-server-spectator's initialisation code.
connector = api.GetHubConnector(nameof(OnlineMetadataClient), endpoint);
if (connector != null)
{
connector.ConfigureConnection = connection =>
{
// this is kind of SILLY
// https://github.com/dotnet/aspnetcore/issues/15198
connection.On<BeatmapUpdates>(nameof(IMetadataClient.BeatmapSetsUpdated), ((IMetadataClient)this).BeatmapSetsUpdated);
};
connector.IsConnected.BindValueChanged(isConnectedChanged, true);
}
lastQueueId = config.GetBindable<int>(OsuSetting.LastProcessedMetadataId);
}
private bool catchingUp;
private void isConnectedChanged(ValueChangedEvent<bool> connected)
{
if (!connected.NewValue)
return;
if (lastQueueId.Value >= 0)
{
catchingUp = true;
Task.Run(async () =>
{
try
{
while (true)
{
Logger.Log($"Requesting catch-up from {lastQueueId.Value}");
var catchUpChanges = await GetChangesSince(lastQueueId.Value);
lastQueueId.Value = catchUpChanges.LastProcessedQueueID;
if (catchUpChanges.BeatmapSetIDs.Length == 0)
{
Logger.Log($"Catch-up complete at {lastQueueId.Value}");
break;
}
await ProcessChanges(catchUpChanges.BeatmapSetIDs);
}
}
finally
{
catchingUp = false;
}
});
}
}
public override async Task BeatmapSetsUpdated(BeatmapUpdates updates)
{
Logger.Log($"Received beatmap updates {updates.BeatmapSetIDs.Length} updates with last id {updates.LastProcessedQueueID}");
// If we're still catching up, avoid updating the last ID as it will interfere with catch-up efforts.
if (!catchingUp)
lastQueueId.Value = updates.LastProcessedQueueID;
await ProcessChanges(updates.BeatmapSetIDs);
}
protected Task ProcessChanges(int[] beatmapSetIDs)
{
foreach (int id in beatmapSetIDs)
{
Logger.Log($"Processing {id}...");
beatmapUpdater.Queue(id);
}
return Task.CompletedTask;
}
public override Task<BeatmapUpdates> GetChangesSince(int queueId)
{
if (connector?.IsConnected.Value != true)
return Task.FromCanceled<BeatmapUpdates>(default);
Logger.Log($"Requesting any changes since last known queue id {queueId}");
Debug.Assert(connection != null);
return connection.InvokeAsync<BeatmapUpdates>(nameof(IMetadataServer.GetChangesSince), queueId);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
connector?.Dispose();
}
}
}

View File

@ -14,6 +14,7 @@ namespace osu.Game.Online
APIClientID = "5";
SpectatorEndpointUrl = "https://spectator.ppy.sh/spectator";
MultiplayerEndpointUrl = "https://spectator.ppy.sh/multiplayer";
MetadataEndpointUrl = "https://spectator.ppy.sh/metadata";
}
}
}

View File

@ -5,7 +5,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
@ -41,6 +40,7 @@ using osu.Game.IO;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.Chat;
using osu.Game.Online.Metadata;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Spectator;
using osu.Game.Overlays;
@ -52,6 +52,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Skinning;
using osu.Game.Utils;
using File = System.IO.File;
using RuntimeInfo = osu.Framework.RuntimeInfo;
namespace osu.Game
@ -170,6 +171,7 @@ namespace osu.Game
public readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> AvailableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>(new Dictionary<ModType, IReadOnlyList<Mod>>());
private BeatmapDifficultyCache difficultyCache;
private BeatmapUpdater beatmapUpdater;
private UserLookupCache userCache;
private BeatmapLookupCache beatmapCache;
@ -180,6 +182,8 @@ namespace osu.Game
private MultiplayerClient multiplayerClient;
private MetadataClient metadataClient;
private RealmAccess realm;
protected override Container<Drawable> Content => content;
@ -263,15 +267,13 @@ namespace osu.Game
dependencies.CacheAs(API ??= new APIAccess(LocalConfig, endpoints, VersionHash));
dependencies.CacheAs(spectatorClient = new OnlineSpectatorClient(endpoints));
dependencies.CacheAs(multiplayerClient = new OnlineMultiplayerClient(endpoints));
var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);
dependencies.Cache(difficultyCache = new BeatmapDifficultyCache());
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, Scheduler, difficultyCache, LocalConfig));
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, difficultyCache, performOnlineLookups: true));
dependencies.Cache(BeatmapDownloader = new BeatmapModelDownloader(BeatmapManager, API));
@ -280,6 +282,15 @@ namespace osu.Game
// Add after all the above cache operations as it depends on them.
AddInternal(difficultyCache);
// TODO: OsuGame or OsuGameBase?
beatmapUpdater = new BeatmapUpdater(BeatmapManager, difficultyCache, API, Storage);
dependencies.CacheAs(spectatorClient = new OnlineSpectatorClient(endpoints));
dependencies.CacheAs(multiplayerClient = new OnlineMultiplayerClient(endpoints));
dependencies.CacheAs(metadataClient = new OnlineMetadataClient(endpoints, beatmapUpdater));
BeatmapManager.ProcessBeatmap = set => beatmapUpdater.Process(set);
dependencies.Cache(userCache = new UserLookupCache());
AddInternal(userCache);
@ -316,8 +327,10 @@ namespace osu.Game
// add api components to hierarchy.
if (API is APIAccess apiAccess)
AddInternal(apiAccess);
AddInternal(spectatorClient);
AddInternal(multiplayerClient);
AddInternal(metadataClient);
AddInternal(rulesetConfigCache);
@ -574,9 +587,10 @@ namespace osu.Game
base.Dispose(isDisposing);
RulesetStore?.Dispose();
BeatmapManager?.Dispose();
LocalConfig?.Dispose();
beatmapUpdater?.Dispose();
realm?.Dispose();
if (Host != null)

View File

@ -133,9 +133,9 @@ namespace osu.Game.Overlays
UserPauseRequested = false;
if (restart)
CurrentTrack.Restart();
CurrentTrack.RestartAsync();
else if (!IsPlaying)
CurrentTrack.Start();
CurrentTrack.StartAsync();
return true;
}
@ -152,7 +152,7 @@ namespace osu.Game.Overlays
{
UserPauseRequested |= requestedByUser;
if (CurrentTrack.IsRunning)
CurrentTrack.Stop();
CurrentTrack.StopAsync();
}
/// <summary>
@ -250,7 +250,7 @@ namespace osu.Game.Overlays
{
// if not scheduled, the previously track will be stopped one frame later (see ScheduleAfterChildren logic in GameBase).
// we probably want to move this to a central method for switching to a new working beatmap in the future.
Schedule(() => CurrentTrack.Restart());
Schedule(() => CurrentTrack.RestartAsync());
}
private WorkingBeatmap current;

View File

@ -62,7 +62,8 @@ namespace osu.Game.Overlays.Settings.Sections
{
skinDropdown = new SkinSettingsDropdown
{
LabelText = SkinSettingsStrings.CurrentSkin
LabelText = SkinSettingsStrings.CurrentSkin,
Keywords = new[] { @"skins" }
},
new SettingsButton
{

View File

@ -7,6 +7,7 @@ using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
@ -26,7 +27,7 @@ namespace osu.Game.Screens.Backgrounds
private const int background_count = 7;
private IBindable<APIUser> user;
private Bindable<Skin> skin;
private Bindable<BackgroundSource> mode;
private Bindable<BackgroundSource> source;
private Bindable<IntroSequence> introSequence;
private readonly SeasonalBackgroundLoader seasonalBackgroundLoader = new SeasonalBackgroundLoader();
@ -45,24 +46,29 @@ namespace osu.Game.Screens.Backgrounds
{
user = api.LocalUser.GetBoundCopy();
skin = skinManager.CurrentSkin.GetBoundCopy();
mode = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource);
source = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource);
introSequence = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence);
AddInternal(seasonalBackgroundLoader);
user.ValueChanged += _ => Scheduler.AddOnce(loadNextIfRequired);
skin.ValueChanged += _ => Scheduler.AddOnce(loadNextIfRequired);
mode.ValueChanged += _ => Scheduler.AddOnce(loadNextIfRequired);
beatmap.ValueChanged += _ => Scheduler.AddOnce(loadNextIfRequired);
introSequence.ValueChanged += _ => Scheduler.AddOnce(loadNextIfRequired);
seasonalBackgroundLoader.SeasonalBackgroundChanged += () => Scheduler.AddOnce(loadNextIfRequired);
// Load first background asynchronously as part of BDL load.
currentDisplay = RNG.Next(0, background_count);
Next();
}
protected override void LoadComplete()
{
base.LoadComplete();
user.ValueChanged += _ => Scheduler.AddOnce(next);
skin.ValueChanged += _ => Scheduler.AddOnce(next);
source.ValueChanged += _ => Scheduler.AddOnce(next);
beatmap.ValueChanged += _ => Scheduler.AddOnce(next);
introSequence.ValueChanged += _ => Scheduler.AddOnce(next);
seasonalBackgroundLoader.SeasonalBackgroundChanged += () => Scheduler.AddOnce(next);
// helper function required for AddOnce usage.
void loadNextIfRequired() => Next();
void next() => Next();
}
private ScheduledDelegate nextTask;
@ -80,6 +86,8 @@ namespace osu.Game.Screens.Backgrounds
if (nextBackground == background)
return false;
Logger.Log("🌅 Background change queued");
cancellationTokenSource?.Cancel();
cancellationTokenSource = new CancellationTokenSource();
@ -108,12 +116,12 @@ namespace osu.Game.Screens.Backgrounds
if (newBackground == null && user.Value?.IsSupporter == true)
{
switch (mode.Value)
switch (source.Value)
{
case BackgroundSource.Beatmap:
case BackgroundSource.BeatmapWithStoryboard:
{
if (mode.Value == BackgroundSource.BeatmapWithStoryboard && AllowStoryboardBackground)
if (source.Value == BackgroundSource.BeatmapWithStoryboard && AllowStoryboardBackground)
newBackground = new BeatmapBackgroundWithStoryboard(beatmap.Value, getBackgroundTextureName());
newBackground ??= new BeatmapBackground(beatmap.Value, getBackgroundTextureName());

View File

@ -88,6 +88,11 @@ namespace osu.Game.Screens.Menu
/// </summary>
protected bool UsingThemedIntro { get; private set; }
protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault(false)
{
Colour = Color4.Black
};
protected IntroScreen([CanBeNull] Func<MainMenu> createNextScreen = null)
{
this.createNextScreen = createNextScreen;
@ -201,6 +206,8 @@ namespace osu.Game.Screens.Menu
{
this.FadeIn(300);
ApplyToBackground(b => b.FadeColour(Color4.Black, 100));
double fadeOutTime = exit_delay;
var track = musicController.CurrentTrack;
@ -243,13 +250,22 @@ namespace osu.Game.Screens.Menu
base.OnResuming(e);
}
private bool backgroundFaded;
protected void FadeInBackground(float duration = 0)
{
ApplyToBackground(b => b.FadeColour(Color4.White, duration));
backgroundFaded = true;
}
public override void OnSuspending(ScreenTransitionEvent e)
{
base.OnSuspending(e);
initialBeatmap = null;
}
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
if (!backgroundFaded)
FadeInBackground(200);
}
protected virtual void StartTrack()
{

View File

@ -8,19 +8,18 @@ using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Screens;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
using osu.Framework.Utils;
using osu.Framework.Screens;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Screens.Backgrounds;
using osuTK;
using osuTK.Graphics;
@ -32,16 +31,9 @@ namespace osu.Game.Screens.Menu
protected override string BeatmapFile => "triangles.osz";
protected override BackgroundScreen CreateBackground() => background = new BackgroundScreenDefault(false)
{
Alpha = 0,
};
[Resolved]
private AudioManager audio { get; set; }
private BackgroundScreenDefault background;
private Sample welcome;
private DecoupleableInterpolatingFramedClock decoupledClock;
@ -75,7 +67,7 @@ namespace osu.Game.Screens.Menu
if (UsingThemedIntro)
decoupledClock.ChangeSource(Track);
LoadComponentAsync(intro = new TrianglesIntroSequence(logo, background)
LoadComponentAsync(intro = new TrianglesIntroSequence(logo, () => FadeInBackground())
{
RelativeSizeAxes = Axes.Both,
Clock = decoupledClock,
@ -95,19 +87,10 @@ namespace osu.Game.Screens.Menu
{
base.OnSuspending(e);
// ensure the background is shown, even if the TriangleIntroSequence failed to do so.
background.ApplyToBackground(b => b.Show());
// important as there is a clock attached to a track which will likely be disposed before returning to this screen.
intro.Expire();
}
public override void OnResuming(ScreenTransitionEvent e)
{
base.OnResuming(e);
background.FadeOut(100);
}
protected override void StartTrack()
{
decoupledClock.Start();
@ -116,7 +99,7 @@ namespace osu.Game.Screens.Menu
private class TrianglesIntroSequence : CompositeDrawable
{
private readonly OsuLogo logo;
private readonly BackgroundScreenDefault background;
private readonly Action showBackgroundAction;
private OsuSpriteText welcomeText;
private RulesetFlow rulesets;
@ -128,10 +111,10 @@ namespace osu.Game.Screens.Menu
public Action LoadMenu;
public TrianglesIntroSequence(OsuLogo logo, BackgroundScreenDefault background)
public TrianglesIntroSequence(OsuLogo logo, Action showBackgroundAction)
{
this.logo = logo;
this.background = background;
this.showBackgroundAction = showBackgroundAction;
}
[Resolved]
@ -205,7 +188,6 @@ namespace osu.Game.Screens.Menu
rulesets.Hide();
lazerLogo.Hide();
background.ApplyToBackground(b => b.Hide());
using (BeginAbsoluteSequence(0))
{
@ -267,7 +249,7 @@ namespace osu.Game.Screens.Menu
logo.FadeIn();
background.ApplyToBackground(b => b.Show());
showBackgroundAction();
game.Add(new GameWideFlash());

View File

@ -5,11 +5,9 @@
using System;
using JetBrains.Annotations;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Screens;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -17,8 +15,8 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Online.API;
using osu.Game.Screens.Backgrounds;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Menu
@ -35,13 +33,6 @@ namespace osu.Game.Screens.Menu
private ISample pianoReverb;
protected override string SeeyaSampleName => "Intro/Welcome/seeya";
protected override BackgroundScreen CreateBackground() => background = new BackgroundScreenDefault(false)
{
Alpha = 0,
};
private BackgroundScreenDefault background;
public IntroWelcome([CanBeNull] Func<MainMenu> createNextScreen = null)
: base(createNextScreen)
{
@ -100,7 +91,7 @@ namespace osu.Game.Screens.Menu
logo.ScaleTo(1);
logo.FadeIn(fade_in_time);
background.FadeIn(fade_in_time);
FadeInBackground(fade_in_time);
LoadMenu();
}, delay_step_two);
@ -108,12 +99,6 @@ namespace osu.Game.Screens.Menu
}
}
public override void OnResuming(ScreenTransitionEvent e)
{
base.OnResuming(e);
background.FadeOut(100);
}
private class WelcomeIntroSequence : Container
{
private Drawable welcomeText;

View File

@ -65,9 +65,7 @@ namespace osu.Game.Screens.Menu
[Resolved(canBeNull: true)]
private IDialogOverlay dialogOverlay { get; set; }
private BackgroundScreenDefault background;
protected override BackgroundScreen CreateBackground() => background;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
protected override bool PlayExitSound => false;
@ -148,7 +146,6 @@ namespace osu.Game.Screens.Menu
Buttons.OnSettings = () => settings?.ToggleVisibility();
Buttons.OnBeatmapListing = () => beatmapListing?.ToggleVisibility();
LoadComponentAsync(background = new BackgroundScreenDefault());
preloadSongSelect();
}

View File

@ -135,7 +135,7 @@ namespace osu.Game.Screens.Select
// TODO: Add realm queries to hint at which ruleset results are available in (and allow clicking to switch).
// TODO: Make this message more certain by ensuring the osu! beatmaps exist before suggesting.
if (filter?.Ruleset?.OnlineID > 0 && !filter.AllowConvertedBeatmaps)
if (filter?.Ruleset?.OnlineID != 0 && filter?.AllowConvertedBeatmaps == false)
{
textFlow.AddParagraph("- Try");
textFlow.AddLink(" enabling ", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));

View File

@ -18,7 +18,7 @@ namespace osu.Game.Tests
}
public FlakyTestAttribute(int tryCount)
: base(Environment.GetEnvironmentVariable("OSU_TESTS_FAIL_FLAKY") == "1" ? 0 : tryCount)
: base(Environment.GetEnvironmentVariable("OSU_TESTS_FAIL_FLAKY") == "1" ? 1 : tryCount)
{
}
}

View File

@ -430,11 +430,19 @@ namespace osu.Game.Tests.Visual
return accumulated == seek;
}
public override Task<bool> SeekAsync(double seek) => Task.FromResult(Seek(seek));
public override void Start()
{
running = true;
}
public override Task StartAsync()
{
Start();
return Task.CompletedTask;
}
public override void Reset()
{
Seek(0);
@ -450,6 +458,12 @@ namespace osu.Game.Tests.Visual
}
}
public override Task StopAsync()
{
Stop();
return Task.CompletedTask;
}
public override bool IsRunning => running;
private double? lastReferenceTime;

View File

@ -36,7 +36,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.14.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.704.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.707.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.702.0" />
<PackageReference Include="Sentry" Version="3.17.1" />
<PackageReference Include="SharpCompress" Version="0.31.0" />

View File

@ -61,7 +61,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.704.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.707.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.702.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
@ -84,7 +84,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2022.704.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.707.0" />
<PackageReference Include="SharpCompress" Version="0.31.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />