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Merge remote-tracking branch 'refs/remotes/ppy/master' into toolbar-rulesets-refactor
This commit is contained in:
commit
35516e7304
105
osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs
Normal file
105
osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs
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@ -0,0 +1,105 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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||||||
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// See the LICENCE file in the repository root for full licence text.
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||||||
|
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||||||
|
using NUnit.Framework;
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||||||
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Tests.Visual;
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using System;
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using System.Collections.Generic;
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using osu.Game.Skinning;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osuTK.Graphics;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestSceneCatcher : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(CatcherSprite),
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};
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private readonly Container container;
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public TestSceneCatcher()
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{
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Child = container = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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|
}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddStep("show default catcher implementation", () => { container.Child = new CatcherSprite(); });
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AddStep("show custom catcher implementation", () =>
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{
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container.Child = new CatchCustomSkinSourceContainer
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{
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Child = new CatcherSprite()
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|
};
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});
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|
}
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private class CatcherCustomSkin : Container
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{
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public CatcherCustomSkin()
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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new Box
|
||||||
|
{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Blue
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||||||
|
},
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|
new SpriteText
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|
{
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||||||
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Text = "custom"
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||||||
|
}
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||||||
|
};
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||||||
|
}
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||||||
|
}
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||||||
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|
[Cached(typeof(ISkinSource))]
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private class CatchCustomSkinSourceContainer : Container, ISkinSource
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{
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public event Action SourceChanged
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|
{
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|
add { }
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remove { }
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||||||
|
}
|
||||||
|
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|
public Drawable GetDrawableComponent(string componentName)
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||||||
|
{
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|
switch (componentName)
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||||||
|
{
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||||||
|
case "Play/Catch/fruit-catcher-idle":
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||||||
|
return new CatcherCustomSkin();
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||||||
|
}
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||||||
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||||||
|
return null;
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||||||
|
}
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||||||
|
|
||||||
|
public SampleChannel GetSample(string sampleName) =>
|
||||||
|
throw new NotImplementedException();
|
||||||
|
|
||||||
|
public Texture GetTexture(string componentName) =>
|
||||||
|
throw new NotImplementedException();
|
||||||
|
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||||||
|
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration =>
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
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||||||
|
}
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|
}
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@ -6,8 +6,6 @@ using System.Linq;
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|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
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||||||
using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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||||||
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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||||||
using osu.Framework.Graphics.Sprites;
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|
||||||
using osu.Framework.Graphics.Textures;
|
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.MathUtils;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -141,7 +139,7 @@ namespace osu.Game.Rulesets.Catch.UI
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[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
Children = new Drawable[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
caughtFruit = new Container<DrawableHitObject>
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caughtFruit = new Container<DrawableHitObject>
|
||||||
{
|
{
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@ -212,7 +210,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
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Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
|
||||||
}
|
}
|
||||||
|
|
||||||
private Sprite createCatcherSprite() => new CatcherSprite();
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private Drawable createCatcherSprite() => new CatcherSprite();
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|
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||||||
/// <summary>
|
/// <summary>
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||||||
/// Add a caught fruit to the catcher's stack.
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/// Add a caught fruit to the catcher's stack.
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||||||
@ -444,23 +442,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
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|
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fruit.Expire();
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fruit.Expire();
|
||||||
}
|
}
|
||||||
|
|
||||||
private class CatcherSprite : Sprite
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|
||||||
{
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|
||||||
public CatcherSprite()
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|
||||||
{
|
|
||||||
Size = new Vector2(CATCHER_SIZE);
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|
||||||
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|
||||||
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
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|
||||||
OriginPosition = new Vector2(-0.02f, 0.06f) * CATCHER_SIZE;
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|
||||||
}
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|
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|
||||||
[BackgroundDependencyLoader]
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|
||||||
private void load(TextureStore textures)
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|
||||||
{
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|
||||||
Texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
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|
||||||
}
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|
||||||
}
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|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
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33
osu.Game.Rulesets.Catch/UI/CatcherSprite.cs
Normal file
33
osu.Game.Rulesets.Catch/UI/CatcherSprite.cs
Normal file
@ -0,0 +1,33 @@
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|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
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|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
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|
using osu.Game.Skinning;
|
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|
using osuTK;
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|
||||||
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namespace osu.Game.Rulesets.Catch.UI
|
||||||
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{
|
||||||
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public class CatcherSprite : CompositeDrawable
|
||||||
|
{
|
||||||
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public CatcherSprite()
|
||||||
|
{
|
||||||
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Size = new Vector2(CatcherArea.CATCHER_SIZE);
|
||||||
|
|
||||||
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// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
|
||||||
|
OriginPosition = new Vector2(-0.02f, 0.06f) * CatcherArea.CATCHER_SIZE;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
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InternalChild = new SkinnableSprite(@"Play/Catch/fruit-catcher-idle")
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
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||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
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@ -4,7 +4,6 @@
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|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
@ -25,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(TextureStore textures)
|
private void load(TextureStore textures)
|
||||||
{
|
{
|
||||||
Child = new SkinnableDrawable("Play/osu/approachcircle", name => new Sprite { Texture = textures.Get(name) });
|
Child = new SkinnableSprite("Play/osu/approachcircle");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -14,16 +14,21 @@ namespace osu.Game.Tests.Visual.Components
|
|||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestSceneIdleTracker : ManualInputManagerTestScene
|
public class TestSceneIdleTracker : ManualInputManagerTestScene
|
||||||
{
|
{
|
||||||
private readonly IdleTrackingBox box1;
|
private IdleTrackingBox box1;
|
||||||
private readonly IdleTrackingBox box2;
|
private IdleTrackingBox box2;
|
||||||
private readonly IdleTrackingBox box3;
|
private IdleTrackingBox box3;
|
||||||
private readonly IdleTrackingBox box4;
|
private IdleTrackingBox box4;
|
||||||
|
|
||||||
public TestSceneIdleTracker()
|
private IdleTrackingBox[] boxes;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void SetUp() => Schedule(() =>
|
||||||
{
|
{
|
||||||
Children = new Drawable[]
|
InputManager.MoveMouseTo(Vector2.Zero);
|
||||||
|
|
||||||
|
Children = boxes = new[]
|
||||||
{
|
{
|
||||||
box1 = new IdleTrackingBox(1000)
|
box1 = new IdleTrackingBox(2000)
|
||||||
{
|
{
|
||||||
Name = "TopLeft",
|
Name = "TopLeft",
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
@ -31,7 +36,7 @@ namespace osu.Game.Tests.Visual.Components
|
|||||||
Anchor = Anchor.TopLeft,
|
Anchor = Anchor.TopLeft,
|
||||||
Origin = Anchor.TopLeft,
|
Origin = Anchor.TopLeft,
|
||||||
},
|
},
|
||||||
box2 = new IdleTrackingBox(2000)
|
box2 = new IdleTrackingBox(4000)
|
||||||
{
|
{
|
||||||
Name = "TopRight",
|
Name = "TopRight",
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
@ -39,7 +44,7 @@ namespace osu.Game.Tests.Visual.Components
|
|||||||
Anchor = Anchor.TopRight,
|
Anchor = Anchor.TopRight,
|
||||||
Origin = Anchor.TopRight,
|
Origin = Anchor.TopRight,
|
||||||
},
|
},
|
||||||
box3 = new IdleTrackingBox(3000)
|
box3 = new IdleTrackingBox(6000)
|
||||||
{
|
{
|
||||||
Name = "BottomLeft",
|
Name = "BottomLeft",
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
@ -47,7 +52,7 @@ namespace osu.Game.Tests.Visual.Components
|
|||||||
Anchor = Anchor.BottomLeft,
|
Anchor = Anchor.BottomLeft,
|
||||||
Origin = Anchor.BottomLeft,
|
Origin = Anchor.BottomLeft,
|
||||||
},
|
},
|
||||||
box4 = new IdleTrackingBox(4000)
|
box4 = new IdleTrackingBox(8000)
|
||||||
{
|
{
|
||||||
Name = "BottomRight",
|
Name = "BottomRight",
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
@ -56,7 +61,7 @@ namespace osu.Game.Tests.Visual.Components
|
|||||||
Origin = Anchor.BottomRight,
|
Origin = Anchor.BottomRight,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
}
|
});
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestNudge()
|
public void TestNudge()
|
||||||
@ -67,10 +72,10 @@ namespace osu.Game.Tests.Visual.Components
|
|||||||
|
|
||||||
AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
|
AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
|
||||||
|
|
||||||
checkIdleStatus(box1, false);
|
checkIdleStatus(1, false);
|
||||||
checkIdleStatus(box2, true);
|
checkIdleStatus(2, true);
|
||||||
checkIdleStatus(box3, true);
|
checkIdleStatus(3, true);
|
||||||
checkIdleStatus(box4, true);
|
checkIdleStatus(4, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -78,18 +83,18 @@ namespace osu.Game.Tests.Visual.Components
|
|||||||
{
|
{
|
||||||
AddStep("move to top right", () => InputManager.MoveMouseTo(box2));
|
AddStep("move to top right", () => InputManager.MoveMouseTo(box2));
|
||||||
|
|
||||||
checkIdleStatus(box1, true);
|
checkIdleStatus(1, true);
|
||||||
checkIdleStatus(box2, false);
|
checkIdleStatus(2, false);
|
||||||
checkIdleStatus(box3, true);
|
checkIdleStatus(3, true);
|
||||||
checkIdleStatus(box4, true);
|
checkIdleStatus(4, true);
|
||||||
|
|
||||||
AddStep("move to bottom left", () => InputManager.MoveMouseTo(box3));
|
AddStep("move to bottom left", () => InputManager.MoveMouseTo(box3));
|
||||||
AddStep("move to bottom right", () => InputManager.MoveMouseTo(box4));
|
AddStep("move to bottom right", () => InputManager.MoveMouseTo(box4));
|
||||||
|
|
||||||
checkIdleStatus(box1, true);
|
checkIdleStatus(1, true);
|
||||||
checkIdleStatus(box2, false);
|
checkIdleStatus(2, false);
|
||||||
checkIdleStatus(box3, false);
|
checkIdleStatus(3, false);
|
||||||
checkIdleStatus(box4, false);
|
checkIdleStatus(4, false);
|
||||||
|
|
||||||
waitForAllIdle();
|
waitForAllIdle();
|
||||||
}
|
}
|
||||||
@ -99,38 +104,38 @@ namespace osu.Game.Tests.Visual.Components
|
|||||||
{
|
{
|
||||||
AddStep("move to centre", () => InputManager.MoveMouseTo(Content));
|
AddStep("move to centre", () => InputManager.MoveMouseTo(Content));
|
||||||
|
|
||||||
checkIdleStatus(box1, false);
|
checkIdleStatus(1, false);
|
||||||
checkIdleStatus(box2, false);
|
checkIdleStatus(2, false);
|
||||||
checkIdleStatus(box3, false);
|
checkIdleStatus(3, false);
|
||||||
checkIdleStatus(box4, false);
|
checkIdleStatus(4, false);
|
||||||
|
|
||||||
AddUntilStep("Wait for idle", () => box1.IsIdle);
|
AddUntilStep("Wait for idle", () => box1.IsIdle);
|
||||||
|
|
||||||
checkIdleStatus(box1, true);
|
checkIdleStatus(1, true);
|
||||||
checkIdleStatus(box2, false);
|
checkIdleStatus(2, false);
|
||||||
checkIdleStatus(box3, false);
|
checkIdleStatus(3, false);
|
||||||
checkIdleStatus(box4, false);
|
checkIdleStatus(4, false);
|
||||||
|
|
||||||
AddUntilStep("Wait for idle", () => box2.IsIdle);
|
AddUntilStep("Wait for idle", () => box2.IsIdle);
|
||||||
|
|
||||||
checkIdleStatus(box1, true);
|
checkIdleStatus(1, true);
|
||||||
checkIdleStatus(box2, true);
|
checkIdleStatus(2, true);
|
||||||
checkIdleStatus(box3, false);
|
checkIdleStatus(3, false);
|
||||||
checkIdleStatus(box4, false);
|
checkIdleStatus(4, false);
|
||||||
|
|
||||||
AddUntilStep("Wait for idle", () => box3.IsIdle);
|
AddUntilStep("Wait for idle", () => box3.IsIdle);
|
||||||
|
|
||||||
checkIdleStatus(box1, true);
|
checkIdleStatus(1, true);
|
||||||
checkIdleStatus(box2, true);
|
checkIdleStatus(2, true);
|
||||||
checkIdleStatus(box3, true);
|
checkIdleStatus(3, true);
|
||||||
checkIdleStatus(box4, false);
|
checkIdleStatus(4, false);
|
||||||
|
|
||||||
waitForAllIdle();
|
waitForAllIdle();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void checkIdleStatus(IdleTrackingBox box, bool expectedIdle)
|
private void checkIdleStatus(int box, bool expectedIdle)
|
||||||
{
|
{
|
||||||
AddAssert($"{box.Name} is {(expectedIdle ? "idle" : "active")}", () => box.IsIdle == expectedIdle);
|
AddAssert($"box {box} is {(expectedIdle ? "idle" : "active")}", () => boxes[box - 1].IsIdle == expectedIdle);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void waitForAllIdle()
|
private void waitForAllIdle()
|
||||||
|
55
osu.Game.Tests/Visual/UserInterface/TestSceneNumberBox.cs
Normal file
55
osu.Game.Tests/Visual/UserInterface/TestSceneNumberBox.cs
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.UserInterface
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestSceneNumberBox : OsuTestScene
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(OsuNumberBox),
|
||||||
|
};
|
||||||
|
|
||||||
|
private OsuNumberBox numberBox;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
Child = new Container
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Padding = new MarginPadding { Horizontal = 250 },
|
||||||
|
Child = numberBox = new OsuNumberBox
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
PlaceholderText = "Insert numbers here"
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
clearInput();
|
||||||
|
AddStep("enter numbers", () => numberBox.Text = "987654321");
|
||||||
|
expectedValue("987654321");
|
||||||
|
clearInput();
|
||||||
|
AddStep("enter text + single number", () => numberBox.Text = "1 hello 2 world 3");
|
||||||
|
expectedValue("123");
|
||||||
|
clearInput();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void clearInput() => AddStep("clear input", () => numberBox.Text = null);
|
||||||
|
|
||||||
|
private void expectedValue(string value) => AddAssert("expect number", () => numberBox.Text == value);
|
||||||
|
}
|
||||||
|
}
|
@ -183,7 +183,7 @@ namespace osu.Game.Tournament.Screens.Editors
|
|||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new SettingsTextBox
|
new SettingsNumberBox
|
||||||
{
|
{
|
||||||
LabelText = "Beatmap ID",
|
LabelText = "Beatmap ID",
|
||||||
RelativeSizeAxes = Axes.None,
|
RelativeSizeAxes = Axes.None,
|
||||||
|
@ -231,7 +231,7 @@ namespace osu.Game.Tournament.Screens.Editors
|
|||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new SettingsTextBox
|
new SettingsNumberBox
|
||||||
{
|
{
|
||||||
LabelText = "User ID",
|
LabelText = "User ID",
|
||||||
RelativeSizeAxes = Axes.None,
|
RelativeSizeAxes = Axes.None,
|
||||||
|
@ -5,7 +5,6 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
@ -191,8 +190,6 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
|
|||||||
|
|
||||||
public RoundDisplay()
|
public RoundDisplay()
|
||||||
{
|
{
|
||||||
CornerRadius = 10;
|
|
||||||
Masking = true;
|
|
||||||
Width = 200;
|
Width = 200;
|
||||||
Height = 20;
|
Height = 20;
|
||||||
}
|
}
|
||||||
@ -208,11 +205,6 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
|
|||||||
{
|
{
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
new Box
|
|
||||||
{
|
|
||||||
Colour = new Color4(47, 71, 67, 255),
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
},
|
|
||||||
new OsuSpriteText
|
new OsuSpriteText
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
|
@ -6,17 +6,25 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osuTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Tournament.Screens.Showcase
|
namespace osu.Game.Tournament.Screens.Showcase
|
||||||
{
|
{
|
||||||
public class TournamentLogo : CompositeDrawable
|
public class TournamentLogo : CompositeDrawable
|
||||||
{
|
{
|
||||||
public TournamentLogo()
|
public TournamentLogo(bool includeRoundBackground = true)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
Height = 95;
|
|
||||||
Margin = new MarginPadding { Vertical = 5 };
|
Margin = new MarginPadding { Vertical = 5 };
|
||||||
|
|
||||||
|
if (includeRoundBackground)
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Y;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Masking = true;
|
||||||
|
Height = 100;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -27,9 +35,6 @@ namespace osu.Game.Tournament.Screens.Showcase
|
|||||||
Texture = textures.Get("game-screen-logo"),
|
Texture = textures.Get("game-screen-logo"),
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
FillMode = FillMode.Fit,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Size = Vector2.One
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Loop = true,
|
Loop = true,
|
||||||
},
|
},
|
||||||
new TournamentLogo(),
|
new TournamentLogo(false),
|
||||||
mainContainer = new Container
|
mainContainer = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
10
osu.Game/Graphics/UserInterface/OsuNumberBox.cs
Normal file
10
osu.Game/Graphics/UserInterface/OsuNumberBox.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
namespace osu.Game.Graphics.UserInterface
|
||||||
|
{
|
||||||
|
public class OsuNumberBox : OsuTextBox
|
||||||
|
{
|
||||||
|
protected override bool CanAddCharacter(char character) => char.IsNumber(character);
|
||||||
|
}
|
||||||
|
}
|
@ -50,6 +50,7 @@ namespace osu.Game.Input.Bindings
|
|||||||
{
|
{
|
||||||
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
|
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
|
||||||
new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry),
|
new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry),
|
||||||
|
new KeyBinding(new[] { InputKey.Control, InputKey.Tilde }, GlobalAction.QuickExit),
|
||||||
new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
|
new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
|
||||||
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
|
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
|
||||||
};
|
};
|
||||||
@ -94,6 +95,9 @@ namespace osu.Game.Input.Bindings
|
|||||||
[Description("Quick retry (hold)")]
|
[Description("Quick retry (hold)")]
|
||||||
QuickRetry,
|
QuickRetry,
|
||||||
|
|
||||||
|
[Description("Quick exit (Hold)")]
|
||||||
|
QuickExit,
|
||||||
|
|
||||||
[Description("Take screenshot")]
|
[Description("Take screenshot")]
|
||||||
TakeScreenshot,
|
TakeScreenshot,
|
||||||
|
|
||||||
|
@ -134,9 +134,9 @@ namespace osu.Game.Overlays.Dialog
|
|||||||
Origin = Anchor.BottomCentre,
|
Origin = Anchor.BottomCentre,
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
Position = new Vector2(0f, -50f),
|
|
||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
Spacing = new Vector2(0f, 10f),
|
Spacing = new Vector2(0f, 10f),
|
||||||
|
Padding = new MarginPadding { Bottom = 10 },
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Container
|
new Container
|
||||||
@ -144,10 +144,6 @@ namespace osu.Game.Overlays.Dialog
|
|||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Size = ringSize,
|
Size = ringSize,
|
||||||
Margin = new MarginPadding
|
|
||||||
{
|
|
||||||
Bottom = 30,
|
|
||||||
},
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
ring = new CircularContainer
|
ring = new CircularContainer
|
||||||
@ -181,15 +177,15 @@ namespace osu.Game.Overlays.Dialog
|
|||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
Padding = new MarginPadding(15),
|
|
||||||
TextAnchor = Anchor.TopCentre,
|
TextAnchor = Anchor.TopCentre,
|
||||||
},
|
},
|
||||||
body = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 18))
|
body = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 18))
|
||||||
{
|
{
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
TextAnchor = Anchor.TopCentre,
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
Padding = new MarginPadding(15),
|
|
||||||
TextAnchor = Anchor.TopCentre,
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
@ -1,153 +1,23 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Framework.Graphics.UserInterface;
|
using osu.Framework.Graphics.UserInterface;
|
||||||
using osu.Framework.Input.Events;
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Graphics.Sprites;
|
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
using osuTK;
|
|
||||||
using osuTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Overlays
|
namespace osu.Game.Overlays
|
||||||
{
|
{
|
||||||
public class OverlayHeaderTabControl : TabControl<string>
|
public class OverlayHeaderTabControl : OverlayTabControl<string>
|
||||||
{
|
{
|
||||||
private readonly Box bar;
|
protected override TabItem<string> CreateTabItem(string value) => new OverlayHeaderTabItem(value)
|
||||||
|
|
||||||
private Color4 accentColour = Color4.White;
|
|
||||||
|
|
||||||
public Color4 AccentColour
|
|
||||||
{
|
{
|
||||||
get => accentColour;
|
AccentColour = AccentColour,
|
||||||
set
|
|
||||||
{
|
|
||||||
if (accentColour == value)
|
|
||||||
return;
|
|
||||||
|
|
||||||
accentColour = value;
|
|
||||||
bar.Colour = value;
|
|
||||||
|
|
||||||
foreach (TabItem<string> tabItem in TabContainer)
|
|
||||||
{
|
|
||||||
((HeaderTabItem)tabItem).AccentColour = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public new MarginPadding Padding
|
|
||||||
{
|
|
||||||
get => TabContainer.Padding;
|
|
||||||
set => TabContainer.Padding = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public OverlayHeaderTabControl()
|
|
||||||
{
|
|
||||||
TabContainer.Masking = false;
|
|
||||||
TabContainer.Spacing = new Vector2(15, 0);
|
|
||||||
|
|
||||||
AddInternal(bar = new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Height = 2,
|
|
||||||
Anchor = Anchor.BottomLeft,
|
|
||||||
Origin = Anchor.CentreLeft
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override Dropdown<string> CreateDropdown() => null;
|
|
||||||
|
|
||||||
protected override TabItem<string> CreateTabItem(string value) => new HeaderTabItem(value)
|
|
||||||
{
|
|
||||||
AccentColour = AccentColour
|
|
||||||
};
|
};
|
||||||
|
|
||||||
private class HeaderTabItem : TabItem<string>
|
private class OverlayHeaderTabItem : OverlayTabItem<string>
|
||||||
{
|
{
|
||||||
private readonly OsuSpriteText text;
|
public OverlayHeaderTabItem(string value)
|
||||||
private readonly ExpandingBar bar;
|
|
||||||
|
|
||||||
private Color4 accentColour;
|
|
||||||
|
|
||||||
public Color4 AccentColour
|
|
||||||
{
|
|
||||||
get => accentColour;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (accentColour == value)
|
|
||||||
return;
|
|
||||||
|
|
||||||
accentColour = value;
|
|
||||||
bar.Colour = value;
|
|
||||||
|
|
||||||
updateState();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public HeaderTabItem(string value)
|
|
||||||
: base(value)
|
: base(value)
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.X;
|
Text.Text = value;
|
||||||
RelativeSizeAxes = Axes.Y;
|
|
||||||
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
text = new OsuSpriteText
|
|
||||||
{
|
|
||||||
Margin = new MarginPadding { Bottom = 10 },
|
|
||||||
Origin = Anchor.BottomLeft,
|
|
||||||
Anchor = Anchor.BottomLeft,
|
|
||||||
Text = value,
|
|
||||||
Font = OsuFont.GetFont()
|
|
||||||
},
|
|
||||||
bar = new ExpandingBar
|
|
||||||
{
|
|
||||||
Anchor = Anchor.BottomCentre,
|
|
||||||
ExpandedSize = 7.5f,
|
|
||||||
CollapsedSize = 0
|
|
||||||
},
|
|
||||||
new HoverClickSounds()
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnHover(HoverEvent e)
|
|
||||||
{
|
|
||||||
base.OnHover(e);
|
|
||||||
|
|
||||||
updateState();
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnHoverLost(HoverLostEvent e)
|
|
||||||
{
|
|
||||||
base.OnHoverLost(e);
|
|
||||||
|
|
||||||
updateState();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnActivated() => updateState();
|
|
||||||
|
|
||||||
protected override void OnDeactivated() => updateState();
|
|
||||||
|
|
||||||
private void updateState()
|
|
||||||
{
|
|
||||||
if (Active.Value || IsHovered)
|
|
||||||
{
|
|
||||||
text.FadeColour(Color4.White, 120, Easing.InQuad);
|
|
||||||
bar.Expand();
|
|
||||||
|
|
||||||
if (Active.Value)
|
|
||||||
text.Font = text.Font.With(weight: FontWeight.Bold);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
text.FadeColour(AccentColour, 120, Easing.InQuad);
|
|
||||||
bar.Collapse();
|
|
||||||
text.Font = text.Font.With(weight: FontWeight.Medium);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
163
osu.Game/Overlays/OverlayTabControl.cs
Normal file
163
osu.Game/Overlays/OverlayTabControl.cs
Normal file
@ -0,0 +1,163 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays
|
||||||
|
{
|
||||||
|
public abstract class OverlayTabControl<T> : TabControl<T>
|
||||||
|
{
|
||||||
|
private readonly Box bar;
|
||||||
|
|
||||||
|
private Color4 accentColour = Color4.White;
|
||||||
|
|
||||||
|
public Color4 AccentColour
|
||||||
|
{
|
||||||
|
get => accentColour;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (accentColour == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
accentColour = value;
|
||||||
|
bar.Colour = value;
|
||||||
|
|
||||||
|
foreach (TabItem<T> tabItem in TabContainer)
|
||||||
|
{
|
||||||
|
((OverlayTabItem<T>)tabItem).AccentColour = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public new MarginPadding Padding
|
||||||
|
{
|
||||||
|
get => TabContainer.Padding;
|
||||||
|
set => TabContainer.Padding = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected OverlayTabControl()
|
||||||
|
{
|
||||||
|
TabContainer.Masking = false;
|
||||||
|
TabContainer.Spacing = new Vector2(15, 0);
|
||||||
|
|
||||||
|
AddInternal(bar = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = 2,
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Origin = Anchor.CentreLeft
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override Dropdown<T> CreateDropdown() => null;
|
||||||
|
|
||||||
|
protected override TabItem<T> CreateTabItem(T value) => new OverlayTabItem<T>(value);
|
||||||
|
|
||||||
|
protected class OverlayTabItem<U> : TabItem<U>
|
||||||
|
{
|
||||||
|
private readonly ExpandingBar bar;
|
||||||
|
|
||||||
|
protected readonly OsuSpriteText Text;
|
||||||
|
|
||||||
|
private Color4 accentColour;
|
||||||
|
|
||||||
|
public Color4 AccentColour
|
||||||
|
{
|
||||||
|
get => accentColour;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (accentColour == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
accentColour = value;
|
||||||
|
bar.Colour = value;
|
||||||
|
|
||||||
|
updateState();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public OverlayTabItem(U value)
|
||||||
|
: base(value)
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.X;
|
||||||
|
RelativeSizeAxes = Axes.Y;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
Text = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Margin = new MarginPadding { Bottom = 10 },
|
||||||
|
Origin = Anchor.BottomLeft,
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Font = OsuFont.GetFont(),
|
||||||
|
},
|
||||||
|
bar = new ExpandingBar
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
ExpandedSize = 7.5f,
|
||||||
|
CollapsedSize = 0
|
||||||
|
},
|
||||||
|
new HoverClickSounds()
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnHover(HoverEvent e)
|
||||||
|
{
|
||||||
|
base.OnHover(e);
|
||||||
|
|
||||||
|
if (!Active.Value)
|
||||||
|
HoverAction();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnHoverLost(HoverLostEvent e)
|
||||||
|
{
|
||||||
|
base.OnHoverLost(e);
|
||||||
|
|
||||||
|
if (!Active.Value)
|
||||||
|
UnhoverAction();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnActivated()
|
||||||
|
{
|
||||||
|
HoverAction();
|
||||||
|
Text.Font = Text.Font.With(weight: FontWeight.Bold);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnDeactivated()
|
||||||
|
{
|
||||||
|
UnhoverAction();
|
||||||
|
Text.Font = Text.Font.With(weight: FontWeight.Medium);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateState()
|
||||||
|
{
|
||||||
|
if (Active.Value)
|
||||||
|
OnActivated();
|
||||||
|
else
|
||||||
|
OnDeactivated();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void HoverAction()
|
||||||
|
{
|
||||||
|
bar.Expand();
|
||||||
|
Text.FadeColour(Color4.White, 120, Easing.InQuad);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void UnhoverAction()
|
||||||
|
{
|
||||||
|
bar.Collapse();
|
||||||
|
Text.FadeColour(AccentColour, 120, Easing.InQuad);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,25 +1,29 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Colour;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Backgrounds;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
using osuTK;
|
|
||||||
using osuTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Profile
|
namespace osu.Game.Overlays.Profile
|
||||||
{
|
{
|
||||||
public abstract class ProfileSection : FillFlowContainer
|
public abstract class ProfileSection : Container
|
||||||
{
|
{
|
||||||
public abstract string Title { get; }
|
public abstract string Title { get; }
|
||||||
|
|
||||||
public abstract string Identifier { get; }
|
public abstract string Identifier { get; }
|
||||||
|
|
||||||
private readonly FillFlowContainer content;
|
private readonly FillFlowContainer content;
|
||||||
|
private readonly Box background;
|
||||||
|
private readonly Box underscore;
|
||||||
|
|
||||||
protected override Container<Drawable> Content => content;
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
@ -27,50 +31,109 @@ namespace osu.Game.Overlays.Profile
|
|||||||
|
|
||||||
protected ProfileSection()
|
protected ProfileSection()
|
||||||
{
|
{
|
||||||
Direction = FillDirection.Vertical;
|
|
||||||
AutoSizeAxes = Axes.Y;
|
AutoSizeAxes = Axes.Y;
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
new OsuSpriteText
|
background = new Box
|
||||||
{
|
{
|
||||||
Text = Title,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Regular, italics: true),
|
|
||||||
Margin = new MarginPadding
|
|
||||||
{
|
|
||||||
Horizontal = UserProfileOverlay.CONTENT_X_MARGIN,
|
|
||||||
Vertical = 10
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
content = new FillFlowContainer
|
new SectionTriangles
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
|
},
|
||||||
|
new FillFlowContainer
|
||||||
{
|
{
|
||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Padding = new MarginPadding
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
Horizontal = UserProfileOverlay.CONTENT_X_MARGIN,
|
new Container
|
||||||
Bottom = 20
|
{
|
||||||
}
|
AutoSizeAxes = Axes.Both,
|
||||||
},
|
Margin = new MarginPadding
|
||||||
new Box
|
{
|
||||||
{
|
Horizontal = UserProfileOverlay.CONTENT_X_MARGIN,
|
||||||
RelativeSizeAxes = Axes.X,
|
Top = 15,
|
||||||
Height = 1,
|
Bottom = 10,
|
||||||
Colour = OsuColour.Gray(34),
|
},
|
||||||
EdgeSmoothness = new Vector2(1)
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = Title,
|
||||||
|
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold),
|
||||||
|
},
|
||||||
|
underscore = new Box
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Margin = new MarginPadding { Top = 4 },
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = 2,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
content = new FillFlowContainer
|
||||||
|
{
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Padding = new MarginPadding
|
||||||
|
{
|
||||||
|
Horizontal = UserProfileOverlay.CONTENT_X_MARGIN,
|
||||||
|
Bottom = 20
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
}
|
||||||
|
|
||||||
// placeholder
|
[BackgroundDependencyLoader]
|
||||||
Add(new OsuSpriteText
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
background.Colour = colours.GreySeafoamDarker;
|
||||||
|
underscore.Colour = colours.Seafoam;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class SectionTriangles : Container
|
||||||
|
{
|
||||||
|
private readonly Triangles triangles;
|
||||||
|
private readonly Box foreground;
|
||||||
|
|
||||||
|
public SectionTriangles()
|
||||||
{
|
{
|
||||||
Text = @"coming soon!",
|
RelativeSizeAxes = Axes.X;
|
||||||
Colour = Color4.Gray,
|
Height = 100;
|
||||||
Anchor = Anchor.Centre,
|
Masking = true;
|
||||||
Origin = Anchor.Centre,
|
Children = new Drawable[]
|
||||||
Margin = new MarginPadding { Top = 100, Bottom = 100 }
|
{
|
||||||
});
|
triangles = new Triangles
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
TriangleScale = 3,
|
||||||
|
},
|
||||||
|
foreground = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
triangles.ColourLight = colours.GreySeafoamDark;
|
||||||
|
triangles.ColourDark = colours.GreySeafoamDarker.Darken(0.2f);
|
||||||
|
foreground.Colour = ColourInfo.GradientVertical(colours.GreySeafoamDarker, colours.GreySeafoamDarker.Opacity(0));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
17
osu.Game/Overlays/Settings/SettingsNumberBox.cs
Normal file
17
osu.Game/Overlays/Settings/SettingsNumberBox.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Settings
|
||||||
|
{
|
||||||
|
public class SettingsNumberBox : SettingsItem<string>
|
||||||
|
{
|
||||||
|
protected override Drawable CreateControl() => new OsuNumberBox
|
||||||
|
{
|
||||||
|
Margin = new MarginPadding { Top = 5 },
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
@ -4,11 +4,11 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Graphics.UserInterface;
|
using osu.Framework.Graphics.UserInterface;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
using osu.Game.Online.API.Requests;
|
using osu.Game.Online.API.Requests;
|
||||||
using osu.Game.Overlays.Profile;
|
using osu.Game.Overlays.Profile;
|
||||||
using osu.Game.Overlays.Profile.Sections;
|
using osu.Game.Overlays.Profile.Sections;
|
||||||
@ -23,7 +23,7 @@ namespace osu.Game.Overlays
|
|||||||
private ProfileSection[] sections;
|
private ProfileSection[] sections;
|
||||||
private GetUserRequest userReq;
|
private GetUserRequest userReq;
|
||||||
protected ProfileHeader Header;
|
protected ProfileHeader Header;
|
||||||
private SectionsContainer<ProfileSection> sectionsContainer;
|
private ProfileSectionsContainer sectionsContainer;
|
||||||
private ProfileTabControl tabs;
|
private ProfileTabControl tabs;
|
||||||
|
|
||||||
public const float CONTENT_X_MARGIN = 70;
|
public const float CONTENT_X_MARGIN = 70;
|
||||||
@ -65,12 +65,11 @@ namespace osu.Game.Overlays
|
|||||||
Add(new Box
|
Add(new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = OsuColour.Gray(0.2f)
|
Colour = OsuColour.Gray(0.1f)
|
||||||
});
|
});
|
||||||
|
|
||||||
Add(sectionsContainer = new SectionsContainer<ProfileSection>
|
Add(sectionsContainer = new ProfileSectionsContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
ExpandableHeader = Header = new ProfileHeader(),
|
ExpandableHeader = Header = new ProfileHeader(),
|
||||||
FixedHeader = tabs,
|
FixedHeader = tabs,
|
||||||
HeaderBackground = new Box
|
HeaderBackground = new Box
|
||||||
@ -141,31 +140,28 @@ namespace osu.Game.Overlays
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private class ProfileTabControl : PageTabControl<ProfileSection>
|
private class ProfileTabControl : OverlayTabControl<ProfileSection>
|
||||||
{
|
{
|
||||||
private readonly Box bottom;
|
|
||||||
|
|
||||||
public ProfileTabControl()
|
public ProfileTabControl()
|
||||||
{
|
{
|
||||||
TabContainer.RelativeSizeAxes &= ~Axes.X;
|
TabContainer.RelativeSizeAxes &= ~Axes.X;
|
||||||
TabContainer.AutoSizeAxes |= Axes.X;
|
TabContainer.AutoSizeAxes |= Axes.X;
|
||||||
TabContainer.Anchor |= Anchor.x1;
|
TabContainer.Anchor |= Anchor.x1;
|
||||||
TabContainer.Origin |= Anchor.x1;
|
TabContainer.Origin |= Anchor.x1;
|
||||||
AddInternal(bottom = new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Height = 1,
|
|
||||||
Anchor = Anchor.BottomCentre,
|
|
||||||
Origin = Anchor.BottomCentre,
|
|
||||||
EdgeSmoothness = new Vector2(1)
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override TabItem<ProfileSection> CreateTabItem(ProfileSection value) => new ProfileTabItem(value);
|
protected override TabItem<ProfileSection> CreateTabItem(ProfileSection value) => new ProfileTabItem(value)
|
||||||
|
{
|
||||||
|
AccentColour = AccentColour
|
||||||
|
};
|
||||||
|
|
||||||
protected override Dropdown<ProfileSection> CreateDropdown() => null;
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
AccentColour = colours.Seafoam;
|
||||||
|
}
|
||||||
|
|
||||||
private class ProfileTabItem : PageTabItem
|
private class ProfileTabItem : OverlayTabItem<ProfileSection>
|
||||||
{
|
{
|
||||||
public ProfileTabItem(ProfileSection value)
|
public ProfileTabItem(ProfileSection value)
|
||||||
: base(value)
|
: base(value)
|
||||||
@ -173,12 +169,22 @@ namespace osu.Game.Overlays
|
|||||||
Text.Text = value.Title;
|
Text.Text = value.Title;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
private class ProfileSectionsContainer : SectionsContainer<ProfileSection>
|
||||||
private void load(OsuColour colours)
|
{
|
||||||
|
public ProfileSectionsContainer()
|
||||||
{
|
{
|
||||||
bottom.Colour = colours.Yellow;
|
RelativeSizeAxes = Axes.Both;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override FlowContainer<ProfileSection> CreateScrollContentContainer() => new FillFlowContainer<ProfileSection>
|
||||||
|
{
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Spacing = new Vector2(0, 20),
|
||||||
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -102,6 +102,10 @@ namespace osu.Game.Overlays
|
|||||||
case GlobalAction.DecreaseVolume:
|
case GlobalAction.DecreaseVolume:
|
||||||
if (State.Value == Visibility.Hidden)
|
if (State.Value == Visibility.Hidden)
|
||||||
Show();
|
Show();
|
||||||
|
else if (volumeMeterMusic.IsHovered)
|
||||||
|
volumeMeterMusic.Decrease(amount, isPrecise);
|
||||||
|
else if (volumeMeterEffect.IsHovered)
|
||||||
|
volumeMeterEffect.Decrease(amount, isPrecise);
|
||||||
else
|
else
|
||||||
volumeMeterMaster.Decrease(amount, isPrecise);
|
volumeMeterMaster.Decrease(amount, isPrecise);
|
||||||
return true;
|
return true;
|
||||||
@ -109,6 +113,10 @@ namespace osu.Game.Overlays
|
|||||||
case GlobalAction.IncreaseVolume:
|
case GlobalAction.IncreaseVolume:
|
||||||
if (State.Value == Visibility.Hidden)
|
if (State.Value == Visibility.Hidden)
|
||||||
Show();
|
Show();
|
||||||
|
else if (volumeMeterMusic.IsHovered)
|
||||||
|
volumeMeterMusic.Increase(amount, isPrecise);
|
||||||
|
else if (volumeMeterEffect.IsHovered)
|
||||||
|
volumeMeterEffect.Increase(amount, isPrecise);
|
||||||
else
|
else
|
||||||
volumeMeterMaster.Increase(amount, isPrecise);
|
volumeMeterMaster.Increase(amount, isPrecise);
|
||||||
return true;
|
return true;
|
||||||
|
@ -257,7 +257,7 @@ namespace osu.Game.Screens.Multi
|
|||||||
private void subScreenChanged(IScreen newScreen)
|
private void subScreenChanged(IScreen newScreen)
|
||||||
{
|
{
|
||||||
updatePollingRate(isIdle.Value);
|
updatePollingRate(isIdle.Value);
|
||||||
createButton.FadeTo(newScreen is MatchSubScreen ? 0 : 1, 200);
|
createButton.FadeTo(newScreen is LoungeSubScreen ? 1 : 0, 200);
|
||||||
|
|
||||||
updateTrack();
|
updateTrack();
|
||||||
}
|
}
|
||||||
|
28
osu.Game/Screens/Play/HotkeyExitOverlay.cs
Normal file
28
osu.Game/Screens/Play/HotkeyExitOverlay.cs
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Input.Bindings;
|
||||||
|
using osu.Game.Overlays;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Play
|
||||||
|
{
|
||||||
|
public class HotkeyExitOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction>
|
||||||
|
{
|
||||||
|
public bool OnPressed(GlobalAction action)
|
||||||
|
{
|
||||||
|
if (action != GlobalAction.QuickExit) return false;
|
||||||
|
|
||||||
|
BeginConfirm();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnReleased(GlobalAction action)
|
||||||
|
{
|
||||||
|
if (action != GlobalAction.QuickExit) return false;
|
||||||
|
|
||||||
|
AbortConfirm();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -177,6 +177,16 @@ namespace osu.Game.Screens.Play
|
|||||||
Restart();
|
Restart();
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
new HotkeyExitOverlay
|
||||||
|
{
|
||||||
|
Action = () =>
|
||||||
|
{
|
||||||
|
if (!this.IsCurrentScreen()) return;
|
||||||
|
|
||||||
|
fadeOut(true);
|
||||||
|
performUserRequestedExit();
|
||||||
|
},
|
||||||
|
},
|
||||||
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
|
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -245,6 +255,11 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
if (!this.IsCurrentScreen()) return;
|
if (!this.IsCurrentScreen()) return;
|
||||||
|
|
||||||
|
// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
|
||||||
|
onCompletionEvent = null;
|
||||||
|
|
||||||
|
ValidForResume = false;
|
||||||
|
|
||||||
this.Exit();
|
this.Exit();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -15,6 +15,10 @@ namespace osu.Game.Skinning
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A drawable which can be skinned via an <see cref="ISkinSource"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of drawable.</typeparam>
|
||||||
public class SkinnableDrawable<T> : SkinReloadableDrawable
|
public class SkinnableDrawable<T> : SkinReloadableDrawable
|
||||||
where T : Drawable
|
where T : Drawable
|
||||||
{
|
{
|
||||||
@ -23,48 +27,63 @@ namespace osu.Game.Skinning
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
protected Drawable Drawable { get; private set; }
|
protected Drawable Drawable { get; private set; }
|
||||||
|
|
||||||
private readonly Func<string, T> createDefault;
|
|
||||||
|
|
||||||
private readonly string componentName;
|
private readonly string componentName;
|
||||||
|
|
||||||
private readonly bool restrictSize;
|
private readonly bool restrictSize;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
/// Create a new skinnable drawable.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="name">The namespace-complete resource name for this skinnable element.</param>
|
/// <param name="name">The namespace-complete resource name for this skinnable element.</param>
|
||||||
/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
|
/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
|
||||||
/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
|
/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
|
||||||
/// <param name="restrictSize">Whether a user-skin drawable should be limited to the size of our parent.</param>
|
/// <param name="restrictSize">Whether a user-skin drawable should be limited to the size of our parent.</param>
|
||||||
public SkinnableDrawable(string name, Func<string, T> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
|
public SkinnableDrawable(string name, Func<string, T> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
|
||||||
|
: this(name, allowFallback, restrictSize)
|
||||||
|
{
|
||||||
|
createDefault = defaultImplementation;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected SkinnableDrawable(string name, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
|
||||||
: base(allowFallback)
|
: base(allowFallback)
|
||||||
{
|
{
|
||||||
componentName = name;
|
componentName = name;
|
||||||
createDefault = defaultImplementation;
|
|
||||||
this.restrictSize = restrictSize;
|
this.restrictSize = restrictSize;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private readonly Func<string, T> createDefault;
|
||||||
|
|
||||||
|
protected virtual T CreateDefault(string name) => createDefault(name);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether to apply size restrictions (specified via <see cref="restrictSize"/>) to the default implementation.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual bool ApplySizeRestrictionsToDefault => false;
|
||||||
|
|
||||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||||
{
|
{
|
||||||
Drawable = skin.GetDrawableComponent(componentName);
|
Drawable = skin.GetDrawableComponent(componentName);
|
||||||
|
|
||||||
|
bool isDefault = false;
|
||||||
|
|
||||||
|
if (Drawable == null && allowFallback)
|
||||||
|
{
|
||||||
|
Drawable = CreateDefault(componentName);
|
||||||
|
isDefault = true;
|
||||||
|
}
|
||||||
|
|
||||||
if (Drawable != null)
|
if (Drawable != null)
|
||||||
{
|
{
|
||||||
if (restrictSize)
|
if (restrictSize && (!isDefault || ApplySizeRestrictionsToDefault))
|
||||||
{
|
{
|
||||||
Drawable.RelativeSizeAxes = Axes.Both;
|
Drawable.RelativeSizeAxes = Axes.Both;
|
||||||
Drawable.Size = Vector2.One;
|
Drawable.Size = Vector2.One;
|
||||||
Drawable.Scale = Vector2.One;
|
Drawable.Scale = Vector2.One;
|
||||||
Drawable.FillMode = FillMode.Fit;
|
Drawable.FillMode = FillMode.Fit;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
else if (allowFallback)
|
|
||||||
Drawable = createDefault(componentName);
|
|
||||||
|
|
||||||
if (Drawable != null)
|
|
||||||
{
|
|
||||||
Drawable.Origin = Anchor.Centre;
|
Drawable.Origin = Anchor.Centre;
|
||||||
Drawable.Anchor = Anchor.Centre;
|
Drawable.Anchor = Anchor.Centre;
|
||||||
|
|
||||||
|
28
osu.Game/Skinning/SkinnableSprite.cs
Normal file
28
osu.Game/Skinning/SkinnableSprite.cs
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
|
||||||
|
namespace osu.Game.Skinning
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A skinnable element which uses a stable sprite and can therefore share implementation logic.
|
||||||
|
/// </summary>
|
||||||
|
public class SkinnableSprite : SkinnableDrawable<Sprite>
|
||||||
|
{
|
||||||
|
protected override bool ApplySizeRestrictionsToDefault => true;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private TextureStore textures { get; set; }
|
||||||
|
|
||||||
|
public SkinnableSprite(string name, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
|
||||||
|
: base(name, allowFallback, restrictSize)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override Sprite CreateDefault(string name) => new Sprite { Texture = textures.Get(name) };
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user