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Merge master into netstandard
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36
COMPILING.md
Normal file
36
COMPILING.md
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@ -0,0 +1,36 @@
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# Linux
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||||||
|
### 1. Requirements:
|
||||||
|
Mono >= 5.4.0 (>= 5.8.0 recommended)
|
||||||
|
Please check [here](http://www.mono-project.com/download/) for stable or [here](http://www.mono-project.com/download/alpha/) for an alpha release.
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||||||
|
NuGet >= 4.4.0
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||||||
|
msbuild
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|
git
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||||||
|
|
||||||
|
### 2. Cloning project
|
||||||
|
Clone the entire repository with submodules using
|
||||||
|
```
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||||||
|
git clone https://github.com/ppy/osu --recursive
|
||||||
|
```
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||||||
|
Then restore NuGet packages from the repository
|
||||||
|
```
|
||||||
|
nuget restore
|
||||||
|
```
|
||||||
|
### 3. Compiling
|
||||||
|
Simply run `msbuild` where `osu.sln` is located, this will create all binaries in `osu/osu.Desktop/bin/Debug`.
|
||||||
|
### 4. Optimizing
|
||||||
|
If you want additional performance you can change build type to Release with
|
||||||
|
```
|
||||||
|
msbuild -p:Configuration=Release
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||||||
|
```
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||||||
|
Additionally, mono provides an AOT utility which attempts to precompile binaries. You can utilize that by running
|
||||||
|
```
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||||||
|
mono --aot ./osu\!.exe
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||||||
|
```
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||||||
|
### 5. Troubleshooting
|
||||||
|
You may run into trouble with NuGet versioning, as the one in packaging system is almost always out of date. Simply run
|
||||||
|
```
|
||||||
|
nuget
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||||||
|
sudo nuget update -self
|
||||||
|
```
|
||||||
|
**Warning** NuGet creates few config files when it's run for the first time.
|
||||||
|
Do not run NuGet as root on the first run or you might run into very peculiar issues.
|
@ -1,6 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<configuration>
|
|
||||||
<packageSources>
|
|
||||||
<add key="opentk-develop" value="https://www.myget.org/F/opentk-develop" />
|
|
||||||
</packageSources>
|
|
||||||
</configuration>
|
|
@ -8,8 +8,11 @@ This is still heavily under development and is not intended for end-user use. Th
|
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|
|
||||||
# Requirements
|
# Requirements
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||||||
|
|
||||||
- A desktop platform which can compile .NET 4.5 (tested on macOS, linux and windows). We recommend using [Visual Studio Code](https://code.visualstudio.com/) (all platforms) or [Visual Studio Community Edition](https://www.visualstudio.com/) (windows only), both of which are free.
|
- A desktop platform that can compile .NET 4.6.1. We recommend using [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/) (macOS) or [MonoDevelop](http://www.monodevelop.com/download/) (Linux), all of which are free. [Visual Studio Code](https://code.visualstudio.com/) may also be used but requires further setup steps which are not covered here.
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||||||
- Make sure you initialise and keep submodules up-to-date.
|
|
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|
# Getting Started
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|
- Clone the repository including submodules (`git clone --recurse-submodules https://github.com/ppy/osu`)
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||||||
|
- Build in your IDE of choice (recommended IDEs automatically restore nuget packages; if you are using an alternative make sure to `nuget restore`)
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|
|
||||||
# Contributing
|
# Contributing
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|
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|
@ -118,7 +118,7 @@ namespace osu.Desktop.Overlays
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|
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// only show a notification if we've previously saved a version to the config file (ie. not the first run).
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// only show a notification if we've previously saved a version to the config file (ie. not the first run).
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||||||
if (!string.IsNullOrEmpty(lastVersion))
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if (!string.IsNullOrEmpty(lastVersion))
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Scheduler.AddDelayed(() => notificationOverlay.Post(new UpdateCompleteNotification(version)), 5000);
|
notificationOverlay.Post(new UpdateCompleteNotification(version));
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}
|
}
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||||||
}
|
}
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|
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|
@ -6,6 +6,7 @@ using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using OpenTK;
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|
using osu.Game.Rulesets.Scoring;
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|
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
|
{
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|
@ -5,7 +5,6 @@ using System.Linq;
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using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
|
using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
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|
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|
@ -2,7 +2,7 @@
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|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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|
|
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using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
|
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|
|
||||||
namespace osu.Game.Rulesets.Mania.Judgements
|
namespace osu.Game.Rulesets.Mania.Judgements
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{
|
{
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|
@ -1,7 +1,7 @@
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|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Judgements
|
namespace osu.Game.Rulesets.Mania.Judgements
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{
|
{
|
||||||
@ -24,4 +24,4 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Judgements
|
namespace osu.Game.Rulesets.Mania.Judgements
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||||||
{
|
{
|
||||||
@ -11,4 +11,4 @@ namespace osu.Game.Rulesets.Mania.Judgements
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|||||||
|
|
||||||
protected override int NumericResultFor(HitResult result) => 20;
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protected override int NumericResultFor(HitResult result) => 20;
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||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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||||||
|
|
||||||
using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Judgements
|
namespace osu.Game.Rulesets.Mania.Judgements
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||||||
{
|
{
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||||||
|
@ -105,6 +105,8 @@ namespace osu.Game.Rulesets.Mania.Mods
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|||||||
|
|
||||||
public abstract class ManiaKeyMod : Mod
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public abstract class ManiaKeyMod : Mod
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||||||
{
|
{
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||||||
|
// TODO: implement using the IApplicable interface. Haven't done so yet because KeyCount isn't even hooked up at the moment.
|
||||||
|
|
||||||
public override string ShortenedName => Name;
|
public override string ShortenedName => Name;
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||||||
public abstract int KeyCount { get; }
|
public abstract int KeyCount { get; }
|
||||||
public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
|
public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
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||||||
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers;
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|||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
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||||||
|
using osu.Game.Rulesets.Scoring;
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||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
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||||||
{
|
{
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||||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
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|||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
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||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Rulesets.Scoring;
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||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||||
{
|
{
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||||||
@ -113,4 +114,4 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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|||||||
UpdateJudgement(true);
|
UpdateJudgement(true);
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||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,6 +8,7 @@ using osu.Framework.Input.Bindings;
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|||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||||
{
|
{
|
||||||
|
@ -6,7 +6,6 @@ using osu.Game.Beatmaps;
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|||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
|
||||||
|
@ -13,7 +13,7 @@ using osu.Game.Rulesets.Mania.Objects;
|
|||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Mania.Timing;
|
using osu.Game.Rulesets.Mania.Timing;
|
||||||
using osu.Game.Rulesets.Mania.UI;
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Timing;
|
using osu.Game.Rulesets.Timing;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Judgements
|
namespace osu.Game.Rulesets.Osu.Judgements
|
||||||
{
|
{
|
||||||
@ -34,4 +34,4 @@ namespace osu.Game.Rulesets.Osu.Judgements
|
|||||||
|
|
||||||
public ComboResult Combo;
|
public ComboResult Combo;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,8 +11,11 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Rulesets.Osu.UI;
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Mods
|
namespace osu.Game.Rulesets.Osu.Mods
|
||||||
{
|
{
|
||||||
@ -23,13 +26,86 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
public class OsuModEasy : ModEasy
|
public class OsuModEasy : ModEasy
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class OsuModHidden : ModHidden
|
public class OsuModHidden : ModHidden, IApplicableToDrawableHitObjects
|
||||||
{
|
{
|
||||||
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
|
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
|
||||||
public override double ScoreMultiplier => 1.06;
|
public override double ScoreMultiplier => 1.06;
|
||||||
|
|
||||||
|
private const double fade_in_duration_multiplier = 0.4;
|
||||||
|
private const double fade_out_duration_multiplier = 0.3;
|
||||||
|
|
||||||
|
private float preEmpt => DrawableOsuHitObject.TIME_PREEMPT;
|
||||||
|
|
||||||
|
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||||
|
{
|
||||||
|
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
|
||||||
|
{
|
||||||
|
d.ApplyCustomUpdateState += ApplyHiddenState;
|
||||||
|
d.FadeInDuration = preEmpt * fade_in_duration_multiplier;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
|
||||||
|
{
|
||||||
|
if (!(drawable is DrawableOsuHitObject d))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var fadeOutStartTime = d.HitObject.StartTime - preEmpt + d.FadeInDuration;
|
||||||
|
var fadeOutDuration = preEmpt * fade_out_duration_multiplier;
|
||||||
|
|
||||||
|
// new duration from completed fade in to end (before fading out)
|
||||||
|
var longFadeDuration = ((d.HitObject as IHasEndTime)?.EndTime ?? d.HitObject.StartTime) - fadeOutStartTime;
|
||||||
|
|
||||||
|
switch (drawable)
|
||||||
|
{
|
||||||
|
case DrawableHitCircle circle:
|
||||||
|
// we don't want to see the approach circle
|
||||||
|
circle.ApproachCircle.Hide();
|
||||||
|
|
||||||
|
// fade out immediately after fade in.
|
||||||
|
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
|
||||||
|
circle.FadeOut(fadeOutDuration);
|
||||||
|
break;
|
||||||
|
case DrawableSlider slider:
|
||||||
|
using (slider.BeginAbsoluteSequence(fadeOutStartTime, true))
|
||||||
|
{
|
||||||
|
slider.Body.FadeOut(longFadeDuration, Easing.Out);
|
||||||
|
|
||||||
|
// delay a bit less to let the sliderball fade out peacefully instead of having a hard cut
|
||||||
|
using (slider.BeginDelayedSequence(longFadeDuration - fadeOutDuration, true))
|
||||||
|
slider.Ball.FadeOut(fadeOutDuration);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
case DrawableSpinner spinner:
|
||||||
|
// hide elements we don't care about.
|
||||||
|
spinner.Disc.Hide();
|
||||||
|
spinner.Ticks.Hide();
|
||||||
|
spinner.Background.Hide();
|
||||||
|
|
||||||
|
using (spinner.BeginAbsoluteSequence(fadeOutStartTime + longFadeDuration, true))
|
||||||
|
{
|
||||||
|
spinner.FadeOut(fadeOutDuration);
|
||||||
|
|
||||||
|
// speed up the end sequence accordingly
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case ArmedState.Hit:
|
||||||
|
spinner.ScaleTo(spinner.Scale * 1.2f, fadeOutDuration * 2, Easing.Out);
|
||||||
|
break;
|
||||||
|
case ArmedState.Miss:
|
||||||
|
spinner.ScaleTo(spinner.Scale * 0.8f, fadeOutDuration * 2, Easing.In);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
spinner.Expire();
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class OsuModHardRock : ModHardRock, IApplicableToHitObject<OsuHitObject>
|
public class OsuModHardRock : ModHardRock, IApplicableToHitObject<OsuHitObject>
|
||||||
@ -51,11 +127,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
slider.ControlPoints = newControlPoints;
|
slider.ControlPoints = newControlPoints;
|
||||||
slider.Curve?.Calculate(); // Recalculate the slider curve
|
slider.Curve?.Calculate(); // Recalculate the slider curve
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ApplyToHitObjects(RulesetContainer<OsuHitObject> rulesetContainer)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class OsuModSuddenDeath : ModSuddenDeath
|
public class OsuModSuddenDeath : ModSuddenDeath
|
||||||
@ -96,7 +167,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
public class OsuModPerfect : ModPerfect
|
public class OsuModPerfect : ModPerfect
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class OsuModSpunOut : Mod
|
public class OsuModSpunOut : Mod
|
||||||
|
@ -6,8 +6,8 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -21,12 +21,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
private readonly NumberPiece number;
|
private readonly NumberPiece number;
|
||||||
private readonly GlowPiece glow;
|
private readonly GlowPiece glow;
|
||||||
|
|
||||||
public DrawableHitCircle(OsuHitObject h) : base(h)
|
public DrawableHitCircle(HitCircle h) : base(h)
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
Position = HitObject.StackedPosition;
|
Position = HitObject.StackedPosition;
|
||||||
Scale = new Vector2(HitObject.Scale);
|
Scale = new Vector2(h.Scale);
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
},
|
},
|
||||||
number = new NumberPiece
|
number = new NumberPiece
|
||||||
{
|
{
|
||||||
Text = h is Spinner ? "S" : (HitObject.ComboIndex + 1).ToString(),
|
Text = (HitObject.ComboIndex + 1).ToString(),
|
||||||
},
|
},
|
||||||
ring = new RingPiece(),
|
ring = new RingPiece(),
|
||||||
flash = new FlashPiece(),
|
flash = new FlashPiece(),
|
||||||
@ -88,25 +88,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
base.UpdatePreemptState();
|
base.UpdatePreemptState();
|
||||||
|
|
||||||
ApproachCircle.FadeIn(Math.Min(TIME_FADEIN * 2, TIME_PREEMPT));
|
ApproachCircle.FadeIn(Math.Min(FadeInDuration * 2, TIME_PREEMPT));
|
||||||
ApproachCircle.ScaleTo(1.1f, TIME_PREEMPT);
|
ApproachCircle.ScaleTo(1.1f, TIME_PREEMPT);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateCurrentState(ArmedState state)
|
protected override void UpdateCurrentState(ArmedState state)
|
||||||
{
|
{
|
||||||
double duration = ((HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime) - HitObject.StartTime;
|
glow.FadeOut(400);
|
||||||
|
|
||||||
glow.Delay(duration).FadeOut(400);
|
|
||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case ArmedState.Idle:
|
case ArmedState.Idle:
|
||||||
this.Delay(duration + TIME_PREEMPT).FadeOut(TIME_FADEOUT);
|
this.Delay(TIME_PREEMPT).FadeOut(500);
|
||||||
|
|
||||||
Expire(true);
|
Expire(true);
|
||||||
|
|
||||||
|
// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
|
||||||
|
LifetimeEnd = HitObject.StartTime + HitObject.HitWindowFor(HitResult.Miss);
|
||||||
break;
|
break;
|
||||||
case ArmedState.Miss:
|
case ArmedState.Miss:
|
||||||
ApproachCircle.FadeOut(50);
|
ApproachCircle.FadeOut(50);
|
||||||
this.FadeOut(TIME_FADEOUT / 5);
|
this.FadeOut(100);
|
||||||
Expire();
|
Expire();
|
||||||
break;
|
break;
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
|
@ -12,7 +12,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
public const float TIME_PREEMPT = 600;
|
public const float TIME_PREEMPT = 600;
|
||||||
public const float TIME_FADEIN = 400;
|
public const float TIME_FADEIN = 400;
|
||||||
public const float TIME_FADEOUT = 500;
|
|
||||||
|
/// <summary>
|
||||||
|
/// The number of milliseconds used to fade in.
|
||||||
|
/// </summary>
|
||||||
|
public virtual double FadeInDuration { get; set; } = TIME_FADEIN;
|
||||||
|
|
||||||
|
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - TIME_PREEMPT;
|
||||||
|
|
||||||
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
@ -37,10 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void UpdatePreemptState()
|
protected virtual void UpdatePreemptState() => this.FadeIn(FadeInDuration);
|
||||||
{
|
|
||||||
this.FadeIn(TIME_FADEIN);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void UpdateCurrentState(ArmedState state)
|
protected virtual void UpdateCurrentState(ArmedState state)
|
||||||
{
|
{
|
||||||
|
@ -2,10 +2,10 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -24,4 +24,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
|||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -24,19 +25,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
this.repeatPoint = repeatPoint;
|
this.repeatPoint = repeatPoint;
|
||||||
this.drawableSlider = drawableSlider;
|
this.drawableSlider = drawableSlider;
|
||||||
|
|
||||||
AutoSizeAxes = Axes.Both;
|
Size = new Vector2(32 * repeatPoint.Scale);
|
||||||
|
|
||||||
Blending = BlendingMode.Additive;
|
Blending = BlendingMode.Additive;
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
Scale = new Vector2(0.5f);
|
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new SpriteIcon
|
new SpriteIcon
|
||||||
{
|
{
|
||||||
Icon = FontAwesome.fa_eercast,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Anchor = Anchor.Centre,
|
Icon = FontAwesome.fa_eercast
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Size = new Vector2(32),
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -10,6 +10,7 @@ using System.Linq;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -17,23 +18,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
private readonly Slider slider;
|
private readonly Slider slider;
|
||||||
|
|
||||||
private readonly DrawableHitCircle initialCircle;
|
public readonly DrawableHitCircle InitialCircle;
|
||||||
|
|
||||||
private readonly List<ISliderProgress> components = new List<ISliderProgress>();
|
private readonly List<ISliderProgress> components = new List<ISliderProgress>();
|
||||||
|
|
||||||
private readonly Container<DrawableSliderTick> ticks;
|
private readonly Container<DrawableSliderTick> ticks;
|
||||||
private readonly Container<DrawableRepeatPoint> repeatPoints;
|
private readonly Container<DrawableRepeatPoint> repeatPoints;
|
||||||
|
|
||||||
private readonly SliderBody body;
|
public readonly SliderBody Body;
|
||||||
private readonly SliderBall ball;
|
public readonly SliderBall Ball;
|
||||||
|
|
||||||
public DrawableSlider(Slider s) : base(s)
|
public DrawableSlider(Slider s)
|
||||||
|
: base(s)
|
||||||
{
|
{
|
||||||
slider = s;
|
slider = s;
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
body = new SliderBody(s)
|
Body = new SliderBody(s)
|
||||||
{
|
{
|
||||||
AccentColour = AccentColour,
|
AccentColour = AccentColour,
|
||||||
Position = s.StackedPosition,
|
Position = s.StackedPosition,
|
||||||
@ -41,16 +43,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
},
|
},
|
||||||
ticks = new Container<DrawableSliderTick>(),
|
ticks = new Container<DrawableSliderTick>(),
|
||||||
repeatPoints = new Container<DrawableRepeatPoint>(),
|
repeatPoints = new Container<DrawableRepeatPoint>(),
|
||||||
ball = new SliderBall(s)
|
Ball = new SliderBall(s)
|
||||||
{
|
{
|
||||||
Scale = new Vector2(s.Scale),
|
Scale = new Vector2(s.Scale),
|
||||||
AccentColour = AccentColour,
|
AccentColour = AccentColour,
|
||||||
AlwaysPresent = true,
|
AlwaysPresent = true,
|
||||||
Alpha = 0
|
Alpha = 0
|
||||||
},
|
},
|
||||||
initialCircle = new DrawableHitCircle(new HitCircle
|
InitialCircle = new DrawableHitCircle(new HitCircle
|
||||||
{
|
{
|
||||||
//todo: avoid creating this temporary HitCircle.
|
|
||||||
StartTime = s.StartTime,
|
StartTime = s.StartTime,
|
||||||
Position = s.StackedPosition,
|
Position = s.StackedPosition,
|
||||||
ComboIndex = s.ComboIndex,
|
ComboIndex = s.ComboIndex,
|
||||||
@ -61,16 +62,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
})
|
})
|
||||||
};
|
};
|
||||||
|
|
||||||
components.Add(body);
|
components.Add(Body);
|
||||||
components.Add(ball);
|
components.Add(Ball);
|
||||||
|
|
||||||
AddNested(initialCircle);
|
AddNested(InitialCircle);
|
||||||
|
|
||||||
var repeatDuration = s.Curve.Distance / s.Velocity;
|
var repeatDuration = s.Curve.Distance / s.Velocity;
|
||||||
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
|
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
|
||||||
{
|
{
|
||||||
var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
|
var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
|
||||||
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
|
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2);
|
||||||
var fadeOutTime = repeatStartTime + repeatDuration;
|
var fadeOutTime = repeatStartTime + repeatDuration;
|
||||||
|
|
||||||
var drawableTick = new DrawableSliderTick(tick)
|
var drawableTick = new DrawableSliderTick(tick)
|
||||||
@ -87,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
|
foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
|
||||||
{
|
{
|
||||||
var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
|
var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
|
||||||
var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
|
var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2);
|
||||||
var fadeOutTime = repeatStartTime + repeatDuration;
|
var fadeOutTime = repeatStartTime + repeatDuration;
|
||||||
|
|
||||||
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
|
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
|
||||||
@ -105,11 +106,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
private int currentRepeat;
|
private int currentRepeat;
|
||||||
public bool Tracking;
|
public bool Tracking;
|
||||||
|
|
||||||
|
public override double FadeInDuration
|
||||||
|
{
|
||||||
|
get { return base.FadeInDuration; }
|
||||||
|
set { InitialCircle.FadeInDuration = base.FadeInDuration = value; }
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
Tracking = ball.Tracking;
|
Tracking = Ball.Tracking;
|
||||||
|
|
||||||
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||||
|
|
||||||
@ -117,18 +124,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
progress = slider.ProgressAt(progress);
|
progress = slider.ProgressAt(progress);
|
||||||
|
|
||||||
if (repeat > currentRepeat)
|
if (repeat > currentRepeat)
|
||||||
{
|
|
||||||
if (repeat < slider.RepeatCount && ball.Tracking)
|
|
||||||
PlaySamples();
|
|
||||||
currentRepeat = repeat;
|
currentRepeat = repeat;
|
||||||
}
|
|
||||||
|
|
||||||
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
||||||
if (!initialCircle.Judgements.Any(j => j.IsHit))
|
if (!InitialCircle.Judgements.Any(j => j.IsHit))
|
||||||
initialCircle.Position = slider.Curve.PositionAt(progress);
|
InitialCircle.Position = slider.Curve.PositionAt(progress);
|
||||||
|
|
||||||
foreach (var c in components) c.UpdateProgress(progress, repeat);
|
foreach (var c in components) c.UpdateProgress(progress, repeat);
|
||||||
foreach (var t in ticks.Children) t.Tracking = ball.Tracking;
|
foreach (var t in ticks.Children) t.Tracking = Ball.Tracking;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||||
@ -137,13 +140,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1;
|
var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1;
|
||||||
var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit));
|
var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit));
|
||||||
if (initialCircle.Judgements.Any(j => j.IsHit))
|
if (InitialCircle.Judgements.Any(j => j.IsHit))
|
||||||
judgementsHit++;
|
judgementsHit++;
|
||||||
|
|
||||||
var hitFraction = (double)judgementsHit / judgementsCount;
|
var hitFraction = (double)judgementsHit / judgementsCount;
|
||||||
if (hitFraction == 1 && initialCircle.Judgements.Any(j => j.Result == HitResult.Great))
|
if (hitFraction == 1 && InitialCircle.Judgements.Any(j => j.Result == HitResult.Great))
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||||
else if (hitFraction >= 0.5 && initialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
|
else if (hitFraction >= 0.5 && InitialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Good });
|
AddJudgement(new OsuJudgement { Result = HitResult.Good });
|
||||||
else if (hitFraction > 0)
|
else if (hitFraction > 0)
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
|
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
|
||||||
@ -154,26 +157,30 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
protected override void UpdateCurrentState(ArmedState state)
|
protected override void UpdateCurrentState(ArmedState state)
|
||||||
{
|
{
|
||||||
ball.FadeIn();
|
Ball.FadeIn();
|
||||||
|
Ball.ScaleTo(HitObject.Scale);
|
||||||
|
|
||||||
using (BeginDelayedSequence(slider.Duration, true))
|
using (BeginDelayedSequence(slider.Duration, true))
|
||||||
{
|
{
|
||||||
body.FadeOut(160);
|
const float fade_out_time = 450;
|
||||||
ball.FadeOut(160);
|
|
||||||
|
|
||||||
this.FadeOut(800)
|
// intentionally pile on an extra FadeOut to make it happen much faster.
|
||||||
.Expire();
|
Ball.FadeOut(fade_out_time / 4, Easing.Out);
|
||||||
|
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case ArmedState.Hit:
|
||||||
|
Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.FadeOut(fade_out_time, Easing.OutQuint).Expire();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Drawable ProxiedLayer => initialCircle.ApproachCircle;
|
public Drawable ProxiedLayer => InitialCircle.ApproachCircle;
|
||||||
|
|
||||||
public override Vector2 SelectionPoint => ToScreenSpace(body.Position);
|
public override Vector2 SelectionPoint => ToScreenSpace(Body.Position);
|
||||||
public override Quad SelectionQuad => body.PathDrawQuad;
|
public override Quad SelectionQuad => Body.PathDrawQuad;
|
||||||
}
|
|
||||||
|
|
||||||
internal interface ISliderProgress
|
|
||||||
{
|
|
||||||
void UpdateProgress(double progress, int repeat);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,6 +8,7 @@ using OpenTK;
|
|||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
|
@ -13,20 +13,21 @@ using osu.Framework.Extensions.Color4Extensions;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using osu.Game.Screens.Ranking;
|
using osu.Game.Screens.Ranking;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
public class DrawableSpinner : DrawableOsuHitObject
|
public class DrawableSpinner : DrawableOsuHitObject
|
||||||
{
|
{
|
||||||
private readonly Spinner spinner;
|
protected readonly Spinner Spinner;
|
||||||
|
|
||||||
private readonly SpinnerDisc disc;
|
public readonly SpinnerDisc Disc;
|
||||||
private readonly SpinnerTicks ticks;
|
public readonly SpinnerTicks Ticks;
|
||||||
private readonly SpinnerSpmCounter spmCounter;
|
private readonly SpinnerSpmCounter spmCounter;
|
||||||
|
|
||||||
private readonly Container mainContainer;
|
private readonly Container mainContainer;
|
||||||
|
|
||||||
private readonly SpinnerBackground background;
|
public readonly SpinnerBackground Background;
|
||||||
private readonly Container circleContainer;
|
private readonly Container circleContainer;
|
||||||
private readonly CirclePiece circle;
|
private readonly CirclePiece circle;
|
||||||
private readonly GlowPiece glow;
|
private readonly GlowPiece glow;
|
||||||
@ -49,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
// we are slightly bigger than our parent, to clip the top and bottom of the circle
|
// we are slightly bigger than our parent, to clip the top and bottom of the circle
|
||||||
Height = 1.3f;
|
Height = 1.3f;
|
||||||
|
|
||||||
spinner = s;
|
Spinner = s;
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -84,20 +85,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
background = new SpinnerBackground
|
Background = new SpinnerBackground
|
||||||
{
|
{
|
||||||
Alpha = 0.6f,
|
Alpha = 0.6f,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
},
|
||||||
disc = new SpinnerDisc(spinner)
|
Disc = new SpinnerDisc(Spinner)
|
||||||
{
|
{
|
||||||
Scale = Vector2.Zero,
|
Scale = Vector2.Zero,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
},
|
||||||
circleContainer.CreateProxy(),
|
circleContainer.CreateProxy(),
|
||||||
ticks = new SpinnerTicks
|
Ticks = new SpinnerTicks
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
@ -114,28 +115,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
|
public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1);
|
||||||
|
|
||||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||||
{
|
{
|
||||||
if (Time.Current < HitObject.StartTime) return;
|
if (Time.Current < HitObject.StartTime) return;
|
||||||
|
|
||||||
if (Progress >= 1 && !disc.Complete)
|
if (Progress >= 1 && !Disc.Complete)
|
||||||
{
|
{
|
||||||
disc.Complete = true;
|
Disc.Complete = true;
|
||||||
|
|
||||||
const float duration = 200;
|
const float duration = 200;
|
||||||
|
|
||||||
disc.FadeAccent(completeColour, duration);
|
Disc.FadeAccent(completeColour, duration);
|
||||||
|
|
||||||
background.FadeAccent(completeColour, duration);
|
Background.FadeAccent(completeColour, duration);
|
||||||
background.FadeOut(duration);
|
Background.FadeOut(duration);
|
||||||
|
|
||||||
circle.FadeColour(completeColour, duration);
|
circle.FadeColour(completeColour, duration);
|
||||||
glow.FadeColour(completeColour, duration);
|
glow.FadeColour(completeColour, duration);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!userTriggered && Time.Current >= spinner.EndTime)
|
if (!userTriggered && Time.Current >= Spinner.EndTime)
|
||||||
{
|
{
|
||||||
if (Progress >= 1)
|
if (Progress >= 1)
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||||
@ -143,7 +144,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
AddJudgement(new OsuJudgement { Result = HitResult.Good });
|
AddJudgement(new OsuJudgement { Result = HitResult.Good });
|
||||||
else if (Progress > .75)
|
else if (Progress > .75)
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
|
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
|
||||||
else if (Time.Current >= spinner.EndTime)
|
else if (Time.Current >= Spinner.EndTime)
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
|
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -153,20 +154,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
normalColour = baseColour;
|
normalColour = baseColour;
|
||||||
|
|
||||||
background.AccentColour = normalColour;
|
Background.AccentColour = normalColour;
|
||||||
|
|
||||||
completeColour = colours.YellowLight.Opacity(0.75f);
|
completeColour = colours.YellowLight.Opacity(0.75f);
|
||||||
|
|
||||||
disc.AccentColour = fillColour;
|
Disc.AccentColour = fillColour;
|
||||||
circle.Colour = colours.BlueDark;
|
circle.Colour = colours.BlueDark;
|
||||||
glow.Colour = colours.BlueDark;
|
glow.Colour = colours.BlueDark;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
|
Disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
|
||||||
if (!spmCounter.IsPresent && disc.Tracking)
|
if (!spmCounter.IsPresent && Disc.Tracking)
|
||||||
spmCounter.FadeIn(TIME_FADEIN);
|
spmCounter.FadeIn(FadeInDuration);
|
||||||
|
|
||||||
base.Update();
|
base.Update();
|
||||||
}
|
}
|
||||||
@ -175,36 +176,36 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
base.UpdateAfterChildren();
|
base.UpdateAfterChildren();
|
||||||
|
|
||||||
circle.Rotation = disc.Rotation;
|
circle.Rotation = Disc.Rotation;
|
||||||
ticks.Rotation = disc.Rotation;
|
Ticks.Rotation = Disc.Rotation;
|
||||||
spmCounter.SetRotation(disc.RotationAbsolute);
|
spmCounter.SetRotation(Disc.RotationAbsolute);
|
||||||
|
|
||||||
float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
|
float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
|
||||||
disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
|
Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
|
||||||
|
|
||||||
symbol.RotateTo(disc.Rotation / 2, 500, Easing.OutQuint);
|
symbol.RotateTo(Disc.Rotation / 2, 500, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdatePreemptState()
|
protected override void UpdatePreemptState()
|
||||||
{
|
{
|
||||||
base.UpdatePreemptState();
|
base.UpdatePreemptState();
|
||||||
|
|
||||||
circleContainer.ScaleTo(spinner.Scale * 0.3f);
|
circleContainer.ScaleTo(Spinner.Scale * 0.3f);
|
||||||
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
|
circleContainer.ScaleTo(Spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
|
||||||
|
|
||||||
disc.RotateTo(-720);
|
Disc.RotateTo(-720);
|
||||||
symbol.RotateTo(-720);
|
symbol.RotateTo(-720);
|
||||||
|
|
||||||
mainContainer
|
mainContainer
|
||||||
.ScaleTo(0)
|
.ScaleTo(0)
|
||||||
.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, Easing.OutQuint)
|
.ScaleTo(Spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, Easing.OutQuint)
|
||||||
.Then()
|
.Then()
|
||||||
.ScaleTo(1, 500, Easing.OutQuint);
|
.ScaleTo(1, 500, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateCurrentState(ArmedState state)
|
protected override void UpdateCurrentState(ArmedState state)
|
||||||
{
|
{
|
||||||
var sequence = this.Delay(spinner.Duration).FadeOut(160);
|
var sequence = this.Delay(Spinner.Duration).FadeOut(160);
|
||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
}
|
}
|
||||||
|
|
||||||
private readonly Slider slider;
|
private readonly Slider slider;
|
||||||
private readonly Box follow;
|
public readonly Box FollowCircle;
|
||||||
private readonly Box ball;
|
private readonly Box ball;
|
||||||
|
|
||||||
public SliderBall(Slider slider)
|
public SliderBall(Slider slider)
|
||||||
@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
follow = new Box
|
FollowCircle = new Box
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
@ -101,11 +101,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
// If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position.
|
// If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position.
|
||||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos);
|
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos);
|
||||||
|
|
||||||
public override void ClearTransforms(bool propagateChildren = false, string targetMember = null)
|
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
|
||||||
{
|
{
|
||||||
// Consider the case of rewinding - children's transforms are handled internally, so propagating down
|
// Consider the case of rewinding - children's transforms are handled internally, so propagating down
|
||||||
// any further will cause weirdness with the Tracking bool below. Let's not propagate further at this point.
|
// any further will cause weirdness with the Tracking bool below. Let's not propagate further at this point.
|
||||||
base.ClearTransforms(false, targetMember);
|
base.ClearTransformsAfter(time, false, targetMember);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool tracking;
|
private bool tracking;
|
||||||
@ -118,8 +118,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
return;
|
return;
|
||||||
tracking = value;
|
tracking = value;
|
||||||
|
|
||||||
follow.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint);
|
FollowCircle.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint);
|
||||||
follow.FadeTo(tracking ? 0.2f : 0, 300, Easing.OutQuint);
|
FollowCircle.FadeTo(tracking ? 0.2f : 0, 300, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -129,11 +129,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
|
if (Time.Current < slider.EndTime)
|
||||||
Tracking = canCurrentlyTrack
|
{
|
||||||
&& lastState != null
|
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
|
||||||
&& base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
|
Tracking = canCurrentlyTrack
|
||||||
&& ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
|
&& lastState != null
|
||||||
|
&& base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
|
||||||
|
&& ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateProgress(double progress, int repeat)
|
public void UpdateProgress(double progress, int repeat)
|
||||||
@ -141,4 +144,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
Position = slider.Curve.PositionAt(progress);
|
Position = slider.Curve.PositionAt(progress);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
private const float idle_alpha = 0.2f;
|
private const float idle_alpha = 0.2f;
|
||||||
private const float tracking_alpha = 0.4f;
|
private const float tracking_alpha = 0.4f;
|
||||||
|
|
||||||
|
public override bool IsPresent => true; // handle input when hidden
|
||||||
|
|
||||||
public SpinnerDisc(Spinner s)
|
public SpinnerDisc(Spinner s)
|
||||||
{
|
{
|
||||||
spinner = s;
|
spinner = s;
|
||||||
|
10
osu.Game.Rulesets.Osu/Objects/ISliderProgress.cs
Normal file
10
osu.Game.Rulesets.Osu/Objects/ISliderProgress.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Objects
|
||||||
|
{
|
||||||
|
public interface ISliderProgress
|
||||||
|
{
|
||||||
|
void UpdateProgress(double progress, int repeat);
|
||||||
|
}
|
||||||
|
}
|
@ -7,7 +7,7 @@ using OpenTK;
|
|||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects
|
namespace osu.Game.Rulesets.Osu.Objects
|
||||||
{
|
{
|
||||||
|
@ -151,28 +151,22 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
private void createRepeatPoints()
|
private void createRepeatPoints()
|
||||||
{
|
{
|
||||||
var length = Curve.Distance;
|
var repeatDuration = Distance / Velocity;
|
||||||
var repeatPointDistance = Math.Min(Distance, length);
|
|
||||||
var repeatDuration = length / Velocity;
|
|
||||||
|
|
||||||
for (var repeat = 1; repeat < RepeatCount; repeat++)
|
for (var repeat = 1; repeat < RepeatCount; repeat++)
|
||||||
{
|
{
|
||||||
for (var d = repeatPointDistance; d <= length; d += repeatPointDistance)
|
var repeatStartTime = StartTime + repeat * repeatDuration;
|
||||||
{
|
|
||||||
var repeatStartTime = StartTime + repeat * repeatDuration;
|
|
||||||
var distanceProgress = d / length;
|
|
||||||
|
|
||||||
AddNested(new RepeatPoint
|
AddNested(new RepeatPoint
|
||||||
{
|
{
|
||||||
RepeatIndex = repeat,
|
RepeatIndex = repeat,
|
||||||
StartTime = repeatStartTime,
|
StartTime = repeatStartTime,
|
||||||
Position = Curve.PositionAt(distanceProgress),
|
Position = Curve.PositionAt(repeat % 2),
|
||||||
StackHeight = StackHeight,
|
StackHeight = StackHeight,
|
||||||
Scale = Scale,
|
Scale = Scale,
|
||||||
ComboColour = ComboColour,
|
ComboColour = ComboColour,
|
||||||
Samples = new List<SampleInfo>(RepeatSamples[repeat])
|
Samples = new List<SampleInfo>(RepeatSamples[repeat])
|
||||||
});
|
});
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,9 +9,9 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|||||||
using System;
|
using System;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Replays;
|
using osu.Game.Rulesets.Replays;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Replays
|
namespace osu.Game.Rulesets.Osu.Replays
|
||||||
{
|
{
|
||||||
|
@ -41,10 +41,10 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
|||||||
mods = Score.Mods;
|
mods = Score.Mods;
|
||||||
accuracy = Score.Accuracy;
|
accuracy = Score.Accuracy;
|
||||||
scoreMaxCombo = Score.MaxCombo;
|
scoreMaxCombo = Score.MaxCombo;
|
||||||
count300 = Convert.ToInt32(Score.Statistics["300"]);
|
count300 = Convert.ToInt32(Score.Statistics[HitResult.Great]);
|
||||||
count100 = Convert.ToInt32(Score.Statistics["100"]);
|
count100 = Convert.ToInt32(Score.Statistics[HitResult.Good]);
|
||||||
count50 = Convert.ToInt32(Score.Statistics["50"]);
|
count50 = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
|
||||||
countMiss = Convert.ToInt32(Score.Statistics["x"]);
|
countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
|
||||||
|
|
||||||
// Don't count scores made with supposedly unranked mods
|
// Don't count scores made with supposedly unranked mods
|
||||||
if (mods.Any(m => !m.Ranked))
|
if (mods.Any(m => !m.Ranked))
|
||||||
|
@ -6,7 +6,6 @@ using System.Linq;
|
|||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
@ -33,8 +32,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
|||||||
|
|
||||||
foreach (var obj in beatmap.HitObjects)
|
foreach (var obj in beatmap.HitObjects)
|
||||||
{
|
{
|
||||||
var slider = obj as Slider;
|
if (obj is Slider slider)
|
||||||
if (slider != null)
|
|
||||||
{
|
{
|
||||||
// Head
|
// Head
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||||
@ -64,10 +62,10 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
|||||||
{
|
{
|
||||||
base.PopulateScore(score);
|
base.PopulateScore(score);
|
||||||
|
|
||||||
score.Statistics[@"300"] = scoreResultCounts.GetOrDefault(HitResult.Great);
|
score.Statistics[HitResult.Great] = scoreResultCounts.GetOrDefault(HitResult.Great);
|
||||||
score.Statistics[@"100"] = scoreResultCounts.GetOrDefault(HitResult.Good);
|
score.Statistics[HitResult.Good] = scoreResultCounts.GetOrDefault(HitResult.Good);
|
||||||
score.Statistics[@"50"] = scoreResultCounts.GetOrDefault(HitResult.Meh);
|
score.Statistics[HitResult.Meh] = scoreResultCounts.GetOrDefault(HitResult.Meh);
|
||||||
score.Statistics[@"x"] = scoreResultCounts.GetOrDefault(HitResult.Miss);
|
score.Statistics[HitResult.Miss] = scoreResultCounts.GetOrDefault(HitResult.Miss);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnNewJudgement(Judgement judgement)
|
protected override void OnNewJudgement(Judgement judgement)
|
||||||
|
117
osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs
Normal file
117
osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs
Normal file
@ -0,0 +1,117 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
[Ignore("getting CI working")]
|
||||||
|
public class TestCaseHitCircle : OsuTestCase
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(DrawableHitCircle)
|
||||||
|
};
|
||||||
|
|
||||||
|
private readonly Container content;
|
||||||
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
|
private int depthIndex;
|
||||||
|
protected readonly List<Mod> Mods = new List<Mod>();
|
||||||
|
|
||||||
|
public TestCaseHitCircle()
|
||||||
|
{
|
||||||
|
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||||
|
|
||||||
|
AddStep("Miss Big Single", () => testSingle(2));
|
||||||
|
AddStep("Miss Medium Single", () => testSingle(5));
|
||||||
|
AddStep("Miss Small Single", () => testSingle(7));
|
||||||
|
AddStep("Hit Big Single", () => testSingle(2, true));
|
||||||
|
AddStep("Hit Medium Single", () => testSingle(5, true));
|
||||||
|
AddStep("Hit Small Single", () => testSingle(7, true));
|
||||||
|
AddStep("Miss Big Stream", () => testStream(2));
|
||||||
|
AddStep("Miss Medium Stream", () => testStream(5));
|
||||||
|
AddStep("Miss Small Stream", () => testStream(7));
|
||||||
|
AddStep("Hit Big Stream", () => testStream(2, true));
|
||||||
|
AddStep("Hit Medium Stream", () => testStream(5, true));
|
||||||
|
AddStep("Hit Small Stream", () => testStream(7, true));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
|
||||||
|
{
|
||||||
|
positionOffset = positionOffset ?? Vector2.Zero;
|
||||||
|
|
||||||
|
var circle = new HitCircle
|
||||||
|
{
|
||||||
|
StartTime = Time.Current + 1000 + timeOffset,
|
||||||
|
Position = positionOffset.Value,
|
||||||
|
ComboColour = Color4.LightSeaGreen
|
||||||
|
};
|
||||||
|
|
||||||
|
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||||
|
|
||||||
|
var drawable = new TestDrawableHitCircle(circle, auto)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Depth = depthIndex++
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||||
|
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||||
|
|
||||||
|
Add(drawable);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testStream(float circleSize, bool auto = false)
|
||||||
|
{
|
||||||
|
Vector2 pos = new Vector2(-250, 0);
|
||||||
|
|
||||||
|
for (int i = 0; i <= 1000; i += 100)
|
||||||
|
{
|
||||||
|
testSingle(circleSize, auto, i, pos);
|
||||||
|
pos.X += 50;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestDrawableHitCircle : DrawableHitCircle
|
||||||
|
{
|
||||||
|
private readonly bool auto;
|
||||||
|
|
||||||
|
public TestDrawableHitCircle(HitCircle h, bool auto) : base(h)
|
||||||
|
{
|
||||||
|
this.auto = auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||||
|
{
|
||||||
|
if (auto && !userTriggered && timeOffset > 0)
|
||||||
|
{
|
||||||
|
// force success
|
||||||
|
AddJudgement(new OsuJudgement
|
||||||
|
{
|
||||||
|
Result = HitResult.Great
|
||||||
|
});
|
||||||
|
State.Value = ArmedState.Hit;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
base.CheckForJudgements(userTriggered, timeOffset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
22
osu.Game.Rulesets.Osu/Tests/TestCaseHitCircleHidden.cs
Normal file
22
osu.Game.Rulesets.Osu/Tests/TestCaseHitCircleHidden.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
[Ignore("getting CI working")]
|
||||||
|
public class TestCaseHitCircleHidden : TestCaseHitCircle
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
|
||||||
|
|
||||||
|
public TestCaseHitCircleHidden()
|
||||||
|
{
|
||||||
|
Mods.Add(new OsuModHidden());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,129 +0,0 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using NUnit.Framework;
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Timing;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
||||||
using osu.Game.Tests.Visual;
|
|
||||||
using OpenTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
|
||||||
{
|
|
||||||
[TestFixture]
|
|
||||||
[Ignore("getting CI working")]
|
|
||||||
public class TestCaseHitObjects : OsuTestCase
|
|
||||||
{
|
|
||||||
private FramedClock framedClock;
|
|
||||||
|
|
||||||
private bool auto;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(RulesetStore rulesets)
|
|
||||||
{
|
|
||||||
var rateAdjustClock = new StopwatchClock(true);
|
|
||||||
framedClock = new FramedClock(rateAdjustClock);
|
|
||||||
|
|
||||||
AddStep(@"circles", () => loadHitobjects(HitObjectType.Circle));
|
|
||||||
AddStep(@"slider", () => loadHitobjects(HitObjectType.Slider));
|
|
||||||
AddStep(@"spinner", () => loadHitobjects(HitObjectType.Spinner));
|
|
||||||
|
|
||||||
AddToggleStep("Auto", state => { auto = state; loadHitobjects(mode); });
|
|
||||||
AddSliderStep("Playback speed", 0.0, 2.0, 0.5, v => rateAdjustClock.Rate = v);
|
|
||||||
|
|
||||||
framedClock.ProcessFrame();
|
|
||||||
|
|
||||||
var clockAdjustContainer = new Container
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Clock = framedClock,
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
playfieldContainer = new OsuInputManager(rulesets.GetRuleset(0)) { RelativeSizeAxes = Axes.Both },
|
|
||||||
approachContainer = new Container { RelativeSizeAxes = Axes.Both }
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
Add(clockAdjustContainer);
|
|
||||||
}
|
|
||||||
|
|
||||||
private HitObjectType mode = HitObjectType.Slider;
|
|
||||||
|
|
||||||
private Container playfieldContainer;
|
|
||||||
private Container approachContainer;
|
|
||||||
|
|
||||||
private void loadHitobjects(HitObjectType mode)
|
|
||||||
{
|
|
||||||
this.mode = mode;
|
|
||||||
|
|
||||||
switch (mode)
|
|
||||||
{
|
|
||||||
case HitObjectType.Circle:
|
|
||||||
const int count = 10;
|
|
||||||
|
|
||||||
for (int i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
var h = new HitCircle
|
|
||||||
{
|
|
||||||
StartTime = framedClock.CurrentTime + 600 + i * 80,
|
|
||||||
Position = new Vector2((i - count / 2) * 14),
|
|
||||||
};
|
|
||||||
|
|
||||||
add(new DrawableHitCircle(h));
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case HitObjectType.Slider:
|
|
||||||
add(new DrawableSlider(new Slider
|
|
||||||
{
|
|
||||||
StartTime = framedClock.CurrentTime + 600,
|
|
||||||
ControlPoints = new List<Vector2>
|
|
||||||
{
|
|
||||||
new Vector2(-200, 0),
|
|
||||||
new Vector2(400, 0),
|
|
||||||
},
|
|
||||||
Distance = 400,
|
|
||||||
Position = new Vector2(-200, 0),
|
|
||||||
Velocity = 1,
|
|
||||||
TickDistance = 100,
|
|
||||||
}));
|
|
||||||
break;
|
|
||||||
case HitObjectType.Spinner:
|
|
||||||
add(new DrawableSpinner(new Spinner
|
|
||||||
{
|
|
||||||
StartTime = framedClock.CurrentTime + 600,
|
|
||||||
EndTime = framedClock.CurrentTime + 1600,
|
|
||||||
Position = new Vector2(0, 0),
|
|
||||||
}));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private int depth;
|
|
||||||
|
|
||||||
private void add(DrawableOsuHitObject h)
|
|
||||||
{
|
|
||||||
h.Anchor = Anchor.Centre;
|
|
||||||
h.Depth = depth++;
|
|
||||||
|
|
||||||
if (auto)
|
|
||||||
h.State.Value = ArmedState.Hit;
|
|
||||||
|
|
||||||
playfieldContainer.Add(h);
|
|
||||||
var proxyable = h as IDrawableHitObjectWithProxiedApproach;
|
|
||||||
if (proxyable != null)
|
|
||||||
approachContainer.Add(proxyable.ProxiedLayer.CreateProxy());
|
|
||||||
}
|
|
||||||
|
|
||||||
private enum HitObjectType
|
|
||||||
{
|
|
||||||
Circle,
|
|
||||||
Slider,
|
|
||||||
Spinner
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
152
osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs
Normal file
152
osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs
Normal file
@ -0,0 +1,152 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
[Ignore("getting CI working")]
|
||||||
|
public class TestCaseSlider : OsuTestCase
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(SliderBall),
|
||||||
|
typeof(SliderBody),
|
||||||
|
typeof(DrawableSlider),
|
||||||
|
typeof(DrawableRepeatPoint),
|
||||||
|
typeof(DrawableOsuHitObject)
|
||||||
|
};
|
||||||
|
|
||||||
|
private readonly Container content;
|
||||||
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
|
private int depthIndex;
|
||||||
|
protected readonly List<Mod> Mods = new List<Mod>();
|
||||||
|
|
||||||
|
public TestCaseSlider()
|
||||||
|
{
|
||||||
|
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||||
|
|
||||||
|
AddStep("Big Single", () => testSimpleBig());
|
||||||
|
AddStep("Medium Single", () => testSimpleMedium());
|
||||||
|
AddStep("Small Single", () => testSimpleSmall());
|
||||||
|
AddStep("Big 1 Repeat", () => testSimpleBig(1));
|
||||||
|
AddStep("Medium 1 Repeat", () => testSimpleMedium(1));
|
||||||
|
AddStep("Small 1 Repeat", () => testSimpleSmall(1));
|
||||||
|
AddStep("Big 2 Repeats", () => testSimpleBig(2));
|
||||||
|
AddStep("Medium 2 Repeats", () => testSimpleMedium(2));
|
||||||
|
AddStep("Small 2 Repeats", () => testSimpleSmall(2));
|
||||||
|
|
||||||
|
AddStep("Slow Slider", testSlowSpeed); // slow long sliders take ages already so no repeat steps
|
||||||
|
AddStep("Slow Short Slider", () => testShortSlowSpeed());
|
||||||
|
AddStep("Slow Short Slider 1 Repeats", () => testShortSlowSpeed(1));
|
||||||
|
AddStep("Slow Short Slider 2 Repeats", () => testShortSlowSpeed(2));
|
||||||
|
|
||||||
|
AddStep("Fast Slider", () => testHighSpeed());
|
||||||
|
AddStep("Fast Slider 1 Repeat", () => testHighSpeed(1));
|
||||||
|
AddStep("Fast Slider 2 Repeats", () => testHighSpeed(2));
|
||||||
|
AddStep("Fast Short Slider", () => testShortHighSpeed());
|
||||||
|
AddStep("Fast Short Slider 1 Repeat", () => testShortHighSpeed(1));
|
||||||
|
AddStep("Fast Short Slider 2 Repeats", () => testShortHighSpeed(2));
|
||||||
|
|
||||||
|
AddStep("Perfect Curve", testCurve);
|
||||||
|
// TODO more curve types?
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
|
||||||
|
|
||||||
|
private void testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats);
|
||||||
|
|
||||||
|
private void testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats);
|
||||||
|
|
||||||
|
private void testSlowSpeed() => createSlider(speedMultiplier: 0.5);
|
||||||
|
|
||||||
|
private void testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5);
|
||||||
|
|
||||||
|
private void testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
|
||||||
|
|
||||||
|
private void testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15);
|
||||||
|
|
||||||
|
private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2)
|
||||||
|
{
|
||||||
|
repeats++; // The first run through the slider is considered a repeat
|
||||||
|
|
||||||
|
var repeatSamples = new List<List<SampleInfo>>();
|
||||||
|
if (repeats > 1)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < repeats; i++)
|
||||||
|
repeatSamples.Add(new List<SampleInfo>());
|
||||||
|
}
|
||||||
|
|
||||||
|
var slider = new Slider
|
||||||
|
{
|
||||||
|
StartTime = Time.Current + 1000,
|
||||||
|
Position = new Vector2(-(distance / 2), 0),
|
||||||
|
ComboColour = Color4.LightSeaGreen,
|
||||||
|
ControlPoints = new List<Vector2>
|
||||||
|
{
|
||||||
|
new Vector2(-(distance / 2), 0),
|
||||||
|
new Vector2(distance / 2, 0),
|
||||||
|
},
|
||||||
|
Distance = distance,
|
||||||
|
RepeatCount = repeats,
|
||||||
|
RepeatSamples = repeatSamples
|
||||||
|
};
|
||||||
|
|
||||||
|
addSlider(slider, circleSize, speedMultiplier);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testCurve()
|
||||||
|
{
|
||||||
|
var slider = new Slider
|
||||||
|
{
|
||||||
|
StartTime = Time.Current + 1000,
|
||||||
|
Position = new Vector2(-200, 0),
|
||||||
|
ComboColour = Color4.LightSeaGreen,
|
||||||
|
ControlPoints = new List<Vector2>
|
||||||
|
{
|
||||||
|
new Vector2(-200, 0),
|
||||||
|
new Vector2(0, 200),
|
||||||
|
new Vector2(200, 0)
|
||||||
|
},
|
||||||
|
Distance = 600
|
||||||
|
};
|
||||||
|
|
||||||
|
addSlider(slider, 2, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addSlider(Slider slider, float circleSize, double speedMultiplier)
|
||||||
|
{
|
||||||
|
var cpi = new ControlPointInfo();
|
||||||
|
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
|
||||||
|
|
||||||
|
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize });
|
||||||
|
|
||||||
|
var drawable = new DrawableSlider(slider)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Depth = depthIndex++
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||||
|
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||||
|
|
||||||
|
Add(drawable);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
22
osu.Game.Rulesets.Osu/Tests/TestCaseSliderHidden.cs
Normal file
22
osu.Game.Rulesets.Osu/Tests/TestCaseSliderHidden.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
[Ignore("getting CI working")]
|
||||||
|
public class TestCaseSliderHidden : TestCaseSlider
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
|
||||||
|
|
||||||
|
public TestCaseSliderHidden()
|
||||||
|
{
|
||||||
|
Mods.Add(new OsuModHidden());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
88
osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs
Normal file
88
osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs
Normal file
@ -0,0 +1,88 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
[Ignore("getting CI working")]
|
||||||
|
public class TestCaseSpinner : OsuTestCase
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(SpinnerDisc),
|
||||||
|
typeof(DrawableSpinner),
|
||||||
|
typeof(DrawableOsuHitObject)
|
||||||
|
};
|
||||||
|
|
||||||
|
private readonly Container content;
|
||||||
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
|
private int depthIndex;
|
||||||
|
protected readonly List<Mod> Mods = new List<Mod>();
|
||||||
|
|
||||||
|
public TestCaseSpinner()
|
||||||
|
{
|
||||||
|
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||||
|
|
||||||
|
AddStep("Miss Big", () => testSingle(2));
|
||||||
|
AddStep("Miss Medium", () => testSingle(5));
|
||||||
|
AddStep("Miss Small", () => testSingle(7));
|
||||||
|
AddStep("Hit Big", () => testSingle(2, true));
|
||||||
|
AddStep("Hit Medium", () => testSingle(5, true));
|
||||||
|
AddStep("Hit Small", () => testSingle(7, true));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testSingle(float circleSize, bool auto = false)
|
||||||
|
{
|
||||||
|
var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
|
||||||
|
|
||||||
|
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||||
|
|
||||||
|
var drawable = new TestDrawableSpinner(spinner, auto)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Depth = depthIndex++
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||||
|
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||||
|
|
||||||
|
Add(drawable);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestDrawableSpinner : DrawableSpinner
|
||||||
|
{
|
||||||
|
private bool auto;
|
||||||
|
|
||||||
|
public TestDrawableSpinner(Spinner s, bool auto) : base(s)
|
||||||
|
{
|
||||||
|
this.auto = auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||||
|
{
|
||||||
|
if (auto && !userTriggered && Time.Current > Spinner.StartTime + Spinner.Duration / 2 && Progress < 1)
|
||||||
|
{
|
||||||
|
// force completion only once to not break human interaction
|
||||||
|
Disc.RotationAbsolute = Spinner.SpinsRequired * 360;
|
||||||
|
auto = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
base.CheckForJudgements(userTriggered, timeOffset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
22
osu.Game.Rulesets.Osu/Tests/TestCaseSpinnerHidden.cs
Normal file
22
osu.Game.Rulesets.Osu/Tests/TestCaseSpinnerHidden.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
[Ignore("getting CI working")]
|
||||||
|
public class TestCaseSpinnerHidden : TestCaseSpinner
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
|
||||||
|
|
||||||
|
public TestCaseSpinnerHidden()
|
||||||
|
{
|
||||||
|
Mods.Add(new OsuModHidden());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -35,16 +35,13 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
|
|
||||||
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
||||||
{
|
{
|
||||||
var circle = h as HitCircle;
|
if (h is HitCircle circle)
|
||||||
if (circle != null)
|
|
||||||
return new DrawableHitCircle(circle);
|
return new DrawableHitCircle(circle);
|
||||||
|
|
||||||
var slider = h as Slider;
|
if (h is Slider slider)
|
||||||
if (slider != null)
|
|
||||||
return new DrawableSlider(slider);
|
return new DrawableSlider(slider);
|
||||||
|
|
||||||
var spinner = h as Spinner;
|
if (h is Spinner spinner)
|
||||||
if (spinner != null)
|
|
||||||
return new DrawableSpinner(spinner);
|
return new DrawableSpinner(spinner);
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Audio.Sample;
|
using osu.Framework.Audio.Sample;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
|
|||||||
public class DrumSampleMapping
|
public class DrumSampleMapping
|
||||||
{
|
{
|
||||||
private readonly ControlPointInfo controlPoints;
|
private readonly ControlPointInfo controlPoints;
|
||||||
private readonly Dictionary<SampleControlPoint, DrumSample> mappings = new Dictionary<SampleControlPoint, DrumSample>();
|
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
|
||||||
|
|
||||||
public DrumSampleMapping(ControlPointInfo controlPoints, AudioManager audio)
|
public DrumSampleMapping(ControlPointInfo controlPoints, AudioManager audio)
|
||||||
{
|
{
|
||||||
@ -26,17 +25,17 @@ namespace osu.Game.Rulesets.Taiko.Audio
|
|||||||
else
|
else
|
||||||
samplePoints = controlPoints.SamplePoints;
|
samplePoints = controlPoints.SamplePoints;
|
||||||
|
|
||||||
foreach (var s in samplePoints.Distinct())
|
foreach (var s in samplePoints)
|
||||||
{
|
{
|
||||||
mappings[s] = new DrumSample
|
mappings[s.Time] = new DrumSample
|
||||||
{
|
{
|
||||||
Centre = s.GetSampleInfo().GetChannel(audio.Sample),
|
Centre = s.GetSampleInfo().GetChannel(audio.Sample, "Taiko"),
|
||||||
Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample)
|
Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample, "Taiko")
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time)];
|
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
|
||||||
|
|
||||||
public class DrumSample
|
public class DrumSample
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Judgements
|
namespace osu.Game.Rulesets.Taiko.Judgements
|
||||||
{
|
{
|
||||||
@ -20,4 +20,4 @@ namespace osu.Game.Rulesets.Taiko.Judgements
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Judgements
|
namespace osu.Game.Rulesets.Taiko.Judgements
|
||||||
{
|
{
|
||||||
|
@ -13,6 +13,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Judgements;
|
using osu.Game.Rulesets.Taiko.Judgements;
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||||
|
|
||||||
|
@ -5,6 +5,7 @@ using System;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Judgements;
|
using osu.Game.Rulesets.Taiko.Judgements;
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||||
|
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Judgements;
|
using osu.Game.Rulesets.Taiko.Judgements;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
|
@ -14,6 +14,7 @@ using OpenTK;
|
|||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Rulesets.Taiko.Judgements;
|
using osu.Game.Rulesets.Taiko.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
|
@ -41,6 +41,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
// Normal and clap samples are handled by the drum
|
// Normal and clap samples are handled by the drum
|
||||||
protected override IEnumerable<SampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != SampleInfo.HIT_NORMAL && s.Name != SampleInfo.HIT_CLAP);
|
protected override IEnumerable<SampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != SampleInfo.HIT_NORMAL && s.Name != SampleInfo.HIT_CLAP);
|
||||||
|
|
||||||
|
protected override string SampleNamespace => "Taiko";
|
||||||
|
|
||||||
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
|
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
|
||||||
|
|
||||||
public abstract bool OnPressed(TaikoAction action);
|
public abstract bool OnPressed(TaikoAction action);
|
||||||
|
@ -3,9 +3,6 @@
|
|||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using osu.Game.Audio;
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
|
||||||
@ -75,13 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
FirstTick = first,
|
FirstTick = first,
|
||||||
TickSpacing = tickSpacing,
|
TickSpacing = tickSpacing,
|
||||||
StartTime = t,
|
StartTime = t,
|
||||||
IsStrong = IsStrong,
|
IsStrong = IsStrong
|
||||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
|
||||||
{
|
|
||||||
Bank = s.Bank,
|
|
||||||
Name = @"slidertick",
|
|
||||||
Volume = s.Volume
|
|
||||||
}))
|
|
||||||
});
|
});
|
||||||
|
|
||||||
first = false;
|
first = false;
|
||||||
|
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
|||||||
{
|
{
|
||||||
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
|
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
|
||||||
{
|
{
|
||||||
Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2));
|
Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
|
||||||
hitButton = !hitButton;
|
hitButton = !hitButton;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Judgements;
|
using osu.Game.Rulesets.Taiko.Judgements;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
44
osu.Game.Rulesets.Taiko/Tests/TestCaseInputDrum.cs
Normal file
44
osu.Game.Rulesets.Taiko/Tests/TestCaseInputDrum.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenTK;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Taiko.Audio;
|
||||||
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Tests
|
||||||
|
{
|
||||||
|
[Ignore("getting CI working")]
|
||||||
|
public class TestCaseInputDrum : OsuTestCase
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(InputDrum),
|
||||||
|
typeof(DrumSampleMapping),
|
||||||
|
typeof(SampleInfo),
|
||||||
|
typeof(SampleControlPoint)
|
||||||
|
};
|
||||||
|
|
||||||
|
public TestCaseInputDrum()
|
||||||
|
{
|
||||||
|
Add(new TaikoInputManager(new RulesetInfo { ID = 1 })
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Child = new Container
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(200),
|
||||||
|
Child = new InputDrum(new ControlPointInfo())
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -20,6 +20,7 @@ using osu.Game.Rulesets.Taiko.UI;
|
|||||||
using osu.Game.Tests.Beatmaps;
|
using osu.Game.Tests.Beatmaps;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Tests
|
namespace osu.Game.Rulesets.Taiko.Tests
|
||||||
{
|
{
|
||||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
{
|
{
|
||||||
@ -49,4 +50,4 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -152,14 +152,14 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
target = centreHit;
|
target = centreHit;
|
||||||
back = centre;
|
back = centre;
|
||||||
|
|
||||||
drumSample.Centre.Play();
|
drumSample.Centre?.Play();
|
||||||
}
|
}
|
||||||
else if (action == RimAction)
|
else if (action == RimAction)
|
||||||
{
|
{
|
||||||
target = rimHit;
|
target = rimHit;
|
||||||
back = rim;
|
back = rim;
|
||||||
|
|
||||||
drumSample.Rim.Play();
|
drumSample.Rim?.Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (target != null)
|
if (target != null)
|
||||||
|
@ -70,7 +70,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition);
|
Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition);
|
||||||
Assert.IsTrue(sprite.IsDrawable);
|
Assert.IsTrue(sprite.IsDrawable);
|
||||||
Assert.AreEqual(Anchor.Centre, sprite.Origin);
|
Assert.AreEqual(Anchor.Centre, sprite.Origin);
|
||||||
Assert.AreEqual("SB/lyric/ja-21.png", sprite.Path);
|
Assert.AreEqual(Path.Combine("SB", "lyric", "ja-21.png"), sprite.Path);
|
||||||
|
|
||||||
var animation = background.Elements.ElementAt(12) as StoryboardAnimation;
|
var animation = background.Elements.ElementAt(12) as StoryboardAnimation;
|
||||||
Assert.NotNull(animation);
|
Assert.NotNull(animation);
|
||||||
@ -82,7 +82,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
Assert.IsTrue(animation.IsDrawable);
|
Assert.IsTrue(animation.IsDrawable);
|
||||||
Assert.AreEqual(AnimationLoopType.LoopForever, animation.LoopType);
|
Assert.AreEqual(AnimationLoopType.LoopForever, animation.LoopType);
|
||||||
Assert.AreEqual(Anchor.Centre, animation.Origin);
|
Assert.AreEqual(Anchor.Centre, animation.Origin);
|
||||||
Assert.AreEqual("SB/red jitter/red_0000.jpg", animation.Path);
|
Assert.AreEqual(Path.Combine("SB", "red jitter", "red_0000.jpg"), animation.Path);
|
||||||
Assert.AreEqual(78993, animation.StartTime);
|
Assert.AreEqual(78993, animation.StartTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -160,9 +160,9 @@ namespace osu.Game.Tests.Visual
|
|||||||
};
|
};
|
||||||
foreach(var s in scores)
|
foreach(var s in scores)
|
||||||
{
|
{
|
||||||
s.Statistics.Add("300", RNG.Next(2000));
|
s.Statistics.Add(HitResult.Great, RNG.Next(2000));
|
||||||
s.Statistics.Add("100", RNG.Next(2000));
|
s.Statistics.Add(HitResult.Good, RNG.Next(2000));
|
||||||
s.Statistics.Add("50", RNG.Next(2000));
|
s.Statistics.Add(HitResult.Meh, RNG.Next(2000));
|
||||||
}
|
}
|
||||||
|
|
||||||
anotherScores = new[]
|
anotherScores = new[]
|
||||||
@ -272,9 +272,9 @@ namespace osu.Game.Tests.Visual
|
|||||||
};
|
};
|
||||||
foreach (var s in anotherScores)
|
foreach (var s in anotherScores)
|
||||||
{
|
{
|
||||||
s.Statistics.Add("300", RNG.Next(2000));
|
s.Statistics.Add(HitResult.Great, RNG.Next(2000));
|
||||||
s.Statistics.Add("100", RNG.Next(2000));
|
s.Statistics.Add(HitResult.Good, RNG.Next(2000));
|
||||||
s.Statistics.Add("50", RNG.Next(2000));
|
s.Statistics.Add(HitResult.Meh, RNG.Next(2000));
|
||||||
}
|
}
|
||||||
|
|
||||||
topScore = new OnlineScore
|
topScore = new OnlineScore
|
||||||
@ -299,9 +299,9 @@ namespace osu.Game.Tests.Visual
|
|||||||
TotalScore = 987654321,
|
TotalScore = 987654321,
|
||||||
Accuracy = 0.8487,
|
Accuracy = 0.8487,
|
||||||
};
|
};
|
||||||
topScore.Statistics.Add("300", RNG.Next(2000));
|
topScore.Statistics.Add(HitResult.Great, RNG.Next(2000));
|
||||||
topScore.Statistics.Add("100", RNG.Next(2000));
|
topScore.Statistics.Add(HitResult.Good, RNG.Next(2000));
|
||||||
topScore.Statistics.Add("50", RNG.Next(2000));
|
topScore.Statistics.Add(HitResult.Meh, RNG.Next(2000));
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
{
|
{
|
||||||
AddStep("Show overlay", () => failOverlay.Show());
|
AddStep("Show overlay", () => failOverlay.Show());
|
||||||
|
|
||||||
AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnHover(null));
|
AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnMouseMove(null));
|
||||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||||
|
|
||||||
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
|
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
|
||||||
@ -162,7 +162,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||||
|
|
||||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
|
||||||
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
|
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
|
||||||
AddAssert("Second button selected", () => secondButton.Selected);
|
AddAssert("Second button selected", () => secondButton.Selected);
|
||||||
|
|
||||||
@ -178,7 +178,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||||
|
|
||||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
|
||||||
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||||
AddAssert("Second button not selected", () => !secondButton.Selected);
|
AddAssert("Second button not selected", () => !secondButton.Selected);
|
||||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
||||||
@ -195,7 +195,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||||
|
|
||||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
|
||||||
AddStep("Unhover second button", () => secondButton.TriggerOnHoverLost(null));
|
AddStep("Unhover second button", () => secondButton.TriggerOnHoverLost(null));
|
||||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
|
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
|
||||||
|
@ -15,6 +15,8 @@ using System.Collections.Generic;
|
|||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Rulesets.Mania;
|
||||||
|
using osu.Game.Rulesets.Mania.Mods;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual
|
||||||
@ -68,6 +70,9 @@ namespace osu.Game.Tests.Visual
|
|||||||
case OsuRuleset or:
|
case OsuRuleset or:
|
||||||
testOsuMods(or);
|
testOsuMods(or);
|
||||||
break;
|
break;
|
||||||
|
case ManiaRuleset mr:
|
||||||
|
testManiaMods(mr);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -80,16 +85,27 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
|
var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
|
||||||
var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
|
var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
|
||||||
|
|
||||||
var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
|
var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
|
||||||
|
|
||||||
var autoPilotMod = assistMods.FirstOrDefault(m => m is OsuModAutopilot);
|
var autoPilotMod = assistMods.FirstOrDefault(m => m is OsuModAutopilot);
|
||||||
|
|
||||||
|
var easy = easierMods.FirstOrDefault(m => m is OsuModEasy);
|
||||||
|
var hardRock = harderMods.FirstOrDefault(m => m is OsuModHardRock);
|
||||||
|
|
||||||
testSingleMod(noFailMod);
|
testSingleMod(noFailMod);
|
||||||
testMultiMod(doubleTimeMod);
|
testMultiMod(doubleTimeMod);
|
||||||
testIncompatibleMods(noFailMod, autoPilotMod);
|
testIncompatibleMods(easy, hardRock);
|
||||||
testDeselectAll(easierMods.Where(m => !(m is MultiMod)));
|
testDeselectAll(easierMods.Where(m => !(m is MultiMod)));
|
||||||
testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour);
|
testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour);
|
||||||
testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour);
|
testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour);
|
||||||
testMultiplierTextUnranked(autoPilotMod);
|
|
||||||
|
testUnimplmentedMod(autoPilotMod);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testManiaMods(ManiaRuleset ruleset)
|
||||||
|
{
|
||||||
|
testMultiplierTextUnranked(ruleset.GetModsFor(ModType.Special).First(m => m is ManiaModRandom));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void testSingleMod(Mod mod)
|
private void testSingleMod(Mod mod)
|
||||||
@ -124,6 +140,12 @@ namespace osu.Game.Tests.Visual
|
|||||||
checkNotSelected(mod);
|
checkNotSelected(mod);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void testUnimplmentedMod(Mod mod)
|
||||||
|
{
|
||||||
|
selectNext(mod);
|
||||||
|
checkNotSelected(mod);
|
||||||
|
}
|
||||||
|
|
||||||
private void testIncompatibleMods(Mod modA, Mod modB)
|
private void testIncompatibleMods(Mod modA, Mod modB)
|
||||||
{
|
{
|
||||||
selectNext(modA);
|
selectNext(modA);
|
||||||
@ -169,9 +191,9 @@ namespace osu.Game.Tests.Visual
|
|||||||
AddAssert("check for ranked", () => !modSelect.MultiplierLabel.Text.EndsWith(unranked_suffix));
|
AddAssert("check for ranked", () => !modSelect.MultiplierLabel.Text.EndsWith(unranked_suffix));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext());
|
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
|
||||||
|
|
||||||
private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectPrevious());
|
private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(-1));
|
||||||
|
|
||||||
private void checkSelected(Mod mod)
|
private void checkSelected(Mod mod)
|
||||||
{
|
{
|
||||||
|
@ -5,6 +5,7 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
@ -19,11 +20,12 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
{
|
{
|
||||||
typeof(Notification),
|
typeof(NotificationSection),
|
||||||
|
typeof(SimpleNotification),
|
||||||
typeof(ProgressNotification),
|
typeof(ProgressNotification),
|
||||||
typeof(ProgressCompletionNotification),
|
typeof(ProgressCompletionNotification),
|
||||||
typeof(SimpleNotification),
|
|
||||||
typeof(IHasCompletionTarget),
|
typeof(IHasCompletionTarget),
|
||||||
|
typeof(Notification)
|
||||||
};
|
};
|
||||||
|
|
||||||
public TestCaseNotificationOverlay()
|
public TestCaseNotificationOverlay()
|
||||||
@ -40,17 +42,44 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
Content.Add(displayedCount);
|
Content.Add(displayedCount);
|
||||||
|
|
||||||
|
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
|
||||||
|
void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
|
||||||
|
|
||||||
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count}"; };
|
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count}"; };
|
||||||
|
|
||||||
AddStep(@"toggle", manager.ToggleVisibility);
|
|
||||||
|
setState(Visibility.Visible);
|
||||||
AddStep(@"simple #1", sendHelloNotification);
|
AddStep(@"simple #1", sendHelloNotification);
|
||||||
AddStep(@"simple #2", sendAmazingNotification);
|
AddStep(@"simple #2", sendAmazingNotification);
|
||||||
AddStep(@"progress #1", sendUploadProgress);
|
AddStep(@"progress #1", sendUploadProgress);
|
||||||
AddStep(@"progress #2", sendDownloadProgress);
|
AddStep(@"progress #2", sendDownloadProgress);
|
||||||
AddStep(@"barrage", () => sendBarrage());
|
|
||||||
|
checkProgressingCount(2);
|
||||||
|
|
||||||
|
setState(Visibility.Hidden);
|
||||||
|
|
||||||
|
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
|
||||||
|
AddWaitStep(5);
|
||||||
|
|
||||||
|
checkProgressingCount(0);
|
||||||
|
|
||||||
|
AddStep(@"progress #3", sendUploadProgress);
|
||||||
|
|
||||||
|
checkProgressingCount(1);
|
||||||
|
|
||||||
|
AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
|
||||||
|
|
||||||
|
AddWaitStep(10);
|
||||||
|
|
||||||
|
checkProgressingCount(0);
|
||||||
|
|
||||||
|
|
||||||
|
setState(Visibility.Visible);
|
||||||
|
|
||||||
|
//AddStep(@"barrage", () => sendBarrage());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void sendBarrage(int remaining = 100)
|
private void sendBarrage(int remaining = 10)
|
||||||
{
|
{
|
||||||
switch (RNG.Next(0, 4))
|
switch (RNG.Next(0, 4))
|
||||||
{
|
{
|
||||||
@ -80,7 +109,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
|
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
|
||||||
{
|
{
|
||||||
var p = progressingNotifications.FirstOrDefault(n => n.IsAlive && n.State == ProgressNotificationState.Queued);
|
var p = progressingNotifications.FirstOrDefault(n => n.State == ProgressNotificationState.Queued);
|
||||||
if (p != null)
|
if (p != null)
|
||||||
p.State = ProgressNotificationState.Active;
|
p.State = ProgressNotificationState.Active;
|
||||||
}
|
}
|
||||||
@ -88,7 +117,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
|
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
|
||||||
{
|
{
|
||||||
if (n.Progress < 1)
|
if (n.Progress < 1)
|
||||||
n.Progress += (float)(Time.Elapsed / 2000) * RNG.NextSingle();
|
n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
|
||||||
else
|
else
|
||||||
n.State = ProgressNotificationState.Completed;
|
n.State = ProgressNotificationState.Completed;
|
||||||
}
|
}
|
||||||
@ -125,5 +154,11 @@ namespace osu.Game.Tests.Visual
|
|||||||
{
|
{
|
||||||
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
|
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void sendManyNotifications()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 10; i++)
|
||||||
|
manager.Post(new SimpleNotification { Text = @"Spam incoming!!" });
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -51,11 +51,12 @@ namespace osu.Game.Tests.Visual
|
|||||||
private class TestSongSelect : PlaySongSelect
|
private class TestSongSelect : PlaySongSelect
|
||||||
{
|
{
|
||||||
public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
|
public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
|
||||||
|
public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
|
||||||
public new BeatmapCarousel Carousel => base.Carousel;
|
public new BeatmapCarousel Carousel => base.Carousel;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(BeatmapManager baseManager)
|
private void load(OsuGameBase game)
|
||||||
{
|
{
|
||||||
TestSongSelect songSelect = null;
|
TestSongSelect songSelect = null;
|
||||||
|
|
||||||
@ -69,12 +70,16 @@ namespace osu.Game.Tests.Visual
|
|||||||
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
|
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
|
||||||
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
|
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
|
||||||
{
|
{
|
||||||
DefaultBeatmap = defaultBeatmap = baseManager.GetWorkingBeatmap(null)
|
DefaultBeatmap = defaultBeatmap = game.Beatmap.Default
|
||||||
});
|
});
|
||||||
|
|
||||||
void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
|
void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
|
||||||
{
|
{
|
||||||
if (deleteMaps) manager.DeleteAll();
|
if (deleteMaps)
|
||||||
|
{
|
||||||
|
manager.DeleteAll();
|
||||||
|
game.Beatmap.SetDefault();
|
||||||
|
}
|
||||||
|
|
||||||
if (songSelect != null)
|
if (songSelect != null)
|
||||||
{
|
{
|
||||||
@ -91,6 +96,8 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
|
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
|
||||||
|
|
||||||
|
AddAssert("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
|
||||||
|
|
||||||
AddStep("import test maps", () =>
|
AddStep("import test maps", () =>
|
||||||
{
|
{
|
||||||
for (int i = 0; i < 100; i += 10)
|
for (int i = 0; i < 100; i += 10)
|
||||||
|
@ -15,6 +15,15 @@ namespace osu.Game.Tests.Visual
|
|||||||
{
|
{
|
||||||
private BeatmapManager beatmaps;
|
private BeatmapManager beatmaps;
|
||||||
|
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(Score),
|
||||||
|
typeof(Results),
|
||||||
|
typeof(ResultsPage),
|
||||||
|
typeof(ResultsPageScore),
|
||||||
|
typeof(ResultsPageRanking)
|
||||||
|
};
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(BeatmapManager beatmaps)
|
private void load(BeatmapManager beatmaps)
|
||||||
{
|
{
|
||||||
@ -41,12 +50,12 @@ namespace osu.Game.Tests.Visual
|
|||||||
MaxCombo = 123,
|
MaxCombo = 123,
|
||||||
Rank = ScoreRank.A,
|
Rank = ScoreRank.A,
|
||||||
Date = DateTimeOffset.Now,
|
Date = DateTimeOffset.Now,
|
||||||
Statistics = new Dictionary<string, dynamic>
|
Statistics = new Dictionary<HitResult, dynamic>
|
||||||
{
|
{
|
||||||
{ "300", 50 },
|
{ HitResult.Great, 50 },
|
||||||
{ "100", 20 },
|
{ HitResult.Good, 20 },
|
||||||
{ "50", 50 },
|
{ HitResult.Meh, 50 },
|
||||||
{ "x", 1 }
|
{ HitResult.Miss, 1 }
|
||||||
},
|
},
|
||||||
User = new User
|
User = new User
|
||||||
{
|
{
|
||||||
|
@ -14,10 +14,20 @@ namespace osu.Game.Audio
|
|||||||
public const string HIT_NORMAL = @"hitnormal";
|
public const string HIT_NORMAL = @"hitnormal";
|
||||||
public const string HIT_CLAP = @"hitclap";
|
public const string HIT_CLAP = @"hitclap";
|
||||||
|
|
||||||
public SampleChannel GetChannel(SampleManager manager)
|
public SampleChannel GetChannel(SampleManager manager, string resourceNamespace = null)
|
||||||
{
|
{
|
||||||
var channel = manager.Get($"Gameplay/{Bank}-{Name}");
|
SampleChannel channel = null;
|
||||||
channel.Volume.Value = Volume / 100.0;
|
|
||||||
|
if (resourceNamespace != null)
|
||||||
|
channel = manager.Get($"Gameplay/{resourceNamespace}/{Bank}-{Name}");
|
||||||
|
|
||||||
|
// try without namespace as a fallback.
|
||||||
|
if (channel == null)
|
||||||
|
channel = manager.Get($"Gameplay/{Bank}-{Name}");
|
||||||
|
|
||||||
|
if (channel != null)
|
||||||
|
channel.Volume.Value = Volume / 100.0;
|
||||||
|
|
||||||
return channel;
|
return channel;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -18,6 +18,7 @@ using osu.Game.Beatmaps.Formats;
|
|||||||
using osu.Game.Beatmaps.IO;
|
using osu.Game.Beatmaps.IO;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Textures;
|
||||||
using osu.Game.IO;
|
using osu.Game.IO;
|
||||||
using osu.Game.IPC;
|
using osu.Game.IPC;
|
||||||
using osu.Game.Online.API;
|
using osu.Game.Online.API;
|
||||||
@ -101,15 +102,26 @@ namespace osu.Game.Beatmaps
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public Func<Storage> GetStableStorage { private get; set; }
|
public Func<Storage> GetStableStorage { private get; set; }
|
||||||
|
|
||||||
|
private void refreshImportContext()
|
||||||
|
{
|
||||||
|
lock (importContextLock)
|
||||||
|
{
|
||||||
|
importContext?.Value?.Dispose();
|
||||||
|
|
||||||
|
importContext = new Lazy<OsuDbContext>(() =>
|
||||||
|
{
|
||||||
|
var c = createContext();
|
||||||
|
c.Database.AutoTransactionsEnabled = false;
|
||||||
|
return c;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public BeatmapManager(Storage storage, Func<OsuDbContext> context, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null)
|
public BeatmapManager(Storage storage, Func<OsuDbContext> context, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null)
|
||||||
{
|
{
|
||||||
createContext = context;
|
createContext = context;
|
||||||
importContext = new Lazy<OsuDbContext>(() =>
|
|
||||||
{
|
refreshImportContext();
|
||||||
var c = createContext();
|
|
||||||
c.Database.AutoTransactionsEnabled = false;
|
|
||||||
return c;
|
|
||||||
});
|
|
||||||
|
|
||||||
beatmaps = createBeatmapStore(context);
|
beatmaps = createBeatmapStore(context);
|
||||||
files = new FileStore(context, storage);
|
files = new FileStore(context, storage);
|
||||||
@ -174,13 +186,16 @@ namespace osu.Game.Beatmaps
|
|||||||
{
|
{
|
||||||
e = e.InnerException ?? e;
|
e = e.InnerException ?? e;
|
||||||
Logger.Error(e, $@"Could not import beatmap set ({Path.GetFileName(path)})");
|
Logger.Error(e, $@"Could not import beatmap set ({Path.GetFileName(path)})");
|
||||||
|
refreshImportContext();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
notification.State = ProgressNotificationState.Completed;
|
notification.State = ProgressNotificationState.Completed;
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly Lazy<OsuDbContext> importContext;
|
private readonly object importContextLock = new object();
|
||||||
|
|
||||||
|
private Lazy<OsuDbContext> importContext;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Import a beatmap from an <see cref="ArchiveReader"/>.
|
/// Import a beatmap from an <see cref="ArchiveReader"/>.
|
||||||
@ -189,7 +204,7 @@ namespace osu.Game.Beatmaps
|
|||||||
public BeatmapSetInfo Import(ArchiveReader archiveReader)
|
public BeatmapSetInfo Import(ArchiveReader archiveReader)
|
||||||
{
|
{
|
||||||
// let's only allow one concurrent import at a time for now.
|
// let's only allow one concurrent import at a time for now.
|
||||||
lock (importContext)
|
lock (importContextLock)
|
||||||
{
|
{
|
||||||
var context = importContext.Value;
|
var context = importContext.Value;
|
||||||
|
|
||||||
@ -314,7 +329,7 @@ namespace osu.Game.Beatmaps
|
|||||||
/// <param name="beatmapSet">The beatmap set to delete.</param>
|
/// <param name="beatmapSet">The beatmap set to delete.</param>
|
||||||
public void Delete(BeatmapSetInfo beatmapSet)
|
public void Delete(BeatmapSetInfo beatmapSet)
|
||||||
{
|
{
|
||||||
lock (importContext)
|
lock (importContextLock)
|
||||||
{
|
{
|
||||||
var context = importContext.Value;
|
var context = importContext.Value;
|
||||||
|
|
||||||
@ -378,7 +393,7 @@ namespace osu.Game.Beatmaps
|
|||||||
if (beatmapSet.Protected)
|
if (beatmapSet.Protected)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
lock (importContext)
|
lock (importContextLock)
|
||||||
{
|
{
|
||||||
var context = importContext.Value;
|
var context = importContext.Value;
|
||||||
|
|
||||||
@ -652,7 +667,7 @@ namespace osu.Game.Beatmaps
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
return new TextureStore(new RawTextureLoaderStore(store), false).Get(getPathForFile(Metadata.BackgroundFile));
|
return new LargeTextureStore(new RawTextureLoaderStore(store)).Get(getPathForFile(Metadata.BackgroundFile));
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The default sample volume at this control point.
|
/// The default sample volume at this control point.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int SampleVolume;
|
public int SampleVolume = 100;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create a SampleInfo based on the sample settings in this control point.
|
/// Create a SampleInfo based on the sample settings in this control point.
|
||||||
|
@ -266,6 +266,6 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
throw new InvalidDataException($@"Unknown origin: {value}");
|
throw new InvalidDataException($@"Unknown origin: {value}");
|
||||||
}
|
}
|
||||||
|
|
||||||
private string cleanFilename(string path) => FileSafety.PathStandardise(path.Trim('\"'));
|
private string cleanFilename(string path) => FileSafety.PathSanitise(path.Trim('\"'));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,8 +5,8 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.Textures;
|
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
|
using osu.Game.Graphics.Textures;
|
||||||
|
|
||||||
namespace osu.Game.Graphics.Backgrounds
|
namespace osu.Game.Graphics.Backgrounds
|
||||||
{
|
{
|
||||||
@ -22,7 +22,6 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
|
|
||||||
this.textureName = textureName;
|
this.textureName = textureName;
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
Depth = float.MaxValue;
|
|
||||||
|
|
||||||
Add(Sprite = new Sprite
|
Add(Sprite = new Sprite
|
||||||
{
|
{
|
||||||
@ -35,7 +34,7 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(TextureStore textures)
|
private void load(LargeTextureStore textures)
|
||||||
{
|
{
|
||||||
if (!string.IsNullOrEmpty(textureName))
|
if (!string.IsNullOrEmpty(textureName))
|
||||||
Sprite.Texture = textures.Get(textureName);
|
Sprite.Texture = textures.Get(textureName);
|
||||||
|
@ -5,6 +5,8 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Audio.Sample;
|
using osu.Framework.Audio.Sample;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
namespace osu.Game.Graphics.Containers
|
namespace osu.Game.Graphics.Containers
|
||||||
{
|
{
|
||||||
@ -22,6 +24,48 @@ namespace osu.Game.Graphics.Containers
|
|||||||
StateChanged += onStateChanged;
|
StateChanged += onStateChanged;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether mouse input should be blocked screen-wide while this overlay is visible.
|
||||||
|
/// Performing mouse actions outside of the valid extents will hide the overlay but pass the events through.
|
||||||
|
/// </summary>
|
||||||
|
public virtual bool BlockScreenWideMouse => BlockPassThroughMouse;
|
||||||
|
|
||||||
|
// receive input outside our bounds so we can trigger a close event on ourselves.
|
||||||
|
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos);
|
||||||
|
|
||||||
|
protected override bool OnWheel(InputState state)
|
||||||
|
{
|
||||||
|
// always allow wheel to pass through to stuff outside our DrawRectangle.
|
||||||
|
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return BlockPassThroughMouse;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnClick(InputState state)
|
||||||
|
{
|
||||||
|
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
|
||||||
|
{
|
||||||
|
State = Visibility.Hidden;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.OnClick(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnDragStart(InputState state)
|
||||||
|
{
|
||||||
|
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
|
||||||
|
{
|
||||||
|
State = Visibility.Hidden;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.OnDragStart(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnDrag(InputState state) => State == Visibility.Hidden;
|
||||||
|
|
||||||
private void onStateChanged(Visibility visibility)
|
private void onStateChanged(Visibility visibility)
|
||||||
{
|
{
|
||||||
switch (visibility)
|
switch (visibility)
|
||||||
|
18
osu.Game/Graphics/Textures/LargeTextureStore.cs
Normal file
18
osu.Game/Graphics/Textures/LargeTextureStore.cs
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Framework.IO.Stores;
|
||||||
|
|
||||||
|
namespace osu.Game.Graphics.Textures
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A texture store that bypasses atlasing.
|
||||||
|
/// </summary>
|
||||||
|
public class LargeTextureStore : TextureStore
|
||||||
|
{
|
||||||
|
public LargeTextureStore(IResourceStore<RawTexture> store = null) : base(store, false)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -122,26 +122,26 @@ namespace osu.Game.Online.API.Requests
|
|||||||
{
|
{
|
||||||
foreach (var kvp in value)
|
foreach (var kvp in value)
|
||||||
{
|
{
|
||||||
string key = kvp.Key;
|
HitResult newKey;
|
||||||
switch (key)
|
switch (kvp.Key)
|
||||||
{
|
{
|
||||||
case @"count_300":
|
case @"count_300":
|
||||||
key = @"300";
|
newKey = HitResult.Great;
|
||||||
break;
|
break;
|
||||||
case @"count_100":
|
case @"count_100":
|
||||||
key = @"100";
|
newKey = HitResult.Good;
|
||||||
break;
|
break;
|
||||||
case @"count_50":
|
case @"count_50":
|
||||||
key = @"50";
|
newKey = HitResult.Meh;
|
||||||
break;
|
break;
|
||||||
case @"count_miss":
|
case @"count_miss":
|
||||||
key = @"x";
|
newKey = HitResult.Miss;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
Statistics.Add(key, kvp.Value);
|
Statistics.Add(newKey, kvp.Value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -27,6 +27,7 @@ using osu.Game.Overlays.Notifications;
|
|||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Input.Bindings;
|
using osu.Game.Input.Bindings;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game
|
namespace osu.Game
|
||||||
{
|
{
|
||||||
@ -65,6 +66,8 @@ namespace osu.Game
|
|||||||
|
|
||||||
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
|
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
|
||||||
|
|
||||||
|
public readonly BindableBool ShowOverlays = new BindableBool();
|
||||||
|
|
||||||
private OsuScreen screenStack;
|
private OsuScreen screenStack;
|
||||||
|
|
||||||
private VolumeControl volume;
|
private VolumeControl volume;
|
||||||
@ -280,6 +283,21 @@ namespace osu.Game
|
|||||||
settings.StateChanged += _ => updateScreenOffset();
|
settings.StateChanged += _ => updateScreenOffset();
|
||||||
notifications.StateChanged += _ => updateScreenOffset();
|
notifications.StateChanged += _ => updateScreenOffset();
|
||||||
|
|
||||||
|
notifications.Enabled.BindTo(ShowOverlays);
|
||||||
|
|
||||||
|
ShowOverlays.ValueChanged += show =>
|
||||||
|
{
|
||||||
|
//central game screen change logic.
|
||||||
|
if (!show)
|
||||||
|
{
|
||||||
|
hideAllOverlays();
|
||||||
|
musicController.State = Visibility.Hidden;
|
||||||
|
Toolbar.State = Visibility.Hidden;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Toolbar.State = Visibility.Visible;
|
||||||
|
};
|
||||||
|
|
||||||
Cursor.State = Visibility.Hidden;
|
Cursor.State = Visibility.Hidden;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -314,10 +332,21 @@ namespace osu.Game
|
|||||||
}
|
}
|
||||||
|
|
||||||
private Task asyncLoadStream;
|
private Task asyncLoadStream;
|
||||||
|
private int visibleOverlayCount;
|
||||||
|
|
||||||
private void loadComponentSingleFile<T>(T d, Action<T> add)
|
private void loadComponentSingleFile<T>(T d, Action<T> add)
|
||||||
where T : Drawable
|
where T : Drawable
|
||||||
{
|
{
|
||||||
|
var focused = d as FocusedOverlayContainer;
|
||||||
|
if (focused != null)
|
||||||
|
{
|
||||||
|
focused.StateChanged += s =>
|
||||||
|
{
|
||||||
|
visibleOverlayCount += s == Visibility.Visible ? 1 : -1;
|
||||||
|
screenStack.FadeColour(visibleOverlayCount > 0 ? OsuColour.Gray(0.5f) : Color4.White, 500, Easing.OutQuint);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
// schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached).
|
// schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached).
|
||||||
// with some better organisation of LoadComplete to do construction and dependency caching in one step, followed by calls to loadComponentSingleFile,
|
// with some better organisation of LoadComplete to do construction and dependency caching in one step, followed by calls to loadComponentSingleFile,
|
||||||
// we could avoid the need for scheduling altogether.
|
// we could avoid the need for scheduling altogether.
|
||||||
@ -361,8 +390,6 @@ namespace osu.Game
|
|||||||
|
|
||||||
public bool OnReleased(GlobalAction action) => false;
|
public bool OnReleased(GlobalAction action) => false;
|
||||||
|
|
||||||
public event Action<Screen> ScreenChanged;
|
|
||||||
|
|
||||||
private Container mainContent;
|
private Container mainContent;
|
||||||
|
|
||||||
private Container overlayContent;
|
private Container overlayContent;
|
||||||
@ -380,29 +407,6 @@ namespace osu.Game
|
|||||||
notifications.State = Visibility.Hidden;
|
notifications.State = Visibility.Hidden;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void screenChanged(Screen newScreen)
|
|
||||||
{
|
|
||||||
currentScreen = newScreen as OsuScreen;
|
|
||||||
|
|
||||||
if (currentScreen == null)
|
|
||||||
{
|
|
||||||
Exit();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//central game screen change logic.
|
|
||||||
if (!currentScreen.ShowOverlays)
|
|
||||||
{
|
|
||||||
hideAllOverlays();
|
|
||||||
musicController.State = Visibility.Hidden;
|
|
||||||
Toolbar.State = Visibility.Hidden;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
Toolbar.State = Visibility.Visible;
|
|
||||||
|
|
||||||
ScreenChanged?.Invoke(newScreen);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnExiting()
|
protected override bool OnExiting()
|
||||||
{
|
{
|
||||||
if (screenStack.ChildScreen == null) return false;
|
if (screenStack.ChildScreen == null) return false;
|
||||||
@ -448,15 +452,18 @@ namespace osu.Game
|
|||||||
|
|
||||||
private void screenAdded(Screen newScreen)
|
private void screenAdded(Screen newScreen)
|
||||||
{
|
{
|
||||||
|
currentScreen = (OsuScreen)newScreen;
|
||||||
|
|
||||||
newScreen.ModePushed += screenAdded;
|
newScreen.ModePushed += screenAdded;
|
||||||
newScreen.Exited += screenRemoved;
|
newScreen.Exited += screenRemoved;
|
||||||
|
|
||||||
screenChanged(newScreen);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void screenRemoved(Screen newScreen)
|
private void screenRemoved(Screen newScreen)
|
||||||
{
|
{
|
||||||
screenChanged(newScreen);
|
currentScreen = (OsuScreen)newScreen;
|
||||||
|
|
||||||
|
if (newScreen == null)
|
||||||
|
Exit();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -18,8 +18,10 @@ using osu.Game.Graphics;
|
|||||||
using osu.Game.Graphics.Cursor;
|
using osu.Game.Graphics.Cursor;
|
||||||
using osu.Game.Online.API;
|
using osu.Game.Online.API;
|
||||||
using osu.Framework.Graphics.Performance;
|
using osu.Framework.Graphics.Performance;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
|
using osu.Game.Graphics.Textures;
|
||||||
using osu.Game.Input;
|
using osu.Game.Input;
|
||||||
using osu.Game.Input.Bindings;
|
using osu.Game.Input.Bindings;
|
||||||
using osu.Game.IO;
|
using osu.Game.IO;
|
||||||
@ -89,6 +91,8 @@ namespace osu.Game
|
|||||||
{
|
{
|
||||||
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host));
|
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host));
|
||||||
|
|
||||||
|
dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures"))));
|
||||||
|
|
||||||
dependencies.Cache(this);
|
dependencies.Cache(this);
|
||||||
dependencies.Cache(LocalConfig);
|
dependencies.Cache(LocalConfig);
|
||||||
|
|
||||||
|
@ -12,6 +12,7 @@ using osu.Game.Graphics.Sprites;
|
|||||||
using osu.Game.Online.API.Requests;
|
using osu.Game.Online.API.Requests;
|
||||||
using osu.Game.Overlays.Profile.Sections.Ranks;
|
using osu.Game.Overlays.Profile.Sections.Ranks;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Screens.Select.Leaderboards;
|
using osu.Game.Screens.Select.Leaderboards;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
@ -48,7 +49,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
|||||||
Font = @"Exo2.0-RegularItalic",
|
Font = @"Exo2.0-RegularItalic",
|
||||||
Margin = new MarginPadding { Left = side_margin }
|
Margin = new MarginPadding { Left = side_margin }
|
||||||
},
|
},
|
||||||
new DrawableFlag(score.User.Country?.FlagName)
|
new DrawableFlag(score.User.Country)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.CentreLeft,
|
Origin = Anchor.CentreLeft,
|
||||||
@ -104,7 +105,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
|||||||
{
|
{
|
||||||
Anchor = Anchor.CentreRight,
|
Anchor = Anchor.CentreRight,
|
||||||
Origin = Anchor.CentreRight,
|
Origin = Anchor.CentreRight,
|
||||||
Text = $"{score.Statistics["300"]}/{score.Statistics["100"]}/{score.Statistics["50"]}",
|
Text = $"{score.Statistics[HitResult.Great]}/{score.Statistics[HitResult.Good]}/{score.Statistics[HitResult.Meh]}",
|
||||||
Font = @"Exo2.0-RegularItalic",
|
Font = @"Exo2.0-RegularItalic",
|
||||||
Margin = new MarginPadding { Right = side_margin }
|
Margin = new MarginPadding { Right = side_margin }
|
||||||
},
|
},
|
||||||
|
@ -52,13 +52,13 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
|||||||
score = value;
|
score = value;
|
||||||
|
|
||||||
avatar.User = username.User = score.User;
|
avatar.User = username.User = score.User;
|
||||||
flag.FlagName = score.User.Country?.FlagName;
|
flag.Country = score.User.Country;
|
||||||
date.Text = $@"achieved {score.Date:MMM d, yyyy}";
|
date.Text = $@"achieved {score.Date:MMM d, yyyy}";
|
||||||
rank.UpdateRank(score.Rank);
|
rank.UpdateRank(score.Rank);
|
||||||
|
|
||||||
totalScore.Value = $@"{score.TotalScore:N0}";
|
totalScore.Value = $@"{score.TotalScore:N0}";
|
||||||
accuracy.Value = $@"{score.Accuracy:P2}";
|
accuracy.Value = $@"{score.Accuracy:P2}";
|
||||||
statistics.Value = $"{score.Statistics["300"]}/{score.Statistics["100"]}/{score.Statistics["50"]}";
|
statistics.Value = $"{score.Statistics[HitResult.Great]}/{score.Statistics[HitResult.Good]}/{score.Statistics[HitResult.Meh]}";
|
||||||
|
|
||||||
modsContainer.Clear();
|
modsContainer.Clear();
|
||||||
foreach (Mod mod in score.Mods)
|
foreach (Mod mod in score.Mods)
|
||||||
|
@ -241,8 +241,6 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
public override bool AcceptsFocus => true;
|
public override bool AcceptsFocus => true;
|
||||||
|
|
||||||
protected override bool OnClick(InputState state) => true;
|
|
||||||
|
|
||||||
protected override void OnFocus(InputState state)
|
protected override void OnFocus(InputState state)
|
||||||
{
|
{
|
||||||
//this is necessary as textbox is masked away and therefore can't get focus :(
|
//this is necessary as textbox is masked away and therefore can't get focus :(
|
||||||
|
@ -32,7 +32,10 @@ namespace osu.Game.Overlays.Mods
|
|||||||
private readonly Container<ModIcon> iconsContainer;
|
private readonly Container<ModIcon> iconsContainer;
|
||||||
private SampleChannel sampleOn, sampleOff;
|
private SampleChannel sampleOn, sampleOff;
|
||||||
|
|
||||||
public Action<Mod> Action; // Passed the selected mod or null if none
|
/// <summary>
|
||||||
|
/// Fired when the selection changes.
|
||||||
|
/// </summary>
|
||||||
|
public Action<Mod> SelectionChanged;
|
||||||
|
|
||||||
public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty;
|
public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty;
|
||||||
|
|
||||||
@ -42,71 +45,73 @@ namespace osu.Game.Overlays.Mods
|
|||||||
// A selected index of -1 means not selected.
|
// A selected index of -1 means not selected.
|
||||||
private int selectedIndex = -1;
|
private int selectedIndex = -1;
|
||||||
|
|
||||||
protected int SelectedIndex
|
/// <summary>
|
||||||
|
/// Change the selected mod index of this button.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="newIndex">The new index.</param>
|
||||||
|
/// <returns>Whether the selection changed.</returns>
|
||||||
|
private bool changeSelectedIndex(int newIndex)
|
||||||
{
|
{
|
||||||
get
|
if (newIndex == selectedIndex) return false;
|
||||||
|
|
||||||
|
int direction = newIndex < selectedIndex ? -1 : 1;
|
||||||
|
bool beforeSelected = Selected;
|
||||||
|
|
||||||
|
Mod modBefore = SelectedMod ?? Mods[0];
|
||||||
|
|
||||||
|
if (newIndex >= Mods.Length)
|
||||||
|
newIndex = -1;
|
||||||
|
else if (newIndex < -1)
|
||||||
|
newIndex = Mods.Length - 1;
|
||||||
|
|
||||||
|
if (newIndex >= 0 && !Mods[newIndex].HasImplementation)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
selectedIndex = newIndex;
|
||||||
|
Mod modAfter = SelectedMod ?? Mods[0];
|
||||||
|
|
||||||
|
if (beforeSelected != Selected)
|
||||||
{
|
{
|
||||||
return selectedIndex;
|
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, Easing.OutElastic);
|
||||||
|
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, Easing.OutElastic);
|
||||||
}
|
}
|
||||||
set
|
|
||||||
|
if (modBefore != modAfter)
|
||||||
{
|
{
|
||||||
if (value == selectedIndex) return;
|
const float rotate_angle = 16;
|
||||||
|
|
||||||
int direction = value < selectedIndex ? -1 : 1;
|
foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing);
|
||||||
bool beforeSelected = Selected;
|
backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing);
|
||||||
|
|
||||||
Mod modBefore = SelectedMod ?? Mods[0];
|
backgroundIcon.Icon = modAfter.Icon;
|
||||||
|
using (BeginDelayedSequence(mod_switch_duration, true))
|
||||||
if (value >= Mods.Length)
|
|
||||||
selectedIndex = -1;
|
|
||||||
else if (value < -1)
|
|
||||||
selectedIndex = Mods.Length - 1;
|
|
||||||
else
|
|
||||||
selectedIndex = value;
|
|
||||||
|
|
||||||
Mod modAfter = SelectedMod ?? Mods[0];
|
|
||||||
|
|
||||||
if (beforeSelected != Selected)
|
|
||||||
{
|
{
|
||||||
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, Easing.OutElastic);
|
foregroundIcon
|
||||||
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, Easing.OutElastic);
|
.RotateTo(-rotate_angle * direction)
|
||||||
|
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
|
||||||
|
|
||||||
|
backgroundIcon
|
||||||
|
.RotateTo(rotate_angle * direction)
|
||||||
|
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
|
||||||
|
|
||||||
|
Schedule(() => displayMod(modAfter));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (modBefore != modAfter)
|
|
||||||
{
|
|
||||||
const float rotate_angle = 16;
|
|
||||||
|
|
||||||
foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing);
|
|
||||||
backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing);
|
|
||||||
|
|
||||||
backgroundIcon.Icon = modAfter.Icon;
|
|
||||||
using (BeginDelayedSequence(mod_switch_duration, true))
|
|
||||||
{
|
|
||||||
foregroundIcon
|
|
||||||
.RotateTo(-rotate_angle * direction)
|
|
||||||
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
|
|
||||||
|
|
||||||
backgroundIcon
|
|
||||||
.RotateTo(rotate_angle * direction)
|
|
||||||
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
|
|
||||||
|
|
||||||
Schedule(() => displayMod(modAfter));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
foregroundIcon.Highlighted = Selected;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
foregroundIcon.Highlighted = Selected;
|
||||||
|
|
||||||
|
(selectedIndex == -1 ? sampleOff : sampleOn).Play();
|
||||||
|
SelectionChanged?.Invoke(SelectedMod);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Selected => SelectedIndex != -1;
|
public bool Selected => selectedIndex != -1;
|
||||||
|
|
||||||
private Color4 selectedColour;
|
private Color4 selectedColour;
|
||||||
|
|
||||||
public Color4 SelectedColour
|
public Color4 SelectedColour
|
||||||
{
|
{
|
||||||
get
|
get { return selectedColour; }
|
||||||
{
|
|
||||||
return selectedColour;
|
|
||||||
}
|
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (value == selectedColour) return;
|
if (value == selectedColour) return;
|
||||||
@ -116,12 +121,10 @@ namespace osu.Game.Overlays.Mods
|
|||||||
}
|
}
|
||||||
|
|
||||||
private Mod mod;
|
private Mod mod;
|
||||||
|
|
||||||
public Mod Mod
|
public Mod Mod
|
||||||
{
|
{
|
||||||
get
|
get { return mod; }
|
||||||
{
|
|
||||||
return mod;
|
|
||||||
}
|
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
mod = value;
|
mod = value;
|
||||||
@ -147,9 +150,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
|
|
||||||
public Mod[] Mods { get; private set; }
|
public Mod[] Mods { get; private set; }
|
||||||
|
|
||||||
// the mods from Mod, only multiple if Mod is a MultiMod
|
public virtual Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
|
||||||
|
|
||||||
public virtual Mod SelectedMod => Mods.ElementAtOrDefault(SelectedIndex);
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(AudioManager audio)
|
private void load(AudioManager audio)
|
||||||
@ -163,31 +164,42 @@ namespace osu.Game.Overlays.Mods
|
|||||||
switch (args.Button)
|
switch (args.Button)
|
||||||
{
|
{
|
||||||
case MouseButton.Left:
|
case MouseButton.Left:
|
||||||
SelectNext();
|
SelectNext(1);
|
||||||
break;
|
break;
|
||||||
case MouseButton.Right:
|
case MouseButton.Right:
|
||||||
SelectPrevious();
|
SelectNext(-1);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SelectNext()
|
/// <summary>
|
||||||
|
/// Select the next available mod in a specified direction.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">1 for forwards, -1 for backwards.</param>
|
||||||
|
public void SelectNext(int direction)
|
||||||
{
|
{
|
||||||
(++SelectedIndex == Mods.Length ? sampleOff : sampleOn).Play();
|
int start = selectedIndex + direction;
|
||||||
Action?.Invoke(SelectedMod);
|
// wrap around if we are at an extremity.
|
||||||
|
if (start >= Mods.Length)
|
||||||
|
start = -1;
|
||||||
|
else if (start < -1)
|
||||||
|
start = Mods.Length - 1;
|
||||||
|
|
||||||
|
for (int i = start; i < Mods.Length && i >= 0; i += direction)
|
||||||
|
{
|
||||||
|
if (Mods[i].HasImplementation)
|
||||||
|
{
|
||||||
|
changeSelectedIndex(i);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Deselect();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SelectPrevious()
|
public void Deselect() => changeSelectedIndex(-1);
|
||||||
{
|
|
||||||
(--SelectedIndex == -1 ? sampleOff : sampleOn).Play();
|
|
||||||
Action?.Invoke(SelectedMod);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Deselect()
|
|
||||||
{
|
|
||||||
SelectedIndex = -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void displayMod(Mod mod)
|
private void displayMod(Mod mod)
|
||||||
{
|
{
|
||||||
@ -195,6 +207,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
backgroundIcon.Icon = foregroundIcon.Icon;
|
backgroundIcon.Icon = foregroundIcon.Icon;
|
||||||
foregroundIcon.Icon = mod.Icon;
|
foregroundIcon.Icon = mod.Icon;
|
||||||
text.Text = mod.Name;
|
text.Text = mod.Name;
|
||||||
|
Colour = mod.HasImplementation ? Color4.White : Color4.Gray;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void createIcons()
|
private void createIcons()
|
||||||
@ -204,13 +217,13 @@ namespace osu.Game.Overlays.Mods
|
|||||||
{
|
{
|
||||||
iconsContainer.AddRange(new[]
|
iconsContainer.AddRange(new[]
|
||||||
{
|
{
|
||||||
backgroundIcon = new ModIcon(Mods[1])
|
backgroundIcon = new PassThroughTooltipModIcon(Mods[1])
|
||||||
{
|
{
|
||||||
Origin = Anchor.BottomRight,
|
Origin = Anchor.BottomRight,
|
||||||
Anchor = Anchor.BottomRight,
|
Anchor = Anchor.BottomRight,
|
||||||
Position = new Vector2(1.5f),
|
Position = new Vector2(1.5f),
|
||||||
},
|
},
|
||||||
foregroundIcon = new ModIcon(Mods[0])
|
foregroundIcon = new PassThroughTooltipModIcon(Mods[0])
|
||||||
{
|
{
|
||||||
Origin = Anchor.BottomRight,
|
Origin = Anchor.BottomRight,
|
||||||
Anchor = Anchor.BottomRight,
|
Anchor = Anchor.BottomRight,
|
||||||
@ -220,7 +233,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
iconsContainer.Add(foregroundIcon = new ModIcon(Mod)
|
iconsContainer.Add(foregroundIcon = new PassThroughTooltipModIcon(Mod)
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
@ -259,5 +272,15 @@ namespace osu.Game.Overlays.Mods
|
|||||||
|
|
||||||
Mod = mod;
|
Mod = mod;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private class PassThroughTooltipModIcon : ModIcon
|
||||||
|
{
|
||||||
|
public override string TooltipText => null;
|
||||||
|
|
||||||
|
public PassThroughTooltipModIcon(Mod mod)
|
||||||
|
: base(mod)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -51,7 +51,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
return new ModButton(m)
|
return new ModButton(m)
|
||||||
{
|
{
|
||||||
SelectedColour = selectedColour,
|
SelectedColour = selectedColour,
|
||||||
Action = Action,
|
SelectionChanged = Action,
|
||||||
};
|
};
|
||||||
}).ToArray();
|
}).ToArray();
|
||||||
|
|
||||||
@ -83,26 +83,33 @@ namespace osu.Game.Overlays.Mods
|
|||||||
{
|
{
|
||||||
var index = Array.IndexOf(ToggleKeys, args.Key);
|
var index = Array.IndexOf(ToggleKeys, args.Key);
|
||||||
if (index > -1 && index < buttons.Length)
|
if (index > -1 && index < buttons.Length)
|
||||||
buttons[index].SelectNext();
|
buttons[index].SelectNext(state.Keyboard.ShiftPressed ? -1 : 1);
|
||||||
|
|
||||||
return base.OnKeyDown(state, args);
|
return base.OnKeyDown(state, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DeselectAll()
|
public void DeselectAll() => DeselectTypes(buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null));
|
||||||
{
|
|
||||||
foreach (ModButton button in buttons)
|
|
||||||
button.Deselect();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DeselectTypes(Type[] modTypes)
|
/// <summary>
|
||||||
|
/// Deselect one or more mods in this section.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
|
||||||
|
/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
|
||||||
|
public void DeselectTypes(IEnumerable<Type> modTypes, bool immediate = false)
|
||||||
{
|
{
|
||||||
|
int delay = 0;
|
||||||
foreach (var button in buttons)
|
foreach (var button in buttons)
|
||||||
{
|
{
|
||||||
Mod selected = button.SelectedMod;
|
Mod selected = button.SelectedMod;
|
||||||
if (selected == null) continue;
|
if (selected == null) continue;
|
||||||
foreach (Type type in modTypes)
|
foreach (Type type in modTypes)
|
||||||
if (type.IsInstanceOfType(selected))
|
if (type.IsInstanceOfType(selected))
|
||||||
button.Deselect();
|
{
|
||||||
|
if (immediate)
|
||||||
|
button.Deselect();
|
||||||
|
else
|
||||||
|
Scheduler.AddDelayed(() => button.Deselect(), delay += 50);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -100,17 +100,22 @@ namespace osu.Game.Overlays.Mods
|
|||||||
refreshSelectedMods();
|
refreshSelectedMods();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DeselectTypes(Type[] modTypes)
|
/// <summary>
|
||||||
|
/// Deselect one or more mods.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
|
||||||
|
/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
|
||||||
|
public void DeselectTypes(Type[] modTypes, bool immediate = false)
|
||||||
{
|
{
|
||||||
if (modTypes.Length == 0) return;
|
if (modTypes.Length == 0) return;
|
||||||
foreach (ModSection section in ModSectionsContainer.Children)
|
foreach (ModSection section in ModSectionsContainer.Children)
|
||||||
section.DeselectTypes(modTypes);
|
section.DeselectTypes(modTypes, immediate);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void modButtonPressed(Mod selectedMod)
|
private void modButtonPressed(Mod selectedMod)
|
||||||
{
|
{
|
||||||
if (selectedMod != null)
|
if (selectedMod != null)
|
||||||
DeselectTypes(selectedMod.IncompatibleMods);
|
DeselectTypes(selectedMod.IncompatibleMods, true);
|
||||||
refreshSelectedMods();
|
refreshSelectedMods();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -127,10 +132,6 @@ namespace osu.Game.Overlays.Mods
|
|||||||
ranked &= mod.Ranked;
|
ranked &= mod.Ranked;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 1.00x
|
|
||||||
// 1.05x
|
|
||||||
// 1.20x
|
|
||||||
|
|
||||||
MultiplierLabel.Text = $"{multiplier:N2}x";
|
MultiplierLabel.Text = $"{multiplier:N2}x";
|
||||||
if (!ranked)
|
if (!ranked)
|
||||||
MultiplierLabel.Text += " (Unranked)";
|
MultiplierLabel.Text += " (Unranked)";
|
||||||
|
@ -65,10 +65,10 @@ namespace osu.Game.Overlays
|
|||||||
AlwaysPresent = true;
|
AlwaysPresent = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnDragStart(InputState state) => true;
|
|
||||||
|
|
||||||
protected override bool OnDrag(InputState state)
|
protected override bool OnDrag(InputState state)
|
||||||
{
|
{
|
||||||
|
if (base.OnDrag(state)) return true;
|
||||||
|
|
||||||
Trace.Assert(state.Mouse.PositionMouseDown != null, "state.Mouse.PositionMouseDown != null");
|
Trace.Assert(state.Mouse.PositionMouseDown != null, "state.Mouse.PositionMouseDown != null");
|
||||||
|
|
||||||
// ReSharper disable once PossibleInvalidOperationException
|
// ReSharper disable once PossibleInvalidOperationException
|
||||||
@ -78,7 +78,7 @@ namespace osu.Game.Overlays
|
|||||||
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
|
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
|
||||||
|
|
||||||
dragContainer.MoveTo(change);
|
dragContainer.MoveTo(change);
|
||||||
return base.OnDrag(state);
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnDragEnd(InputState state)
|
protected override bool OnDragEnd(InputState state)
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -11,7 +10,9 @@ using OpenTK.Graphics;
|
|||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using System;
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Threading;
|
||||||
|
|
||||||
namespace osu.Game.Overlays
|
namespace osu.Game.Overlays
|
||||||
{
|
{
|
||||||
@ -21,6 +22,11 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
public const float TRANSITION_LENGTH = 600;
|
public const float TRANSITION_LENGTH = 600;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether posted notifications should be processed.
|
||||||
|
/// </summary>
|
||||||
|
public readonly BindableBool Enabled = new BindableBool(true);
|
||||||
|
|
||||||
private FlowContainer<NotificationSection> sections;
|
private FlowContainer<NotificationSection> sections;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -28,6 +34,27 @@ namespace osu.Game.Overlays
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public Func<float> GetToolbarHeight;
|
public Func<float> GetToolbarHeight;
|
||||||
|
|
||||||
|
public NotificationOverlay()
|
||||||
|
{
|
||||||
|
ScheduledDelegate notificationsEnabler = null;
|
||||||
|
Enabled.ValueChanged += v =>
|
||||||
|
{
|
||||||
|
if (!IsLoaded)
|
||||||
|
{
|
||||||
|
processingPosts = v;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
notificationsEnabler?.Cancel();
|
||||||
|
|
||||||
|
if (v)
|
||||||
|
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
|
||||||
|
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, 1000);
|
||||||
|
else
|
||||||
|
processingPosts = false;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
@ -85,14 +112,21 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
private void notificationClosed()
|
private void notificationClosed()
|
||||||
{
|
{
|
||||||
// hide ourselves if all notifications have been dismissed.
|
Schedule(() =>
|
||||||
if (totalCount == 0)
|
{
|
||||||
State = Visibility.Hidden;
|
// hide ourselves if all notifications have been dismissed.
|
||||||
|
if (totalCount == 0)
|
||||||
|
State = Visibility.Hidden;
|
||||||
|
});
|
||||||
|
|
||||||
updateCounts();
|
updateCounts();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Post(Notification notification) => Schedule(() =>
|
private readonly Scheduler postScheduler = new Scheduler();
|
||||||
|
|
||||||
|
private bool processingPosts = true;
|
||||||
|
|
||||||
|
public void Post(Notification notification) => postScheduler.Add(() =>
|
||||||
{
|
{
|
||||||
++runningDepth;
|
++runningDepth;
|
||||||
notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
|
notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
|
||||||
@ -109,6 +143,13 @@ namespace osu.Game.Overlays
|
|||||||
updateCounts();
|
updateCounts();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
if (processingPosts)
|
||||||
|
postScheduler.Update();
|
||||||
|
}
|
||||||
|
|
||||||
protected override void PopIn()
|
protected override void PopIn()
|
||||||
{
|
{
|
||||||
base.PopIn();
|
base.PopIn();
|
||||||
|
@ -15,7 +15,7 @@ using osu.Game.Graphics.Containers;
|
|||||||
|
|
||||||
namespace osu.Game.Overlays.Notifications
|
namespace osu.Game.Overlays.Notifications
|
||||||
{
|
{
|
||||||
public class NotificationSection : FillFlowContainer
|
public class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable>
|
||||||
{
|
{
|
||||||
private OsuSpriteText titleText;
|
private OsuSpriteText titleText;
|
||||||
private OsuSpriteText countText;
|
private OsuSpriteText countText;
|
||||||
@ -33,6 +33,7 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
public IEnumerable<Type> AcceptTypes;
|
public IEnumerable<Type> AcceptTypes;
|
||||||
|
|
||||||
private string clearText;
|
private string clearText;
|
||||||
|
|
||||||
public string ClearText
|
public string ClearText
|
||||||
{
|
{
|
||||||
get { return clearText; }
|
get { return clearText; }
|
||||||
@ -110,7 +111,7 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
notifications = new FillFlowContainer<Notification>
|
notifications = new AlwaysUpdateFillFlowContainer<Notification>
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
@ -159,4 +160,13 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
notifications?.Children.ForEach(n => n.Read = true);
|
notifications?.Children.ForEach(n => n.Read = true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class AlwaysUpdateFillFlowContainer<T> : FillFlowContainer<T>
|
||||||
|
where T : Drawable
|
||||||
|
{
|
||||||
|
// this is required to ensure correct layout and scheduling on children.
|
||||||
|
// the layout portion of this is being tracked as a framework issue (https://github.com/ppy/osu-framework/issues/1297).
|
||||||
|
protected override bool RequiresChildrenUpdate => true;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -95,8 +95,8 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
|
|
||||||
protected virtual void Completed()
|
protected virtual void Completed()
|
||||||
{
|
{
|
||||||
base.Close();
|
|
||||||
CompletionTarget?.Invoke(CreateCompletionNotification());
|
CompletionTarget?.Invoke(CreateCompletionNotification());
|
||||||
|
base.Close();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool DisplayOnTop => false;
|
public override bool DisplayOnTop => false;
|
||||||
|
@ -109,7 +109,7 @@ namespace osu.Game.Overlays.Profile
|
|||||||
Origin = Anchor.BottomLeft,
|
Origin = Anchor.BottomLeft,
|
||||||
Y = -48,
|
Y = -48,
|
||||||
},
|
},
|
||||||
countryFlag = new DrawableFlag(user.Country?.FlagName)
|
countryFlag = new DrawableFlag(user.Country)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.BottomLeft,
|
Anchor = Anchor.BottomLeft,
|
||||||
Origin = Anchor.BottomLeft,
|
Origin = Anchor.BottomLeft,
|
||||||
@ -333,7 +333,7 @@ namespace osu.Game.Overlays.Profile
|
|||||||
{
|
{
|
||||||
infoTextLeft.AddText("from ");
|
infoTextLeft.AddText("from ");
|
||||||
infoTextLeft.AddText(user.Country.FullName, boldItalic);
|
infoTextLeft.AddText(user.Country.FullName, boldItalic);
|
||||||
countryFlag.FlagName = user.Country.FlagName;
|
countryFlag.Country = user.Country;
|
||||||
}
|
}
|
||||||
infoTextLeft.NewParagraph();
|
infoTextLeft.NewParagraph();
|
||||||
|
|
||||||
|
@ -1,20 +1,23 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Cursor;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Backgrounds;
|
using osu.Game.Graphics.Backgrounds;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Profile
|
namespace osu.Game.Overlays.Profile
|
||||||
{
|
{
|
||||||
public class SupporterIcon : CircularContainer
|
public class SupporterIcon : CircularContainer, IHasTooltip
|
||||||
{
|
{
|
||||||
private readonly Box background;
|
private readonly Box background;
|
||||||
|
|
||||||
|
public string TooltipText => "osu!supporter";
|
||||||
|
|
||||||
public SupporterIcon()
|
public SupporterIcon()
|
||||||
{
|
{
|
||||||
Masking = true;
|
Masking = true;
|
||||||
|
@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
public class AudioSection : SettingsSection
|
public class AudioSection : SettingsSection
|
||||||
{
|
{
|
||||||
public override string Header => "Audio";
|
public override string Header => "Audio";
|
||||||
public override FontAwesome Icon => FontAwesome.fa_headphones;
|
public override FontAwesome Icon => FontAwesome.fa_volume_up;
|
||||||
|
|
||||||
public AudioSection()
|
public AudioSection()
|
||||||
{
|
{
|
||||||
@ -23,4 +23,4 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -177,8 +177,6 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
public override bool AcceptsFocus => true;
|
public override bool AcceptsFocus => true;
|
||||||
|
|
||||||
protected override bool OnClick(InputState state) => true;
|
|
||||||
|
|
||||||
protected override void OnFocus(InputState state)
|
protected override void OnFocus(InputState state)
|
||||||
{
|
{
|
||||||
GetContainingInputManager().ChangeFocus(searchTextBox);
|
GetContainingInputManager().ChangeFocus(searchTextBox);
|
||||||
|
@ -62,10 +62,10 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
new ToolbarChatButton(),
|
new ToolbarChatButton(),
|
||||||
new ToolbarSocialButton(),
|
new ToolbarSocialButton(),
|
||||||
new ToolbarMusicButton(),
|
new ToolbarMusicButton(),
|
||||||
new ToolbarButton
|
//new ToolbarButton
|
||||||
{
|
//{
|
||||||
Icon = FontAwesome.fa_search
|
// Icon = FontAwesome.fa_search
|
||||||
},
|
//},
|
||||||
userArea = new ToolbarUserArea(),
|
userArea = new ToolbarUserArea(),
|
||||||
new ToolbarNotificationButton(),
|
new ToolbarNotificationButton(),
|
||||||
}
|
}
|
||||||
|
@ -10,7 +10,6 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Graphics.UserInterface;
|
using osu.Framework.Graphics.UserInterface;
|
||||||
using osu.Framework.Input;
|
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
@ -34,15 +33,6 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
public const float CONTENT_X_MARGIN = 50;
|
public const float CONTENT_X_MARGIN = 50;
|
||||||
|
|
||||||
// receive input outside our bounds so we can trigger a close event on ourselves.
|
|
||||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
|
|
||||||
|
|
||||||
protected override bool OnClick(InputState state)
|
|
||||||
{
|
|
||||||
State = Visibility.Hidden;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public UserProfileOverlay()
|
public UserProfileOverlay()
|
||||||
{
|
{
|
||||||
FirstWaveColour = OsuColour.Gray(0.4f);
|
FirstWaveColour = OsuColour.Gray(0.4f);
|
||||||
|
@ -9,7 +9,7 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Judgements
|
namespace osu.Game.Rulesets.Judgements
|
||||||
{
|
{
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Judgements
|
namespace osu.Game.Rulesets.Judgements
|
||||||
{
|
{
|
||||||
|
16
osu.Game/Rulesets/Mods/IApplicableFailOverride.cs
Normal file
16
osu.Game/Rulesets/Mods/IApplicableFailOverride.cs
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mods
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a mod which can override (and block) a fail.
|
||||||
|
/// </summary>
|
||||||
|
public interface IApplicableFailOverride : IApplicableMod
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Whether we should allow failing at the current point in time.
|
||||||
|
/// </summary>
|
||||||
|
bool AllowFail { get; }
|
||||||
|
}
|
||||||
|
}
|
13
osu.Game/Rulesets/Mods/IApplicableMod.cs
Normal file
13
osu.Game/Rulesets/Mods/IApplicableMod.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mods
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The base interface for a mod which can be applied in some way.
|
||||||
|
/// If this is not implemented by a mod, it will not be available for use in-game.
|
||||||
|
/// </summary>
|
||||||
|
public interface IApplicableMod
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
@ -8,8 +8,8 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// An interface for mods that make adjustments to the track.
|
/// An interface for mods that make adjustments to the track.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public interface IApplicableToClock
|
public interface IApplicableToClock : IApplicableMod
|
||||||
{
|
{
|
||||||
void ApplyToClock(IAdjustableClock clock);
|
void ApplyToClock(IAdjustableClock clock);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,8 +8,8 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// An interface for mods that make general adjustments to difficulty.
|
/// An interface for mods that make general adjustments to difficulty.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public interface IApplicableToDifficulty
|
public interface IApplicableToDifficulty : IApplicableMod
|
||||||
{
|
{
|
||||||
void ApplyToDifficulty(BeatmapDifficulty difficulty);
|
void ApplyToDifficulty(BeatmapDifficulty difficulty);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
20
osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs
Normal file
20
osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mods
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="DrawableHitObject"/>s.
|
||||||
|
/// </summary>
|
||||||
|
public interface IApplicableToDrawableHitObjects : IApplicableMod
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Applies this <see cref="IApplicableToDrawableHitObjects"/> to a list of <see cref="DrawableHitObject"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="drawable">The list of <see cref="DrawableHitObject"/>s to apply to.</param>
|
||||||
|
void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables);
|
||||||
|
}
|
||||||
|
}
|
@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="HitObject"/>s.
|
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="HitObject"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public interface IApplicableToHitObject<in TObject>
|
public interface IApplicableToHitObject<in TObject> : IApplicableMod
|
||||||
where TObject : HitObject
|
where TObject : HitObject
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="RulesetContainer"/>s.
|
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="RulesetContainer"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public interface IApplicableToRulesetContainer<TObject>
|
public interface IApplicableToRulesetContainer<TObject> : IApplicableMod
|
||||||
where TObject : HitObject
|
where TObject : HitObject
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// An interface for mods that make general adjustments to score processor.
|
/// An interface for mods that make general adjustments to score processor.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public interface IApplicableToScoreProcessor
|
public interface IApplicableToScoreProcessor : IApplicableMod
|
||||||
{
|
{
|
||||||
void ApplyToScoreProcessor(ScoreProcessor scoreProcessor);
|
void ApplyToScoreProcessor(ScoreProcessor scoreProcessor);
|
||||||
}
|
}
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user