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Merge branch 'master' into add-password-support
This commit is contained in:
commit
35b5f0462c
@ -56,6 +56,6 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup Label="Transitive Dependencies">
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<ItemGroup Label="Transitive Dependencies">
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<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
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<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
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<PackageReference Include="Realm" Version="10.2.1" />
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<PackageReference Include="Realm" Version="10.3.0" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -68,6 +68,8 @@ namespace osu.Desktop.Updater
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return false;
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return false;
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}
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}
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scheduleRecheck = false;
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if (notification == null)
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if (notification == null)
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{
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{
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notification = new UpdateProgressNotification(this) { State = ProgressNotificationState.Active };
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notification = new UpdateProgressNotification(this) { State = ProgressNotificationState.Active };
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@ -98,7 +100,6 @@ namespace osu.Desktop.Updater
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// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
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// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
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// try again without deltas.
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// try again without deltas.
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await checkForUpdateAsync(false, notification).ConfigureAwait(false);
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await checkForUpdateAsync(false, notification).ConfigureAwait(false);
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scheduleRecheck = false;
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}
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}
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else
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else
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{
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{
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@ -110,6 +111,7 @@ namespace osu.Desktop.Updater
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catch (Exception)
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catch (Exception)
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{
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{
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// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
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// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
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scheduleRecheck = true;
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}
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}
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finally
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finally
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{
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{
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@ -4,7 +4,6 @@
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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@ -17,28 +16,65 @@ namespace osu.Game.Tests.Visual.Settings
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[Test]
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[Test]
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public void TestRestoreDefaultValueButtonVisibility()
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public void TestRestoreDefaultValueButtonVisibility()
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{
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{
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TestSettingsTextBox textBox = null;
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SettingsTextBox textBox = null;
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RestoreDefaultValueButton<string> restoreDefaultValueButton = null;
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AddStep("create settings item", () => Child = textBox = new TestSettingsTextBox
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AddStep("create settings item", () =>
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{
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Child = textBox = new SettingsTextBox
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{
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{
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Current = new Bindable<string>
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Current = new Bindable<string>
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{
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{
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Default = "test",
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Default = "test",
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Value = "test"
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Value = "test"
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}
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}
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};
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restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single();
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});
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});
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AddAssert("restore button hidden", () => textBox.RestoreDefaultValueButton.Alpha == 0);
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AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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AddStep("change value from default", () => textBox.Current.Value = "non-default");
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AddStep("change value from default", () => textBox.Current.Value = "non-default");
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AddUntilStep("restore button shown", () => textBox.RestoreDefaultValueButton.Alpha > 0);
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AddUntilStep("restore button shown", () => restoreDefaultValueButton.Alpha > 0);
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AddStep("restore default", () => textBox.Current.SetDefault());
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AddStep("restore default", () => textBox.Current.SetDefault());
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AddUntilStep("restore button hidden", () => textBox.RestoreDefaultValueButton.Alpha == 0);
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AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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}
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}
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private class TestSettingsTextBox : SettingsTextBox
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/// <summary>
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/// Ensures that the reset to default button uses the correct implementation of IsDefault to determine whether it should be shown or not.
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/// Values have been chosen so that after being set, Value != Default (but they are close enough that the difference is negligible compared to Precision).
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/// </summary>
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[TestCase(4.2f)]
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[TestCase(9.9f)]
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public void TestRestoreDefaultValueButtonPrecision(float initialValue)
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{
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{
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public Drawable RestoreDefaultValueButton => this.ChildrenOfType<RestoreDefaultValueButton<string>>().Single();
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BindableFloat current = null;
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SettingsSlider<float> sliderBar = null;
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RestoreDefaultValueButton<float> restoreDefaultValueButton = null;
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AddStep("create settings item", () =>
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{
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Child = sliderBar = new SettingsSlider<float>
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{
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Current = current = new BindableFloat(initialValue)
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{
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MinValue = 0f,
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MaxValue = 10f,
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Precision = 0.1f,
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}
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};
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restoreDefaultValueButton = sliderBar.ChildrenOfType<RestoreDefaultValueButton<float>>().Single();
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});
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AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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AddStep("change value to next closest", () => sliderBar.Current.Value += current.Precision * 0.6f);
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AddUntilStep("restore button shown", () => restoreDefaultValueButton.Alpha > 0);
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AddStep("restore default", () => sliderBar.Current.SetDefault());
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AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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}
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}
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}
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}
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}
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}
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@ -20,15 +20,26 @@ namespace osu.Game.Overlays
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{
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{
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public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
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public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
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private readonly BindableWithCurrent<T> current = new BindableWithCurrent<T>();
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// this is done to ensure a click on this button doesn't trigger focus on a parent element which contains the button.
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// this is done to ensure a click on this button doesn't trigger focus on a parent element which contains the button.
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public override bool AcceptsFocus => true;
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public override bool AcceptsFocus => true;
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// this is intentionally not using BindableWithCurrent, as it can use the wrong IsDefault implementation when passed a BindableNumber.
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// using GetBoundCopy() ensures that the received bindable is of the exact same type as the source bindable and uses the proper IsDefault implementation.
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private Bindable<T> current;
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public Bindable<T> Current
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public Bindable<T> Current
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{
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{
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get => current.Current;
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get => current;
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set => current.Current = value;
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set
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{
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current?.UnbindAll();
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current = value.GetBoundCopy();
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current.ValueChanged += _ => UpdateState();
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current.DefaultChanged += _ => UpdateState();
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current.DisabledChanged += _ => UpdateState();
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UpdateState();
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}
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}
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}
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private Color4 buttonColour;
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private Color4 buttonColour;
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@ -62,18 +73,14 @@ namespace osu.Game.Overlays
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Action += () =>
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Action += () =>
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{
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{
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if (!current.Disabled) current.SetDefault();
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if (!current.Disabled)
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current.SetDefault();
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};
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};
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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Current.ValueChanged += _ => UpdateState();
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Current.DisabledChanged += _ => UpdateState();
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Current.DefaultChanged += _ => UpdateState();
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UpdateState();
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UpdateState();
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}
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}
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@ -35,7 +35,7 @@
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<PrivateAssets>all</PrivateAssets>
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</PackageReference>
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<PackageReference Include="Realm" Version="10.2.1" />
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<PackageReference Include="Realm" Version="10.3.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2021.712.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2021.712.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" />
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<PackageReference Include="Sentry" Version="3.6.0" />
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<PackageReference Include="Sentry" Version="3.6.0" />
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@ -99,6 +99,6 @@
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
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<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
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<PackageReference Include="ppy.osu.Framework.NativeLibs" Version="2021.115.0" ExcludeAssets="all" />
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<PackageReference Include="ppy.osu.Framework.NativeLibs" Version="2021.115.0" ExcludeAssets="all" />
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<PackageReference Include="Realm" Version="10.2.1" />
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<PackageReference Include="Realm" Version="10.3.0" />
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||||||
</ItemGroup>
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</ItemGroup>
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||||||
</Project>
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</Project>
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||||||
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Reference in New Issue
Block a user