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Move DistanceSpacing out of BeatmapInfo

This commit is contained in:
Bartłomiej Dach 2024-06-12 13:36:27 +02:00
parent c216283bf4
commit 3634307d7c
No known key found for this signature in database
14 changed files with 43 additions and 30 deletions

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@ -101,7 +101,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new LineBufferedReader(resStream))
{
var beatmapInfo = decoder.Decode(stream).BeatmapInfo;
var beatmap = decoder.Decode(stream);
int[] expectedBookmarks =
{
@ -109,13 +109,13 @@ namespace osu.Game.Tests.Beatmaps.Formats
95901, 106450, 116999, 119637, 130186, 140735, 151285,
161834, 164471, 175020, 185570, 196119, 206669, 209306
};
Assert.AreEqual(expectedBookmarks.Length, beatmapInfo.Bookmarks.Length);
Assert.AreEqual(expectedBookmarks.Length, beatmap.BeatmapInfo.Bookmarks.Length);
for (int i = 0; i < expectedBookmarks.Length; i++)
Assert.AreEqual(expectedBookmarks[i], beatmapInfo.Bookmarks[i]);
Assert.AreEqual(1.8, beatmapInfo.DistanceSpacing);
Assert.AreEqual(4, beatmapInfo.BeatDivisor);
Assert.AreEqual(4, beatmapInfo.GridSize);
Assert.AreEqual(2, beatmapInfo.TimelineZoom);
Assert.AreEqual(expectedBookmarks[i], beatmap.BeatmapInfo.Bookmarks[i]);
Assert.AreEqual(1.8, beatmap.DistanceSpacing);
Assert.AreEqual(4, beatmap.BeatmapInfo.BeatDivisor);
Assert.AreEqual(4, beatmap.BeatmapInfo.GridSize);
Assert.AreEqual(2, beatmap.BeatmapInfo.TimelineZoom);
}
}

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@ -76,7 +76,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(expectedBookmarks.Length, beatmapInfo.Bookmarks.Length);
for (int i = 0; i < expectedBookmarks.Length; i++)
Assert.AreEqual(expectedBookmarks[i], beatmapInfo.Bookmarks[i]);
Assert.AreEqual(1.8, beatmapInfo.DistanceSpacing);
Assert.AreEqual(1.8, beatmap.DistanceSpacing);
Assert.AreEqual(4, beatmapInfo.BeatDivisor);
Assert.AreEqual(4, beatmapInfo.GridSize);
Assert.AreEqual(2, beatmapInfo.TimelineZoom);

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@ -165,7 +165,7 @@ namespace osu.Game.Tests.Visual.Editing
{
double originalSpacing = 0;
AddStep("retrieve original spacing", () => originalSpacing = editorBeatmap.BeatmapInfo.DistanceSpacing);
AddStep("retrieve original spacing", () => originalSpacing = editorBeatmap.DistanceSpacing);
AddStep("hold ctrl", () => InputManager.PressKey(Key.LControl));
AddStep("hold alt", () => InputManager.PressKey(Key.LAlt));
@ -175,7 +175,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("release alt", () => InputManager.ReleaseKey(Key.LAlt));
AddStep("release ctrl", () => InputManager.ReleaseKey(Key.LControl));
AddAssert("distance spacing increased by 0.5", () => editorBeatmap.BeatmapInfo.DistanceSpacing == originalSpacing + 0.5);
AddAssert("distance spacing increased by 0.5", () => editorBeatmap.DistanceSpacing == originalSpacing + 0.5);
}
public partial class EditorBeatmapContainer : PopoverContainer

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@ -128,6 +128,8 @@ namespace osu.Game.Beatmaps
public bool SamplesMatchPlaybackRate { get; set; } = true;
public double DistanceSpacing { get; set; } = 1.0;
IBeatmap IBeatmap.Clone() => Clone();
public Beatmap<T> Clone() => (Beatmap<T>)MemberwiseClone();

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@ -74,6 +74,7 @@ namespace osu.Game.Beatmaps
beatmap.WidescreenStoryboard = original.WidescreenStoryboard;
beatmap.EpilepsyWarning = original.EpilepsyWarning;
beatmap.SamplesMatchPlaybackRate = original.SamplesMatchPlaybackRate;
beatmap.DistanceSpacing = original.DistanceSpacing;
return beatmap;
}

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@ -414,7 +414,6 @@ namespace osu.Game.Beatmaps
Hash = hash,
DifficultyName = decodedInfo.DifficultyName,
OnlineID = decodedInfo.OnlineID,
DistanceSpacing = decodedInfo.DistanceSpacing,
BeatDivisor = decodedInfo.BeatDivisor,
GridSize = decodedInfo.GridSize,
TimelineZoom = decodedInfo.TimelineZoom,

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@ -6,14 +6,12 @@ using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using Newtonsoft.Json;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Collections;
using osu.Game.Database;
using osu.Game.Models;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapSet.Scores;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Scoring;
using Realms;
@ -143,18 +141,6 @@ namespace osu.Game.Beatmaps
/// </summary>
public DateTimeOffset? LastPlayed { get; set; }
/// <summary>
/// The ratio of distance travelled per time unit.
/// Generally used to decouple the spacing between hit objects from the enforced "velocity" of the beatmap (see <see cref="DifficultyControlPoint.SliderVelocity"/>).
/// </summary>
/// <remarks>
/// The most common method of understanding is that at a default value of 1.0, the time-to-distance ratio will match the slider velocity of the beatmap
/// at the current point in time. Increasing this value will make hit objects more spaced apart when compared to the cursor movement required to track a slider.
///
/// This is only a hint property, used by the editor in <see cref="IDistanceSnapProvider"/> implementations. It does not directly affect the beatmap or gameplay.
/// </remarks>
public double DistanceSpacing { get; set; } = 1.0;
public int BeatDivisor { get; set; } = 4;
public int GridSize { get; set; }

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@ -329,7 +329,7 @@ namespace osu.Game.Beatmaps.Formats
break;
case @"DistanceSpacing":
beatmap.BeatmapInfo.DistanceSpacing = Math.Max(0, Parsing.ParseDouble(pair.Value));
beatmap.DistanceSpacing = Math.Max(0, Parsing.ParseDouble(pair.Value));
break;
case @"BeatDivisor":

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@ -112,7 +112,7 @@ namespace osu.Game.Beatmaps.Formats
if (beatmap.BeatmapInfo.Bookmarks.Length > 0)
writer.WriteLine(FormattableString.Invariant($"Bookmarks: {string.Join(',', beatmap.BeatmapInfo.Bookmarks)}"));
writer.WriteLine(FormattableString.Invariant($"DistanceSpacing: {beatmap.BeatmapInfo.DistanceSpacing}"));
writer.WriteLine(FormattableString.Invariant($"DistanceSpacing: {beatmap.DistanceSpacing}"));
writer.WriteLine(FormattableString.Invariant($"BeatDivisor: {beatmap.BeatmapInfo.BeatDivisor}"));
writer.WriteLine(FormattableString.Invariant($"GridSize: {beatmap.BeatmapInfo.GridSize}"));
writer.WriteLine(FormattableString.Invariant($"TimelineZoom: {beatmap.BeatmapInfo.TimelineZoom}"));

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@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
@ -82,6 +83,18 @@ namespace osu.Game.Beatmaps
bool SamplesMatchPlaybackRate { get; internal set; }
/// <summary>
/// The ratio of distance travelled per time unit.
/// Generally used to decouple the spacing between hit objects from the enforced "velocity" of the beatmap (see <see cref="DifficultyControlPoint.SliderVelocity"/>).
/// </summary>
/// <remarks>
/// The most common method of understanding is that at a default value of 1.0, the time-to-distance ratio will match the slider velocity of the beatmap
/// at the current point in time. Increasing this value will make hit objects more spaced apart when compared to the cursor movement required to track a slider.
///
/// This is only a hint property, used by the editor in <see cref="IDistanceSnapProvider"/> implementations. It does not directly affect the beatmap or gameplay.
/// </remarks>
double DistanceSpacing { get; internal set; }
/// <summary>
/// Creates a shallow-clone of this beatmap and returns it.
/// </summary>

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@ -379,6 +379,12 @@ namespace osu.Game.Rulesets.Difficulty
set => baseBeatmap.SamplesMatchPlaybackRate = value;
}
public double DistanceSpacing
{
get => baseBeatmap.DistanceSpacing;
set => baseBeatmap.DistanceSpacing = value;
}
#endregion
}
}

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@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Edit
}
});
DistanceSpacingMultiplier.Value = editorBeatmap.BeatmapInfo.DistanceSpacing;
DistanceSpacingMultiplier.Value = editorBeatmap.DistanceSpacing;
DistanceSpacingMultiplier.BindValueChanged(multiplier =>
{
distanceSpacingSlider.ContractedLabelText = $"D. S. ({multiplier.NewValue:0.##x})";
@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Edit
if (multiplier.NewValue != multiplier.OldValue)
onScreenDisplay?.Display(new DistanceSpacingToast(multiplier.NewValue.ToLocalisableString(@"0.##x"), multiplier));
editorBeatmap.BeatmapInfo.DistanceSpacing = multiplier.NewValue;
editorBeatmap.DistanceSpacing = multiplier.NewValue;
}, true);
DistanceSpacingMultiplier.BindDisabledChanged(disabled => distanceSpacingSlider.Alpha = disabled ? 0 : 1, true);

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Edit
/// A multiplier which changes the ratio of distance travelled per time unit.
/// Importantly, this is provided for manual usage, and not multiplied into any of the methods exposed by this interface.
/// </summary>
/// <seealso cref="BeatmapInfo.DistanceSpacing"/>
/// <seealso cref="IBeatmap.DistanceSpacing"/>
Bindable<double> DistanceSpacingMultiplier { get; }
/// <summary>

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@ -226,6 +226,12 @@ namespace osu.Game.Screens.Edit
set => PlayableBeatmap.SamplesMatchPlaybackRate = value;
}
public double DistanceSpacing
{
get => PlayableBeatmap.DistanceSpacing;
set => PlayableBeatmap.DistanceSpacing = value;
}
public IBeatmap Clone() => (EditorBeatmap)MemberwiseClone();
private IList mutableHitObjects => (IList)PlayableBeatmap.HitObjects;