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Reduce ctor arguments
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@ -69,21 +69,34 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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}
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}
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private void transformZoomTo(int newZoom, float focusPoint, double duration = 0, Easing easing = Easing.None)
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private void transformZoomTo(int newZoom, float focusPoint, double duration = 0, Easing easing = Easing.None)
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=> this.TransformTo(this.PopulateTransform(new TransformZoom(focusPoint, waveformContainer.DrawWidth, DrawWidth, Current), newZoom, duration, easing));
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=> this.TransformTo(this.PopulateTransform(new TransformZoom(focusPoint, waveformContainer.DrawWidth), newZoom, duration, easing));
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private class TransformZoom : Transform<float, ScrollingTimelineContainer>
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private class TransformZoom : Transform<float, ScrollingTimelineContainer>
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{
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{
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/// <summary>
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/// The focus point in the waveform, in absolute coordinates local to the waveform.
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/// </summary>
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private readonly float focusPoint;
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private readonly float focusPoint;
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private readonly float focusSize;
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private readonly float sizeReference;
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private readonly float scrollOffset;
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public TransformZoom(float focusPoint, float focusSize, float sizeReference, float scrollOffset)
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/// <summary>
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/// The size of the waveform.
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/// </summary>
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private readonly float waveformSize;
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/// <summary>
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/// The scroll offset at the start time of the transform/
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/// </summary>
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private float startScrollOffset;
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/// <summary>
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/// Transforms <see cref="ScrollingTimelineContainer.zoom"/> to a new value.
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/// </summary>
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/// <param name="focusPoint">The focus point in the waveform, in absolute coordinates local to the waveform.</param>
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/// <param name="waveformSize">The size of the waveform.</param>
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public TransformZoom(float focusPoint, float waveformSize)
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{
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{
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this.focusPoint = focusPoint;
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this.focusPoint = focusPoint;
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this.focusSize = focusSize;
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this.waveformSize = waveformSize;
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this.sizeReference = sizeReference;
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this.scrollOffset = scrollOffset;
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}
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}
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public override string TargetMember => nameof(currentZoom);
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public override string TargetMember => nameof(currentZoom);
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@ -100,15 +113,19 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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{
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{
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float newZoom = valueAt(time);
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float newZoom = valueAt(time);
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float focusOffset = focusPoint - scrollOffset;
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float focusOffset = focusPoint - startScrollOffset;
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float expectedWidth = sizeReference * newZoom;
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float expectedWidth = d.DrawWidth * newZoom;
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float targetOffset = expectedWidth * (focusPoint / focusSize) - focusOffset;
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float targetOffset = expectedWidth * (focusPoint / waveformSize) - focusOffset;
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d.currentZoom = newZoom;
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d.currentZoom = newZoom;
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d.ScrollTo(targetOffset, false);
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d.ScrollTo(targetOffset, false);
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}
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}
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protected override void ReadIntoStartValue(ScrollingTimelineContainer d) => StartValue = d.currentZoom;
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protected override void ReadIntoStartValue(ScrollingTimelineContainer d)
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{
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startScrollOffset = d.Current;
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StartValue = d.currentZoom;
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}
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}
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}
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}
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}
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}
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}
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