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mirror of https://github.com/ppy/osu.git synced 2025-02-16 05:03:02 +08:00

Merge pull request #7753 from peppy/placement-display-in-timeline

Show current placement blueprint in timeline
This commit is contained in:
Dan Balasescu 2020-02-10 14:47:39 +09:00 committed by GitHub
commit 36414e9a53
12 changed files with 78 additions and 25 deletions

View File

@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
protected override void OnMouseUp(MouseUpEvent e) protected override void OnMouseUp(MouseUpEvent e)
{ {
EndPlacement(); EndPlacement(true);
base.OnMouseUp(e); base.OnMouseUp(e);
} }

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@ -30,12 +30,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
protected override bool OnClick(ClickEvent e) protected override bool OnClick(ClickEvent e)
{ {
EndPlacement(); EndPlacement(true);
return true; return true;
} }
public override void UpdatePosition(Vector2 screenSpacePosition) public override void UpdatePosition(Vector2 screenSpacePosition)
{ {
BeginPlacement();
HitObject.Position = ToLocalSpace(screenSpacePosition); HitObject.Position = ToLocalSpace(screenSpacePosition);
} }
} }

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@ -68,6 +68,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
switch (state) switch (state)
{ {
case PlacementState.Initial: case PlacementState.Initial:
BeginPlacement();
HitObject.Position = ToLocalSpace(screenSpacePosition); HitObject.Position = ToLocalSpace(screenSpacePosition);
break; break;
@ -132,7 +133,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void endCurve() private void endCurve()
{ {
updateSlider(); updateSlider();
EndPlacement(); EndPlacement(true);
} }
protected override void Update() protected override void Update()

View File

@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
return false; return false;
HitObject.EndTime = EditorClock.CurrentTime; HitObject.EndTime = EditorClock.CurrentTime;
EndPlacement(); EndPlacement(true);
} }
else else
{ {

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@ -251,15 +251,22 @@ namespace osu.Game.Rulesets.Edit
public void BeginPlacement(HitObject hitObject) public void BeginPlacement(HitObject hitObject)
{ {
EditorBeatmap.PlacementObject.Value = hitObject;
if (distanceSnapGrid != null) if (distanceSnapGrid != null)
hitObject.StartTime = GetSnappedPosition(distanceSnapGrid.ToLocalSpace(inputManager.CurrentState.Mouse.Position), hitObject.StartTime).time; hitObject.StartTime = GetSnappedPosition(distanceSnapGrid.ToLocalSpace(inputManager.CurrentState.Mouse.Position), hitObject.StartTime).time;
} }
public void EndPlacement(HitObject hitObject) public void EndPlacement(HitObject hitObject, bool commit)
{ {
EditorBeatmap.Add(hitObject); EditorBeatmap.PlacementObject.Value = null;
adjustableClock.Seek(hitObject.StartTime); if (commit)
{
EditorBeatmap.Add(hitObject);
adjustableClock.Seek(hitObject.StartTime);
}
showGridFor(Enumerable.Empty<HitObject>()); showGridFor(Enumerable.Empty<HitObject>());
} }

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@ -103,11 +103,12 @@ namespace osu.Game.Rulesets.Edit
/// Signals that the placement of <see cref="HitObject"/> has finished. /// Signals that the placement of <see cref="HitObject"/> has finished.
/// This will destroy this <see cref="PlacementBlueprint"/>, and add the <see cref="HitObject"/> to the <see cref="Beatmap"/>. /// This will destroy this <see cref="PlacementBlueprint"/>, and add the <see cref="HitObject"/> to the <see cref="Beatmap"/>.
/// </summary> /// </summary>
protected void EndPlacement() /// <param name="commit">Whether the object should be committed.</param>
public void EndPlacement(bool commit)
{ {
if (!PlacementBegun) if (!PlacementBegun)
BeginPlacement(); BeginPlacement();
placementHandler.EndPlacement(HitObject); placementHandler.EndPlacement(HitObject, commit);
} }
/// <summary> /// <summary>

View File

@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected DragBox DragBox { get; private set; } protected DragBox DragBox { get; private set; }
private Container<SelectionBlueprint> selectionBlueprints; protected Container<SelectionBlueprint> SelectionBlueprints { get; private set; }
private SelectionHandler selectionHandler; private SelectionHandler selectionHandler;
@ -62,7 +62,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{ {
DragBox = CreateDragBox(select), DragBox = CreateDragBox(select),
selectionHandler, selectionHandler,
selectionBlueprints = CreateSelectionBlueprintContainer(), SelectionBlueprints = CreateSelectionBlueprintContainer(),
DragBox.CreateProxy().With(p => p.Depth = float.MinValue) DragBox.CreateProxy().With(p => p.Depth = float.MinValue)
}); });
@ -73,7 +73,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
selectedHitObjects.ItemsAdded += objects => selectedHitObjects.ItemsAdded += objects =>
{ {
foreach (var o in objects) foreach (var o in objects)
selectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Select(); SelectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Select();
SelectionChanged?.Invoke(selectedHitObjects); SelectionChanged?.Invoke(selectedHitObjects);
}; };
@ -81,7 +81,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
selectedHitObjects.ItemsRemoved += objects => selectedHitObjects.ItemsRemoved += objects =>
{ {
foreach (var o in objects) foreach (var o in objects)
selectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Deselect(); SelectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Deselect();
SelectionChanged?.Invoke(selectedHitObjects); SelectionChanged?.Invoke(selectedHitObjects);
}; };
@ -230,7 +230,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void removeBlueprintFor(HitObject hitObject) private void removeBlueprintFor(HitObject hitObject)
{ {
var blueprint = selectionBlueprints.SingleOrDefault(m => m.HitObject == hitObject); var blueprint = SelectionBlueprints.SingleOrDefault(m => m.HitObject == hitObject);
if (blueprint == null) if (blueprint == null)
return; return;
@ -239,7 +239,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
blueprint.Selected -= onBlueprintSelected; blueprint.Selected -= onBlueprintSelected;
blueprint.Deselected -= onBlueprintDeselected; blueprint.Deselected -= onBlueprintDeselected;
selectionBlueprints.Remove(blueprint); SelectionBlueprints.Remove(blueprint);
} }
protected virtual void AddBlueprintFor(HitObject hitObject) protected virtual void AddBlueprintFor(HitObject hitObject)
@ -251,7 +251,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
blueprint.Selected += onBlueprintSelected; blueprint.Selected += onBlueprintSelected;
blueprint.Deselected += onBlueprintDeselected; blueprint.Deselected += onBlueprintDeselected;
selectionBlueprints.Add(blueprint); SelectionBlueprints.Add(blueprint);
} }
#endregion #endregion
@ -278,7 +278,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (!allowDeselection && selectionHandler.SelectedBlueprints.Any(s => s.IsHovered)) if (!allowDeselection && selectionHandler.SelectedBlueprints.Any(s => s.IsHovered))
return; return;
foreach (SelectionBlueprint blueprint in selectionBlueprints.AliveChildren) foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren)
{ {
if (blueprint.IsHovered) if (blueprint.IsHovered)
{ {
@ -308,7 +308,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param> /// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
private void select(RectangleF rect) private void select(RectangleF rect)
{ {
foreach (var blueprint in selectionBlueprints) foreach (var blueprint in SelectionBlueprints)
{ {
if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint)) if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint))
blueprint.Select(); blueprint.Select();
@ -322,7 +322,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary> /// </summary>
private void selectAll() private void selectAll()
{ {
selectionBlueprints.ToList().ForEach(m => m.Select()); SelectionBlueprints.ToList().ForEach(m => m.Select());
selectionHandler.UpdateVisibility(); selectionHandler.UpdateVisibility();
} }
@ -334,14 +334,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void onBlueprintSelected(SelectionBlueprint blueprint) private void onBlueprintSelected(SelectionBlueprint blueprint)
{ {
selectionHandler.HandleSelected(blueprint); selectionHandler.HandleSelected(blueprint);
selectionBlueprints.ChangeChildDepth(blueprint, 1); SelectionBlueprints.ChangeChildDepth(blueprint, 1);
beatmap.SelectedHitObjects.Add(blueprint.HitObject); beatmap.SelectedHitObjects.Add(blueprint.HitObject);
} }
private void onBlueprintDeselected(SelectionBlueprint blueprint) private void onBlueprintDeselected(SelectionBlueprint blueprint)
{ {
selectionHandler.HandleDeselected(blueprint); selectionHandler.HandleDeselected(blueprint);
selectionBlueprints.ChangeChildDepth(blueprint, 0); SelectionBlueprints.ChangeChildDepth(blueprint, 0);
beatmap.SelectedHitObjects.Remove(blueprint.HitObject); beatmap.SelectedHitObjects.Remove(blueprint.HitObject);
} }

View File

@ -63,6 +63,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void refreshTool() private void refreshTool()
{ {
placementBlueprintContainer.Clear(); placementBlueprintContainer.Clear();
currentPlacement?.EndPlacement(false);
currentPlacement = null; currentPlacement = null;
var blueprint = CurrentTool?.CreatePlacementBlueprint(); var blueprint = CurrentTool?.CreatePlacementBlueprint();

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@ -3,6 +3,7 @@
using System; using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
@ -21,8 +22,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private Timeline timeline { get; set; } private Timeline timeline { get; set; }
[Resolved]
private EditorBeatmap beatmap { get; set; }
private DragEvent lastDragEvent; private DragEvent lastDragEvent;
private Bindable<HitObject> placement;
private SelectionBlueprint placementBlueprint;
public TimelineBlueprintContainer() public TimelineBlueprintContainer()
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
@ -43,6 +51,29 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{ {
base.LoadComplete(); base.LoadComplete();
DragBox.Alpha = 0; DragBox.Alpha = 0;
placement = beatmap.PlacementObject.GetBoundCopy();
placement.ValueChanged += placementChanged;
}
private void placementChanged(ValueChangedEvent<HitObject> obj)
{
if (obj.NewValue == null)
{
if (placementBlueprint != null)
{
SelectionBlueprints.Remove(placementBlueprint);
placementBlueprint = null;
}
}
else
{
placementBlueprint = CreateBlueprintFor(obj.NewValue);
placementBlueprint.Colour = Color4.MediumPurple;
SelectionBlueprints.Add(placementBlueprint);
}
} }
protected override Container<SelectionBlueprint> CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both }; protected override Container<SelectionBlueprint> CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };

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@ -17,7 +17,8 @@ namespace osu.Game.Screens.Edit.Compose
/// Notifies that a placement has finished. /// Notifies that a placement has finished.
/// </summary> /// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> that has been placed.</param> /// <param name="hitObject">The <see cref="HitObject"/> that has been placed.</param>
void EndPlacement(HitObject hitObject); /// <param name="commit">Whether the object should be committed.</param>
void EndPlacement(HitObject hitObject, bool commit);
/// <summary> /// <summary>
/// Deletes a <see cref="HitObject"/>. /// Deletes a <see cref="HitObject"/>.

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@ -33,7 +33,15 @@ namespace osu.Game.Screens.Edit
/// </summary> /// </summary>
public event Action<HitObject> StartTimeChanged; public event Action<HitObject> StartTimeChanged;
public BindableList<HitObject> SelectedHitObjects { get; } = new BindableList<HitObject>(); /// <summary>
/// All currently selected <see cref="HitObject"/>s.
/// </summary>
public readonly BindableList<HitObject> SelectedHitObjects = new BindableList<HitObject>();
/// <summary>
/// The current placement. Null if there's no active placement.
/// </summary>
public readonly Bindable<HitObject> PlacementObject = new Bindable<HitObject>();
public readonly IBeatmap PlayableBeatmap; public readonly IBeatmap PlayableBeatmap;

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@ -53,9 +53,10 @@ namespace osu.Game.Tests.Visual
{ {
} }
public void EndPlacement(HitObject hitObject) public void EndPlacement(HitObject hitObject, bool commit)
{ {
AddHitObject(CreateHitObject(hitObject)); if (commit)
AddHitObject(CreateHitObject(hitObject));
Remove(currentBlueprint); Remove(currentBlueprint);
Add(currentBlueprint = CreateBlueprint()); Add(currentBlueprint = CreateBlueprint());