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Add exception on Apply() while loading
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@ -28,12 +28,9 @@ namespace osu.Game.Rulesets.Objects.Pooling
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public TEntry? Entry
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{
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get => entry;
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set
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{
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if (LoadState < LoadState.Ready)
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entry = value;
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else if (value != null)
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if (value != null)
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Apply(value);
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else if (HasEntryApplied)
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free();
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@ -86,7 +83,7 @@ namespace osu.Game.Rulesets.Objects.Pooling
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// Apply the initial entry.
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if (Entry != null && !HasEntryApplied)
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Apply(Entry);
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apply(Entry);
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}
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/// <summary>
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@ -95,16 +92,10 @@ namespace osu.Game.Rulesets.Objects.Pooling
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/// </summary>
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public void Apply(TEntry entry)
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{
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if (HasEntryApplied)
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free();
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if (LoadState == LoadState.Loading)
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throw new InvalidOperationException($"Cannot apply a new {nameof(TEntry)} while currently loading.");
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this.entry = entry;
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entry.LifetimeChanged += setLifetimeFromEntry;
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setLifetimeFromEntry(entry);
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OnApply(entry);
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HasEntryApplied = true;
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apply(entry);
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}
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protected sealed override void FreeAfterUse()
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@ -130,6 +121,20 @@ namespace osu.Game.Rulesets.Objects.Pooling
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{
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}
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private void apply(TEntry entry)
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{
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if (HasEntryApplied)
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free();
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this.entry = entry;
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entry.LifetimeChanged += setLifetimeFromEntry;
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setLifetimeFromEntry(entry);
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OnApply(entry);
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HasEntryApplied = true;
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}
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private void free()
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{
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Debug.Assert(Entry != null && HasEntryApplied);
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