diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index 755e0e7563..78b8957de6 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -37,19 +37,22 @@ namespace osu.Game.Rulesets.Mania.Beatmaps { IsForCurrentRuleset = isForCurrentRuleset; + var roundedCircleSize = Math.Round(original.BeatmapInfo.BaseDifficulty.CircleSize); + var roundedOverallDifficulty = Math.Round(original.BeatmapInfo.BaseDifficulty.OverallDifficulty); + if (isForCurrentRuleset) - TargetColumns = (int)Math.Max(1, Math.Round(original.BeatmapInfo.BaseDifficulty.CircleSize)); + TargetColumns = (int)Math.Max(1, roundedCircleSize); else { float percentSliderOrSpinner = (float)original.HitObjects.Count(h => h is IHasEndTime) / original.HitObjects.Count; if (percentSliderOrSpinner < 0.2) TargetColumns = 7; - else if (percentSliderOrSpinner < 0.3 || Math.Round(original.BeatmapInfo.BaseDifficulty.CircleSize) >= 5) - TargetColumns = Math.Round(original.BeatmapInfo.BaseDifficulty.OverallDifficulty) > 5 ? 7 : 6; + else if (percentSliderOrSpinner < 0.3 || roundedCircleSize >= 5) + TargetColumns = roundedOverallDifficulty > 5 ? 7 : 6; else if (percentSliderOrSpinner > 0.6) - TargetColumns = Math.Round(original.BeatmapInfo.BaseDifficulty.OverallDifficulty) > 4 ? 5 : 4; + TargetColumns = roundedOverallDifficulty > 4 ? 5 : 4; else - TargetColumns = Math.Max(4, Math.Min((int)Math.Round(original.BeatmapInfo.BaseDifficulty.OverallDifficulty) + 1, 7)); + TargetColumns = Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7)); } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 5a8bcae277..f32a027f2e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -158,14 +158,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables protected override void UpdateCurrentState(ArmedState state) { Ball.FadeIn(); + Ball.ScaleTo(HitObject.Scale); using (BeginDelayedSequence(slider.Duration, true)) { - Body.FadeOut(160); - Ball.FadeOut(160); + const float fade_out_time = 450; - this.FadeOut(800) - .Expire(); + // intentionally pile on an extra FadeOut to make it happen much faster. + Ball.FadeOut(fade_out_time / 4, Easing.Out); + + switch (state) + { + case ArmedState.Hit: + Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out); + break; + } + + this.FadeOut(fade_out_time, Easing.OutQuint).Expire(); } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs index 2068ad9205..46b4353f9a 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces } private readonly Slider slider; - private readonly Box follow; + public readonly Box FollowCircle; private readonly Box ball; public SliderBall(Slider slider) @@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces Children = new Drawable[] { - follow = new Box + FollowCircle = new Box { Origin = Anchor.Centre, Anchor = Anchor.Centre, @@ -101,11 +101,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces // If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position. public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos); - public override void ClearTransforms(bool propagateChildren = false, string targetMember = null) + public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null) { // Consider the case of rewinding - children's transforms are handled internally, so propagating down // any further will cause weirdness with the Tracking bool below. Let's not propagate further at this point. - base.ClearTransforms(false, targetMember); + base.ClearTransformsAfter(time, false, targetMember); } private bool tracking; @@ -118,8 +118,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces return; tracking = value; - follow.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint); - follow.FadeTo(tracking ? 0.2f : 0, 300, Easing.OutQuint); + FollowCircle.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint); + FollowCircle.FadeTo(tracking ? 0.2f : 0, 300, Easing.OutQuint); } } @@ -129,11 +129,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { base.Update(); - // Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position. - Tracking = canCurrentlyTrack - && lastState != null - && base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position) - && ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false); + if (Time.Current < slider.EndTime) + { + // Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position. + Tracking = canCurrentlyTrack + && lastState != null + && base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position) + && ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false); + } } public void UpdateProgress(double progress, int repeat) @@ -141,4 +144,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces Position = slider.Curve.PositionAt(progress); } } -} \ No newline at end of file +} diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs index 839932c640..a0904ee446 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs @@ -70,7 +70,7 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition); Assert.IsTrue(sprite.IsDrawable); Assert.AreEqual(Anchor.Centre, sprite.Origin); - Assert.AreEqual("SB/lyric/ja-21.png", sprite.Path); + Assert.AreEqual(Path.Combine("SB", "lyric", "ja-21.png"), sprite.Path); var animation = background.Elements.ElementAt(12) as StoryboardAnimation; Assert.NotNull(animation); @@ -82,7 +82,7 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.IsTrue(animation.IsDrawable); Assert.AreEqual(AnimationLoopType.LoopForever, animation.LoopType); Assert.AreEqual(Anchor.Centre, animation.Origin); - Assert.AreEqual("SB/red jitter/red_0000.jpg", animation.Path); + Assert.AreEqual(Path.Combine("SB", "red jitter", "red_0000.jpg"), animation.Path); Assert.AreEqual(78993, animation.StartTime); } } diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs index f031ebe353..59123380af 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs @@ -64,24 +64,24 @@ namespace osu.Game.Beatmaps.ControlPoints /// The timing control point. public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, TimingPoints.FirstOrDefault()); - [JsonIgnore] /// /// Finds the maximum BPM represented by any timing control point. /// + [JsonIgnore] public double BPMMaximum => 60000 / (TimingPoints.OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength; - [JsonIgnore] /// /// Finds the minimum BPM represented by any timing control point. /// + [JsonIgnore] public double BPMMinimum => 60000 / (TimingPoints.OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength; - [JsonIgnore] /// /// Finds the mode BPM (most common BPM) represented by the control points. /// + [JsonIgnore] public double BPMMode => 60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength; diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs index 8da6a0cefb..168f37e44e 100644 --- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs @@ -266,6 +266,6 @@ namespace osu.Game.Beatmaps.Formats throw new InvalidDataException($@"Unknown origin: {value}"); } - private string cleanFilename(string path) => FileSafety.PathStandardise(path.Trim('\"')); + private string cleanFilename(string path) => FileSafety.PathSanitise(path.Trim('\"')); } } diff --git a/osu.Game/Graphics/UserInterface/LineGraph.cs b/osu.Game/Graphics/UserInterface/LineGraph.cs index ea74c67f6c..35e3f10526 100644 --- a/osu.Game/Graphics/UserInterface/LineGraph.cs +++ b/osu.Game/Graphics/UserInterface/LineGraph.cs @@ -73,8 +73,6 @@ namespace osu.Game.Graphics.UserInterface }); } - private bool pending; - public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) { if ((invalidation & Invalidation.DrawSize) > 0) diff --git a/osu.Game/IO/Serialization/Converters/TypedListConverter.cs b/osu.Game/IO/Serialization/Converters/TypedListConverter.cs index b218f76b53..d63cceccf3 100644 --- a/osu.Game/IO/Serialization/Converters/TypedListConverter.cs +++ b/osu.Game/IO/Serialization/Converters/TypedListConverter.cs @@ -9,11 +9,11 @@ using Newtonsoft.Json.Linq; namespace osu.Game.IO.Serialization.Converters { /// - /// A type of that serializes a alongside + /// A type of that serializes a alongside /// a lookup table for the types contained. The lookup table is used in deserialization to /// reconstruct the objects with their original types. /// - /// The type of objects contained in the this attribute is attached to. + /// The type of objects contained in the this attribute is attached to. public class TypedListConverter : JsonConverter { private readonly bool requiresTypeVersion; diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs index 06e4684d4c..e40ce14326 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs @@ -4,7 +4,6 @@ using OpenTK; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Mods; @@ -16,7 +15,6 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks { public abstract class DrawableProfileScore : DrawableProfileRow { - private readonly FillFlowContainer metadata; private readonly ScoreModsContainer modsContainer; protected readonly Score Score; diff --git a/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs b/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs index 66dbc85095..fb9d7128c0 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods /// /// Applies this to a list of s. /// - /// The list of s to apply to. + /// The list of s to apply to. void ApplyToDrawableHitObjects(IEnumerable drawables); } } diff --git a/osu.Game/Screens/Loader.cs b/osu.Game/Screens/Loader.cs index c96194f63d..1f332312ba 100644 --- a/osu.Game/Screens/Loader.cs +++ b/osu.Game/Screens/Loader.cs @@ -101,8 +101,6 @@ namespace osu.Game.Screens loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE)); } - private Shader currentLoadTarget; - protected override void Update() { base.Update(); diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index 729cb458c2..c25ba66475 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -20,6 +20,7 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Cursor; +using osu.Framework.Localisation; namespace osu.Game.Screens.Select { @@ -86,6 +87,8 @@ namespace osu.Game.Screens.Select public OsuSpriteText ArtistLabel { get; private set; } public FillFlowContainer MapperContainer { get; private set; } public FillFlowContainer InfoLabelContainer { get; private set; } + private UnicodeBindableString titleBinding; + private UnicodeBindableString artistBinding; public BufferedWedgeInfo(WorkingBeatmap working) { @@ -93,7 +96,7 @@ namespace osu.Game.Screens.Select } [BackgroundDependencyLoader] - private void load() + private void load(LocalisationEngine localisation) { var beatmapInfo = working.BeatmapInfo; var metadata = beatmapInfo.Metadata ?? working.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata(); @@ -102,6 +105,9 @@ namespace osu.Game.Screens.Select CacheDrawnFrameBuffer = true; RelativeSizeAxes = Axes.Both; + titleBinding = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title); + artistBinding = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist); + Children = new Drawable[] { // We will create the white-to-black gradient by modulating transparency and having @@ -167,13 +173,11 @@ namespace osu.Game.Screens.Select TitleLabel = new OsuSpriteText { Font = @"Exo2.0-MediumItalic", - Text = string.IsNullOrEmpty(metadata.Source) ? metadata.Title : metadata.Source + " — " + metadata.Title, TextSize = 28, }, ArtistLabel = new OsuSpriteText { Font = @"Exo2.0-MediumItalic", - Text = metadata.Artist, TextSize = 17, }, MapperContainer = new FillFlowContainer @@ -193,6 +197,15 @@ namespace osu.Game.Screens.Select } } }; + artistBinding.ValueChanged += value => setMetadata(metadata.Source); + artistBinding.TriggerChange(); + } + + private void setMetadata(string source) + { + ArtistLabel.Text = artistBinding.Value; + TitleLabel.Text = string.IsNullOrEmpty(source) ? titleBinding.Value : source + " — " + titleBinding.Value; + ForceRedraw(); } private InfoLabel[] getInfoLabels() diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs index a54eeb562e..a600693e31 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs @@ -10,8 +10,6 @@ namespace osu.Game.Screens.Select.Carousel /// public class CarouselGroup : CarouselItem { - private readonly List items; - protected override DrawableCarouselItem CreateDrawableRepresentation() => null; public IReadOnlyList Children => InternalChildren; diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index 4b999f9b87..40ffcfdc80 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -31,8 +31,6 @@ namespace osu.Game.Screens.Select.Carousel private readonly BeatmapSetInfo beatmapSet; - private readonly FillFlowContainer difficultyIcons; - public DrawableCarouselBeatmapSet(CarouselBeatmapSet set) : base(set) { diff --git a/osu.Game/Screens/Select/Leaderboards/RetrievalFailurePlaceholder.cs b/osu.Game/Screens/Select/Leaderboards/RetrievalFailurePlaceholder.cs index 7563c08c8b..69a478f12a 100644 --- a/osu.Game/Screens/Select/Leaderboards/RetrievalFailurePlaceholder.cs +++ b/osu.Game/Screens/Select/Leaderboards/RetrievalFailurePlaceholder.cs @@ -40,7 +40,7 @@ namespace osu.Game.Screens.Select.Leaderboards { private readonly SpriteIcon icon; - public Action Action; + public new Action Action; public RetryButton() {