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Merge pull request #7175 from LeNitrous/update-beatmap-settings
Display current difficulty statistics with mods applied
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commit
36172cf2bd
@ -8,6 +8,9 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Select;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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@ -20,8 +23,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BeatmapDetails) };
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private ModDisplay modDisplay;
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
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private void load(OsuGameBase game, RulesetStore rulesets)
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{
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BeatmapDetailArea detailsArea;
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Add(detailsArea = new BeatmapDetailArea
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@ -31,6 +36,16 @@ namespace osu.Game.Tests.Visual.SongSelect
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Size = new Vector2(550f, 450f),
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});
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Add(modDisplay = new ModDisplay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Position = new Vector2(0, 25),
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});
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modDisplay.Current.BindTo(SelectedMods);
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AddStep("all metrics", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
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{
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BeatmapInfo =
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@ -163,6 +178,60 @@ namespace osu.Game.Tests.Visual.SongSelect
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}));
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AddStep("null beatmap", () => detailsArea.Beatmap = null);
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Ruleset ruleset = rulesets.AvailableRulesets.First().CreateInstance();
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AddStep("with EZ mod", () =>
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{
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detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
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{
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BeatmapInfo =
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{
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Version = "Has Easy Mod",
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Metadata = new BeatmapMetadata
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{
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Source = "osu!lazer",
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Tags = "this beatmap has the easy mod enabled",
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},
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BaseDifficulty = new BeatmapDifficulty
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{
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CircleSize = 3,
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DrainRate = 3,
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OverallDifficulty = 3,
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ApproachRate = 3,
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},
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StarDifficulty = 1f,
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}
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});
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SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModEasy) };
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});
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AddStep("with HR mod", () =>
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{
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detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
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{
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BeatmapInfo =
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{
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Version = "Has Hard Rock Mod",
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Metadata = new BeatmapMetadata
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{
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Source = "osu!lazer",
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Tags = "this beatmap has the hard rock mod enabled",
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},
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BaseDifficulty = new BeatmapDifficulty
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{
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CircleSize = 3,
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DrainRate = 3,
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OverallDifficulty = 3,
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ApproachRate = 3,
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},
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StarDifficulty = 1f,
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}
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});
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SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModHardRock) };
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});
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}
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}
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}
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@ -12,11 +12,18 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using System;
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using osu.Game.Beatmaps;
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using osu.Framework.Bindables;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mods;
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using System.Linq;
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namespace osu.Game.Screens.Select.Details
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{
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public class AdvancedStats : Container
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{
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; }
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private readonly StatisticRow firstValue, hpDrain, accuracy, approachRate, starDifficulty;
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private BeatmapInfo beatmap;
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@ -30,22 +37,7 @@ namespace osu.Game.Screens.Select.Details
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beatmap = value;
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//mania specific
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if ((Beatmap?.Ruleset?.ID ?? 0) == 3)
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{
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firstValue.Title = "Key Amount";
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firstValue.Value = (int)MathF.Round(Beatmap?.BaseDifficulty?.CircleSize ?? 0);
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}
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else
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{
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firstValue.Title = "Circle Size";
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firstValue.Value = Beatmap?.BaseDifficulty?.CircleSize ?? 0;
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}
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hpDrain.Value = Beatmap?.BaseDifficulty?.DrainRate ?? 0;
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accuracy.Value = Beatmap?.BaseDifficulty?.OverallDifficulty ?? 0;
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approachRate.Value = Beatmap?.BaseDifficulty?.ApproachRate ?? 0;
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starDifficulty.Value = (float)(Beatmap?.StarDifficulty ?? 0);
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updateStatistics();
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}
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}
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@ -73,6 +65,45 @@ namespace osu.Game.Screens.Select.Details
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starDifficulty.AccentColour = colours.Yellow;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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mods.BindValueChanged(_ => updateStatistics(), true);
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}
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private void updateStatistics()
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{
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BeatmapDifficulty baseDifficulty = Beatmap?.BaseDifficulty;
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BeatmapDifficulty adjustedDifficulty = null;
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if (baseDifficulty != null && mods.Value.Any(m => m is IApplicableToDifficulty))
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{
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adjustedDifficulty = baseDifficulty.Clone();
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foreach (var mod in mods.Value.OfType<IApplicableToDifficulty>())
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mod.ApplyToDifficulty(adjustedDifficulty);
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}
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//mania specific
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if ((Beatmap?.Ruleset?.ID ?? 0) == 3)
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{
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firstValue.Title = "Key Amount";
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firstValue.Value = ((int)MathF.Round(baseDifficulty?.CircleSize ?? 0), (int)MathF.Round(adjustedDifficulty?.CircleSize ?? 0));
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}
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else
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{
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firstValue.Title = "Circle Size";
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firstValue.Value = (baseDifficulty?.CircleSize ?? 0, adjustedDifficulty?.CircleSize);
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}
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starDifficulty.Value = ((float)(Beatmap?.StarDifficulty ?? 0), null);
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hpDrain.Value = (baseDifficulty?.DrainRate ?? 0, adjustedDifficulty?.DrainRate);
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accuracy.Value = (baseDifficulty?.OverallDifficulty ?? 0, adjustedDifficulty?.OverallDifficulty);
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approachRate.Value = (baseDifficulty?.ApproachRate ?? 0, adjustedDifficulty?.ApproachRate);
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}
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private class StatisticRow : Container, IHasAccentColour
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{
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private const float value_width = 25;
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@ -80,8 +111,11 @@ namespace osu.Game.Screens.Select.Details
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private readonly float maxValue;
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private readonly bool forceDecimalPlaces;
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private readonly OsuSpriteText name, value;
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private readonly Bar bar;
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private readonly OsuSpriteText name, valueText;
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private readonly Bar bar, modBar;
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[Resolved]
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private OsuColour colours { get; set; }
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public string Title
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{
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@ -89,16 +123,29 @@ namespace osu.Game.Screens.Select.Details
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set => name.Text = value;
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}
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private float difficultyValue;
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private (float baseValue, float? adjustedValue) value;
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public float Value
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public (float baseValue, float? adjustedValue) Value
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{
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get => difficultyValue;
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get => value;
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set
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{
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difficultyValue = value;
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bar.Length = value / maxValue;
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this.value.Text = value.ToString(forceDecimalPlaces ? "0.00" : "0.##");
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if (value == this.value)
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return;
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this.value = value;
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bar.Length = value.baseValue / maxValue;
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valueText.Text = (value.adjustedValue ?? value.baseValue).ToString(forceDecimalPlaces ? "0.00" : "0.##");
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modBar.Length = (value.adjustedValue ?? 0) / maxValue;
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if (value.adjustedValue > value.baseValue)
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modBar.AccentColour = valueText.Colour = colours.Red;
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else if (value.adjustedValue < value.baseValue)
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modBar.AccentColour = valueText.Colour = colours.BlueDark;
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else
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modBar.AccentColour = valueText.Colour = Color4.White;
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}
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}
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@ -135,13 +182,22 @@ namespace osu.Game.Screens.Select.Details
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BackgroundColour = Color4.White.Opacity(0.5f),
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Padding = new MarginPadding { Left = name_width + 10, Right = value_width + 10 },
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},
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modBar = new Bar
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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Alpha = 0.5f,
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Height = 5,
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Padding = new MarginPadding { Left = name_width + 10, Right = value_width + 10 },
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},
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new Container
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Width = value_width,
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RelativeSizeAxes = Axes.Y,
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Child = value = new OsuSpriteText
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Child = valueText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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