From 355addc6ee765175324fc283023ffeb40ee690c1 Mon Sep 17 00:00:00 2001 From: James Wilson Date: Sat, 31 Jan 2026 20:55:11 +0000 Subject: [PATCH] Nerf aim strain for objects 1 / (1 - Math.Pow(0.15, ms / 1000)); + // We decrease strain for distances 1 / (1 - Math.Pow(0.15, ms / 1000)) + * DifficultyCalculationUtils.Smootherstep(distance, 0, OsuDifficultyHitObject.NORMALISED_RADIUS); private static double calcWideAngleBonus(double angle) => DifficultyCalculationUtils.Smoothstep(angle, double.DegreesToRadians(40), double.DegreesToRadians(140));