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mirror of https://github.com/ppy/osu.git synced 2025-01-28 08:55:35 +08:00

Make BarsInfo a class

This commit is contained in:
Andrei Zavatski 2022-11-20 05:14:07 +03:00
parent fcb52ee237
commit 36141cb2a4

View File

@ -42,9 +42,7 @@ namespace osu.Game.Graphics.UserInterface
}
}
private BarsInfo bars = new BarsInfo(0);
private float barBreadth;
private readonly BarsInfo bars = new BarsInfo();
/// <summary>
/// A list of floats that defines the length of each <see cref="Bar"/>
@ -62,7 +60,7 @@ namespace osu.Game.Graphics.UserInterface
int newCount = value.Count();
barBreadth = 1.0f / newCount;
bars.Breadth = 1.0f / newCount;
float maxLength = MaxValue ?? value.Max();
@ -139,7 +137,8 @@ namespace osu.Game.Graphics.UserInterface
private Vector2 drawSize;
private BarDirection direction;
private float barBreadth;
private BarsInfo bars;
private readonly List<float> lengths = new List<float>();
public override void ApplyState()
{
@ -149,8 +148,10 @@ namespace osu.Game.Graphics.UserInterface
texture = Source.texture;
drawSize = Source.DrawSize;
direction = Source.direction;
barBreadth = Source.barBreadth;
bars = Source.bars;
barBreadth = Source.bars.Breadth;
lengths.Clear();
lengths.AddRange(Source.bars.InstantaneousLengths);
}
public override void Draw(IRenderer renderer)
@ -159,10 +160,10 @@ namespace osu.Game.Graphics.UserInterface
shader.Bind();
for (int i = 0; i < bars.Count; i++)
for (int i = 0; i < lengths.Count; i++)
{
float barHeight = drawSize.Y * ((direction == BarDirection.TopToBottom || direction == BarDirection.BottomToTop) ? bars.InstantaneousLength(i) : barBreadth);
float barWidth = drawSize.X * ((direction == BarDirection.LeftToRight || direction == BarDirection.RightToLeft) ? bars.InstantaneousLength(i) : barBreadth);
float barHeight = drawSize.Y * ((direction == BarDirection.TopToBottom || direction == BarDirection.BottomToTop) ? lengths[i] : barBreadth);
float barWidth = drawSize.X * ((direction == BarDirection.LeftToRight || direction == BarDirection.RightToLeft) ? lengths[i] : barBreadth);
Vector2 topLeft;
@ -201,31 +202,18 @@ namespace osu.Game.Graphics.UserInterface
}
}
private readonly struct BarsInfo
private class BarsInfo
{
private readonly List<float> initialLengths;
private readonly List<float> finalLengths;
private readonly List<float> instantaneousLengths;
public bool Any => Count > 0;
public bool Any => initialLengths.Any();
public int Count { get; private set; }
public int Count => initialLengths.Count;
public float Breadth { get; set; }
public BarsInfo(int initialCount)
{
initialLengths = new List<float>();
finalLengths = new List<float>();
instantaneousLengths = new List<float>();
public List<float> InstantaneousLengths { get; } = new List<float>();
for (int i = 0; i < initialCount; i++)
{
initialLengths.Add(0);
finalLengths.Add(0);
instantaneousLengths.Add(0);
}
}
public float InstantaneousLength(int index) => instantaneousLengths[index];
private readonly List<float> initialLengths = new List<float>();
private readonly List<float> finalLengths = new List<float>();
public void UpdateLength(int index, float newLength)
{
@ -237,33 +225,39 @@ namespace osu.Game.Graphics.UserInterface
{
initialLengths.Add(0);
finalLengths.Add(finalLength);
instantaneousLengths.Add(0);
InstantaneousLengths.Add(0);
Count++;
}
public void Clear()
{
initialLengths.Clear();
finalLengths.Clear();
instantaneousLengths.Clear();
InstantaneousLengths.Clear();
Count = 0;
}
public void RemoveRange(int index, int count)
{
initialLengths.RemoveRange(index, count);
finalLengths.RemoveRange(index, count);
instantaneousLengths.RemoveRange(index, count);
InstantaneousLengths.RemoveRange(index, count);
Count -= count;
}
public void Animate(double animationStartTime, double currentTime)
{
for (int i = 0; i < Count; i++)
instantaneousLengths[i] = Interpolation.ValueAt(currentTime, initialLengths[i], finalLengths[i], animationStartTime, animationStartTime + resize_duration, easing);
InstantaneousLengths[i] = Interpolation.ValueAt(currentTime, initialLengths[i], finalLengths[i], animationStartTime, animationStartTime + resize_duration, easing);
}
public void FinishAnimation()
{
for (int i = 0; i < Count; i++)
instantaneousLengths[i] = finalLengths[i];
InstantaneousLengths[i] = finalLengths[i];
}
}
}