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Merge pull request #18910 from bdach/editor-navigation-fix-again

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Dean Herbert 2022-06-28 10:37:49 +09:00 committed by GitHub
commit 364d0f0517
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@ -9,6 +9,7 @@ using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
@ -35,6 +36,8 @@ namespace osu.Game.Tests.Visual.Editing
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet) () => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded); && songSelect.IsLoaded);
AddUntilStep("wait for completion notification", () => Game.Notifications.ChildrenOfType<ProgressCompletionNotification>().Count() == 1);
AddStep("dismiss notifications", () => Game.Notifications.Hide());
AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo); AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0))); AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));