diff --git a/osu.Game/Graphics/InputBlockingContainer.cs b/osu.Game/Graphics/InputBlockingContainer.cs
index f652dc8850..dedf328642 100644
--- a/osu.Game/Graphics/InputBlockingContainer.cs
+++ b/osu.Game/Graphics/InputBlockingContainer.cs
@@ -8,6 +8,8 @@ namespace osu.Game.Graphics
{
///
/// A simple container which blocks input events from travelling through it.
+ ///
+ /// Note that this will block right clicks as well. Special care needs to be taken to not break context menus from displaying.
///
public partial class InputBlockingContainer : Container
{
diff --git a/osu.Game/Screens/SelectV2/BeatmapLeaderboardWedge.cs b/osu.Game/Screens/SelectV2/BeatmapLeaderboardWedge.cs
index 0b845474dd..d34c202640 100644
--- a/osu.Game/Screens/SelectV2/BeatmapLeaderboardWedge.cs
+++ b/osu.Game/Screens/SelectV2/BeatmapLeaderboardWedge.cs
@@ -149,27 +149,33 @@ namespace osu.Game.Screens.SelectV2
Children = new Drawable[]
{
new WedgeBackground(),
- new Container
+ // Required because wedge background blocks input from passing through
+ // to the main context menu container above.
+ new OsuContextMenuContainer
{
- RelativeSizeAxes = Axes.X,
- AutoSizeAxes = Axes.Y,
Shear = -OsuGame.SHEAR,
- Padding = new MarginPadding { Top = 5f, Bottom = 5f, Left = 70f, Right = 10f },
- Children = new Drawable[]
+ RelativeSizeAxes = Axes.Both,
+ Child = new Container
{
- personalBestText = new OsuSpriteText
+ RelativeSizeAxes = Axes.X,
+ AutoSizeAxes = Axes.Y,
+ Padding = new MarginPadding { Top = 5f, Bottom = 5f, Left = 70f, Right = 10f },
+ Children = new Drawable[]
{
- Colour = colourProvider.Content2,
- Font = OsuFont.Style.Caption1.With(weight: FontWeight.SemiBold),
- },
- personalBestScoreContainer = new Container
- {
- RelativeSizeAxes = Axes.X,
- AutoSizeAxes = Axes.Y,
- Margin = new MarginPadding { Top = 20f },
- },
- }
- },
+ personalBestText = new OsuSpriteText
+ {
+ Colour = colourProvider.Content2,
+ Font = OsuFont.Style.Caption1.With(weight: FontWeight.SemiBold),
+ },
+ personalBestScoreContainer = new Container
+ {
+ RelativeSizeAxes = Axes.X,
+ AutoSizeAxes = Axes.Y,
+ Margin = new MarginPadding { Top = 20f },
+ },
+ }
+ },
+ }
},
},
placeholderContainer = new Container
@@ -241,7 +247,8 @@ namespace osu.Game.Screens.SelectV2
// For now, we forcefully refresh to keep things simple.
// In the future, removing this requirement may be deemed useful, but will need ample testing of edge case scenarios
// (like returning from gameplay after setting a new score, returning to song select after main menu).
- leaderboardManager.FetchWithCriteria(new LeaderboardCriteria(fetchBeatmapInfo, fetchRuleset, Scope.Value, FilterBySelectedMods.Value ? mods.Value.ToArray() : null, fetchSorting), forceRefresh: true);
+ leaderboardManager.FetchWithCriteria(new LeaderboardCriteria(fetchBeatmapInfo, fetchRuleset, Scope.Value, FilterBySelectedMods.Value ? mods.Value.ToArray() : null, fetchSorting),
+ forceRefresh: true);
if (!initialFetchComplete)
{