From 36c08b69fe2ca08cb6a20cfec9a939fa6cde8892 Mon Sep 17 00:00:00 2001
From: Dean Herbert <pe@ppy.sh>
Date: Fri, 4 Nov 2022 20:47:49 +0900
Subject: [PATCH] Fix failing tests

---
 .../Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs       | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs
index 434e8f5012..402858b702 100644
--- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs
+++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs
@@ -105,8 +105,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
             return true;
         }
 
-        private bool hasSingleObjectSelected => selectedObjects.Count == 1;
-
         protected override void Update()
         {
             base.Update();
@@ -145,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
         private void updateVisualDefinition()
         {
             // To reduce overhead of drawing these blueprints, only add extra detail when hovered or when only this slider is selected.
-            if (IsSelected && selectedObjects.Count == 1)
+            if (IsSelected && selectedObjects.Count < 2)
             {
                 if (ControlPointVisualiser == null)
                 {