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mirror of https://github.com/ppy/osu.git synced 2024-12-14 17:32:54 +08:00

Merge branch 'master' into scrolling-container-origin-adjust

This commit is contained in:
Bartłomiej Dach 2019-12-27 16:52:21 +01:00
commit 3621362a48
51 changed files with 1308 additions and 570 deletions

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@ -53,7 +53,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1225.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1227.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1227.1" />
</ItemGroup>
</Project>

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@ -28,9 +28,7 @@ namespace osu.Game.Rulesets.Catch
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
public override ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new CatchScoreProcessor(beatmap);
public override HealthProcessor CreateHealthProcessor(IBeatmap beatmap) => new CatchHealthProcessor(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap, this);

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@ -34,8 +34,8 @@ namespace osu.Game.Rulesets.Catch.Mods
{
base.TransferSettings(difficulty);
CircleSize.Value = CircleSize.Default = difficulty.CircleSize;
ApproachRate.Value = ApproachRate.Default = difficulty.ApproachRate;
TransferSetting(CircleSize, difficulty.CircleSize);
TransferSetting(ApproachRate, difficulty.ApproachRate);
}
protected override void ApplySettings(BeatmapDifficulty difficulty)

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@ -1,38 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Scoring
{
public class CatchHealthProcessor : HealthProcessor
{
public CatchHealthProcessor(IBeatmap beatmap)
: base(beatmap)
{
}
private float hpDrainRate;
protected override void ApplyBeatmap(IBeatmap beatmap)
{
base.ApplyBeatmap(beatmap);
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
}
protected override double HealthAdjustmentFactorFor(JudgementResult result)
{
switch (result.Type)
{
case HitResult.Miss:
return hpDrainRate;
default:
return 10.2 - hpDrainRate; // Award less HP as drain rate is increased
}
}
}
}

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@ -1,18 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Scoring
{
public class CatchScoreProcessor : ScoreProcessor
{
public CatchScoreProcessor(IBeatmap beatmap)
: base(beatmap)
{
}
public override HitWindows CreateHitWindows() => new CatchHitWindows();
}
}

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@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public abstract class SkinnableTestScene : OsuGridTestScene
{
private Skin defaultSkin;
protected SkinnableTestScene()
: base(1, 2)
{
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, SkinManager skinManager)
{
defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
}
public void SetContents(Func<Drawable> creationFunction)
{
Cell(0).Child = createProvider(null, creationFunction);
Cell(1).Child = createProvider(defaultSkin, creationFunction);
}
private Drawable createProvider(Skin skin, Func<Drawable> creationFunction)
{
var mainProvider = new SkinProvidingContainer(skin);
return mainProvider
.WithChild(new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider))
{
Child = creationFunction()
});
}
}
}

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@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestSceneDrawableJudgement : SkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DrawableJudgement),
typeof(DrawableManiaJudgement)
};
public TestSceneDrawableJudgement()
{
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
{
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
}
}
}
}

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@ -0,0 +1,314 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestSceneHoldNoteInput : RateAdjustedBeatmapTestScene
{
private const double time_before_head = 250;
private const double time_head = 1500;
private const double time_during_hold_1 = 2500;
private const double time_tail = 4000;
private const double time_after_tail = 5250;
private List<JudgementResult> judgementResults;
private bool allJudgedFired;
/// <summary>
/// -----[ ]-----
/// o o
/// </summary>
[Test]
public void TestNoInput()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_before_head),
new ManiaReplayFrame(time_after_tail),
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Miss);
assertTailJudgement(HitResult.Miss);
assertNoteJudgement(HitResult.Perfect);
}
/// <summary>
/// -----[ ]-----
/// x o
/// </summary>
[Test]
public void TestPressTooEarlyAndReleaseAfterTail()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
new ManiaReplayFrame(time_after_tail, ManiaAction.Key1),
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Miss);
assertTailJudgement(HitResult.Miss);
}
/// <summary>
/// -----[ ]-----
/// x o
/// </summary>
[Test]
public void TestPressTooEarlyAndReleaseAtTail()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
new ManiaReplayFrame(time_tail),
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Miss);
assertTailJudgement(HitResult.Miss);
}
/// <summary>
/// -----[ ]-----
/// xo x o
/// </summary>
[Test]
public void TestPressTooEarlyThenPressAtStartAndReleaseAfterTail()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
new ManiaReplayFrame(time_before_head + 10),
new ManiaReplayFrame(time_head, ManiaAction.Key1),
new ManiaReplayFrame(time_after_tail),
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Perfect);
assertTailJudgement(HitResult.Miss);
}
/// <summary>
/// -----[ ]-----
/// xo x o
/// </summary>
[Test]
public void TestPressTooEarlyThenPressAtStartAndReleaseAtTail()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
new ManiaReplayFrame(time_before_head + 10),
new ManiaReplayFrame(time_head, ManiaAction.Key1),
new ManiaReplayFrame(time_tail),
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Perfect);
assertTailJudgement(HitResult.Perfect);
}
/// <summary>
/// -----[ ]-----
/// xo o
/// </summary>
[Test]
public void TestPressAtStartAndBreak()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_head, ManiaAction.Key1),
new ManiaReplayFrame(time_head + 10),
new ManiaReplayFrame(time_after_tail),
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Miss);
assertTailJudgement(HitResult.Miss);
}
/// <summary>
/// -----[ ]-----
/// xo x o
/// </summary>
[Test]
public void TestPressAtStartThenBreakThenRepressAndReleaseAfterTail()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_head, ManiaAction.Key1),
new ManiaReplayFrame(time_head + 10),
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
new ManiaReplayFrame(time_after_tail),
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Perfect);
assertTailJudgement(HitResult.Miss);
}
/// <summary>
/// -----[ ]-----
/// xo x o o
/// </summary>
[Test]
public void TestPressAtStartThenBreakThenRepressAndReleaseAtTail()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_head, ManiaAction.Key1),
new ManiaReplayFrame(time_head + 10),
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
new ManiaReplayFrame(time_tail),
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Perfect);
assertTailJudgement(HitResult.Meh);
}
/// <summary>
/// -----[ ]-----
/// x o
/// </summary>
[Test]
public void TestPressDuringNoteAndReleaseAfterTail()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
new ManiaReplayFrame(time_after_tail),
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Perfect);
assertTailJudgement(HitResult.Miss);
}
/// <summary>
/// -----[ ]-----
/// x o o
/// </summary>
[Test]
public void TestPressDuringNoteAndReleaseAtTail()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
new ManiaReplayFrame(time_tail),
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Perfect);
assertTailJudgement(HitResult.Meh);
}
/// <summary>
/// -----[ ]-----
/// xo o
/// </summary>
[Test]
public void TestPressAndReleaseAtTail()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_tail, ManiaAction.Key1),
new ManiaReplayFrame(time_tail + 10),
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Miss);
assertTailJudgement(HitResult.Meh);
}
private void assertHeadJudgement(HitResult result)
=> AddAssert($"head judged as {result}", () => judgementResults[0].Type == result);
private void assertTailJudgement(HitResult result)
=> AddAssert($"tail judged as {result}", () => judgementResults[^2].Type == result);
private void assertNoteJudgement(HitResult result)
=> AddAssert($"hold note judged as {result}", () => judgementResults[^1].Type == result);
private void assertTickJudgement(HitResult result)
=> AddAssert($"tick judged as {result}", () => judgementResults[6].Type == result); // arbitrary tick
private ScoreAccessibleReplayPlayer currentPlayer;
private void performTest(List<ReplayFrame> frames)
{
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<ManiaHitObject>
{
HitObjects =
{
new HoldNote
{
StartTime = time_head,
Duration = time_tail - time_head,
Column = 0,
}
},
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 4 },
Ruleset = new ManiaRuleset().RulesetInfo
},
});
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
{
p.ScoreProcessor.NewJudgement += result =>
{
if (currentPlayer == p) judgementResults.Add(result);
};
p.ScoreProcessor.AllJudged += () =>
{
if (currentPlayer == p) allJudgedFired = true;
};
};
LoadScreen(currentPlayer = p);
allJudgedFired = false;
judgementResults = new List<JudgementResult>();
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for all judged", () => allJudgedFired);
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score)
: base(score, false, false)
{
}
}
}
}

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestScenePlayer : PlayerTestScene
{
public TestScenePlayer()
: base(new ManiaRuleset())
{
}
}
}

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
if (DrawableObject.IsLoaded)
{
DrawableNote note = position == HoldNotePosition.Start ? DrawableObject.Head : DrawableObject.Tail;
DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)DrawableObject.Head : DrawableObject.Tail;
Anchor = note.Anchor;
Origin = note.Origin;

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@ -26,7 +26,9 @@ using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Difficulty;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mania
@ -35,9 +37,7 @@ namespace osu.Game.Rulesets.Mania
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
public override ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new ManiaScoreProcessor(beatmap);
public override HealthProcessor CreateHealthProcessor(IBeatmap beatmap) => new ManiaHealthProcessor(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
@ -47,6 +47,8 @@ namespace osu.Game.Rulesets.Mania
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new ManiaLegacySkinTransformer(source);
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
{
if (mods.HasFlag(LegacyMods.Nightcore))

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
@ -21,11 +20,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public override bool DisplayResult => false;
public DrawableNote Head => headContainer.Child;
public DrawableNote Tail => tailContainer.Child;
public DrawableHoldNoteHead Head => headContainer.Child;
public DrawableHoldNoteTail Tail => tailContainer.Child;
private readonly Container<DrawableHeadNote> headContainer;
private readonly Container<DrawableTailNote> tailContainer;
private readonly Container<DrawableHoldNoteHead> headContainer;
private readonly Container<DrawableHoldNoteTail> tailContainer;
private readonly Container<DrawableHoldNoteTick> tickContainer;
private readonly BodyPiece bodyPiece;
@ -33,12 +32,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// <summary>
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
/// </summary>
private double? holdStartTime;
public double? HoldStartTime { get; private set; }
/// <summary>
/// Whether the hold note has been released too early and shouldn't give full score for the release.
/// </summary>
private bool hasBroken;
public bool HasBroken { get; private set; }
public DrawableHoldNote(HoldNote hitObject)
: base(hitObject)
@ -49,8 +48,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
bodyPiece = new BodyPiece { RelativeSizeAxes = Axes.X },
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
headContainer = new Container<DrawableHeadNote> { RelativeSizeAxes = Axes.Both },
tailContainer = new Container<DrawableTailNote> { RelativeSizeAxes = Axes.Both },
headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both },
tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both },
});
AccentColour.BindValueChanged(colour =>
@ -65,11 +64,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
switch (hitObject)
{
case DrawableHeadNote head:
case DrawableHoldNoteHead head:
headContainer.Child = head;
break;
case DrawableTailNote tail:
case DrawableHoldNoteTail tail:
tailContainer.Child = tail;
break;
@ -92,7 +91,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
switch (hitObject)
{
case TailNote _:
return new DrawableTailNote(this)
return new DrawableHoldNoteTail(this)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
@ -100,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
};
case Note _:
return new DrawableHeadNote(this)
return new DrawableHoldNoteHead(this)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
@ -110,7 +109,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
case HoldNoteTick tick:
return new DrawableHoldNoteTick(tick)
{
HoldStartTime = () => holdStartTime,
HoldStartTime = () => HoldStartTime,
AccentColour = { BindTarget = AccentColour }
};
}
@ -125,12 +124,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
bodyPiece.Anchor = bodyPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (Tail.AllJudged)
ApplyResult(r => r.Type = HitResult.Perfect);
}
protected override void Update()
{
base.Update();
@ -146,146 +139,64 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
base.UpdateStateTransforms(state);
}
protected void BeginHold()
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
holdStartTime = Time.Current;
bodyPiece.Hitting = true;
}
if (Tail.AllJudged)
ApplyResult(r => r.Type = HitResult.Perfect);
protected void EndHold()
{
holdStartTime = null;
bodyPiece.Hitting = false;
if (Tail.Result.Type == HitResult.Miss)
HasBroken = true;
}
public bool OnPressed(ManiaAction action)
{
// Make sure the action happened within the body of the hold note
if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
if (AllJudged)
return false;
if (action != Action.Value)
return false;
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
// and within the limited range of the above if-statement. This state will be managed by the head note if the
// user has pressed during the hit windows of the head note.
BeginHold();
beginHoldAt(Time.Current - Head.HitObject.StartTime);
Head.UpdateResult();
return true;
}
private void beginHoldAt(double timeOffset)
{
if (timeOffset < -Head.HitObject.HitWindows.WindowFor(HitResult.Miss))
return;
HoldStartTime = Time.Current;
bodyPiece.Hitting = true;
}
public bool OnReleased(ManiaAction action)
{
// Make sure that the user started holding the key during the hold note
if (!holdStartTime.HasValue)
if (AllJudged)
return false;
if (action != Action.Value)
return false;
EndHold();
// Make sure a hold was started
if (HoldStartTime == null)
return false;
Tail.UpdateResult();
endHold();
// If the key has been released too early, the user should not receive full score for the release
if (!Tail.IsHit)
hasBroken = true;
HasBroken = true;
return true;
}
/// <summary>
/// The head note of a hold.
/// </summary>
private class DrawableHeadNote : DrawableNote
private void endHold()
{
private readonly DrawableHoldNote holdNote;
public DrawableHeadNote(DrawableHoldNote holdNote)
: base(holdNote.HitObject.Head)
{
this.holdNote = holdNote;
}
public override bool OnPressed(ManiaAction action)
{
if (!base.OnPressed(action))
return false;
// If the key has been released too early, the user should not receive full score for the release
if (Result.Type == HitResult.Miss)
holdNote.hasBroken = true;
// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
// The body doesn't handle these early early hits, so we have to explicitly set the holding state here
holdNote.BeginHold();
return true;
}
}
/// <summary>
/// The tail note of a hold.
/// </summary>
private class DrawableTailNote : DrawableNote
{
/// <summary>
/// Lenience of release hit windows. This is to make cases where the hold note release
/// is timed alongside presses of other hit objects less awkward.
/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
/// </summary>
private const double release_window_lenience = 1.5;
private readonly DrawableHoldNote holdNote;
public DrawableTailNote(DrawableHoldNote holdNote)
: base(holdNote.HitObject.Tail)
{
this.holdNote = holdNote;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
Debug.Assert(HitObject.HitWindows != null);
// Factor in the release lenience
timeOffset /= release_window_lenience;
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = HitResult.Miss);
return;
}
var result = HitObject.HitWindows.ResultFor(timeOffset);
if (result == HitResult.None)
return;
ApplyResult(r =>
{
if (holdNote.hasBroken && (result == HitResult.Perfect || result == HitResult.Perfect))
result = HitResult.Good;
r.Type = result;
});
}
public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
public override bool OnReleased(ManiaAction action)
{
// Make sure that the user started holding the key during the hold note
if (!holdNote.holdStartTime.HasValue)
return false;
if (action != Action.Value)
return false;
UpdateResult(true);
// Handled by the hold note, which will set holding = false
return false;
}
HoldStartTime = null;
bodyPiece.Hitting = false;
}
}
}

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@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
/// <summary>
/// The head of a <see cref="DrawableHoldNote"/>.
/// </summary>
public class DrawableHoldNoteHead : DrawableNote
{
public DrawableHoldNoteHead(DrawableHoldNote holdNote)
: base(holdNote.HitObject.Head)
{
}
public void UpdateResult() => base.UpdateResult(true);
public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
public override bool OnReleased(ManiaAction action) => false; // Handled by the hold note
}
}

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@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
/// <summary>
/// The tail of a <see cref="DrawableHoldNote"/>.
/// </summary>
public class DrawableHoldNoteTail : DrawableNote
{
/// <summary>
/// Lenience of release hit windows. This is to make cases where the hold note release
/// is timed alongside presses of other hit objects less awkward.
/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
/// </summary>
private const double release_window_lenience = 1.5;
private readonly DrawableHoldNote holdNote;
public DrawableHoldNoteTail(DrawableHoldNote holdNote)
: base(holdNote.HitObject.Tail)
{
this.holdNote = holdNote;
}
public void UpdateResult() => base.UpdateResult(true);
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
Debug.Assert(HitObject.HitWindows != null);
// Factor in the release lenience
timeOffset /= release_window_lenience;
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = HitResult.Miss);
return;
}
var result = HitObject.HitWindows.ResultFor(timeOffset);
if (result == HitResult.None)
return;
ApplyResult(r =>
{
// If the head wasn't hit or the hold note was broken, cap the max score to Meh.
if (result > HitResult.Meh && (!holdNote.Head.IsHit || holdNote.HasBroken))
result = HitResult.Meh;
r.Type = result;
});
}
public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
public override bool OnReleased(ManiaAction action) => false; // Handled by the hold note
}
}

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@ -1,69 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Scoring
{
public class ManiaHealthProcessor : HealthProcessor
{
/// <summary>
/// The hit HP multiplier at OD = 0.
/// </summary>
private const double hp_multiplier_min = 0.75;
/// <summary>
/// The hit HP multiplier at OD = 0.
/// </summary>
private const double hp_multiplier_mid = 0.85;
/// <summary>
/// The hit HP multiplier at OD = 0.
/// </summary>
private const double hp_multiplier_max = 1;
/// <summary>
/// The MISS HP multiplier at OD = 0.
/// </summary>
private const double hp_multiplier_miss_min = 0.5;
/// <summary>
/// The MISS HP multiplier at OD = 5.
/// </summary>
private const double hp_multiplier_miss_mid = 0.75;
/// <summary>
/// The MISS HP multiplier at OD = 10.
/// </summary>
private const double hp_multiplier_miss_max = 1;
/// <summary>
/// The MISS HP multiplier. This is multiplied to the miss hp increase.
/// </summary>
private double hpMissMultiplier = 1;
/// <summary>
/// The HIT HP multiplier. This is multiplied to hit hp increases.
/// </summary>
private double hpMultiplier = 1;
public ManiaHealthProcessor(IBeatmap beatmap)
: base(beatmap)
{
}
protected override void ApplyBeatmap(IBeatmap beatmap)
{
base.ApplyBeatmap(beatmap);
BeatmapDifficulty difficulty = beatmap.BeatmapInfo.BaseDifficulty;
hpMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_min, hp_multiplier_mid, hp_multiplier_max);
hpMissMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_miss_min, hp_multiplier_miss_mid, hp_multiplier_miss_max);
}
protected override double HealthAdjustmentFactorFor(JudgementResult result)
=> result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier;
}
}

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@ -1,18 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Scoring
{
internal class ManiaScoreProcessor : ScoreProcessor
{
public ManiaScoreProcessor(IBeatmap beatmap)
: base(beatmap)
{
}
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
}
}

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@ -0,0 +1,67 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Audio;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class ManiaLegacySkinTransformer : ISkin
{
private readonly ISkin source;
public ManiaLegacySkinTransformer(ISkin source)
{
this.source = source;
}
public Drawable GetDrawableComponent(ISkinComponent component)
{
switch (component)
{
case GameplaySkinComponent<HitResult> resultComponent:
return getResult(resultComponent);
}
return null;
}
private Drawable getResult(GameplaySkinComponent<HitResult> resultComponent)
{
switch (resultComponent.Component)
{
case HitResult.Miss:
return this.GetAnimation("mania-hit0", true, true);
case HitResult.Meh:
return this.GetAnimation("mania-hit50", true, true);
case HitResult.Ok:
return this.GetAnimation("mania-hit100", true, true);
case HitResult.Good:
return this.GetAnimation("mania-hit200", true, true);
case HitResult.Great:
return this.GetAnimation("mania-hit300", true, true);
case HitResult.Perfect:
return this.GetAnimation("mania-hit300g", true, true);
}
return null;
}
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) =>
source.GetConfig<TLookup, TValue>(lookup);
}
}

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@ -27,22 +27,5 @@ namespace osu.Game.Rulesets.Osu.Judgements
return 300;
}
}
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.Miss:
return -0.02;
case HitResult.Meh:
case HitResult.Good:
case HitResult.Great:
return 0.01;
default:
return 0;
}
}
}
}

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@ -34,8 +34,8 @@ namespace osu.Game.Rulesets.Osu.Mods
{
base.TransferSettings(difficulty);
CircleSize.Value = CircleSize.Default = difficulty.CircleSize;
ApproachRate.Value = ApproachRate.Default = difficulty.ApproachRate;
TransferSetting(CircleSize, difficulty.CircleSize);
TransferSetting(ApproachRate, difficulty.ApproachRate);
}
protected override void ApplySettings(BeatmapDifficulty difficulty)

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@ -36,9 +36,7 @@ namespace osu.Game.Rulesets.Osu
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
public override ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new OsuScoreProcessor(beatmap);
public override HealthProcessor CreateHealthProcessor(IBeatmap beatmap) => new OsuHealthProcessor(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor();
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap, this);

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@ -1,54 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring
{
public class OsuHealthProcessor : HealthProcessor
{
public OsuHealthProcessor(IBeatmap beatmap)
: base(beatmap)
{
}
private float hpDrainRate;
protected override void ApplyBeatmap(IBeatmap beatmap)
{
base.ApplyBeatmap(beatmap);
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
}
protected override double HealthAdjustmentFactorFor(JudgementResult result)
{
switch (result.Type)
{
case HitResult.Great:
return 10.2 - hpDrainRate;
case HitResult.Good:
return 8 - hpDrainRate;
case HitResult.Meh:
return 4 - hpDrainRate;
// case HitResult.SliderTick:
// return Math.Max(7 - hpDrainRate, 0) * 0.01;
case HitResult.Miss:
return hpDrainRate;
default:
return 0;
}
}
protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement) => new OsuJudgementResult(hitObject, judgement);
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
@ -11,11 +10,6 @@ namespace osu.Game.Rulesets.Osu.Scoring
{
internal class OsuScoreProcessor : ScoreProcessor
{
public OsuScoreProcessor(IBeatmap beatmap)
: base(beatmap)
{
}
protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement) => new OsuJudgementResult(hitObject, judgement);
public override HitWindows CreateHitWindows() => new OsuHitWindows();

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@ -9,18 +9,17 @@ using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Scoring
{
public class TaikoHealthProcessor : HealthProcessor
/// <summary>
/// A <see cref="HealthProcessor"/> for the taiko ruleset.
/// Taiko fails if the player has not half-filled their health by the end of the map.
/// </summary>
public class TaikoHealthProcessor : AccumulatingHealthProcessor
{
/// <summary>
/// A value used for calculating <see cref="hpMultiplier"/>.
/// </summary>
private const double object_count_factor = 3;
/// <summary>
/// Taiko fails at the end of the map if the player has not half-filled their HP bar.
/// </summary>
protected override bool DefaultFailCondition => JudgedHits == MaxHits && Health.Value <= 0.5;
/// <summary>
/// HP multiplier for a successful <see cref="HitResult"/>.
/// </summary>
@ -31,28 +30,20 @@ namespace osu.Game.Rulesets.Taiko.Scoring
/// </summary>
private double hpMissMultiplier;
public TaikoHealthProcessor(IBeatmap beatmap)
: base(beatmap)
public TaikoHealthProcessor()
: base(0.5)
{
}
protected override void ApplyBeatmap(IBeatmap beatmap)
public override void ApplyBeatmap(IBeatmap beatmap)
{
base.ApplyBeatmap(beatmap);
hpMultiplier = 1 / (object_count_factor * beatmap.HitObjects.OfType<Hit>().Count() * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
hpMissMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120);
}
protected override double HealthAdjustmentFactorFor(JudgementResult result)
=> result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier;
protected override void Reset(bool storeResults)
{
base.Reset(storeResults);
Health.Value = 0;
}
protected override double GetHealthIncreaseFor(JudgementResult result)
=> base.GetHealthIncreaseFor(result) * (result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier);
}
}

View File

@ -1,18 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Scoring
{
internal class TaikoScoreProcessor : ScoreProcessor
{
public TaikoScoreProcessor(IBeatmap beatmap)
: base(beatmap)
{
}
public override HitWindows CreateHitWindows() => new TaikoHitWindows();
}
}

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@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Taiko
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);
public override ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new TaikoScoreProcessor(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor();
public override HealthProcessor CreateHealthProcessor(IBeatmap beatmap) => new TaikoHealthProcessor(beatmap);
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new TaikoHealthProcessor();
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap, this);

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@ -0,0 +1,159 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public class TestSceneDrainingHealthProcessor : OsuTestScene
{
private Bindable<bool> breakTime;
private HealthProcessor processor;
private ManualClock clock;
[Test]
public void TestInitialHealthStartsAtOne()
{
createProcessor(createBeatmap(1000, 2000));
assertHealthEqualTo(1);
}
[Test]
public void TestHealthNotDrainedBeforeGameplayStart()
{
createProcessor(createBeatmap(1000, 2000));
setTime(100);
assertHealthEqualTo(1);
setTime(900);
assertHealthEqualTo(1);
}
[Test]
public void TestHealthNotDrainedAfterGameplayEnd()
{
createProcessor(createBeatmap(1000, 2000));
setTime(2001); // After the hitobjects
setHealth(1); // Reset the current health for assertions to take place
setTime(2100);
assertHealthEqualTo(1);
setTime(3000);
assertHealthEqualTo(1);
}
[Test]
public void TestHealthNotDrainedDuringBreak()
{
createProcessor(createBeatmap(0, 2000));
setBreak(true);
setTime(700);
assertHealthEqualTo(1);
setTime(900);
assertHealthEqualTo(1);
}
[Test]
public void TestHealthDrainedDuringGameplay()
{
createProcessor(createBeatmap(0, 1000));
setTime(500);
assertHealthNotEqualTo(1);
}
[Test]
public void TestHealthGainedAfterRewind()
{
createProcessor(createBeatmap(0, 1000));
setTime(500);
setTime(0);
assertHealthEqualTo(1);
}
[Test]
public void TestHealthGainedOnHit()
{
Beatmap beatmap = createBeatmap(0, 1000);
createProcessor(beatmap);
setTime(10); // Decrease health slightly
assertHealthNotEqualTo(1);
AddStep("apply hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect }));
assertHealthEqualTo(1);
}
[Test]
public void TestHealthRemovedOnRevert()
{
var beatmap = createBeatmap(0, 1000);
JudgementResult result = null;
createProcessor(beatmap);
setTime(10); // Decrease health slightly
AddStep("apply hit result", () => processor.ApplyResult(result = new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect }));
AddStep("revert hit result", () => processor.RevertResult(result));
assertHealthNotEqualTo(1);
}
private Beatmap createBeatmap(double startTime, double endTime)
{
var beatmap = new Beatmap
{
BeatmapInfo = { BaseDifficulty = { DrainRate = 5 } },
};
for (double time = startTime; time <= endTime; time += 100)
beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = time });
return beatmap;
}
private void createProcessor(Beatmap beatmap) => AddStep("create processor", () =>
{
breakTime = new Bindable<bool>();
Child = processor = new DrainingHealthProcessor(beatmap.HitObjects[0].StartTime).With(d =>
{
d.RelativeSizeAxes = Axes.Both;
d.Clock = new FramedClock(clock = new ManualClock());
});
processor.IsBreakTime.BindTo(breakTime);
processor.ApplyBeatmap(beatmap);
});
private void setTime(double time) => AddStep($"set time = {time}", () => clock.CurrentTime = time);
private void setHealth(double health) => AddStep($"set health = {health}", () => processor.Health.Value = health);
private void setBreak(bool enabled) => AddStep($"{(enabled ? "enable" : "disable")} break", () => breakTime.Value = enabled);
private void assertHealthEqualTo(double value)
=> AddAssert($"health = {value}", () => Precision.AlmostEquals(value, processor.Health.Value, 0.0001f));
private void assertHealthNotEqualTo(double value)
=> AddAssert($"health != {value}", () => !Precision.AlmostEquals(value, processor.Health.Value, 0.0001f));
private class JudgeableHitObject : HitObject
{
public override Judgement CreateJudgement() => new Judgement();
}
}
}

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@ -259,6 +259,9 @@ namespace osu.Game.Database
/// <summary>
/// Create a SHA-2 hash from the provided archive based on file content of all files matching <see cref="HashableFileTypes"/>.
/// </summary>
/// <remarks>
/// In the case of no matching files, a hash will be generated from the passed archive's <see cref="ArchiveReader.Name"/>.
/// </remarks>
private string computeHash(ArchiveReader reader)
{
// for now, concatenate all .osu files in the set to create a unique hash.
@ -270,7 +273,7 @@ namespace osu.Game.Database
s.CopyTo(hashable);
}
return hashable.Length > 0 ? hashable.ComputeSHA2Hash() : null;
return hashable.Length > 0 ? hashable.ComputeSHA2Hash() : reader.Name.ComputeSHA2Hash();
}
/// <summary>

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@ -4,6 +4,7 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
using osuTK;
@ -13,15 +14,15 @@ namespace osu.Game.Graphics.UserInterface
{
public abstract class ScreenTitle : CompositeDrawable, IHasAccentColour
{
public const float ICON_WIDTH = ICON_SIZE + icon_spacing;
public const float ICON_WIDTH = ICON_SIZE + spacing;
public const float ICON_SIZE = 25;
private const float spacing = 6;
private const int text_offset = 2;
private SpriteIcon iconSprite;
private readonly OsuSpriteText titleText, pageText;
private const float icon_spacing = 10;
protected IconUsage Icon
{
set
@ -63,26 +64,35 @@ namespace osu.Game.Graphics.UserInterface
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(icon_spacing, 0),
Spacing = new Vector2(spacing, 0),
Direction = FillDirection.Horizontal,
Children = new[]
{
CreateIcon(),
new FillFlowContainer
CreateIcon().With(t =>
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(6, 0),
Children = new[]
{
titleText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 30, weight: FontWeight.Light),
},
pageText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 30, weight: FontWeight.Light),
}
}
t.Anchor = Anchor.Centre;
t.Origin = Anchor.Centre;
}),
titleText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold),
Margin = new MarginPadding { Bottom = text_offset }
},
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(4),
Colour = Color4.Gray,
},
pageText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 20),
Margin = new MarginPadding { Bottom = text_offset }
}
}
},

View File

@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osuTK;
@ -16,8 +15,6 @@ namespace osu.Game.Graphics.UserInterface
/// </summary>
public class ScreenTitleTextureIcon : CompositeDrawable
{
private const float circle_allowance = 0.8f;
private readonly string textureName;
public ScreenTitleTextureIcon(string textureName)
@ -26,38 +23,17 @@ namespace osu.Game.Graphics.UserInterface
}
[BackgroundDependencyLoader]
private void load(TextureStore textures, OsuColour colours)
private void load(TextureStore textures)
{
Size = new Vector2(ScreenTitle.ICON_SIZE / circle_allowance);
Size = new Vector2(ScreenTitle.ICON_SIZE);
InternalChildren = new Drawable[]
InternalChild = new Sprite
{
new CircularContainer
{
Masking = true,
BorderColour = colours.Violet,
BorderThickness = 3,
MaskingSmoothness = 1,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Sprite
{
RelativeSizeAxes = Axes.Both,
Texture = textures.Get(textureName),
Size = new Vector2(circle_allowance),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Violet,
Alpha = 0,
AlwaysPresent = true,
},
}
},
RelativeSizeAxes = Axes.Both,
Texture = textures.Get(textureName),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fit
};
}
}

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@ -39,6 +39,7 @@ using osu.Game.Online.Chat;
using osu.Game.Skinning;
using osuTK.Graphics;
using osu.Game.Overlays.Volume;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Select;
using osu.Game.Utils;
@ -204,6 +205,7 @@ namespace osu.Game
Audio.AddAdjustment(AdjustableProperty.Volume, inactiveVolumeFade);
SelectedMods.BindValueChanged(modsChanged);
Beatmap.BindValueChanged(beatmapChanged, true);
}
@ -403,9 +405,29 @@ namespace osu.Game
oldBeatmap.Track.Completed -= currentTrackCompleted;
}
updateModDefaults();
nextBeatmap?.LoadBeatmapAsync();
}
private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
{
updateModDefaults();
}
private void updateModDefaults()
{
BeatmapDifficulty baseDifficulty = Beatmap.Value.BeatmapInfo.BaseDifficulty;
if (baseDifficulty != null && SelectedMods.Value.Any(m => m is IApplicableToDifficulty))
{
var adjustedDifficulty = baseDifficulty.Clone();
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDifficulty>())
mod.ReadFromDifficulty(adjustedDifficulty);
}
}
private void currentTrackCompleted() => Schedule(() =>
{
if (!Beatmap.Value.Track.Looping && !Beatmap.Disabled)

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@ -47,6 +47,8 @@ namespace osu.Game.Overlays.Changelog
private void load(OsuColour colours)
{
TabControl.AccentColour = colours.Violet;
TitleBackgroundColour = colours.GreyVioletDarker;
ControlBackgroundColour = colours.GreyVioletDark;
}
private ChangelogHeaderTitle title;
@ -111,7 +113,7 @@ namespace osu.Game.Overlays.Changelog
public ChangelogHeaderTitle()
{
Title = "Changelog";
Title = "changelog";
Version = null;
}

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@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
@ -15,7 +14,7 @@ namespace osu.Game.Overlays.News
{
public class NewsHeader : OverlayHeader
{
private const string front_page_string = "Front Page";
private const string front_page_string = "frontpage";
private NewsHeaderTitle title;
@ -33,16 +32,18 @@ namespace osu.Game.Overlays.News
ShowFrontPage?.Invoke();
};
Current.ValueChanged += showArticle;
Current.ValueChanged += showPost;
}
[BackgroundDependencyLoader]
private void load(OsuColour colour)
private void load(OsuColour colours)
{
TabControl.AccentColour = colour.Violet;
TabControl.AccentColour = colours.Violet;
TitleBackgroundColour = colours.GreyVioletDarker;
ControlBackgroundColour = colours.GreyVioletDark;
}
private void showArticle(ValueChangedEvent<string> e)
private void showPost(ValueChangedEvent<string> e)
{
if (e.OldValue != null)
TabControl.RemoveItem(e.OldValue);
@ -52,19 +53,17 @@ namespace osu.Game.Overlays.News
TabControl.AddItem(e.NewValue);
TabControl.Current.Value = e.NewValue;
title.IsReadingArticle = true;
title.IsReadingPost = true;
}
else
{
TabControl.Current.Value = front_page_string;
title.IsReadingArticle = false;
title.IsReadingPost = false;
}
}
protected override Drawable CreateBackground() => new NewsHeaderBackground();
protected override Drawable CreateContent() => new Container();
protected override ScreenTitle CreateTitle() => title = new NewsHeaderTitle();
private class NewsHeaderBackground : Sprite
@ -84,17 +83,17 @@ namespace osu.Game.Overlays.News
private class NewsHeaderTitle : ScreenTitle
{
private const string article_string = "Article";
private const string post_string = "post";
public bool IsReadingArticle
public bool IsReadingPost
{
set => Section = value ? article_string : front_page_string;
set => Section = value ? post_string : front_page_string;
}
public NewsHeaderTitle()
{
Title = "News";
IsReadingArticle = false;
Title = "news";
IsReadingPost = false;
}
protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/news");

View File

@ -1,9 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.UserInterface;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
@ -11,59 +14,96 @@ namespace osu.Game.Overlays
{
protected readonly OverlayHeaderTabControl TabControl;
private const float cover_height = 150;
private const float cover_info_height = 75;
private readonly Box titleBackground;
private readonly Box controlBackground;
private readonly Container background;
protected Color4 TitleBackgroundColour
{
set => titleBackground.Colour = value;
}
protected Color4 ControlBackgroundColour
{
set => controlBackground.Colour = value;
}
protected float BackgroundHeight
{
set => background.Height = value;
}
protected OverlayHeader()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
Add(new FillFlowContainer
{
new Container
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new[]
{
RelativeSizeAxes = Axes.X,
Height = cover_height,
Masking = true,
Child = CreateBackground()
},
new Container
{
Margin = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN },
Y = cover_height,
Height = cover_info_height,
RelativeSizeAxes = Axes.X,
Anchor = Anchor.TopLeft,
Origin = Anchor.BottomLeft,
Depth = -float.MaxValue,
Children = new Drawable[]
background = new Container
{
CreateTitle().With(t => t.X = -ScreenTitle.ICON_WIDTH),
TabControl = new OverlayHeaderTabControl
RelativeSizeAxes = Axes.X,
Height = 80,
Masking = true,
Child = CreateBackground()
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = cover_info_height - 30,
Margin = new MarginPadding { Left = -UserProfileOverlay.CONTENT_X_MARGIN },
Padding = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN }
titleBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray,
},
CreateTitle().With(title =>
{
title.Margin = new MarginPadding
{
Vertical = 10,
Left = UserProfileOverlay.CONTENT_X_MARGIN
};
})
}
}
},
new Container
{
Margin = new MarginPadding { Top = cover_height },
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = CreateContent()
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Depth = -float.MaxValue,
Children = new Drawable[]
{
controlBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray,
},
TabControl = new OverlayHeaderTabControl
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = 30,
Padding = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN },
}
}
},
CreateContent()
}
};
});
}
protected abstract Drawable CreateBackground();
protected abstract Drawable CreateContent();
[NotNull]
protected virtual Drawable CreateContent() => new Container();
protected abstract ScreenTitle CreateTitle();
}

View File

@ -26,6 +26,8 @@ namespace osu.Game.Overlays.Profile
public ProfileHeader()
{
BackgroundHeight = 150;
User.ValueChanged += e => updateDisplay(e.NewValue);
TabControl.AddItem("Info");
@ -38,6 +40,8 @@ namespace osu.Game.Overlays.Profile
private void load(OsuColour colours)
{
TabControl.AccentColour = colours.Seafoam;
TitleBackgroundColour = colours.GreySeafoamDarker;
ControlBackgroundColour = colours.GreySeafoam;
}
protected override Drawable CreateBackground() =>
@ -101,8 +105,8 @@ namespace osu.Game.Overlays.Profile
{
public ProfileHeaderTitle()
{
Title = "Player";
Section = "Info";
Title = "player";
Section = "info";
}
[BackgroundDependencyLoader]
@ -110,6 +114,8 @@ namespace osu.Game.Overlays.Profile
{
AccentColour = colours.Seafoam;
}
protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/profile");
}
}
}

View File

@ -11,6 +11,12 @@ namespace osu.Game.Rulesets.Judgements
/// </summary>
public class Judgement
{
/// <summary>
/// The default health increase for a maximum judgement, as a proportion of total health.
/// By default, each maximum judgement restores 5% of total health.
/// </summary>
protected const double DEFAULT_MAX_HEALTH_INCREASE = 0.05;
/// <summary>
/// The maximum <see cref="HitResult"/> that can be achieved.
/// </summary>
@ -55,7 +61,32 @@ namespace osu.Game.Rulesets.Judgements
/// </summary>
/// <param name="result">The <see cref="HitResult"/> to find the numeric health increase for.</param>
/// <returns>The numeric health increase of <paramref name="result"/>.</returns>
protected virtual double HealthIncreaseFor(HitResult result) => 0;
protected virtual double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.Miss:
return -DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.Meh:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.05;
case HitResult.Ok:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.01;
case HitResult.Good:
return DEFAULT_MAX_HEALTH_INCREASE * 0.3;
case HitResult.Great:
return DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.Perfect:
return DEFAULT_MAX_HEALTH_INCREASE * 1.05;
default:
return 0;
}
}
/// <summary>
/// Retrieves the numeric health increase of a <see cref="JudgementResult"/>.

View File

@ -10,6 +10,17 @@ namespace osu.Game.Rulesets.Mods
/// </summary>
public interface IApplicableToDifficulty : IApplicableMod
{
/// <summary>
/// Called when a beatmap is changed. Can be used to read default values.
/// Any changes made will not be preserved.
/// </summary>
/// <param name="difficulty">The difficulty to read from.</param>
void ReadFromDifficulty(BeatmapDifficulty difficulty);
/// <summary>
/// Called post beatmap conversion. Can be used to apply changes to difficulty attributes.
/// </summary>
/// <param name="difficulty">The difficulty to mutate.</param>
void ApplyToDifficulty(BeatmapDifficulty difficulty);
}
}

View File

@ -5,6 +5,7 @@ using osu.Game.Beatmaps;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using System;
using System.Collections.Generic;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods
@ -47,25 +48,48 @@ namespace osu.Game.Rulesets.Mods
private BeatmapDifficulty difficulty;
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
{
if (this.difficulty == null || this.difficulty.ID != difficulty.ID)
{
this.difficulty = difficulty;
TransferSettings(difficulty);
this.difficulty = difficulty;
}
else
ApplySettings(difficulty);
}
public void ApplyToDifficulty(BeatmapDifficulty difficulty) => ApplySettings(difficulty);
/// <summary>
/// Transfer initial settings from the beatmap to settings.
/// </summary>
/// <param name="difficulty">The beatmap's initial values.</param>
protected virtual void TransferSettings(BeatmapDifficulty difficulty)
{
DrainRate.Value = DrainRate.Default = difficulty.DrainRate;
OverallDifficulty.Value = OverallDifficulty.Default = difficulty.OverallDifficulty;
TransferSetting(DrainRate, difficulty.DrainRate);
TransferSetting(OverallDifficulty, difficulty.OverallDifficulty);
}
private readonly Dictionary<IBindable, bool> userChangedSettings = new Dictionary<IBindable, bool>();
/// <summary>
/// Transfer a setting from <see cref="BeatmapDifficulty"/> to a configuration bindable.
/// Only performs the transfer if the user it not currently overriding..
/// </summary>
protected void TransferSetting<T>(BindableNumber<T> bindable, T beatmapDefault)
where T : struct, IComparable<T>, IConvertible, IEquatable<T>
{
bindable.UnbindEvents();
userChangedSettings.TryAdd(bindable, false);
bindable.Default = beatmapDefault;
// users generally choose a difficulty setting and want it to stick across multiple beatmap changes.
// we only want to value transfer if the user hasn't changed the value previously.
if (!userChangedSettings[bindable])
bindable.Value = beatmapDefault;
bindable.ValueChanged += _ => userChangedSettings[bindable] = !bindable.IsDefault;
}
/// <summary>

View File

@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Mods
private BindableNumber<double> health;
public void ReadFromDifficulty(BeatmapDifficulty difficulty) { }
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
const float ratio = 0.5f;

View File

@ -17,6 +17,8 @@ namespace osu.Game.Rulesets.Mods
public override string Description => "Everything just got a bit harder...";
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) };
public void ReadFromDifficulty(BeatmapDifficulty difficulty) { }
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
const float ratio = 1.4f;

View File

@ -71,16 +71,16 @@ namespace osu.Game.Rulesets
public abstract DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null);
/// <summary>
/// Creates a <see cref="ScoreProcessor"/> for a beatmap converted to this ruleset.
/// Creates a <see cref="ScoreProcessor"/> for this <see cref="Ruleset"/>.
/// </summary>
/// <returns>The score processor.</returns>
public virtual ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new ScoreProcessor(beatmap);
public virtual ScoreProcessor CreateScoreProcessor() => new ScoreProcessor();
/// <summary>
/// Creates a <see cref="HealthProcessor"/> for a beatmap converted to this ruleset.
/// Creates a <see cref="HealthProcessor"/> for this <see cref="Ruleset"/>.
/// </summary>
/// <returns>The health processor.</returns>
public virtual HealthProcessor CreateHealthProcessor(IBeatmap beatmap) => new HealthProcessor(beatmap);
public virtual HealthProcessor CreateHealthProcessor(double drainStartTime) => new DrainingHealthProcessor(drainStartTime);
/// <summary>
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.

View File

@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Scoring
{
/// <summary>
/// A <see cref="HealthProcessor"/> that accumulates health and causes a fail if the final health
/// is less than a value required to pass the beatmap.
/// </summary>
public class AccumulatingHealthProcessor : HealthProcessor
{
protected override bool DefaultFailCondition => JudgedHits == MaxHits && Health.Value < requiredHealth;
private readonly double requiredHealth;
/// <summary>
/// Creates a new <see cref="AccumulatingHealthProcessor"/>.
/// </summary>
/// <param name="requiredHealth">The minimum amount of health required to beatmap.</param>
public AccumulatingHealthProcessor(double requiredHealth)
{
this.requiredHealth = requiredHealth;
}
protected override void Reset(bool storeResults)
{
base.Reset(storeResults);
Health.Value = 0;
}
}
}

View File

@ -0,0 +1,157 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Scoring
{
/// <summary>
/// A <see cref="HealthProcessor"/> which continuously drains health.<br />
/// At HP=0, the minimum health reached for a perfect play is 95%.<br />
/// At HP=5, the minimum health reached for a perfect play is 70%.<br />
/// At HP=10, the minimum health reached for a perfect play is 30%.
/// </summary>
public class DrainingHealthProcessor : HealthProcessor
{
/// <summary>
/// A reasonable allowable error for the minimum health offset from <see cref="targetMinimumHealth"/>. A 1% error is unnoticeable.
/// </summary>
private const double minimum_health_error = 0.01;
/// <summary>
/// The minimum health target at an HP drain rate of 0.
/// </summary>
private const double min_health_target = 0.95;
/// <summary>
/// The minimum health target at an HP drain rate of 5.
/// </summary>
private const double mid_health_target = 0.70;
/// <summary>
/// The minimum health target at an HP drain rate of 10.
/// </summary>
private const double max_health_target = 0.30;
private IBeatmap beatmap;
private double gameplayEndTime;
private readonly double drainStartTime;
private readonly List<(double time, double health)> healthIncreases = new List<(double, double)>();
private double targetMinimumHealth;
private double drainRate = 1;
/// <summary>
/// Creates a new <see cref="DrainingHealthProcessor"/>.
/// </summary>
/// <param name="drainStartTime">The time after which draining should begin.</param>
public DrainingHealthProcessor(double drainStartTime)
{
this.drainStartTime = drainStartTime;
}
protected override void Update()
{
base.Update();
if (!IsBreakTime.Value)
{
// When jumping in and out of gameplay time within a single frame, health should only be drained for the period within the gameplay time
double lastGameplayTime = Math.Clamp(Time.Current - Time.Elapsed, drainStartTime, gameplayEndTime);
double currentGameplayTime = Math.Clamp(Time.Current, drainStartTime, gameplayEndTime);
Health.Value -= drainRate * (currentGameplayTime - lastGameplayTime);
}
}
public override void ApplyBeatmap(IBeatmap beatmap)
{
this.beatmap = beatmap;
if (beatmap.HitObjects.Count > 0)
gameplayEndTime = beatmap.HitObjects[^1].GetEndTime();
targetMinimumHealth = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, min_health_target, mid_health_target, max_health_target);
base.ApplyBeatmap(beatmap);
}
protected override void ApplyResultInternal(JudgementResult result)
{
base.ApplyResultInternal(result);
healthIncreases.Add((result.HitObject.GetEndTime() + result.TimeOffset, GetHealthIncreaseFor(result)));
}
protected override void Reset(bool storeResults)
{
base.Reset(storeResults);
drainRate = 1;
if (storeResults)
drainRate = computeDrainRate();
healthIncreases.Clear();
}
private double computeDrainRate()
{
if (healthIncreases.Count == 0)
return 0;
int adjustment = 1;
double result = 1;
// Although we expect the following loop to converge within 30 iterations (health within 1/2^31 accuracy of the target),
// we'll still keep a safety measure to avoid infinite loops by detecting overflows.
while (adjustment > 0)
{
double currentHealth = 1;
double lowestHealth = 1;
int currentBreak = -1;
for (int i = 0; i < healthIncreases.Count; i++)
{
double currentTime = healthIncreases[i].time;
double lastTime = i > 0 ? healthIncreases[i - 1].time : drainStartTime;
// Subtract any break time from the duration since the last object
if (beatmap.Breaks.Count > 0)
{
// Advance the last break occuring before the current time
while (currentBreak + 1 < beatmap.Breaks.Count && beatmap.Breaks[currentBreak + 1].EndTime < currentTime)
currentBreak++;
if (currentBreak >= 0)
lastTime = Math.Max(lastTime, beatmap.Breaks[currentBreak].EndTime);
}
// Apply health adjustments
currentHealth -= (healthIncreases[i].time - lastTime) * result;
lowestHealth = Math.Min(lowestHealth, currentHealth);
currentHealth = Math.Min(1, currentHealth + healthIncreases[i].health);
// Common scenario for when the drain rate is definitely too harsh
if (lowestHealth < 0)
break;
}
// Stop if the resulting health is within a reasonable offset from the target
if (Math.Abs(lowestHealth - targetMinimumHealth) <= minimum_health_error)
break;
// This effectively works like a binary search - each iteration the search space moves closer to the target, but may exceed it.
adjustment *= 2;
result += 1.0 / adjustment * Math.Sign(lowestHealth - targetMinimumHealth);
}
return result;
}
}
}

View File

@ -4,12 +4,11 @@
using System;
using osu.Framework.Bindables;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Scoring
{
public class HealthProcessor : JudgementProcessor
public abstract class HealthProcessor : JudgementProcessor
{
/// <summary>
/// Invoked when the <see cref="ScoreProcessor"/> is in a failed state.
@ -27,16 +26,16 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
public readonly BindableDouble Health = new BindableDouble(1) { MinValue = 0, MaxValue = 1 };
/// <summary>
/// Whether gameplay is currently in a break.
/// </summary>
public readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
/// <summary>
/// Whether this ScoreProcessor has already triggered the failed state.
/// </summary>
public bool HasFailed { get; private set; }
public HealthProcessor(IBeatmap beatmap)
: base(beatmap)
{
}
protected override void ApplyResultInternal(JudgementResult result)
{
result.HealthAtJudgement = Health.Value;
@ -45,7 +44,7 @@ namespace osu.Game.Rulesets.Scoring
if (HasFailed)
return;
Health.Value += HealthAdjustmentFactorFor(result) * result.Judgement.HealthIncreaseFor(result);
Health.Value += GetHealthIncreaseFor(result);
if (!DefaultFailCondition && FailConditions?.Invoke(this, result) != true)
return;
@ -62,11 +61,11 @@ namespace osu.Game.Rulesets.Scoring
}
/// <summary>
/// An adjustment factor which is multiplied into the health increase provided by a <see cref="JudgementResult"/>.
/// Retrieves the health increase for a <see cref="JudgementResult"/>.
/// </summary>
/// <param name="result">The <see cref="JudgementResult"/> for which the adjustment should apply.</param>
/// <returns>The adjustment factor.</returns>
protected virtual double HealthAdjustmentFactorFor(JudgementResult result) => 1;
/// <param name="result">The <see cref="JudgementResult"/>.</param>
/// <returns>The health increase.</returns>
protected virtual double GetHealthIncreaseFor(JudgementResult result) => result.Judgement.HealthIncreaseFor(result);
/// <summary>
/// The default conditions for failing.

View File

@ -3,13 +3,14 @@
using System;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Scoring
{
public abstract class JudgementProcessor
public abstract class JudgementProcessor : Component
{
/// <summary>
/// Invoked when all <see cref="HitObject"/>s have been judged by this <see cref="JudgementProcessor"/>.
@ -36,23 +37,17 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
public bool HasCompleted => JudgedHits == MaxHits;
protected JudgementProcessor(IBeatmap beatmap)
/// <summary>
/// Applies a <see cref="IBeatmap"/> to this <see cref="ScoreProcessor"/>.
/// </summary>
/// <param name="beatmap">The <see cref="IBeatmap"/> to read properties from.</param>
public virtual void ApplyBeatmap(IBeatmap beatmap)
{
ApplyBeatmap(beatmap);
Reset(false);
SimulateAutoplay(beatmap);
Reset(true);
}
/// <summary>
/// Applies any properties of the <see cref="IBeatmap"/> which affect scoring to this <see cref="ScoreProcessor"/>.
/// </summary>
/// <param name="beatmap">The <see cref="IBeatmap"/> to read properties from.</param>
protected virtual void ApplyBeatmap(IBeatmap beatmap)
{
}
/// <summary>
/// Applies the score change of a <see cref="JudgementResult"/> to this <see cref="ScoreProcessor"/>.
/// </summary>
@ -138,7 +133,6 @@ namespace osu.Game.Rulesets.Scoring
throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
result.Type = judgement.MaxResult;
ApplyResult(result);
}
}

View File

@ -7,7 +7,6 @@ using System.Diagnostics;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
@ -64,15 +63,9 @@ namespace osu.Game.Rulesets.Scoring
private double scoreMultiplier = 1;
public ScoreProcessor(IBeatmap beatmap)
: base(beatmap)
public ScoreProcessor()
{
Debug.Assert(base_portion + combo_portion == 1.0);
}
protected override void ApplyBeatmap(IBeatmap beatmap)
{
base.ApplyBeatmap(beatmap);
Combo.ValueChanged += combo => HighestCombo.Value = Math.Max(HighestCombo.Value, combo.NewValue);
Accuracy.ValueChanged += accuracy =>
@ -82,12 +75,6 @@ namespace osu.Game.Rulesets.Scoring
Rank.Value = mod.AdjustRank(Rank.Value, accuracy.NewValue);
};
if (maxBaseScore == 0 || maxHighestCombo == 0)
{
Mode.Value = ScoringMode.Classic;
Mode.Disabled = true;
}
Mode.ValueChanged += _ => updateScore();
Mods.ValueChanged += mods =>
{
@ -225,6 +212,12 @@ namespace osu.Game.Rulesets.Scoring
{
maxHighestCombo = HighestCombo.Value;
maxBaseScore = baseScore;
if (maxBaseScore == 0 || maxHighestCombo == 0)
{
Mode.Value = ScoringMode.Classic;
Mode.Disabled = true;
}
}
baseScore = 0;

View File

@ -72,10 +72,9 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public override Playfield Playfield => playfield.Value;
/// <summary>
/// Place to put drawables above hit objects but below UI.
/// </summary>
public Container Overlays { get; private set; }
private Container overlays;
public override Container Overlays => overlays;
public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock;
@ -185,12 +184,15 @@ namespace osu.Game.Rulesets.UI
frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
{
FrameStablePlayback = FrameStablePlayback,
Child = KeyBindingInputManager
.WithChild(CreatePlayfieldAdjustmentContainer()
.WithChild(Playfield)
)
Children = new Drawable[]
{
KeyBindingInputManager
.WithChild(CreatePlayfieldAdjustmentContainer()
.WithChild(Playfield)
),
overlays = new Container { RelativeSizeAxes = Axes.Both }
}
},
Overlays = new Container { RelativeSizeAxes = Axes.Both }
};
if ((ResumeOverlay = CreateResumeOverlay()) != null)
@ -385,6 +387,11 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public abstract Playfield Playfield { get; }
/// <summary>
/// Place to put drawables above hit objects but below UI.
/// </summary>
public abstract Container Overlays { get; }
/// <summary>
/// The frame-stable clock which is being used for playfield display.
/// </summary>

View File

@ -131,10 +131,12 @@ namespace osu.Game.Screens.Play
DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
ScoreProcessor = ruleset.CreateScoreProcessor(playableBeatmap);
ScoreProcessor = ruleset.CreateScoreProcessor();
ScoreProcessor.ApplyBeatmap(playableBeatmap);
ScoreProcessor.Mods.BindTo(Mods);
HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap);
HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
HealthProcessor.ApplyBeatmap(playableBeatmap);
if (!ScoreProcessor.Mode.Disabled)
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
@ -206,12 +208,6 @@ namespace osu.Game.Screens.Play
{
target.AddRange(new[]
{
BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, DrawableRuleset.GameplayStartTime, ScoreProcessor)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Breaks = working.Beatmap.Breaks
},
// display the cursor above some HUD elements.
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
DrawableRuleset.ResumeOverlay?.CreateProxy() ?? new Container(),
@ -266,6 +262,18 @@ namespace osu.Game.Screens.Play
},
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
});
DrawableRuleset.Overlays.Add(BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, DrawableRuleset.GameplayStartTime, ScoreProcessor)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Breaks = working.Beatmap.Breaks
});
DrawableRuleset.Overlays.Add(ScoreProcessor);
DrawableRuleset.Overlays.Add(HealthProcessor);
HealthProcessor.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
}
private void updatePauseOnFocusLostState() =>

View File

@ -118,8 +118,6 @@ namespace osu.Game.Screens.Play
},
idleTracker = new IdleTracker(750)
});
loadNewPlayer();
}
protected override void LoadComplete()
@ -127,6 +125,21 @@ namespace osu.Game.Screens.Play
base.LoadComplete();
inputManager = GetContainingInputManager();
}
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
loadNewPlayer();
content.ScaleTo(0.7f);
Background?.FadeColour(Color4.White, 800, Easing.OutQuint);
contentIn();
info.Delay(750).FadeIn(500);
this.Delay(1800).Schedule(pushWhenLoaded);
if (!muteWarningShownOnce.Value)
{
@ -179,19 +192,6 @@ namespace osu.Game.Screens.Play
content.FadeOut(250);
}
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
content.ScaleTo(0.7f);
Background?.FadeColour(Color4.White, 800, Easing.OutQuint);
contentIn();
info.Delay(750).FadeIn(500);
this.Delay(1800).Schedule(pushWhenLoaded);
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);

View File

@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Scoring;
namespace osu.Game.Screens.Play
@ -20,15 +20,13 @@ namespace osu.Game.Screens.Play
scoreInfo = score.ScoreInfo;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
public override void OnEntering(IScreen last)
{
var dependencies = base.CreateChildDependencies(parent);
// these will be reverted thanks to PlayerLoader's lease.
Mods.Value = scoreInfo.Mods;
Ruleset.Value = scoreInfo.Ruleset;
return dependencies;
base.OnEntering(last);
}
}
}

View File

@ -22,8 +22,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1225.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1227.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1227.1" />
<PackageReference Include="Sentry" Version="1.2.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />

View File

@ -73,8 +73,8 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1225.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1227.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1227.1" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">
@ -82,7 +82,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1225.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1227.1" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />