diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index d2b1307585..f083d731c8 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Mods foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns)) { - column.hitObjectArea.ChildrenOfType().First().Add(new LaneCover(false) + column.HitObjectArea.ChildrenOfType().First().Add(new LaneCover(false) { RelativeSizeAxes = Axes.Both, SizeFilled = lanecover_size_filled, diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs index d69858c41c..642353bd0b 100644 --- a/osu.Game.Rulesets.Mania/UI/Column.cs +++ b/osu.Game.Rulesets.Mania/UI/Column.cs @@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Mania.UI public readonly Bindable Action = new Bindable(); - public readonly ColumnHitObjectArea hitObjectArea; + public readonly ColumnHitObjectArea HitObjectArea; internal readonly Container TopLevelContainer; - public Container UnderlayElements => hitObjectArea.UnderlayElements; + public Container UnderlayElements => HitObjectArea.UnderlayElements; public Column(int index) { @@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.UI { // For input purposes, the background is added at the highest depth, but is then proxied back below all other elements background.CreateProxy(), - hitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both }, + HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both }, new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, Index), _ => new DefaultKeyArea()) { RelativeSizeAxes = Axes.Both @@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.UI TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both } }; - TopLevelContainer.Add(hitObjectArea.Explosions.CreateProxy()); + TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy()); } public override Axes RelativeSizeAxes => Axes.Y; @@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.UI RelativeSizeAxes = Axes.Both }; - hitObjectArea.Explosions.Add(explosion); + HitObjectArea.Explosions.Add(explosion); explosion.Delay(200).Expire(true); }