From 35cdd6d8661b2b4df2735e4128c3334fd014670f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Aug 2023 01:07:07 +0900 Subject: [PATCH] Use `string.Empty` --- osu.Game/Overlays/WaveOverlayContainer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/WaveOverlayContainer.cs b/osu.Game/Overlays/WaveOverlayContainer.cs index b0ddef5c2b..0295ff467a 100644 --- a/osu.Game/Overlays/WaveOverlayContainer.cs +++ b/osu.Game/Overlays/WaveOverlayContainer.cs @@ -19,8 +19,8 @@ namespace osu.Game.Overlays protected override bool StartHidden => true; // `WaveContainer` plays PopIn/PopOut samples, so we disable the overlay-level one as to not double-up sample playback. - protected override string PopInSampleName => ""; - protected override string PopOutSampleName => ""; + protected override string PopInSampleName => string.Empty; + protected override string PopOutSampleName => string.Empty; public const float HORIZONTAL_PADDING = 50;