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Trim redundant BDL nullability spec
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@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings
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{
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{
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protected override LocalisableString Header => DebugSettingsStrings.GeneralHeader;
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protected override LocalisableString Header => DebugSettingsStrings.GeneralHeader;
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[BackgroundDependencyLoader(true)]
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[BackgroundDependencyLoader]
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private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, IPerformFromScreenRunner? performer)
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private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, IPerformFromScreenRunner? performer)
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{
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{
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Children = new Drawable[]
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Children = new Drawable[]
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