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Add back button but rename to "browse"

This commit is contained in:
Dean Herbert 2021-01-06 23:28:14 +09:00
parent cfbfb8d58b
commit 35be7ec0e1

View File

@ -129,7 +129,8 @@ namespace osu.Game.Screens.Menu
buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play); buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
buttonsTopLevel.Add(new Button(@"play", @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P)); buttonsTopLevel.Add(new Button(@"play", @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
buttonsTopLevel.Add(new Button(@"osu!editor", @"button-generic-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E)); buttonsTopLevel.Add(new Button(@"edit", @"button-generic-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
buttonsTopLevel.Add(new Button(@"browse", @"button-direct-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.D));
if (host.CanExit) if (host.CanExit)
buttonsTopLevel.Add(new Button(@"exit", string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q)); buttonsTopLevel.Add(new Button(@"exit", string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));