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Merge pull request #23722 from peppy/beat-divisor-better-defaults

Improve usability of beat divisor control
This commit is contained in:
Bartłomiej Dach 2023-06-08 21:16:03 +02:00 committed by GitHub
commit 3597698544
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3 changed files with 45 additions and 25 deletions

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Diagnostics;
using System.Linq;
@ -23,8 +21,8 @@ namespace osu.Game.Tests.Visual.Editing
{
public partial class TestSceneBeatDivisorControl : OsuManualInputManagerTestScene
{
private BeatDivisorControl beatDivisorControl;
private BindableBeatDivisor bindableBeatDivisor;
private BeatDivisorControl beatDivisorControl = null!;
private BindableBeatDivisor bindableBeatDivisor = null!;
private SliderBar<int> tickSliderBar => beatDivisorControl.ChildrenOfType<SliderBar<int>>().Single();
private Triangle tickMarkerHead => tickSliderBar.ChildrenOfType<Triangle>().Single();
@ -169,9 +167,11 @@ namespace osu.Game.Tests.Visual.Editing
switchPresets(1);
assertPreset(BeatDivisorType.Triplets);
assertBeatSnap(6);
switchPresets(1);
assertPreset(BeatDivisorType.Common);
assertBeatSnap(4);
switchPresets(-1);
assertPreset(BeatDivisorType.Triplets);
@ -187,6 +187,7 @@ namespace osu.Game.Tests.Visual.Editing
setDivisorViaInput(15);
assertPreset(BeatDivisorType.Custom, 15);
assertBeatSnap(15);
switchBeatSnap(-1);
assertBeatSnap(5);
@ -196,12 +197,14 @@ namespace osu.Game.Tests.Visual.Editing
setDivisorViaInput(5);
assertPreset(BeatDivisorType.Custom, 15);
assertBeatSnap(5);
switchPresets(1);
assertPreset(BeatDivisorType.Common);
switchPresets(-1);
assertPreset(BeatDivisorType.Triplets);
assertPreset(BeatDivisorType.Custom, 15);
assertBeatSnap(15);
}
private void switchBeatSnap(int direction) => AddRepeatStep($"move snap {(direction > 0 ? "forward" : "backward")}", () =>
@ -225,7 +228,7 @@ namespace osu.Game.Tests.Visual.Editing
private void assertPreset(BeatDivisorType type, int? maxDivisor = null)
{
AddAssert($"preset is {type}", () => bindableBeatDivisor.ValidDivisors.Value.Type == type);
AddAssert($"preset is {type}", () => bindableBeatDivisor.ValidDivisors.Value.Type, () => Is.EqualTo(type));
if (type == BeatDivisorType.Custom)
{
@ -243,7 +246,7 @@ namespace osu.Game.Tests.Visual.Editing
InputManager.Click(MouseButton.Left);
});
BeatDivisorControl.CustomDivisorPopover popover = null;
BeatDivisorControl.CustomDivisorPopover? popover = null;
AddUntilStep("wait for popover", () => (popover = this.ChildrenOfType<BeatDivisorControl.CustomDivisorPopover>().SingleOrDefault()) != null && popover.IsLoaded);
AddStep($"set divisor to {divisor}", () =>
{

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Diagnostics;
using System.Linq;
@ -33,6 +31,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
public partial class BeatDivisorControl : CompositeDrawable, IKeyBindingHandler<GlobalAction>
{
private int? lastCustomDivisor;
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
public BeatDivisorControl(BindableBeatDivisor beatDivisor)
@ -186,29 +186,46 @@ namespace osu.Game.Screens.Edit.Compose.Components
};
}
protected override void LoadComplete()
{
base.LoadComplete();
beatDivisor.ValidDivisors.BindValueChanged(valid =>
{
if (valid.NewValue.Type == BeatDivisorType.Custom)
lastCustomDivisor = valid.NewValue.Presets.Last();
}, true);
}
private void cycleDivisorType(int direction)
{
Debug.Assert(Math.Abs(direction) == 1);
int nextDivisorType = (int)beatDivisor.ValidDivisors.Value.Type + direction;
if (nextDivisorType > (int)BeatDivisorType.Triplets)
nextDivisorType = (int)BeatDivisorType.Common;
else if (nextDivisorType < (int)BeatDivisorType.Common)
nextDivisorType = (int)BeatDivisorType.Triplets;
int totalTypes = Enum.GetValues<BeatDivisorType>().Length;
BeatDivisorType currentType = beatDivisor.ValidDivisors.Value.Type;
switch ((BeatDivisorType)nextDivisorType)
Debug.Assert(Math.Abs(direction) == 1);
cycleOnce();
if (lastCustomDivisor == null && currentType == BeatDivisorType.Custom)
cycleOnce();
switch (currentType)
{
case BeatDivisorType.Common:
beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.COMMON;
beatDivisor.SetArbitraryDivisor(4);
break;
case BeatDivisorType.Triplets:
beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.TRIPLETS;
beatDivisor.SetArbitraryDivisor(6);
break;
case BeatDivisorType.Custom:
beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.Custom(beatDivisor.ValidDivisors.Value.Presets.Max());
Debug.Assert(lastCustomDivisor != null);
beatDivisor.SetArbitraryDivisor(lastCustomDivisor.Value);
break;
}
void cycleOnce() => currentType = (BeatDivisorType)(((int)currentType + totalTypes + direction) % totalTypes);
}
protected override bool OnKeyDown(KeyDownEvent e)
@ -326,12 +343,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
base.LoadComplete();
BeatDivisor.BindValueChanged(_ => updateState(), true);
divisorTextBox.OnCommit += (_, _) => setPresets();
divisorTextBox.OnCommit += (_, _) => setPresetsFromTextBoxEntry();
Schedule(() => GetContainingInputManager().ChangeFocus(divisorTextBox));
}
private void setPresets()
private void setPresetsFromTextBoxEntry()
{
if (!int.TryParse(divisorTextBox.Text, out int divisor) || divisor < 1 || divisor > 64)
{
@ -394,10 +411,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
private partial class TickSliderBar : SliderBar<int>
{
private Marker marker;
private Marker marker = null!;
[Resolved]
private OsuColour colours { get; set; }
private OsuColour colours { get; set; } = null!;
private readonly BindableBeatDivisor beatDivisor;
@ -539,7 +556,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private partial class Marker : CompositeDrawable
{
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
private OverlayColourProvider colourProvider { get; set; } = null!;
[BackgroundDependencyLoader]
private void load()

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@ -82,7 +82,7 @@ namespace osu.Game.Screens.Edit
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Right = 5 },
},
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
new BeatDivisorControl(this.beatDivisor) { RelativeSizeAxes = Axes.Both }
},
},
RowDimensions = new[]